Sampler Waveform: Difference between revisions

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= Sample Editor =
= Sample Editor =


Renoise has a strong focus on samples as instruments. A lot of pattern FX allow you to mangle and modify sample playback on the fly, thus there is also a built in sample editor present. New small samples (mostly for short looping wavetable) can also be created, via a draw functionality.
Renoise has a strong focus on samples as instruments. A lot of pattern FX allow you to mangle and modify sample playback on the fly, thus there is also a built in sample editor present to modify, edit and create samples on the fly without having to leave Renoise. New small samples (mostly for short looping wavetable) can also be created, via a simple "draw" functionality.


Please note: Whatever you do with the sample editor in Renoise, the ''source samples on disk are never modified'' unless you explicitly save and overwrite the file by saving it in the disk browser. This means all sample editor actions are non destructive to the original sample files. Renoise songs are self contained, just like Renoise instrument files are. The sample you are editing is the one that Renoise has in its memory.  
Please note: Whatever you do with the sample editor in Renoise, the ''source samples on disk are never modified'' unless you explicitly save and overwrite the file by saving it in the disk browser. This means all sample editor actions are non destructive to the original sample files. Renoise songs are self contained, just like Renoise instrument files are, so they always contain a copy of the sample. The sample you are editing in the sample, is the one that Renoise has in its memory, not the one on disk and not the one in the song or instrument you've loaded.


Beside of being non destructive to the sample files, Renoises sample editor also supports full undo/redoing. So any changes can be undone. Because undo/redo on very large samples can sometimes create an unwanted overhead, undo redo can also be disabled, just for samples. See below for more info.
Beside of being non destructive to the sample files, Renoises sample editor also supports full and endless undo/redoing. So any changes can be undone. Because undo/redo on very large samples can sometimes create an unwanted overhead, undo redo can also be disabled, just for samples. See below for more info.


== Interface Overview ==
 
== Overview ==


[[image:vvoois_renoise_sample_editor.png|frameless|800px|left]]  <br style="clear: both" />
[[image:vvoois_renoise_sample_editor.png|frameless|800px|left]]  <br style="clear: both" />


The editor cointains tree parts:
The editor is divided into three parts:
# The upper bar with the samples name and a few properties like sample rate, bit depth on the left. Snapping, Zoom and draw controls on the right
# The upper bar with the samples name and a few properties like sample rate, bit depth on the left. Snapping, zoom and draw controls on the right.
# The wave view with two rulers is the center of the editor. Here you do select what you want to edit and can view the sample that is currently loaded
# The wave view with two rulers is the center of the editor. Here you do select what you want to edit, view the sample that is currently loaded.
# The lower part of the editor, with lots of buttons to do processing. We'll describe the available processing functions later on
# The lower part of the editor, with lots of buttons to do something with the sample or parts/selection. We'll describe the available processing functions in detail later on.


=== Snapping, Zooming, Drawing and Sample Properties ===
=== Snapping, Zooming, Drawing and Sample Properties ===


*[[image:vvoois_renoise_se_draw.png]] - When enabled, you can freely draw withing the sample wave with the mouse. Simply hold down the mouse button and drag it to draw. When disabled, the mouse is used to select and zoom in the wave view.
*[[image:vvoois_renoise_se_draw.png]] - When enabled, you can freely draw within the sample wave with the mouse. Simply hold down the mouse button and drag it to draw. When disabled, the mouse is used to select and scroll in the wave view.


*[[image:vvoois_renoise_se_snap20.png]] - Snapping option. Snapping applies to the specified interval or options in the waveview when withering using the mouse to select or using keyboard shortcuts to navigate aroud in the sample. It also applies when dragging around loop points
*[[image:vvoois_renoise_se_snap20.png]] - Snapping options. Snapping applies in the wave view when either using the mouse to select or click, or when using keyboard shortcuts to navigate around in the sample. It also applies when dragging loop points. Its always a good idea to have ''snapping to 0'' enabled. This will ensure that cut and pasting parts of a sample does not result into clicks (because start and end points always start/end up in 0). Snapping to beats is useful when slicing out beats from loops (also in combination with the "Copy to new Instrument" context menu / keyboard shortcuts).


*[[image:vvoois_renoise_se_zoom_selection.png]] - Zoom to the currently selected area
*[[image:vvoois_renoise_se_zoom_selection.png]] - Zoom to the currently selected area
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=== Wave View ===
=== Wave View ===


===== Upper and Lower Rulers =====
==== Upper and Lower Rulers ====
 
You can set the upper and lower rulers display measure individually from each other by right-clicking them and selecting an option in the context menu: 
[[image:vvoois_renoise_sample_editor_ruler_options.png]]  <br style="clear: both" />
 


You can set the upper and lower ruler properties individually from each other by right-clicking them and selecting an option in the context menu: 
==== Lower Zoom Bar ====


[[image:vvoois_renoise_sample_editor_ruler_options.png]]  <br style="clear: both" />
Alternatively to using the mouse or shortcuts to navigate around in the sample, you can directly use the zoom bar to scroll or zoom. Drag the bar in the middle to scroll. Drag the handles to zoom/extend and shrink the sample view. Clicking on a free space next to the bar will jump page wise in the display.
 
 
==== Navigate Using the Mouse ====
 
* Left Mouse Button
** Click and drag - Span an area in the editor
** Single-click a point in the sample - Set an offset/cursor position
** Not holding a modifier while and move cursor is moved outside the wave editor zooms up to give more room in the display
** Hold CONTROL while and move cursor outside the wave editor scrolls the wave view left or right


===== Lower Zoom Bar =====
* Right Mouse Button
** Single-click a point in the sample opens a context menu
** Click and drag - Extend either the left side or right side of the selection area (sample as holding down SHIFT and clicking with the left mouse button)
** Double-click to select everything in the display
** Not holding a modifier while and move cursor is moved outside the wave editor zooms up to give more room in the display
** Hold CONTROL while and move cursor outside the wave editor scrolls the wave view left or right


===== Navigate Using the Mouse =====
* Middle Mouse Button
** Single-click a point in the sample - Play the sample from the clicked position to the end of the display
** Click and drag - Play the sample in the selection


* Scroll Wheel
* Scroll Wheel
** Zoom the sample view with the mouse wheel.   
** Zoom the sample view with the mouse wheel.   
** Hold LCTRL while scrolling:Scrolls the sample view to the left/right when zoomed in.   
** Hold ALT while scrolling to scroll horizontally instead of zooming
 
 
==== Navigate Using Keyboard Shortcuts ====
 
* [Arrow Left] / [Arrow Right]: Move cursor to the left / right. With SHIFT a selection is created.
* [Arrow Down/ [Arrow Up]: Zoom In/Out at the cursor position
* [Home Key] / [End Key]: Move cursor to the display start or end. With SHIFT a selection is created.
* [Enter]: Play or stop playing the sample from cursor position
* [Enter]: Play or stop playing the sample from cursor position
 
Default operations like Copy/Paste (CONTROL/COMMAND + C, CONTROL/COMMAND + V) and so on are available as well.  Hover the mouse over the processing button or open the context menu for more keyboard shortcut tips.
 
 
=== Processing Buttons and Options ===
 
Please Note: Most processing options below that change the sample (like Cut/Copy/Paste or Fading) will either apply on the whole sample, when no selection is set, or will apply on the selection, when a selection is present.
 
==== Undo/Redo Support ====
 
*[[image:vvoois_renoise_se_trigger_undo.png]] - Enable / disable undo in the sample editor. When working with very large sample, temporarily disabling undo may be useful to save a bit of time. Renoise saves all undo/redo processing on disk, so running out of memory should not be a problem. By default it does not hurt to have undo enabled.
 
==== Create / Adjust Sample Properties ====
 
*[[image:vvoois_renoise_se_properties.png]] / [[image:vvoois_renoise_se_create.png]]- edit sample properties / create new sample.  
 
When a sample is loaded, you can setup/change basic sample properties, like the amount of channels and sample rate here:
 
[[image:vvoois_renoise_se_sample_properties.png]] <br style="clear: both" />
 
When no sample is loaded, you can create a new sample. This is especially useful to create small looped hand-drawn samples:
 
[[image:vvoois_renoise_se_sample_create.png]]  <br style="clear: both" />


* LMB
** Click and drag - Selects an area to proces 
** Single-click a point in the sample - Sets an offset position 


* RMB
==== Cut/Copy/Paste ====
** Single-click a point in the sample - Context menu 
** Click and drag - Extend either left side or right side of the selection area (depends on what side you drag) 


* MMB
*[[image:vvoois_renoise_se_cut.png]] - Cuts the selection or the whole sample if nothing is selected.
** Single-click a point in the sample - Play from clicked offset 
** Click and drag - Select and directly play selection 


*[[image:vvoois_renoise_se_crop.png]] - Crop to selection (delete everything outside of the selection)


===== Navigate Using Keyboard Shortcuts =====
*[[image:vvoois_renoise_se_copy.png]] - Copy the selection / complete sample  into the clipboard


* [Enter] Play sample from position marker / loop offset 
*[[image:vvoois_renoise_se_paste.png]] - Paste the clipboard content into the selection or at the current cursor point.
* [Arrow left] / [arrow right] - move marker to the left / right 
* [End Key] set offset marker to end of sample 
* [Home Key] set offset marker to beginning of sample.


SHIFT -> Select
*[[image:vvoois_renoise_se_mix_paste.png]] - Mix Paste the clipboard content with the selection




=== Processing Buttons and Options ===
==== Amplitude & Offset ====
 
*[[image:vvoois_renoise_se_adjust_volume.png]] - Change the volume for the sample or selection (will open up a dialog to specify the exact amount)
 
*[[image:vvoois_renoise_se_maximize.png]] - Change the volume of the sample so that it uses the maximum possible volume without clipping.
 
*[[image:vvoois_renoise_se_dc_offset.png]] - Center sample to the DC-line. Fix vertical "offsets" in the sample.


'''Undo'''
*[[image:vvoois_renoise_se_trigger_undo.png]] - Enable / disable undo buffering, if you don't want to spoil your sample, better check this one before applying effects to it. CTRL-Z won't help if this box remains unchecked.  <br style="clear: both" />


'''Cut/Copy/Paste'''
==== Fading ====
*[[image:vvoois_renoise_se_properties.png]] / [[image:vvoois_renoise_se_create.png]]- edit sample properties / create new sample.  <br style="clear: left" />
*[[image:vvoois_renoise_se_cut.png]] - Cut selection or whole sample if nothing is selected.  <br style="clear: both" />
*[[image:vvoois_renoise_se_crop.png]] - Crop to selection (cut everything that is not selected)  <br style="clear: both" />
*[[image:vvoois_renoise_se_copy.png]] - Copy selection / complete sample  <br style="clear: both" />
*[[image:vvoois_renoise_se_paste.png]] - Paste selection / complete sample  <br style="clear: both" />
*[[image:vvoois_renoise_se_mix_paste.png]] - Mix Paste selection / complete sample  <br style="clear: both" />


'''Amplitude'''
*[[image:vvoois_renoise_se_fade_in.png]] - Fade the sample linearly in (via the context menu or shortcuts you can also fade in logarithmically)  
*[[image:vvoois_renoise_se_adjust_volume.png]] - Render sample to a different sample volume (lower or higher) <br style="clear: both" />
*[[image:vvoois_renoise_se_maximize.png]] - Render sample to maximum possible volume.  <br style="clear: both" />
*[[image:vvoois_renoise_se_dc_offset.png]] - Center sample to the DC-line  <br style="clear: both" />
*[[image:vvoois_renoise_se_fade_in.png]] - Fade in sample or selection  <br style="clear: both" />
*[[image:vvoois_renoise_se_fade_out.png]] - Fade out sample or selection  <br style="clear: both" />


'''Reverse & Swap'''
*[[image:vvoois_renoise_se_fade_out.png]] - Fade the sample linearly out (via the context menu or shortcuts you can also fade out logarithmically)
*[[image:vvoois_renoise_se_crossfade.png]] - Mirror sample across DC-axis  <br style="clear: both" />


The crossfade function copies the selection, mirrors it and paste the mirrored part to your selection using the center part of your selection as the y-axis. Whatever does not fit into the selection is indeed being discarded.   
*[[image:vvoois_renoise_se_crossfade.png]] - Mix the left part of the selection with the right part of the selection by fading them together. This is useful to create smooth loopsTry cross fading the loop range only.


*[[image:vvoois_renoise_se_reverse.png]] - Reverse sample.  <br style="clear: both" />
*[[image:vvoois_renoise_se_stereo_reverse.png]] - Stereo Cross-reverse sample > right half of left channel and first half of right channel will be reversed.  <br style="clear: both" />


'''Process Track FX'''
==== Reverse & Swap ====
*[[image:vvoois_renoise_se_trackfx.png]] - Apply current track DSP/VST FX on the sample.
*[[image:vvoois_renoise_se_smooth.png]] - Smooth sharp curve edges, makes the sample sound a little duller.


*[[image:vvoois_renoise_se_reverse.png]] - Reverse sample, selection in the sample.
*[[image:vvoois_renoise_se_stereo_reverse.png]] - Cross-reverse the sample of selection. Reverses each stereo channel oppositely.


'''Loop Controls'''
*[[image:vvoois_renoise_se_loopstart.png]] - Set loop start at current focuspoint (click any point in the sample with the mouse and click this button). You can also select a range and press this button and the loop-end node will be automatically set to the end of the range.  <br style="clear: both" />
*[[image:vvoois_renoise_se_loop_end.png]] - Set loop-end at current focuspoint.  <br style="clear: both" />
*[[image:vvoois_renoise_se_looptype.png]] - Loop type (Forward, reverse, and ping-pong.)  <br style="clear: both" />
*[[image:vvoois_renoise_se_toggle_loopeditor.png]] - Toggle loop editor  <br style="clear: both" />


'''Play/Stop and Record'''
==== Process Track FX ====
*[[image:vvoois_renoise_se_play_stop.png]] - Start/Stop playing the sample, or sample region
*[[image:vvoois_renoise_se_note.png]] - Setup the note that should be plaed when hitting the play button or pressing ENTER
*[[image:vvoois_renoise_se_prehear.png]] - Prehear track selection (Master / selected track)  <br style="clear: both" />
*[[image:vvoois_renoise_se_record.png]] - The Record button for recording from your line-in device. (See later section.)  <br style="clear: both" />


'''Play/Stop and Record'''
*[[image:vvoois_renoise_se_trackfx.png]] - Apply the current tracks DSP (as set up in the Track DSP tab) on the sample. This way you can apply any of Renoises built in effects or any plugin effects directly to the sample.


*[[image:vvoois_renoise_se_offset.png]] - Next to the record button, the offset will be given for the current focuspoint in the sample. (set with a mouse-click on the sample) This value can be used in the effect column when required. (it saves searching for the right offset). <br style="clear: both" />
*[[image:vvoois_renoise_se_smooth.png]] - Smooth the sample. A simply interpolation which removes hiss and edges form the sample. Especially useful to smooth hand drawn samples a bit.




=== Mix paste ===
==== Loop Controls ====


When you want to mix paste your sample, a dialog pops up that offers you which way you want to paste your sample data into or across the existing data: 
*[[image:vvoois_renoise_se_loopstart.png]] - Set loop start from the current cursor. When a selection is present, the loop start and end will be set.
*[[image:vvoois_renoise_se_loop_end.png]] - Set loop end from the current cursor. When a selection is present, the loop start and end will be set.


[[image:vvoois_renoise_se_mix_paste_dialog.png]] <br style="clear: both" />
*[[image:vvoois_renoise_se_looptype.png]] - Setup or disable the sample loop (Forward, Reverse, and Ping-Pong).


*[[image:vvoois_renoise_se_toggle_loopeditor.png]] - Enable/Disable the loop fine editor (see [[#Loop_Fine_Editor]])


=== Adjust Sample Properties / Create New Sample ===


You can make Renoise re-render the sample to different settings through the sample properties...
==== Play/Stop and Record ====


[[image:vvoois_renoise_se_sample_properties.png]] <br style="clear: both" />
*[[image:vvoois_renoise_se_play_stop.png]] - Start/Stop playing from the cursor position to the display end or play the selection
*[[image:vvoois_renoise_se_note.png]] - Setup the note that should be playd when hitting the play button or pressing ENTER
*[[image:vvoois_renoise_se_prehear.png]] - Setup where the sample should be played back: On the master track to bypass the current tracks FX. On the selected track, to hear the sample with the currently active FX


* Which rate to down- or upgrade the sample to..  <br style="clear: both" />
*[[image:vvoois_renoise_se_record.png]] - Open up the record dialog, to record new samples from the LineIn or Microphone
* Sample type to apply. <br style="clear: both" />
* Bit-range to convert to. (Note for compatible FLAC formats importable in other applications, don't select 32 bits here!)  <br style="clear: both" />


If there is no sample loaded yet, you can create a new sample, in that case an extra input field shows up that allows you to supply the amount of samples as a size.. 


[[image:vvoois_renoise_se_sample_create.png]]  <br style="clear: both" />
==== Current Selection Range Indicator ====


*[[image:vvoois_renoise_se_offset.png]] - Next to the record button, the currently set cursor position or selection start and end are shown in the lower rulers format.  To change the format, right click on the lower ruler an choose a new format, like samples, minutes or 09 pattern command offsets.


=== Loop Fine Editor ===


Although you can drag the start- and end-node loop markers... there is a possibility to finetune your loopnodes. To finetune your loop, you can toggle the loopeditor ([[image:vvoois_renoise_se_toggle_loopeditor.png]]) and this will give you an additional panel to the right-most part of the sample window.  <br style="clear: both" />
=== Mix pasting And Other Copy/Paste Operations ===


[[image:vvoois_renoise_se_loopedit.png]]  <br style="clear: both" />
==== Mix Paste ===


Here you finetune the loop settings by sliding the nodes to similar or identical offset points in the sample. 
Renoise offers a simple mix paste functionality. TO use it simply copy a part or whole sample into the clipboard first, then click on mix paste. A dialog will pops up that offers some options on how to mix the clipboard content with the exiting content:


With this you can reduce clicks in the looping.   
[[image:vvoois_renoise_se_mix_paste_dialog.png]] <br style="clear: both" />




=== Sample Recording ===
==== Copy Into New Sample/Instrument ===


If you click the '''recorder''' button, you will get an additional control panel above the visual sample area and the sample-area will dimm the current wave-graphic to the background.
Via the context menu or keyboard shortcuts you can also automatically copy regions of a sample into either a new sample in the current instrument or a new instrument. This can be very useful if you want to slice up a loop and create a drum kit out of it. Or when copying parts of a large sample for further playback or editng.




=== Copying/Paste With External Sample Editors (Windows only) ===
=== Copying/Paste With External Sample Editors (Windows only) ===


It is possible to share the Renoise clipboard sample data with a different audio editor. The requirement for this is that the other sample editor is capable of importing the system clipboard of your platform. Currently this feature is only supported by the Windows edition of Renoise but not all audio editors support system clipboard import. For example the latest AVS application supports sharing of system clipboard, but a free audio editor like Audacity does (at the moment of writing) not.
Renoise shares its clipboard content with the system on windows, which means you can quickly swap around sample data from and to Renoise when using an external sample editor which also supports this feature. In many external editors you do have to select/activate this feature some where first. Please have a look into your editors manual, by looking up the keywords: "System Clipboard", "Copy".
 
 
=== Loop Fine Editor ===
 
The loop fine editor shows you an exact sample precise overview of the loop start and end points. This is very useful to create smooth loop. Loops should in most cases start and end at the sample amplitude values in the sample to avoid clicks. The Loop fine editor give you an overview of exactly this.
 
[[image:vvoois_renoise_se_loopedit.png]]  <br style="clear: both" />

Revision as of 20:46, 3 February 2010

Sample Editor

Renoise has a strong focus on samples as instruments. A lot of pattern FX allow you to mangle and modify sample playback on the fly, thus there is also a built in sample editor present to modify, edit and create samples on the fly without having to leave Renoise. New small samples (mostly for short looping wavetable) can also be created, via a simple "draw" functionality.

Please note: Whatever you do with the sample editor in Renoise, the source samples on disk are never modified unless you explicitly save and overwrite the file by saving it in the disk browser. This means all sample editor actions are non destructive to the original sample files. Renoise songs are self contained, just like Renoise instrument files are, so they always contain a copy of the sample. The sample you are editing in the sample, is the one that Renoise has in its memory, not the one on disk and not the one in the song or instrument you've loaded.

Beside of being non destructive to the sample files, Renoises sample editor also supports full and endless undo/redoing. So any changes can be undone. Because undo/redo on very large samples can sometimes create an unwanted overhead, undo redo can also be disabled, just for samples. See below for more info.


Overview


The editor is divided into three parts:

  1. The upper bar with the samples name and a few properties like sample rate, bit depth on the left. Snapping, zoom and draw controls on the right.
  2. The wave view with two rulers is the center of the editor. Here you do select what you want to edit, view the sample that is currently loaded.
  3. The lower part of the editor, with lots of buttons to do something with the sample or parts/selection. We'll describe the available processing functions in detail later on.

Snapping, Zooming, Drawing and Sample Properties

  • File:Vvoois renoise se draw.png - When enabled, you can freely draw within the sample wave with the mouse. Simply hold down the mouse button and drag it to draw. When disabled, the mouse is used to select and scroll in the wave view.
  • File:Vvoois renoise se snap20.png - Snapping options. Snapping applies in the wave view when either using the mouse to select or click, or when using keyboard shortcuts to navigate around in the sample. It also applies when dragging loop points. Its always a good idea to have snapping to 0 enabled. This will ensure that cut and pasting parts of a sample does not result into clicks (because start and end points always start/end up in 0). Snapping to beats is useful when slicing out beats from loops (also in combination with the "Copy to new Instrument" context menu / keyboard shortcuts).


Wave View

Upper and Lower Rulers

You can set the upper and lower rulers display measure individually from each other by right-clicking them and selecting an option in the context menu: File:Vvoois renoise sample editor ruler options.png


Lower Zoom Bar

Alternatively to using the mouse or shortcuts to navigate around in the sample, you can directly use the zoom bar to scroll or zoom. Drag the bar in the middle to scroll. Drag the handles to zoom/extend and shrink the sample view. Clicking on a free space next to the bar will jump page wise in the display.


Navigate Using the Mouse

  • Left Mouse Button
    • Click and drag - Span an area in the editor
    • Single-click a point in the sample - Set an offset/cursor position
    • Not holding a modifier while and move cursor is moved outside the wave editor zooms up to give more room in the display
    • Hold CONTROL while and move cursor outside the wave editor scrolls the wave view left or right
  • Right Mouse Button
    • Single-click a point in the sample opens a context menu
    • Click and drag - Extend either the left side or right side of the selection area (sample as holding down SHIFT and clicking with the left mouse button)
    • Double-click to select everything in the display
    • Not holding a modifier while and move cursor is moved outside the wave editor zooms up to give more room in the display
    • Hold CONTROL while and move cursor outside the wave editor scrolls the wave view left or right
  • Middle Mouse Button
    • Single-click a point in the sample - Play the sample from the clicked position to the end of the display
    • Click and drag - Play the sample in the selection
  • Scroll Wheel
    • Zoom the sample view with the mouse wheel.
    • Hold ALT while scrolling to scroll horizontally instead of zooming


Navigate Using Keyboard Shortcuts

  • [Arrow Left] / [Arrow Right]: Move cursor to the left / right. With SHIFT a selection is created.
  • [Arrow Down/ [Arrow Up]: Zoom In/Out at the cursor position
  • [Home Key] / [End Key]: Move cursor to the display start or end. With SHIFT a selection is created.
  • [Enter]: Play or stop playing the sample from cursor position
  • [Enter]: Play or stop playing the sample from cursor position

Default operations like Copy/Paste (CONTROL/COMMAND + C, CONTROL/COMMAND + V) and so on are available as well. Hover the mouse over the processing button or open the context menu for more keyboard shortcut tips.


Processing Buttons and Options

Please Note: Most processing options below that change the sample (like Cut/Copy/Paste or Fading) will either apply on the whole sample, when no selection is set, or will apply on the selection, when a selection is present.

Undo/Redo Support

  • File:Vvoois renoise se trigger undo.png - Enable / disable undo in the sample editor. When working with very large sample, temporarily disabling undo may be useful to save a bit of time. Renoise saves all undo/redo processing on disk, so running out of memory should not be a problem. By default it does not hurt to have undo enabled.

Create / Adjust Sample Properties

When a sample is loaded, you can setup/change basic sample properties, like the amount of channels and sample rate here:

File:Vvoois renoise se sample properties.png

When no sample is loaded, you can create a new sample. This is especially useful to create small looped hand-drawn samples:

File:Vvoois renoise se sample create.png


Cut/Copy/Paste


Amplitude & Offset


Fading

  • File:Vvoois renoise se crossfade.png - Mix the left part of the selection with the right part of the selection by fading them together. This is useful to create smooth loops. Try cross fading the loop range only.


Reverse & Swap


Process Track FX

  • File:Vvoois renoise se trackfx.png - Apply the current tracks DSP (as set up in the Track DSP tab) on the sample. This way you can apply any of Renoises built in effects or any plugin effects directly to the sample.
  • File:Vvoois renoise se smooth.png - Smooth the sample. A simply interpolation which removes hiss and edges form the sample. Especially useful to smooth hand drawn samples a bit.


Loop Controls


Play/Stop and Record


Current Selection Range Indicator

  • File:Vvoois renoise se offset.png - Next to the record button, the currently set cursor position or selection start and end are shown in the lower rulers format. To change the format, right click on the lower ruler an choose a new format, like samples, minutes or 09 pattern command offsets.


Mix pasting And Other Copy/Paste Operations

= Mix Paste

Renoise offers a simple mix paste functionality. TO use it simply copy a part or whole sample into the clipboard first, then click on mix paste. A dialog will pops up that offers some options on how to mix the clipboard content with the exiting content:

File:Vvoois renoise se mix paste dialog.png


= Copy Into New Sample/Instrument

Via the context menu or keyboard shortcuts you can also automatically copy regions of a sample into either a new sample in the current instrument or a new instrument. This can be very useful if you want to slice up a loop and create a drum kit out of it. Or when copying parts of a large sample for further playback or editng.


Copying/Paste With External Sample Editors (Windows only)

Renoise shares its clipboard content with the system on windows, which means you can quickly swap around sample data from and to Renoise when using an external sample editor which also supports this feature. In many external editors you do have to select/activate this feature some where first. Please have a look into your editors manual, by looking up the keywords: "System Clipboard", "Copy".


Loop Fine Editor

The loop fine editor shows you an exact sample precise overview of the loop start and end points. This is very useful to create smooth loop. Loops should in most cases start and end at the sample amplitude values in the sample to avoid clicks. The Loop fine editor give you an overview of exactly this.

File:Vvoois renoise se loopedit.png