Render Song to Audio File: Difference between revisions

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Revision as of 20:31, 8 February 2010

Rendering output to a wave-file (Registered feature)

Note Rendering does *not* work with MIDI instruments.

Rendering VST instruments can cause issues like fixed frequency rate differences.


If you have registered Renoise, you have the extra option of rendering your song to disk.

This can be managed from two points:

  • In the disk-browser under the song-section. (You find the render button in the lower-left corner).


  • And the Render selection to WAV option in the context-menu of the sequence-editor.


Both options bring up the render-preferences window.


From top to bottom

  • Part to render - What would you like it to render?
  • Destination - Where do you want it to save it to?
  • Render options - How would you like it to render?

Part to render

  • Entire song - Render the complete song
  • Selection in sequence - Renders the given sequence from start to endpoint minus 1 (*)
  • Selection in pattern - Renders the selected area in the current pattern.

Note If you want to specifically exclude tracks from being rendered, make sure to mute the tracks that you don't want to be rendered.

Destination

With the browse button, you can select the target folder you want the file to end in. In the text-line you set the filename you want your wave-file to have.

Render options

  • Interpolation - Select Cubic or Arguru's Sinc interpolation (editor's play-interpolation is cubic!)(**)
  • Samplerate - Set the sample-rate for the output, 22Khz, 44Khz, 48Khz & 96Khz
  • Bit Depth - Set the bit depth to 16, 24, 32 or 32 float bit.
  • Save each track into a separate file - What it actually says if you want to have your recording mixed down in a studio, use this option. Sound-engineers like it better when they have all tracks delivered seperately.
  • Save each pattern into a separate file - Creates a wave-file for each pattern in the total sequence.
  • Priority - Set rendering priority to Real (VST Compatability mode), low (render in background), high (as fast as possible). When setting the priority, consider the type of instruments and effects you use. If you use VSTI synths or VST effects, you are better off using Real mode rather than fast. Low will not guarantee proper rendering of VSTI / vst effect rendering. Real mode takes care the song is rendered according to the actual playrate and Renoise awaits the plugins to complete their cycles before going any further to render the next row. When using internal samples (RNI) and DSP effects only, the other two modes will suffice for good rendering.

(*)When you select to sample to disk up to pattern 04, it will only include up to pattern 03.

(**)Beware when using organic or bad shaped samples. They may have a perfect effect during play in the editor, when you use Arguru's sinc interpolation, the sample may sound very different from the generated wave-file than it does in Renoise! Listen to the two examples.Cubic rendered vs. > Arguru rendered

Notice the different sounds between the two mp3-files. Though they use the exact same sample and the exact same bitrate and frequency, the interpolation changes the sample-structure drasticly enough to create these differences. So try cubic interpolation first as well as the current frequency rate your sound-card is currently set to, to play your samples in Renoise before you do any bug-report about this.

Also, some settings may affect proper play of VST instruments, e.g. instruments are sampled at 44Khz, but you render in 96Khz and those samples suddenly play at 1.5 times it's original pitch.

Things to bare in mind ;)