Sampler Waveform

From Renoise User Manual
Revision as of 19:26, 28 January 2010 by imported>Vvoois
Jump to: navigation, search

Sample Editor

Related Topics

Assembling instruments using samples
Recording external audio

In this chapter there will be some explanation about the sample editor

First a view of the whole picture:


On the upper-right you can see the sample properties, frequency and bit-rate are both visible. The rulers show either beatpoints, 09x offset, minutes or samples.

You can set the upper and lower ruler properties indivudually from eachother by rightclicking them and selecing an option in the context menu:


Let's start with the upper buttons (freehand draw, snapping mode and zoom control)

(Hold the left shift-key to enable the line tool to draw a straight line from startposition till the cursorposition)

The bottom buttons

The crossfade function copies the selection, mirrors it and paste the mirrored part to your selection using the center part of your selection as the y-axis. Whatever does not fit into the selection is indeed being discarded.

The crossfade also applies a few db's downramping to the output result.

Play / stop sample/selection/offset from current focuspoint

Copying between Renoise sample editor and an external wave editor

It is possible to share the Renoise clipboard sample data with a different audio editor. The requirement for this is that the other wave-form / audio editor is capable of importing the system clipboard of your platform. Currently this feature is only supported by the Windows edition of Renoise but not all audio editors support system clipboard import. For example the latest AVS application supports sharing of system clipboard, but a free audio editor like Audacity does (at the moment of writing) not.

Mix paste

When you want to mix paste your sample, a dialog pops up that offers you which way you want to paste your sample data into or across the existing data:


Sample-properties

You can make Renoise re-render the sample to different settings through the sample properties...


If there is no sample at all, you can create a new sample, in that case an extra input field shows up that allows you to supply the amount of samples as a size..


Loop editor

Although you can drag the start- and end-node loop markers... there is a possibility to finetune your loopnodes. To finetune your loop, you can toggle the loopeditor (

) and this will give you an additional panel to the right-most part of the sample window.


Here you finetune the loop settings by sliding the nodes to similar or identical offset points in the sample.

With this you can reduce clicks in the looping.

Recorder

If you click the recorder button, you will get an additional control panel above the visual sample area and the sample-area will dimm the current wave-graphic to the background.


The recorder button

The level-meter that displays audio-activity for your monitoring purposes. The speaker button enables you to live listen to your input. Beware of feedback problems though!

Select which channel to record, left / right or both (stereo).

The selected audio device that will be the source for your recording (ASIO Only and also when "Lock stereo in/out" is unchecked in the ASIO audio preferences!).

The effect-chain from the choosen track that will be applied realtime upon the recording.


    • Sync start & stop
      • None - no quantization applied
      • Pattern - Quantization to start and end of pattern, if the song or pattern plays, recording will started or stopped when the next pattern is being played (or the current is being looped). The block-looping (numpad-enter) does not work with this function!)
    • Record Dry (monitor FX):If checked: Records only the pure signal without having the effects being applied, even though you can monitor the audio source with the effects (wet monitoring).
    • Create a new instrument:If checked: Always creates a new instrument on the fly when recording is stopped.
    • Compensate input and output latencies: If checked: removes the amount of samples in size of given delay time for delay compensation of the audio hardware.
    • Extra Latency (ms) - The latency time to compensate, if you set this to the latency figure set in your audio preferences you will in most cases be alright.

Start button to start recording from your Line-in device (changes into stop when recording is started)

Done just closes the recorder window / Cancel quits current recording actions and discards recorded audio so far.


Detailed instructions for recording will be explained in a different chapter.

Keyboard controls

The sample editor also has gotten a few keyboard shortcuts.

  • [Enter] Play sample from position marker / loop offset
  • [arrow left] / [arrow right] - move marker to the left / right
  • [end] set offset marker to end of sample
  • [home] set offset marker to beginning of sample.
  • [lshift]+[end] - Mark area from position marker to end of sample
  • [lshift]+[home] - Mark area from position marker to beginning of sample

You can use your keyboard or MIDI Master keyboard to play your samples individually. Note that if the "Autoselect played splits" is turned on, the sample attached to the key is automatically being put in the sample editor. This is okay if you are looking for specific samples, but ofcourse not handy if you have a selected area and are still being busy modifying your sample. So in those situations it is wise to remove the checkmark from the checkbox.


Mousecontrols

Scrollbutton

  • Zoom the sample view with the mouse wheel.
  • Hold LCTRL while scrolling:Scrolls the sample view to the left/right when zoomed in.

LMB

  • Click and drag - Selects an area to proces
  • single-click a point in the sample - Sets an offset position

RMB

  • Single-click a point in the sample - Context menu
  • Click and drag - Extend either left side or right side of the selection area (depends on what side you drag)

MMB

  • Single-click a point in the sample - Play from clicked offset
  • Click and drag - Select and directly play selection

Related Topics

Assembling instruments using samples
Recording external audio