Sampler Waveform: Difference between revisions

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=Sample Editor=
= Sample Editor =


'''Related Topics''' 
Renoise has a strong focus on samples as instruments. A lot of pattern FX allow you to mangle and modify sample playback on the fly, thus there is also a built in sample editor present. New small samples (mostly for short looping wavetable) can also be created, via a draw functionality.


[[Renoise.UsingSamples |Assembling instruments using samples]] <br>
Please note: Whatever you do with the sample editor in Renoise, the ''source samples on disk are never modified'' unless you explicitly save and overwrite the file by saving it in the disk browser. This means all sample editor actions are non destructive to the original sample files. Renoise songs are self contained, just like Renoise instrument files are. The sample you are editing is the one that Renoise has in its memory.  
[[Renoise.SamplingInRenoise |Recording external audio]]  <br>


In this chapter there will be some explanation about the sample editor
Beside of being non destructive to the sample files, Renoises sample editor also supports full undo/redoing. So any changes can be undone. Because undo/redo on very large samples can sometimes create an unwanted overhead, undo redo can also be disabled, just for samples. See below for more info.


First a view of the whole picture: 
== Interface Overview ==


[[image:vvoois_renoise_sample_editor.png|frameless|800px|left]]  <br style="clear: both" />
[[image:vvoois_renoise_sample_editor.png|frameless|800px|left]]  <br style="clear: both" />


On the upper-right you can see the sample properties, frequency and bit-rate are both visible. The rulers show either beatpoints, 09x offset, minutes or samples.
The editor cointains tree parts:
# The upper bar with the samples name and a few properties like sample rate, bit depth on the left. Snapping, Zoom and draw controls on the right
# The wave view with two rulers is the center of the editor. Here you do select what you want to edit and can view the sample that is currently loaded
# The lower part of the editor, with lots of buttons to do processing. We'll describe the available processing functions later on


You can set the upper and lower ruler properties indivudually from eachother by rightclicking them and selecing an option in the context menu: 
=== Snapping, Zooming, Drawing and Sample Properties ===


[[image:vvoois_renoise_sample_editor_ruler_options.png|frameless|800px|left]] <br style="clear: both" />
*[[image:vvoois_renoise_se_draw.png]] - When enabled, you can freely draw withing the sample wave with the mouse. Simply hold down the mouse button and drag it to draw. When disabled, the mouse is used to select and zoom in the wave view.


===Upper buttons===
*[[image:vvoois_renoise_se_snap20.png]] - Snapping option. Snapping applies to the specified interval or options in the waveview when withering using the mouse to select or using keyboard shortcuts to navigate aroud in the sample. It also applies when dragging around loop points


Let's start with the upper buttons (freehand draw, snapping mode and zoom control)
*[[image:vvoois_renoise_se_zoom_selection.png]] - Zoom to the currently selected area
*[[image:vvoois_renoise_se_zoom_in.png]] - Zoom one step in
*[[image:vvoois_renoise_se_zoom_out.png]] - Zoom one step out
*[[image:vvoois_renoise_se_view_full.png]] - View full sample (zoom out to show the whole sample, horizontally and vertically)
*[[image:vvoois_renoise_se_zoom_in_vert.png]] - Zoom in one step vertically
*[[image:vvoois_renoise_se_zoom_out_vert.png]] - Zoom out one step vertically


*[[image:vvoois_renoise_se_draw.png|frameless|800px|left]] - Freehand draw your own sample.  <br style="clear: both" />


''(Hold the left shift-key to enable the line tool to draw a straight line from startposition till the cursorposition)'' 
=== Wave View ===
*[[image:vvoois_renoise_se_snap20.png|frameless|800px|left]] - Snap to the selected point-type in the sample. (Mostly useful for finding looppoints or cutting beats)  <br style="clear: both" />
*[[image:vvoois_renoise_se_zoom_selection.png|frameless|800px|left]] - Zoom to selected area  <br style="clear: both" />
*[[image:vvoois_renoise_se_zoom_in.png|frameless|800px|left]] - Zoom in  <br style="clear: both" />
*[[image:vvoois_renoise_se_zoom_out.png|frameless|800px|left]] - Zoom out  <br style="clear: both" />
*[[image:vvoois_renoise_se_view_full.png|frameless|800px|left]] - View full sample (maximum zoom out)  <br style="clear: both" />
*[[image:vvoois_renoise_se_zoom_in_vert.png|frameless|800px|left]] - Zoom in vertically (set sample closer to front)  <br style="clear: both" />
*[[image:vvoois_renoise_se_zoom_out_vert.png|frameless|800px|left]] - Zoom out vertically (set sample further away)  <br style="clear: both" />


===The bottom buttons===
===== Upper and Lower Rulers =====


*[[image:vvoois_renoise_se_trigger_undo.png|frameless|800px|left]] - Enable / disable undo buffering, if you don't want to spoil your sample, better check this one before applying effects to it. CTRL-Z won't help if this box remains unchecked.  <br style="clear: both" />
You can set the upper and lower ruler properties individually from each other by right-clicking them and selecting an option in the context menu:   
*[[image:vvoois_renoise_se_properties.png|frameless|800px|left]] / [[image:vvoois_renoise_se_create.png|frameless|800px|left]]- edit sample properties / create new sample.  <br style="clear: left" />
*[[image:vvoois_renoise_se_cut.png|frameless|800px|left]] - Cut selection or whole sample if nothing is selected.  <br style="clear: both" />
*[[image:vvoois_renoise_se_crop.png|frameless|800px|left]] - Crop to selection (cut everything that is not selected)  <br style="clear: both" />
*[[image:vvoois_renoise_se_copy.png|frameless|800px|left]] - Copy selection / complete sample  <br style="clear: both" />
*[[image:vvoois_renoise_se_paste.png|frameless|800px|left]] - Paste selection / complete sample  <br style="clear: both" />
*[[image:vvoois_renoise_se_mix_paste.png|frameless|800px|left]] - Mix Paste selection / complete sample  <br style="clear: both" />
*[[image:vvoois_renoise_se_adjust_volume.png|frameless|800px|left]] - Render sample to a different sample volume (lower or higher)  <br style="clear: both" />
*[[image:vvoois_renoise_se_maximize.png|frameless|800px|left]] - Render sample to maximum possible volume.  <br style="clear: both" />
*[[image:vvoois_renoise_se_dc_offset.png|frameless|800px|left]] - Center sample to the DC-line  <br style="clear: both" />
*[[image:vvoois_renoise_se_fade_in.png|frameless|800px|left]] - Fade in sample or selection  <br style="clear: both" />
*[[image:vvoois_renoise_se_fade_out.png|frameless|800px|left]] - Fade out sample or selection <br style="clear: both" />
*[[image:vvoois_renoise_se_crossfade.png|frameless|800px|left]] - Mirror sample across DC-axis  <br style="clear: both" />


The crossfade function copies the selection, mirrors it and paste the mirrored part to your selection using the center part of your selection as the y-axis. Whatever does not fit into the selection is indeed being discarded.   
[[image:vvoois_renoise_sample_editor_ruler_options.png]] <br style="clear: both" />


The crossfade also applies a few db's downramping to the output result. 
===== Lower Zoom Bar =====


*[[image:vvoois_renoise_se_reverse.png|frameless|800px|left]] - Reverse sample.  <br style="clear: both" />
===== Navigate Using the Mouse =====
*[[image:vvoois_renoise_se_stereo_reverse.png|frameless|800px|left]] - Stereo Cross-reverse sample > right half of left channel and first half of right channel will be reversed.  <br style="clear: both" />


*[[image:vvoois_renoise_se_trackfx.png|frameless|800px|left]] - Apply current track DSP/VST FX on the sample. (Note: Do not use when a send-track is used and mute source is turned on) <br style="clear: both" />
* Scroll Wheel
*[[image:vvoois_renoise_se_smooth.png|frameless|800px|left]] - Smooth sharp curve edges, makes the sample sound a little duller. (e.g. good for sine-wave samples) <br style="clear: both" />
** Zoom the sample view with the mouse wheel.   
** Hold LCTRL while scrolling:Scrolls the sample view to the left/right when zoomed in.   


*[[image:vvoois_renoise_se_loopstart.png|frameless|800px|left]] - Set loop start at current focuspoint (click any point in the sample with the mouse and click this button). You can also select a range and press this button and the loop-end node will be automatically set to the end of the range.  <br style="clear: both" />
* LMB
*[[image:vvoois_renoise_se_loop_end.png|frameless|800px|left]] - Set loop-end at current focuspoint.  <br style="clear: both" />
** Click and drag - Selects an area to proces  
*[[image:vvoois_renoise_se_looptype.png|frameless|800px|left]] - Loop type (Forward, reverse, and ping-pong.) <br style="clear: both" />
** Single-click a point in the sample - Sets an offset position  
*[[image:vvoois_renoise_se_toggle_loopeditor.png|frameless|800px|left]] - Toggle loop editor  <br style="clear: both" />
*[[image:vvoois_renoise_se_note.png|frameless|800px|left]] - Set note height to play this sample with the play controls of the sample-editor.  <br style="clear: both" />
*[[image:vvoois_renoise_se_play_stop.png|frameless|800px|left]] - Play / Stop <br style="clear: both" />


Play / stop sample/selection/offset from current focuspoint 
* RMB
*[[image:vvoois_renoise_se_prehear.png|frameless|800px|left]] - Prehear trck selection (Master / selected track)  <br style="clear: both" />
** Single-click a point in the sample - Context menu  
*[[image:vvoois_renoise_se_record.png|frameless|800px|left]] - The Record button for recording from your line-in device. (See later section.) <br style="clear: both" />
** Click and drag - Extend either left side or right side of the selection area (depends on what side you drag)   
*[[image:vvoois_renoise_se_offset.png|frameless|800px|left]] - Next to the record button, the offset will be given for the current focuspoint in the sample. (set with a mouse-click on the sample) This value can be used in the effect column when required. (it saves searching for the right offset). <br style="clear: both" />


===Copying between Renoise sample editor and an external wave editor===
* MMB
** Single-click a point in the sample - Play from clicked offset 
** Click and drag - Select and directly play selection 


It is possible to share the Renoise clipboard sample data with a different audio editor. The requirement for this is that the other wave-form / audio editor is capable of importing the system clipboard of your platform. Currently this feature is only supported by the Windows edition of Renoise but not all audio editors support system clipboard import. For example the latest AVS application supports sharing of system clipboard, but a free audio editor like Audacity does (at the moment of writing) not. 


===Mix paste===
===== Navigate Using Keyboard Shortcuts =====


When you want to mix paste your sample, a dialog pops up that offers you which way you want to paste your sample data into or across the existing data:  
* [Enter] Play sample from position marker / loop offset 
* [Arrow left] / [arrow right] - move marker to the left / right 
* [End Key] set offset marker to end of sample
* [Home Key] set offset marker to beginning of sample.  


[[image:vvoois_renoise_se_mix_paste_dialog.png|frameless|800px|left]]  <br style="clear: both" />
SHIFT -> Select


===Sample-properties===


You can make Renoise re-render the sample to different settings through the sample properties... 
=== Processing Buttons and Options ===


[[image:vvoois_renoise_se_sample_properties.png|frameless|800px|left]]  <br style="clear: both" />
'''Undo'''
*[[image:vvoois_renoise_se_trigger_undo.png]] - Enable / disable undo buffering, if you don't want to spoil your sample, better check this one before applying effects to it. CTRL-Z won't help if this box remains unchecked. <br style="clear: both" />


*[[image:vvoois_renoise_se_sample_rate.png|frameless|800px|left]] - Which rate to down- or upgrade the sample to..  <br style="clear: both" />
'''Cut/Copy/Paste'''
*[[image:vvoois_renoise_se_sample_type.png|frameless|800px|left]] - Sample type to apply.  <br style="clear: both" />
*[[image:vvoois_renoise_se_properties.png]] / [[image:vvoois_renoise_se_create.png]]- edit sample properties / create new sample.  <br style="clear: left" />
*[[image:vvoois_renoise_se_sample_bits.png|frameless|800px|left]] - Bit-range to convert to. (Note for compatible FLAC formats importable in other applications, don't select 32 bits here!) <br style="clear: both" />
*[[image:vvoois_renoise_se_cut.png]] - Cut selection or whole sample if nothing is selected.  <br style="clear: both" />
*[[image:vvoois_renoise_se_crop.png]] - Crop to selection (cut everything that is not selected)  <br style="clear: both" />
*[[image:vvoois_renoise_se_copy.png]] - Copy selection / complete sample <br style="clear: both" />
*[[image:vvoois_renoise_se_paste.png]] - Paste selection / complete sample  <br style="clear: both" />
*[[image:vvoois_renoise_se_mix_paste.png]] - Mix Paste selection / complete sample <br style="clear: both" />


If there is no sample at all, you can create a new sample, in that case an extra input field shows up that allows you to supply the amount of samples as a size..   
'''Amplitude'''
*[[image:vvoois_renoise_se_adjust_volume.png]] - Render sample to a different sample volume (lower or higher)  <br style="clear: both" />
*[[image:vvoois_renoise_se_maximize.png]] - Render sample to maximum possible volume.  <br style="clear: both" />
*[[image:vvoois_renoise_se_dc_offset.png]] - Center sample to the DC-line  <br style="clear: both" />
*[[image:vvoois_renoise_se_fade_in.png]] - Fade in sample or selection  <br style="clear: both" />
*[[image:vvoois_renoise_se_fade_out.png]] - Fade out sample or selection <br style="clear: both" />


[[image:vvoois_renoise_se_sample_create.png|frameless|800px|left]]  <br style="clear: both" />
'''Reverse & Swap'''
*[[image:vvoois_renoise_se_crossfade.png]] - Mirror sample across DC-axis <br style="clear: both" />


===Loop editor===
The crossfade function copies the selection, mirrors it and paste the mirrored part to your selection using the center part of your selection as the y-axis. Whatever does not fit into the selection is indeed being discarded.   
 
Although you can drag the start- and end-node loop markers... there is a possibility to finetune your loopnodes. To finetune your loop, you can toggle the loopeditor ([[image:vvoois_renoise_se_toggle_loopeditor.png|frameless|800px|left]]) and this will give you an additional panel to the right-most part of the sample window<br style="clear: both" />


[[image:vvoois_renoise_se_loopedit.png|frameless|800px|left]]  <br style="clear: both" />
*[[image:vvoois_renoise_se_reverse.png]] - Reverse sample. <br style="clear: both" />
 
*[[image:vvoois_renoise_se_stereo_reverse.png]] - Stereo Cross-reverse sample > right half of left channel and first half of right channel will be reversed<br style="clear: both" />
Here you finetune the loop settings by sliding the nodes to similar or identical offset points in the sample.   


With this you can reduce clicks in the looping.
'''Process Track FX'''
*[[image:vvoois_renoise_se_trackfx.png]] - Apply current track DSP/VST FX on the sample.
*[[image:vvoois_renoise_se_smooth.png]] - Smooth sharp curve edges, makes the sample sound a little duller.


===Recorder===


If you click the '''recorder''' button, you will get an additional control panel above the visual sample area and the sample-area will dimm the current wave-graphic to the background.   
'''Loop Controls'''
*[[image:vvoois_renoise_se_loopstart.png]] - Set loop start at current focuspoint (click any point in the sample with the mouse and click this button). You can also select a range and press this button and the loop-end node will be automatically set to the end of the range.  <br style="clear: both" />
*[[image:vvoois_renoise_se_loop_end.png]] - Set loop-end at current focuspoint.  <br style="clear: both" />
*[[image:vvoois_renoise_se_looptype.png]] - Loop type (Forward, reverse, and ping-pong.)  <br style="clear: both" />
*[[image:vvoois_renoise_se_toggle_loopeditor.png]] - Toggle loop editor <br style="clear: both" />


[[image:vvoois_renoise_se_recorder.png|frameless|800px|left]]  <br style="clear: both" />
'''Play/Stop and Record'''
*[[image:vvoois_renoise_se_play_stop.png]] - Start/Stop playing the sample, or sample region
*[[image:vvoois_renoise_se_note.png]] - Setup the note that should be plaed when hitting the play button or pressing ENTER
*[[image:vvoois_renoise_se_prehear.png]] - Prehear track selection (Master / selected track)  <br style="clear: both" />
*[[image:vvoois_renoise_se_record.png]] - The Record button for recording from your line-in device. (See later section.) <br style="clear: both" />


====The recorder button====
'''Play/Stop and Record'''


*[[image:vvoois_renoise_se_recorder_vu_meter.png|frameless|800px|left]]  <br style="clear: both" />
*[[image:vvoois_renoise_se_offset.png]] - Next to the record button, the offset will be given for the current focuspoint in the sample. (set with a mouse-click on the sample) This value can be used in the effect column when required. (it saves searching for the right offset). <br style="clear: both" />


The level-meter that displays audio-activity for your monitoring purposes. The speaker button enables you to live listen to your input. Beware of feedback problems though! 


*[[image:vvoois_renoise_se_recorder_channel.png|frameless|800px|left]]  <br style="clear: both" />
=== Mix paste ===


Select which channel to record, left / right or both (stereo).  
When you want to mix paste your sample, a dialog pops up that offers you which way you want to paste your sample data into or across the existing data:  


*[[image:vvoois_renoise_se_recorder_device.png|frameless|800px|left]]  <br style="clear: both" />
[[image:vvoois_renoise_se_mix_paste_dialog.png]]  <br style="clear: both" />


The selected audio device that will be the source for your recording (ASIO Only and also when "Lock stereo in/out" is unchecked in the ASIO audio preferences!). 


*[[image:vvoois_renoise_se_recorder_fx_routing.png|frameless|800px|left]]  <br style="clear: both" />
=== Adjust Sample Properties / Create New Sample ===


The effect-chain from the choosen track that will be applied realtime upon the recording.
You can make Renoise re-render the sample to different settings through the sample properties...


*[[image:vvoois_renoise_se_recorder_options.png|frameless|800px|left]]  <br style="clear: both" />
[[image:vvoois_renoise_se_sample_properties.png]]  <br style="clear: both" />
**Sync start & stop 
***None - no quantization applied 
***Pattern - Quantization to start and end of pattern, if the song or pattern plays, recording will started or stopped when the next pattern is being played (or the current is being looped). The block-looping (numpad-enter) does not work with this function!) 
**Record Dry (monitor FX):If checked: Records only the pure signal without having the effects being applied, even though you can monitor the audio source with the effects (wet monitoring). 
**Create a new instrument:If checked: Always creates a new instrument on the fly when recording is stopped. 
**Compensate input and output latencies: If checked: removes the amount of samples in size of given delay time for delay compensation of the audio hardware. 
**Extra Latency (ms) - The latency time to compensate, if you set this to the latency figure set in your audio preferences you will in most cases be alright. 


*[[image:vvoois_renoise_se_recorder_start.png|frameless|800px|left]] <br style="clear: both" />
* Which rate to down- or upgrade the sample to..  <br style="clear: both" />
* Sample type to apply.  <br style="clear: both" />
* Bit-range to convert to. (Note for compatible FLAC formats importable in other applications, don't select 32 bits here!) <br style="clear: both" />


Start button to start recording from your Line-in device (changes into '''stop''' when recording is started)  
If there is no sample loaded yet, you can create a new sample, in that case an extra input field shows up that allows you to supply the amount of samples as a size..  


*[[image:vvoois_renoise_se_recorder_done.png|frameless|800px|left]] [[image:vvoois_renoise_se_recorder_cancel.png|frameless|800px|left]] 
[[image:vvoois_renoise_se_sample_create.png]]  <br style="clear: both" />
Done just closes the recorder window / Cancel quits current recording actions and discards recorded audio so far. <br style="clear: both" />




Detailed instructions for recording will be explained in a [[SamplingInRenoise |different chapter]]. 
=== Loop Fine Editor ===


<h2>Keyboard controls </h2> 
Although you can drag the start- and end-node loop markers... there is a possibility to finetune your loopnodes. To finetune your loop, you can toggle the loopeditor ([[image:vvoois_renoise_se_toggle_loopeditor.png]]) and this will give you an additional panel to the right-most part of the sample window. <br style="clear: both" />
'''The sample editor also has gotten a few keyboard shortcuts.''' 
*[Enter] Play sample from position marker / loop offset 
*[arrow left] / [arrow right] - move marker to the left / right 
*[end] set offset marker to end of sample 
*[home] set offset marker to beginning of sample.
*[lshift]+[end] - Mark area from position marker to end of sample 
*[lshift]+[home] - Mark area from position marker to beginning of sample   


You can use your keyboard or MIDI Master keyboard to play your samples individually. Note that if the [[Renoise.UsingSamples |"Autoselect played splits"]] is turned on, the sample attached to the key is automatically being put in the sample editor. This is okay if you are looking for specific samples, but ofcourse not handy if you have a selected area and are still being busy modifying your sample. 
[[image:vvoois_renoise_se_loopedit.png]]  <br style="clear: both" />
So in those situations it is wise to remove the checkmark from the checkbox.  


[[image:mapping_samples1.png|frameless|800px|left]] <br style="clear: both" />
Here you finetune the loop settings by sliding the nodes to similar or identical offset points in the sample.   


==Mousecontrols==
With this you can reduce clicks in the looping.   
===Scrollbutton===
* Zoom the sample view with the mouse wheel. 
* Hold LCTRL while scrolling:Scrolls the sample view to the left/right when zoomed in.   


===LMB===
*Click and drag - Selects an area to proces 
*single-click a point in the sample - Sets an offset position 


===RMB===
=== Sample Recording ===
*Single-click a point in the sample - Context menu 
*Click and drag - Extend either left side or right side of the selection area (depends on what side you drag) 


===MMB===
If you click the '''recorder''' button, you will get an additional control panel above the visual sample area and the sample-area will dimm the current wave-graphic to the background.  
*Single-click a point in the sample - Play from clicked offset 
*Click and drag - Select and directly play selection  


---- 


'''Related Topics''' 
=== Copying/Paste With External Sample Editors (Windows only) ===


[[Renoise.UsingSamples |Assembling instruments using samples]] <br>
It is possible to share the Renoise clipboard sample data with a different audio editor. The requirement for this is that the other sample editor is capable of importing the system clipboard of your platform. Currently this feature is only supported by the Windows edition of Renoise but not all audio editors support system clipboard import. For example the latest AVS application supports sharing of system clipboard, but a free audio editor like Audacity does (at the moment of writing) not.
[[Renoise.SamplingInRenoise |Recording external audio]] <br>

Revision as of 19:19, 3 February 2010

Sample Editor

Renoise has a strong focus on samples as instruments. A lot of pattern FX allow you to mangle and modify sample playback on the fly, thus there is also a built in sample editor present. New small samples (mostly for short looping wavetable) can also be created, via a draw functionality.

Please note: Whatever you do with the sample editor in Renoise, the source samples on disk are never modified unless you explicitly save and overwrite the file by saving it in the disk browser. This means all sample editor actions are non destructive to the original sample files. Renoise songs are self contained, just like Renoise instrument files are. The sample you are editing is the one that Renoise has in its memory.

Beside of being non destructive to the sample files, Renoises sample editor also supports full undo/redoing. So any changes can be undone. Because undo/redo on very large samples can sometimes create an unwanted overhead, undo redo can also be disabled, just for samples. See below for more info.

Interface Overview


The editor cointains tree parts:

  1. The upper bar with the samples name and a few properties like sample rate, bit depth on the left. Snapping, Zoom and draw controls on the right
  2. The wave view with two rulers is the center of the editor. Here you do select what you want to edit and can view the sample that is currently loaded
  3. The lower part of the editor, with lots of buttons to do processing. We'll describe the available processing functions later on

Snapping, Zooming, Drawing and Sample Properties

  • File:Vvoois renoise se draw.png - When enabled, you can freely draw withing the sample wave with the mouse. Simply hold down the mouse button and drag it to draw. When disabled, the mouse is used to select and zoom in the wave view.
  • File:Vvoois renoise se snap20.png - Snapping option. Snapping applies to the specified interval or options in the waveview when withering using the mouse to select or using keyboard shortcuts to navigate aroud in the sample. It also applies when dragging around loop points


Wave View

Upper and Lower Rulers

You can set the upper and lower ruler properties individually from each other by right-clicking them and selecting an option in the context menu:

File:Vvoois renoise sample editor ruler options.png

Lower Zoom Bar
Navigate Using the Mouse
  • Scroll Wheel
    • Zoom the sample view with the mouse wheel.
    • Hold LCTRL while scrolling:Scrolls the sample view to the left/right when zoomed in.
  • LMB
    • Click and drag - Selects an area to proces
    • Single-click a point in the sample - Sets an offset position
  • RMB
    • Single-click a point in the sample - Context menu
    • Click and drag - Extend either left side or right side of the selection area (depends on what side you drag)
  • MMB
    • Single-click a point in the sample - Play from clicked offset
    • Click and drag - Select and directly play selection


Navigate Using Keyboard Shortcuts
  • [Enter] Play sample from position marker / loop offset
  • [Arrow left] / [arrow right] - move marker to the left / right
  • [End Key] set offset marker to end of sample
  • [Home Key] set offset marker to beginning of sample.

SHIFT -> Select


Processing Buttons and Options

Undo

  • File:Vvoois renoise se trigger undo.png - Enable / disable undo buffering, if you don't want to spoil your sample, better check this one before applying effects to it. CTRL-Z won't help if this box remains unchecked.

Cut/Copy/Paste

Amplitude

Reverse & Swap

The crossfade function copies the selection, mirrors it and paste the mirrored part to your selection using the center part of your selection as the y-axis. Whatever does not fit into the selection is indeed being discarded.

Process Track FX


Loop Controls

Play/Stop and Record

Play/Stop and Record

  • File:Vvoois renoise se offset.png - Next to the record button, the offset will be given for the current focuspoint in the sample. (set with a mouse-click on the sample) This value can be used in the effect column when required. (it saves searching for the right offset).


Mix paste

When you want to mix paste your sample, a dialog pops up that offers you which way you want to paste your sample data into or across the existing data:

File:Vvoois renoise se mix paste dialog.png


Adjust Sample Properties / Create New Sample

You can make Renoise re-render the sample to different settings through the sample properties...

File:Vvoois renoise se sample properties.png

  • Which rate to down- or upgrade the sample to..
  • Sample type to apply.
  • Bit-range to convert to. (Note for compatible FLAC formats importable in other applications, don't select 32 bits here!)

If there is no sample loaded yet, you can create a new sample, in that case an extra input field shows up that allows you to supply the amount of samples as a size..

File:Vvoois renoise se sample create.png


Loop Fine Editor

Although you can drag the start- and end-node loop markers... there is a possibility to finetune your loopnodes. To finetune your loop, you can toggle the loopeditor (File:Vvoois renoise se toggle loopeditor.png) and this will give you an additional panel to the right-most part of the sample window.

File:Vvoois renoise se loopedit.png

Here you finetune the loop settings by sliding the nodes to similar or identical offset points in the sample.

With this you can reduce clicks in the looping.


Sample Recording

If you click the recorder button, you will get an additional control panel above the visual sample area and the sample-area will dimm the current wave-graphic to the background.


Copying/Paste With External Sample Editors (Windows only)

It is possible to share the Renoise clipboard sample data with a different audio editor. The requirement for this is that the other sample editor is capable of importing the system clipboard of your platform. Currently this feature is only supported by the Windows edition of Renoise but not all audio editors support system clipboard import. For example the latest AVS application supports sharing of system clipboard, but a free audio editor like Audacity does (at the moment of writing) not.