Sampler Waveform: Difference between revisions

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==== Navigate Using Keyboard Shortcuts ====
==== Navigate Using Keyboard Shortcuts ====


* '''Arrow Left] / Arrow Right:''' Move cursor to the left / right. With '''SHIFT''' a selection is created.
* '''Arrow Left / Arrow Right:''' Move cursor to the left / right. With '''SHIFT''' a selection is created.
* '''Arrow Down / Arrow Up:''' Zoom In/Out at the cursor position
* '''Arrow Down / Arrow Up:''' Zoom In/Out at the cursor position
* '''Home Key''' / End Key:''' Move cursor to the display start or end. With '''SHIFT''' a selection is created.
* '''Home Key''' / End Key:''' Move cursor to the display start or end. With '''SHIFT''' a selection is created.

Revision as of 18:50, 16 February 2010

Sample Editor

Renoise has a strong focus on samples as instruments. A lot of pattern FX allow you to mangle and modify sample playback on the fly, thus there is also a built in sample editor present to modify, edit and create samples on the fly without having to leave Renoise. New small samples (mostly for short looping wavetable) can also be created, via a simple "draw" functionality.

Please note: Whatever you do with the sample editor in Renoise, the source samples on disk are never modified unless you explicitly save and overwrite the file by saving it in the disk browser. This means all sample editor actions are non destructive to the original sample files. Renoise songs are self contained, just like Renoise instrument files are, so they always contain a copy of the sample. The sample you are editing in the sample, is the one that Renoise has in its memory, not the one on disk and not the one in the song or instrument you've loaded.

Beside of being non destructive to the sample files, Renoises sample editor also supports full and endless undo/redoing. So any changes can be undone. Because undo/redo on very large samples can sometimes create an unwanted overhead, undo redo can also be disabled, just for samples. See below for more info.


Overview


The editor is divided into three parts:

  1. The upper bar with the samples name and a few properties like sample rate, bit depth on the left. Snapping, zoom and draw controls on the right.
  2. The wave view with two rulers is the center of the editor. Here you do select what you want to edit, view the sample that is currently loaded.
  3. The lower part of the editor, with lots of buttons to do something with the sample or parts/selection. We'll describe the available processing functions in detail later on.

Snapping, Zooming, Drawing and Sample Properties

  • File:Vvoois renoise se draw.png - When enabled, you can freely draw within the sample wave with the mouse. Simply hold down the mouse button and drag it to draw. When disabled, the mouse is used to select and scroll in the wave view.
  • File:Vvoois renoise se snap20.png - Snapping applies in the wave view when either using the mouse to select or click, or when using keyboard shortcuts to navigate around in the sample. It also applies when dragging loop points. Its always a good idea to have snapping to 0 enabled. This will ensure that cut and pasting parts of a sample does not result into clicks (because start and end points always start/end up in 0). Snapping to beats is useful when slicing out beats from loops (also in combination with the "Copy to new Instrument" context menu / keyboard shortcuts).


Wave View

Upper and Lower Rulers

You can set the upper and lower rulers display measure individually from each other by right-clicking them and selecting an option in the context menu:

File:Vvoois renoise sample editor ruler options.png

Lower Zoom Bar

Alternatively to using the mouse or shortcuts to navigate around in the sample, you can directly use the zoom bar to scroll or zoom. Drag the bar in the middle to scroll. Drag the handles to zoom/extend and shrink the sample view. Clicking on a free space next to the bar will jump page wise in the display.


Navigate Using the Mouse

  • Left Mouse Button
    • Single-click sets an offset/cursor position
    • Click and drag spans an area in the editor
    • Click and drag with SHIFT: Extends either the left or right side of the selection area
    • Double-click selects everything in the display
    • Moving the cursor outside the wave editor, zooms up to give more room in the display. Holding down CONTROL will avoid zooming and scroll instead.
  • Right Mouse Button
    • Single-click opens a context menu
    • Click and drag extends either the left or right side of the selection area (same as holding down SHIFT and dragging with the left mouse button)
    • Moving the cursor outside the wave editor, zooms up to give more room in the display. Holding down CONTROL will avoid zooming and scroll instead.
  • Middle Mouse Button
    • Single-click a point in the sample - Play the sample from the clicked position to the end of the display
    • Click and drag plays the sample in the selection
  • Scroll Wheel
    • Zoom the sample view with the mouse wheel.
    • Hold ALT while scrolling to scroll horizontally instead of zooming

Note that the wave view zooms at the point where the mouse cursor points to: So, to get a closer look-up of a region hold the cursor above that area, then start scrolling with the mouse whee to zoom.

Navigate Using Keyboard Shortcuts

  • Arrow Left / Arrow Right: Move cursor to the left / right. With SHIFT a selection is created.
  • Arrow Down / Arrow Up: Zoom In/Out at the cursor position
  • Home Key / End Key: Move cursor to the display start or end. With SHIFT a selection is created.
  • Enter: Play or stop playing the sample from cursor position

Default operations like Copy/Paste (CONTROL/COMMAND + C, CONTROL/COMMAND + V) and so on are available as well. Hover the mouse over the processing button or open the context menu for more keyboard shortcut tips.


Processing Buttons and Options

Please Note: Most processing options below that change the sample (like Cut/Copy/Paste or Fading) will either apply on the whole sample, when no selection is set, or will apply on the selection, when a selection is present.

Undo/Redo Support

  • File:Vvoois renoise se trigger undo.png - Enable / disable undo in the sample editor. When working with very large sample, temporarily disabling undo may be useful to save a bit of time. Renoise saves all undo/redo processing on disk, so running out of memory should not be a problem. By default it does not hurt to have undo enabled.

Create / Adjust Sample Properties

When a sample is loaded, you can setup/change basic sample properties, like the amount of channels and sample rate here:

File:Vvoois renoise se sample properties.png

When no sample is loaded, you can create a new sample. This is especially useful to create small looped hand-drawn samples:

File:Vvoois renoise se sample create.png


Cut/Copy/Paste


Amplitude & Offset


Fading

  • File:Vvoois renoise se crossfade.png - Mix the left part of the selection with the right part of the selection by fading them together. This is useful to create smooth loops. Try cross fading the loop range only.


Reverse & Swap


Process Track FX

  • File:Vvoois renoise se trackfx.png - Apply the current tracks DSP (as set up in the Track DSP tab) on the sample. This way you can apply any of Renoises built in effects or any plugin effects directly to the sample.
  • File:Vvoois renoise se smooth.png - Smooth the sample. A simply interpolation which removes hiss and edges form the sample. Especially useful to smooth hand drawn samples a bit.


Loop Controls


Play/Stop and Record


Current Selection Range Indicator

  • File:Vvoois renoise se offset.png - Next to the record button, the currently set cursor position or selection start and end are shown in the lower rulers format. To change the format, right click on the lower ruler an choose a new format, like samples, minutes or 09 pattern command offsets.


Mix Paste and other Copy/Paste Operations

Mix Paste

Renoise offers a simple mix paste functionality. TO use it simply copy a part or whole sample into the clipboard first, then click on mix paste. A dialog will pops up that offers some options on how to mix the clipboard content with the exiting content:

File:Vvoois renoise se mix paste dialog.png


Copy Into New Sample/Instrument

Via the context menu or keyboard shortcuts you can also automatically copy regions of a sample into either a new sample in the current instrument or a new instrument. This can be very useful if you want to slice up a loop and create a drum kit out of it. Or when copying parts of a large sample for further playback or editng.


Copying/Paste With External Sample Editors (Windows only)

Renoise shares its clipboard content with the system on windows, which means you can quickly swap around sample data from and to Renoise when using an external sample editor which also supports this feature. In many external editors you do have to select/activate this feature some where first. Please have a look into your editors manual, by looking up the keywords: "System Clipboard", "Copy".


Loop Fine Editor

The loop fine editor shows you an exact sample precise overview of the loop start and end points. This is very useful to create smooth loop. Loops should in most cases start and end at the sample amplitude values in the sample to avoid clicks. The Loop fine editor give you an overview of exactly this.