Plugin Effects

Plugin effects (VSTs on Windows, VSTs or Audio Units on OSX, VSTs, LADSPAs or DSSIs on Linux) can be added and used just like any of the other Effects in Renoise, but you may have to configure them with the Plugin Compatibility Settings. If you can't find your plugins in the Effects list, then please have a look at the Plugin Preferences section.

Plugin Effect Layout and Options

Besides the usual effect controls, plugin effects may have a few extra options:

  • 3.0 plugineffects-show.png - Show/Hide the plugin parameters.
  • 3.0 plugineffects-exteditor.png - Open the plugin's custom external editor.
  • 3.0 plugineffects-compatibility.png - Set up compatibility options for the plugin. Hovering the mouse over this button will display some information about the plugin, such as latency, where the file is loaded from etc.

Plugin Compatibility Settings

3.0 plugineffects-compatibilityoptions.png

This dialog will appear after clicking on the 3.0 plugineffects-compatibility.png button in the VST Instrument Properties section after a plugin is loaded.

In most cases these options will already have the correct settings, as Renoise comes with a database which sets the defaults for you. If you are experiencing any of the problems described in the dialog, then you might want to try altering the settings.

Plugin Effect Aliasing

Most plugin effect parameters can be controlled by Automation or through MIDI Mapping. One of the things that cannot be changed by these methods though, is the effect’s preset (or program). Nor will a plugin accept note data. By treating a plugin effect like a plugin instrument though, these things are possible, and this is done by creating an Effect Alias.

Just put the effect into the track you want to use it on, same as usual, then go to the Plugin tab and select it from the FX alias list.

3.0 plugin-fxalias.png

Now you can use a MIDI controller or an *Instrument MIDI Control device to send MIDI data to the effect and change the preset as a song is playing. Very few plugin effects accept note data, but for those that do, you can now play and record notes to control how the sound is being processed. The most common example of this are vocoders, but it really just depends on the specific plugin and how it chooses to use incoming note data.

You may find it useful to watch a short video on the subject.