Sampler Keyzones: Difference between revisions

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= Sample Keyzones =
= Keyzones =


The Sample Keyzones tab is used to create areas of note triggering for sample-based instruments across a variety of key ranges and velocities. It is also possible to create and overlap zones for instruments with multiple samples. This can be done for both Note-On ''(key press)'' and Note-Off ''(key release)'' inputs, via separate layers.
Each sample has a Keyzone that defines its playback range along Note and Velocity axes. This range initially covers the entire Keyzone grid, so the sample can always be played. By reducing the range, a sample can be restricted to only play on certain notes at certain velocities. Keyzones can be created for both Note-On (key press) and [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) inputs [[#Note_On.2FOff_Layers|via separate layers]].


Multi-sample files (.sfz) can be loaded and saved as presets using [[Libraries#Specific Preset Types|the drop-down menu located at the top right corner]].


== The Interface ==
[[Image:3.1_keyzone.png]]


[[Image:2.7_instrument_samples_keyzone_editor.png|thumb|800px|none]]
The interface consists of a large central grid that displays the Keyzones, with various options above and below. The grid's note range of C-0 to B-9 is represented horizontally, while the velocity range of 00 to 80 is shown vertically. When a key is pressed, either with the computer keyboard or via a MIDI controller, its note and velocity values are translated into a coordinate on the Keyzone grid. If this co-ordinate is within a Keyzone's range then it will be activated and its sample is usually played (the [[#Keyzone Options|Overlap mode]] can change this). If the coordinate falls in empty space then nothing happens.
 
 
The Sample Keyzones interface consists of a large central section showing the zones above a keyboard, with various options above and below. The keyboard represents the various notes that can be played within Renoise along the horizontal plane, while the velocity key-press range of 00-80 is shown vertically. This grid is used to create the range of the keyzones for an instrument.
 
Placing the mouse pointer over the grid or keyboard and scrolling the mouse wheel will zoom in/out, giving you access to more/less detail horizontally. The scrollbar beneath the keyboard can be used to move around while zoomed in.
 
[[Image:2.7_instrument_samples_keyzone_zoom_scroller.png]]
 
 
 
The keys of the keyboard can played by left-clicking on them. Playing notes via any method will highlight the current key(s) being pressed and also display them on the grid according to the velocity. Right clicking on a key will change the Basenote of the current zone, transposing its pitch, an option that can also be adjusted via the value box in the bottom left corner of the interface.


Placing the mouse pointer over the grid and scrolling the mouse wheel will zoom in/out, giving you access to more/less detail horizontally. The scrollbar underneath can be used to move around while zoomed in.




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=== Selecting & Adjusting the Zones ===
=== Selecting & Adjusting the Zones ===


The shaded area(s) within the grid represents the velocity and key zone that will trigger the assigned sample(s). A zone can be selected by left-clicking on it or using the zone selection menu in the top left of the interface. You can also select the desired sample and its associated zone in the [[Instrument Settings]] tab. Multiple zones can be selected at once by either left-click dragging or ''"Shift + left-click"''-ing to select a range or ''"Ctrl + left-click"''-ing individual zones. The currently selected zone(s) will be highlighted.
A zone can be selected by left-clicking on it or by selecting a sample from the [[Sampler#Sample List|Sample List]]. This becomes the active zone with a highlighted colour and small squares on all four sides. The active zone's range is displayed in the Note and Velocity value boxes underneath the grid. You can resize the range of an active zone by click-dragging one of its edges. Click-dragging inside the zone will move it around.
 
As the notes are played on the keyboard, the zones of corresponding samples are automatically selected. You can turn this behaviour off by unchecking the box at the top left corner of the interface.


The range of a selected zone (or multiple zones) can be adjusted by left-click-dragging its edge or changing the values shown in the bottom left of the interface. A selected zone (or zones) can also be moved around as a whole by left-clicking on it and moving the mouse while holding the button down. It is possible to have overlapping zones, so that multiple samples can be triggered at once with a single key.
If you hold down ''"Left Shift"'' and left-click on another zone, both this and the active zone are selected, along with any zones between them on the grid. You can also left-click (anywhere except the active zone) and drag to select a range of zones. Holding ''"Left Ctrl"'' (''"Command"'' on Mac) and left-clicking on zones will select/deselect them, allowing you to pick any combination from the grid. When multiple zones are selected, any changes made to the active zone will also affect the others.


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[[Image:3.0_keyzone-selectandalter.gif]]
[[Image:2.7_instrument_samples_keyzones_selection_and_alteration.gif]]
 
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* Double clicking a zone will open the sample in the [[Waveform|Waveform editor]].
* It is possible to have overlapping zones so that multiple samples are triggered with a single note.
* If the auto-select option [[Image:dux1.0_sampler-autoselect.png|text-bottom]] in the [[Sampler#Sample List|Sample List]] is enabled, zones will be automatically selected by notes that are played within their range.


=== Inserting & Deleting Zones ===
=== Inserting & Deleting Zones ===


To insert a new keyzone, place the mouse pointer over the vertical column of the key you would like to be used and right-click to open the context menu. From the ''"Insert New"'' sub-menu, select the sample you would like to use this new zone for. A single sample can have multiple zones spread around the grid. They also have the possibility of overlapping, which will simultaneously trigger the same sample multiple times.
To create a new Keyzone you can either insert a new sample via the [[Sampler#Controls|Sample List]] or right-click on the grid to open the context menu and choose ''"Insert New -> Load Sample(s)"''. Alternatively, select one or more samples from the [[Disk Browser]], drag them onto the Keyzone grid and place them where you want (the horizontal size can be adjusted by moving the mouse pointer up and down before letting go of the mouse button).
 
Alternately, select one or more samples from the sample-list and drag them into the keyzone area, where they can be distributed across two octaves per sample, one octave per sample or one key per sample (adjusted by moving the mouse pointer up and down in the grid).
 
A zone can be deleted by selecting it and pressing ''"Delete"'' or ''"Backspace"'', or using the right-click menu and selecting ''"Remove"''.
 
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[[Image:2.7_instrument_samples_keyzones_drag_and_drop.gif]]
 
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=== Automatically Assigning Zones to Samples ===
 
Pressing the '''Distribute''' button in the top right corner of the interface will evenly distribute the number of samples in an instrument across the entire key range.
 
Just to the left of this, the '''Drumkit''' button will assign each sample to a single key, starting from the note selected in the value box to the right. Using the menu button just to the right of the '''Drumkit''' button, two additional options can be selected. ''"Use White Keys Only"'', will obviously only assign zones to the white keys, while ''"First Octave for Transposing"'' will assign an entire octave to the first sample of the instrument.
 
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[[Image:2.7_instrument_samples_keyzones_drumkit_distribution.gif]]
 
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=== Assigning A Basenote To A Keyzone ===
A zone can be deleted by selecting it and pressing ''"Delete"'' or using the right-click menu and selecting ''"Remove"''.


To assign a basenote to a keyzone, first select the keyzone and then either right-click the key of the keyboard you wish to use or change the value with ''"Basenote"'' value box in the lower-left corner of the interface. The basenote of the currently selected keyzone is shown by a black dot on that key of the keyboard.
=== Note On/Off Layers ===


When keyzones are created by dragging and dropping from the sample-list or Disk Browser, the basenote will be automatically assigned. The basenote for a keyzone will be unchanged when moving it around in the grid.
[[Image:3.0_keyzone-noteonoff.png]]


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At the top left of the interface are two buttons that switch between creating Keyzones for Note-On (key press) and [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off (key release)]] inputs. To move a sample's Keyzone to the Note-Off layer, right-click on the zone or its name in the [[Sampler#Sample_List|Sample List]] and select ''"Move to 'Note-Off Layer'"''. Use the same method to move zones back to the Note-On layer.


[[Image:2.7_instrument_samples_keyzones_manually_adjusting_keymappings.gif]]
=== Automatically Distributing Zones ===


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[[Image:3.1_keyzones-distributeoptions.png]]


=== Using Instrument Envelopes ===
You will find the distribution options at the top right corner of the Keyzones interface.


At the bottom right corner of the interface is the ''"Use Instrument Envelopes"'' button. With this you can enable and disable the use of the Instrument Envelopes for each individual keyzone.
* '''Drumkit:''' This will assign each zone to a single note, starting from the note selected in the value box. Clicking [[Image:3.1_interface-dropdown.png|text-bottom]] will open a drop down menu with two additional options. ''"Use White Keys Only"'' will only assign zones to the white keys, while ''"First Octave for Transposing"'' will assign an entire octave to the first sample of the instrument.
* '''Distribute:''' This evenly distributes all zones across the entire note range.
* '''Layer:''' Every zone will span the full note and velocity range. This causes all of an instrument's samples to be simultaneously triggered by any note played.


To the left of this is the ''"Map Velocity To Volume"'' button, which will, when disabled, always play the sample at full volume. This can be useful when mapping samples which are already sampled at lower volumes.
=== Keyzone Options ===


[[Image:2.7_instrument_samples_keyzone_editor_enevelope_option.png]]
[[Image:3.1_keyzones-options.png]]


These options are located underneath the main central grid.


 
* '''Base Note:''' The note representing the original pitch of the selected zone's sample. This can also be changed by right-clicking on the note axis along the top/bottom of the grid (the current Base note is shown there as a coloured block). A Base note is automatically assigned to a newly created zone.
== Note On/Off Layers ==
* '''Note:''' The note range of the active zone.
 
* '''KEY->Pitch:''' When disabled, the sample will always play at the pitch of the Base note.
At the top left of the interface are two buttons that switch the grid focus between creating keyzones for '''Note-On''' and '''Note-Off''' inputs. This gives you the option of triggering samples for both the pressing and releasing of a key. The [[#The Interface|Basenote]] and [[#Using Instrument Envelopes|Use Instrument Envelopes]] options also function independently between layers.
* '''Velocity:''' The velocity range of the active zone.
 
* '''VEL->VOL:''' When disabled, the sample will always play at full volume. This can be useful for lower velocities when samples have already been recorded at a lower volume.
By assigning a note no keyzone in the '''Note-On''' layer, but having one in '''Note-Off''', it is possible to have a sound only play when a key is released.
* '''Overlap:''' This dictates how samples will be played when their zones overlap. The default option, ''"Play All"'' will play all samples simultaneously. ''"Cycle"'' will play each sample in the sequence one at a time. ''"Random"'' will randomly play a sample in a round robin sequence (all samples will be played at least once in the randomised sequence).
 
[[Image:2.7_instrument_samples_keyzone_note_on_off_layer.png]]
 




== Using Keyzones with a Sliced Sample ==
== Using Keyzones with a Sliced Sample ==


With a sliced sample your options are far more limited. Zones cannot be adjusted by velocity and (aside from the initial sample) can only be a single key in width. Additionally, zones cannot be inserted into the Note-Off layer and you have no control over the use of [[#Using Instrument Envelopes|Instrument Envelopes]]. However, the [[#Automatically Assigning Zones to Samples|Drumkit]] button and its options are still available.
With a [[Waveform#Slice Markers|sliced sample]] your options are far more limited: the Note-Off layer is unavailable, zones cannot be adjusted by velocity and (aside from the initial sample) can only be a single note in width. However, the ''"KEY->Pitch"'', ''"VEL->VOL"'' and ''"Drumkit"'' options are still available.
 


[[Image:2.7_instrument_samples_keyzone_slice_layers.png]]
[[Image:3.1_keyzone-sliced.png]]

Latest revision as of 19:49, 1 April 2024

Keyzones

Each sample has a Keyzone that defines its playback range along Note and Velocity axes. This range initially covers the entire Keyzone grid, so the sample can always be played. By reducing the range, a sample can be restricted to only play on certain notes at certain velocities. Keyzones can be created for both Note-On (key press) and Note-Off (key release) inputs via separate layers.

Multi-sample files (.sfz) can be loaded and saved as presets using the drop-down menu located at the top right corner.

3.1 keyzone.png

The interface consists of a large central grid that displays the Keyzones, with various options above and below. The grid's note range of C-0 to B-9 is represented horizontally, while the velocity range of 00 to 80 is shown vertically. When a key is pressed, either with the computer keyboard or via a MIDI controller, its note and velocity values are translated into a coordinate on the Keyzone grid. If this co-ordinate is within a Keyzone's range then it will be activated and its sample is usually played (the Overlap mode can change this). If the coordinate falls in empty space then nothing happens.

Placing the mouse pointer over the grid and scrolling the mouse wheel will zoom in/out, giving you access to more/less detail horizontally. The scrollbar underneath can be used to move around while zoomed in.


Creating Keyzones

Selecting & Adjusting the Zones

A zone can be selected by left-clicking on it or by selecting a sample from the Sample List. This becomes the active zone with a highlighted colour and small squares on all four sides. The active zone's range is displayed in the Note and Velocity value boxes underneath the grid. You can resize the range of an active zone by click-dragging one of its edges. Click-dragging inside the zone will move it around.

If you hold down "Left Shift" and left-click on another zone, both this and the active zone are selected, along with any zones between them on the grid. You can also left-click (anywhere except the active zone) and drag to select a range of zones. Holding "Left Ctrl" ("Command" on Mac) and left-clicking on zones will select/deselect them, allowing you to pick any combination from the grid. When multiple zones are selected, any changes made to the active zone will also affect the others.

3.0 keyzone-selectandalter.gif

  • Double clicking a zone will open the sample in the Waveform editor.
  • It is possible to have overlapping zones so that multiple samples are triggered with a single note.
  • If the auto-select option Dux1.0 sampler-autoselect.png in the Sample List is enabled, zones will be automatically selected by notes that are played within their range.

Inserting & Deleting Zones

To create a new Keyzone you can either insert a new sample via the Sample List or right-click on the grid to open the context menu and choose "Insert New -> Load Sample(s)". Alternatively, select one or more samples from the Disk Browser, drag them onto the Keyzone grid and place them where you want (the horizontal size can be adjusted by moving the mouse pointer up and down before letting go of the mouse button).

A zone can be deleted by selecting it and pressing "Delete" or using the right-click menu and selecting "Remove".

Note On/Off Layers

3.0 keyzone-noteonoff.png

At the top left of the interface are two buttons that switch between creating Keyzones for Note-On (key press) and Note-Off (key release) inputs. To move a sample's Keyzone to the Note-Off layer, right-click on the zone or its name in the Sample List and select "Move to 'Note-Off Layer'". Use the same method to move zones back to the Note-On layer.

Automatically Distributing Zones

3.1 keyzones-distributeoptions.png

You will find the distribution options at the top right corner of the Keyzones interface.

  • Drumkit: This will assign each zone to a single note, starting from the note selected in the value box. Clicking 3.1 interface-dropdown.png will open a drop down menu with two additional options. "Use White Keys Only" will only assign zones to the white keys, while "First Octave for Transposing" will assign an entire octave to the first sample of the instrument.
  • Distribute: This evenly distributes all zones across the entire note range.
  • Layer: Every zone will span the full note and velocity range. This causes all of an instrument's samples to be simultaneously triggered by any note played.

Keyzone Options

3.1 keyzones-options.png

These options are located underneath the main central grid.

  • Base Note: The note representing the original pitch of the selected zone's sample. This can also be changed by right-clicking on the note axis along the top/bottom of the grid (the current Base note is shown there as a coloured block). A Base note is automatically assigned to a newly created zone.
  • Note: The note range of the active zone.
  • KEY->Pitch: When disabled, the sample will always play at the pitch of the Base note.
  • Velocity: The velocity range of the active zone.
  • VEL->VOL: When disabled, the sample will always play at full volume. This can be useful for lower velocities when samples have already been recorded at a lower volume.
  • Overlap: This dictates how samples will be played when their zones overlap. The default option, "Play All" will play all samples simultaneously. "Cycle" will play each sample in the sequence one at a time. "Random" will randomly play a sample in a round robin sequence (all samples will be played at least once in the randomised sequence).


Using Keyzones with a Sliced Sample

With a sliced sample your options are far more limited: the Note-Off layer is unavailable, zones cannot be adjusted by velocity and (aside from the initial sample) can only be a single note in width. However, the "KEY->Pitch", "VEL->VOL" and "Drumkit" options are still available.

3.1 keyzone-sliced.png