Audio Effects

From Renoise User Manual
Revision as of 18:47, 11 April 2011 by imported>Achenar
Jump to: navigation, search

Audio Effects

Renoise currently offers 22 built-in audio effects which can be applied as Track DSPs on any track. These are guaranteed to be included with every Renoise installation. This ensures that songs made using these effects can be played by other people on their setup exactly as you do. However, this is not the case with plugin effects or instruments (VST, AU or LADSPA). These are optional components that have to be installed on a system in order to be played back in a Renoise song.

Below is a list of the current Renoise plugins organised by category, with links to detailed descriptions for each of them:


Delay Devices

Delay devices repeat an audio signal and mix it with the original sound. By repeating and dampening the sound over and over again, this simulates spatial effects.

Delay

The Renoise Delay effect is a two-line echo device with the parameters of a classic digital delay unit. It is commonly used to add spatial echoes in either rhythmic or non-rhythmic patterns, but has other subtle uses such as short-delay induced 'width'. The available parameters allow for versatile use, both creatively and for more practical mixing applications.

File:Vvoois renoise dsp delay.png

  • Line Sync Switch: This switches the mode of the delay effect from the initial un-synced mode to "Line Sync" mode. When disabled, the delay lengths can be set to a value and they will remain at those values. When enabled, the delay lengths are tied to the numbers in the "Delay Set Boxes" and synced with the song's BPM. So when the tempo of the song changes, the delay lengths are altered accordingly. "Line Sync" mode also enables the delay lengths to be offset from their set values (see below).
  • L/R Delay: Controls the "Left" and "Right" delay line lengths in milliseconds when in un-synced mode, or in a -/+% offset from 0 when in "Line Sync" mode. The delay range that can be set is from 1 ms to 2000 ms.
  • L/R Feedback: Controls the amount of diminishing feedback for the "Left" and "Right" delay lines, roughly equating to how many 'echoes' are sounded. 0% means that the delay is sounded once, whereas 100% means the delay will keep sounding forever.
  • Send: This controls the volume of the 'wet' delay output (where 0db equates to the same volume as the input sound).
  • Delay Set Boxes: In un-synced mode, a beat-step value (relative to current BPM) can be selected and 'set' with the "Set" button. In "Line Sync" mode, the values can altered as the song is playing and will also automatically change with song tempo. The "L/R Offset" can be used to offset the timing of the delay relative to the value specified in the box.
  • L/R Output Pan: This controls the panning position of the "Left" (top slider) and "Right" (bottom slider) delay outputs.
  • Mute Src. Button: Mutes the source signal (the 'dry' sound), leaving only the delayed echoes.

Tips and tricks

  • The Delay device can be used as a classic 'Send Echo': Place the Delay effect into a Send Track and enable "Mute Src.", so that the dry signal will not double up with the source. Now add a #Send Device into the source track, select the chosen Send Track as the "Receiver" and adjust the "Amount" sent. If you apply the Send Device in this way to multiple tracks, then they can all make use of the same echo effect.
  • Panning the input and output of the delay is important: If an input sound happens on the left, then the echoes will sound on the left. This may not be desirable, so the "L/R Output Pan" sliders can be used to place the delay output in a different position than the input. Common usages of this feature include panning the outputs to the centre to create a mono echo, or a left/right swap where the output echoes happen on the opposite side of the input. This can be very useful for filling out the spatial characteristics of a mix.
  • When both the L and R delay lengths are set to the same value, then the panning of the output sound automatically becomes mono (unless the output pans are adjusted).
  • When using a 'Send Echo', "HighPass" and "LowPass" filters can be placed after the output of the Delay device to simulate acoustic echo properties and to remove unwanted frequencies from cluttering the mix.
  • When the "Delay/Offset" settings change, or the "Delay Set Boxes" value is altered and "Set" is pressed, a quick 'scrubbing' sound is heard that simulates the 'tape delay' speed change sound. This also occurs when in "Line Sync" mode when either the BPM or LPB change, or when the "Delay Set Boxes" value is altered.
  • As an alternative to stereo expansion effects, the Delay can be used to create wider ambience. Example settings could be: "Delay" = 7-11 ms, "Feedback" = 0%, swapped panning on the "Output Pans" and a "Send" value somewhere between -18db to -8db. This technique is even more effective in a 'Send Echo', with the output filtered to focus on the mid-frequencies.
  • Sometimes simplistic percussive and melodic input sounds can turn into complex, exciting rhythmic flows by using rhythmic delays. Experimenting with different "Line Sync" or "Delay Set Boxes" values can yield interesting results. A common echo rhythm can be created using a 6-beat delay, but other values may be appropriate depending on the input rhythm and sound.

Reverb

A straightforward reverb effect.

File:Vvoois renoise dsp reverb.png

  • Wet Mix: The gain of the reverberated signal.
  • Room Size: The size of the room, i.e. the delay time of the echoes.
  • Width: The width of the reverberated stereo signal. 0 = mono, 100 = full stereo.
  • Damp: A filter cut-off to simulate sound-absorption level of walls.
  • Dry Mix: The gain of the non-reverberated input sound.

mpReverb

A complex reverberation effect with many parameters to modify the sound of the reverberated signal.

File:Vvoois renoise dsp mpreverb.png

  • Duration: The reverberation time in milliseconds.
  • Predelay: An initial delay that is applied before any reverberation occurs.
  • Low Cut: The cut-off frequency of the dampening filter.
  • Low Gain: The gain of the dampening filter. Lower values create more dampened sounds.
  • Color: Used to attenuate or boost mid-frequencies of the reverberated signal, in order to simulate walls.
  • Width: Controls the stereo separation of the reverberated signal.
  • Pan: The panning of the reverberated signal.
  • Wet Mix: The gain of the reverberated signal.
  • Dry Mix: The gain of the non-reverberated input sound.


Dynamics Devices

Dynamic devices are used to dynamically change the amplitude of an audio signal.

Bus Compressor

The Bus Compressor, unlike the normal Compressor, doesn't merely react to the incoming signal. The signal is first analysed and then the appropriate action is taken. Short peaks are handled via a feed-back algorithm, while constant signals are handled via a feed-forward algorithm. This way both compression methods are used where they work optimally. The Bus Compressor is a perfect tool for mastering or levelling.

File:Vvoois renoise dsp buscompressor.png

  • Threshold: The minimum dB value at which the compression will take place.
  • Ratio: The strength of the compression.
  • Attack: The time it takes the Compressor to react to the signal breaching the Threshold.
  • Release: The time it takes for the Compressor to deactivate after the signal falls beneath the Threshold.
  • Makeup: The volume boost that is applied to the output.
  • Knee: The point at which the signal will begin to be gradually compressed as it approaches the Threshold. This allows for a softer, more natural sounding compression.

Compressor

A Compressor "squashes" an audio signal as it rises above a specific Threshold level, reducing its dynamic range and providing extra headroom for the signal to be boosted in volume after compression. This results in a "fattening" of the sound.

For more information about compression and EQs: John Vestman's compression page.
Compression specific guide: Beginner's guide to compressors.

File:Vvoois renoise dsp compressor.png

  • Threshold: The minimum dB value at which the compression will take place.
  • Ratio: The strength of compression.
  • Attack: The time it takes the Compressor to react to the signal breaching the Threshold.
  • Release: The time it takes for the Compressor to deactivate after the signal falls beneath the Threshold.
  • Makeup: The volume boost that is applied to the output.

Gate

A Gate only allows a signal to be heard if it exceeds a specific volume Threshold. This can, for example, be used to silence a constant low noise floor from a signal, or to cut out low volume parts of complex signals (such as drum loops). Using the Gate's input filters you can analyse and therefore gate certain frequency ranges or instruments.

File:Vvoois renoise dsp gate.png

  • Threshold: The minimum dB value at which audio signals will heard.
  • Attack: The time it takes the Gate to react to the signal breaching the Threshold.
  • Hold: Determines how long the signal will be held after the signal has fallen below the Threshold, delaying the Release phase.
  • Release: The time it takes for the Gate to fully deactivate after the signal falls below the Threshold. Longer Release times will result in slower fade-outs.
  • Floor: Setting this volume level above zero will merely reduce the gated sound instead of silencing it.
  • Env. Input: Click to listen to the input after it has been affected by the High and Low Pass filters. Useful to hear exactly what part of the signal will be affected by the Gate.
  • High Pass: The frequency of the High Pass filter applied to the input. The output signal is not affected by the filters.
  • Low Pass: The frequency of the Low Pass filter applied to the input. The output signal is not affected by the filters.
  • Gate/Duck: Duck mode reverses the behaviour of the Gate: the Floor volume will be applied when the signal falls below the Threshold.

Maximizer

The Maximizer is a hard limiter which boosts and limits audio signals. It will hard-clip a signal that exceeds the Threshold, but then soften the Release when it falls back under that Threshold (contrary to plain hard-clipping). The Maximizer is often used for final mastering to block any stray, unnecessary peaks without harsh sounding full hard-clipping.

File:Vvoois renoise dsp maximizer.png

  • Boost: Gain applied to the signal before the Threshold.
  • Threshold: The dB value that the Maximizer limits the input to.
  • Peak Rel.: Compression release factor for peaks (transients).
  • Slow Rel.: Compression release factor for non-peaks (constant signals).
  • Ceiling: Final gain applied to the output.

The small red LED below the VU meters indicates when the Peak Rel. factor is being used.


Filter Devices

Audio filters manipulate a sound's frequency spectrum. There are various digital and analogue emulation filters present in Renoise:

Comb Filter

File:2.7 devices comb filter.png


EQ 5

A 5-band equalizer which amplifies or attenuates up to five frequency bands. The frequencies to the left of the sliders are adjustable, as are the Qs (width of the bands) to the right. Each band can also be changed by using the left mouse button to drag the grey node dots in the right-hand graphical panel. Using the right mouse button and moving up/down will change the notch width. If you hold "Left Shift", the node is locked to allow adjustment of the amplification value only, while "Left Alt" allows adjusting only the frequency value. "Ctrl/Cmnd" is used for fine tuning.

File:2.7 dsp device filters eq 5.png

The volume scale of the graph at the right side of the device can be changed by clicking on the small button in the bottom right corner:

File:Vvoois renoise dsp eqscale.png

The "L", "R", "L-R", "L+R" buttons specify how the EQ is processed in the stereo field:

  • L: Only processes the left channel.
  • R: Only processes the right channel.
  • L-R: Processes the left channel normally and the right channel inversely. This can create nice spatial effects, especially when modulated.
  • L+R: Processes both channels equally, which is the default.

EQ 10

The EQ 10 device is identical to the 5 band equalizer, but with 10 bands and different frequency and Q defaults.

File:2.7 dsp device filters eq 10.png

Filter

The Filter device contains many filter types and models.

File:Vvoois renoise dsp filter3.png

The available Filter models are:

  • 24dB 4 Pole: A standard, fast, digital bi-quad filter, as used in many audio applications.
  • 24dB Moog: An experimental but fast Moog filter emulation, with a very unique sound and resonance near to self-oscillation.
  • Butterworth 4n: A fourth order Butter-worth filter. Butter-worth filters are designed to have a frequency response which is as flat as mathematically possible in the passband, precisely cutting off frequencies.
  • Butterworth 8n: An eighth order Butter-worth filter, which has an even flatter frequency response than the fourth order version.

Each model has five types of filter:

  • Low Pass: Passes low frequency signals but attenuates frequencies higher than the cutoff value.
  • High Shelf: Attenuates signals with frequencies lower than the cutoff value with a custom amount of gain.
  • Band Pass: Passes frequencies within a certain range and attenuates frequencies outside of that range.
  • Band Reject: Passes most frequencies unaltered but attenuates those in a specific range to very low levels.
  • Low Shelf: Attenuates signals with frequencies higher than the cutoff value with a custom amount of gain.
  • High Pass: Passes high frequency signals but attenuates signals lower than the cutoff value.

Each filter type has up to four parameters:

  • Cutoff: Sets the cutoff frequency for the currently selected filter model and type.
  • Resonance/Q: Creates a ringing feedback loop for frequencies around the cutoff value.
  • Gain: Available for Low/High Shelf filters only. Adjusts the gain of the attenuated frequencies.
  • Inertia: Determines how fast parameter changes are applied. Low Inertia will create sweeping effects by noticeably sliding from one parameter setting to another. This can be useful to soften the effect of cutoff changes applied to sounds with mostly low frequencies.

Mixer EQ

The Mixer EQ is a standard EQ that was designed to sound and behave like common DJ mixers.

File:Vvoois renoise dsp mixer eq.png


Modulation Devices

Modulation Devices apply various types of oscillators to enrich the sound.

Chorus

As the name implies, a Chorus effect enriches the sound by layering on differently pitched duplicates of itself. This can be especially useful to make simple wave shapes deeper and warmer.

File:Vvoois renoise dsp chorus.png

  • Rate: Frequency of the applied modulation.
  • Depth: Modulation depth.
  • Feedback: Amount of feedback that is injected into the signal.
  • Delay: Delay before the modulation is played.
  • Dry/Wet: Specify how much of the clean and modulated sounds are kept.
  • Phase: Phase offset of the modulation, applied to only the right channel to create a stereo effect.
  • Filter type selection: Type of filter that is applied to the modulated signal.
  • Filter Freq.: Filter frequency that is applied to the modulated signal.
  • Filter Reso.: Filter resonance that is applied to the modulated signal.

Comb Filter

The Comb Filter adds a delayed version of the signal to itself, causing constructive and destructive interference.

  • Frequency: The rate at which the delayed signal is applied to the original.
  • Feedback: The direction and strength of the delayed signal.
  • Inertia: Determines how fast parameter changes are applied. Low Inertia will create sweeping effects by noticeably sliding from one parameter setting to another.
  • Wet Mix: How much of the processed signal should be kept.
  • Dry Mix: How much of the original, clean signal should be kept.

Flanger

A Flanger mixes two identical signals together, with one of them delayed by a small and gradually changing amount.

File:Vvoois renoise dsp flanger.png

  • Amount: Modulated signal volume. Negative values will invert the signal.
  • Rate: Modulation frequency.
  • Amplitude: Modulation amount.
  • Feedback: Feedback, applied to the modulated signal.
  • Delay: Phase offset of the modulated signal.
  • Phase: Phase offset of the modulation, applied to only the right channel to create a stereo effect.
  • Filter type selection: Type of filter that is applied to the modulated signal.
  • Filter Freq.: Filter frequency that is applied to the modulated signal.
  • Filter Reso.: Filter resonance that is applied to the modulated signal.

Phaser

A Phaser uses a series of filters to create peaks and troughs in the frequency spectrum. The positions of the peaks and troughs are modulated so they vary over time, creating a sweeping effect.

File:Vvoois renoise dsp phaser.png

  • Floor: Lower frequency boundary of the filter modulation.
  • Ceiling: Upper frequency boundary of the filter modulation.
  • LFO Rate: Frequency of the filter modulation.
  • Depth: Strength of the modulation.
  • Feedback: Amount of feedback that is applied to the modulated signal.
  • Phase: Phase offset of the modulation, applied to only the right channel to create a stereo effect.
  • Stages: Number of used filters. The more filters are used, the stronger the effect.

Ringmod

Ring modulation simply multiplies an incoming signal with an oscillator. Low frequencies can be used to modulate the panning or volume of the signal. High frequencies will add a new harmonic frequency to signal.

File:Vvoois renoise dsp ringmod.png

  • Oscillator: The type of oscillator waveform to be applied.
  • Frequency: The frequency of the Oscillator.
  • Amount: The amplitude of the Oscillator.
  • Phase: Phase offset between the left and right channels' oscillation.
  • Inertia: Determines how fast parameter changes are applied. Low Inertia will create sweeping effects by noticeably sliding from one parameter setting to another.


Shape Devices

Shape Devices modify the amplitude of the signal in various ways.

Cabinet Simulator

The Cabinet Simulator emulates the sound of hardware amplification cabinets. It features a tube that is used for distortion and a built in EQ. This effect is recommended for bass, synth, guitar or drums, to add roughness to your sound. Also try combining it with the other Shape Devices and/or chaining multiple Cabinet Devices for interesting effects.

File:Vvoois renoise dsp cabinet simulator.png

  • Cabinet: Select the type of the Cabinet that should be used. There are bass, guitar and various other models available.
  • Routing: Set how the Cabinet Simulator should internally route the signal through the cabinet, EQ and tube.
  • Gain: Amount of Gain applied in the tube. More Gain will result in more distortion.
  • Wet Mix: How much of the processed signal should be kept.
  • Dry Mix: How much of the original, clean signal should be kept.
  • EQ: A standard EQ with 5 bands and Q settings. See EQ 5 for a detailed description.
  • Mono/Stereo: When set to Mono, incoming stereo signals will be combined and processed as a mono signal only. The Cabinet is twice as fast in Mono, so this can be useful to save on CPU consumption if the input signal is mono.

Distortion

The Distortion effect is a versatile way of changing an input sound in real-time to produce a range of characteristic distortion sounds, from traditional overdrive to bizarre sonic extremes.

File:Vvoois renoise dsp distortion.png

  • Mode Type - Four buttons select the type of distortion:
    • Razor: Razor mode cuts off the top of the waveform by amplifying and clamping the signal, also known as clipping. This gives the traditional digital overdrive sound that is quite harsh and full in character.
    • Shape: Similar to Razor mode, except that instead of clipping, the signal is saturated. This results in a warmer sounding overdrive that emulates analogue distortion.
    • Fold: Instead of clipping or saturating, part of the waveform is folded back towards the DC line, giving the waveform a slightly triangular shape. This is an aggressive foldback type distortion that mangles the sound and growls fiercely at high gain.
    • Shift: Shift mode generates a new waveform from the original by folding amplitudes below the DC line. The introduced DC offset is corrected by shifting the signal. This is a noise-floor distortion with a very scratchy sounding character.
  • Drive: Controls the amount of distortion. Depending on the selected mode, different amounts of drive produce different sound characteristics.
  • Tone: Controls a pre-filter for adjusting distortion colour. Values above 0% add brightness to the sound, whereas values below 0% dull the sound.
  • Wet Mix: Controls the output volume of distorted sound. Initially set to full volume.
  • Dry Mix: Controls the volume of the unaltered original signal. Initially set to silent.

Tips and tricks

  • The Wet Mix will usually need to be reduced, depending on the amount of distortion applied.
  • Sometimes the distortion can sound too harsh or 'cold' - this can be countered by adding a small amount of Dry Mix to add warmth.
  • Extreme distortion can bring out a lot of harmonic overtones and high frequency detail - sometimes not all of it is desired. This can be controlled with a Low Pass Filter after the distortion effect.

LofiMat

The LofiMat degrades the input signals quality by either lowering the bit-depth or lowering the effective sample rate of the signal. Applied softly, this can add nice harmonics.

File:Vvoois renoise dsp lofimat.png

  • Bit Crunch: The applied bit-depth.
  • Quality: The applied sample rate.
  • Noise: Amount of extra noise that should be added to the signal. The noise will also be degraded by the Bit Crunch.
  • Wet Mix: How much of the processed signal should be kept.
  • Dry Mix: How much of the original, clean signal should be kept.

Scream Filter

The Scream Filter is a unique combination of a Filter and a Shift Distortion. Because of the resonating and distorted feedback, it often sounds as if it is screaming, hence the name.

File:Vvoois renoise dsp screamfilter.png

  • Type: Select the basic filter type: Low or High Pass.
  • Distortion: How much distortion should be applied.
  • Cutoff: Cutoff frequency of the filter.
  • Resonance: Amount of resonance applied to the filter.
  • Inertia: Determines how fast parameter changes are applied. Low Inertia will create sweeping effects by noticeably sliding from one parameter setting to another.


Tools Devices

The Tools Devices are a small set of utilities which are often useful to "correct" sounds.

Gainer

The Gainer simply amplifies and pans a signal, just like the Pre/Post-Mixer devices. The advantage of having a dedicated device for this though, is that you can apply volume and panning changes at any position in the DSP effect chain.

File:Vvoois renoise dsp gainer.png

  • Gain: Sets the volume level.
  • Panning: Sets the panning of the signal.
  • Inverse: Allows you to invert the phase of each channel separately. This should mainly be used to correct wrongly inverted phases in recordings. Playing back the same signal inverted on one channel creates a spacial effect when speakers are very near to the ear, like with headphones, but further away this is barely audible.

DC Offset

The DC Offset device allows you to shift the signal up and down on the DC line. It is mainly used to correct unwanted DC offsets from signals.

File:Vvoois renoise dsp dcoffset.png

  • DC Offset: Shift the signal up or down on the DC line. Use the Scopes to analyse the changes.
  • Auto DC: When enabled, incorrect DC offsets will be automatically corrected by the device.

Stereo Expander

The Stereo Expander can strengthen or attenuate the stereo effect of a stereo signal. Surround effects can enrich the stereo field of a mono signal by creating spatial effects. This is more audible on headphones than with speakers.

File:Vvoois renoise dsp stereo expander.png

  • Expand: Emphasises or attenuates the differences between the left and right channel.
  • Surround: Adds a spatial stereo effect to the signal. This will phase-shift some frequencies of the signal on a single channel to create a stereo effect.
  • Mono Mix: When using the Expand option to create a mono signal, you can define which part of the stereo signal should be kept. "L+R" will use the average of both channels.