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= Sampler =
= Sampler =


[[Image:3.2_tab-sampler.png]]


Renoise has a strong focus on samples and at the heart of this is a powerful built-in Sampler for creating and sculpting sounds. An instrument may contain any number of samples and these are always listed in the [[#Sample List|Sample List]] section on the left. The main central section of the Sampler is split into four different parts, each devoted to a different aspect of sample-based instrument construction.
'''Redux Note:''' [[Redux_main_screen#The_Full_Editor|Full Editor mode]] is the Redux equivalent of the Renoise Sampler.


[[Keyzones]] allow different samples to be triggered over a variety of note and velocity ranges. The [[Waveform|Waveform editor]] displays the samples so you can edit them with the provided tools and see the results graphically. Adding [[Modulation]] and [[Effects]] to samples greatly expands the possibilities of their sound beyond the original audio.
Renoise has a strong focus on samples (a singular focus in Redux, since it ''only'' uses samples) and at the heart of this is a powerful built-in Sampler for creating and sculpting sounds. An instrument may contain any number of samples and these are listed in the [[#Sample List|Sample List]] section at the left side of the interface.


New sounds can be recorded directly into the Sampler from external sources, or created by hand with the simple Draw tool. Any changes made to samples are exclusive to each individual Renoise song. The source samples are never modified unless you explicitly save and overwrite the file by saving it in the [[Disk Browser]]. Besides being non-destructive, the Sampler also supports endless undo/redo-ing of all your actions.
New sounds can be recorded directly into the Sampler from external sources, or created by hand with the simple Draw tool. Existing samples can be imported and any changes made are exclusive to each individual song or instrument. The source samples are never modified unless you explicitly overwrite the file by saving it in the [[Disk Browser]]. Besides being non-destructive, the Sampler also supports endless undo/redo-ing of all your actions.


[[image:3.4_sampler.png]]


[[image:3.0_sampler.png]]
The Sampler is split into five different sections, each devoted to a different aspect of sample-based instrument construction:
 
* The [[Phrase Editor]] is a scaled-down version of the Renoise [[Pattern Editor]] where you can compose musical phrases that will be activated when specific notes are played.
* [[Keyzones]] allow different samples to be triggered over a variety of note and velocity ranges.
* The [[Waveform|Waveform editor]] displays the samples so you can edit them with the provided tools and see the results graphically. It's also where new samples [[Waveform#Recording New Samples|are recorded]].
* [[Modulation]] devices form an interactive chain, constructing an envelope to shape a sample directly.
* Adding various [[Effects]] to samples greatly expands the possibilities of their sound beyond the original audio.
 
[[Libraries#Specific Preset Types|Specific preset types]] for each of these sections are available from a [[Libraries#Specific Preset Types|drop-down menu at the top right corner]], where you can load, save, import and export.




== Sample List ==
== Sample List ==


Located at the left, this section provides a list of the instrument's samples and is always accessible no matter what central section you're working with, so you can switch between different samples whenever you wish. To select a sample, left-click on it in the list. This will also show the sample's name, waveform and assigned Modulation/FX sets at the bottom. When a sample is playing, the playback indicator to the left of its name will light up.
Located at the left, this section provides a list of the instrument's samples and is always accessible, no matter what central section you're working with, allowing you to switch between different samples whenever you wish. To select a sample, left-click on it in the list. This will also show the sample's name, waveform and assigned Modulation/FX sets at the bottom. When a sample is playing, the playback indicator to the left of its name will light up.


[[image:3.0_sampler-samplelist.png]]
[[image:3.2_sampler-samplelist.png]]


=== Selecting Multiple Samples ===
=== Selecting Multiple Samples ===


Left-click on a sample to select it. Now if you hold down ''"Left Shift"'' and left-click on another sample, both samples and any between them in the list will become selected. Holding ''"Left Ctrl"'' (''"Command"'' on Mac) and left-clicking on samples will select/deselect them, allowing you to pick any combination from the list. When multiple samples are selected, any changes made to the [[#Sample Properties|Sample Properties]] will affect them all.
Left-click on a sample to select it. Now if you hold down ''"Left Shift"'' and left-click on another sample, both samples and any between them in the list will become selected. Holding ''"Left Ctrl"'' (''"Command"'' on Mac) and left-clicking on samples will select/deselect them individually, allowing you to pick any combination from the list. When multiple samples are selected any changes made to the [[#Sample Properties|Sample Properties]] will affect them all.


=== Controls ===
=== Controls ===
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* [[Image:3.0_sampler-delete.png|text-bottom]] - Delete the selected sample from the list.
* [[Image:3.0_sampler-delete.png|text-bottom]] - Delete the selected sample from the list.
* [[Image:3.0_sampler-insert.png|text-bottom]] - Insert a new blank sample into the list.
* [[Image:3.0_sampler-insert.png|text-bottom]] - Insert a new blank sample into the list.
* [[Image:3.0_sampler-autoselect.png|text-bottom]] - When enabled, a sample from the list will be automatically selected when it is played on the keyboard or by MIDI.
* [[Image:3.2_sampler-autoselect.png|text-bottom]] - When enabled, a sample from the list will be automatically selected when it is played on the keyboard or by MIDI.
* [[Image:3.0_sampler-edit.png|text-bottom]] - Open the [[Keyzones|Keyzones editor]]. Note that the Keyzone range of each sample in the list is displayed to the right of it.
* [[Image:3.0_sampler-edit.png|text-bottom]] - Open the [[Keyzones]] section. Note that the Keyzone range of each sample in the list is displayed to the right of it.


* [[Image:3.0_sampler-play.png|text-bottom]] - Preview the selected sample (the preview track is set in the [[Waveform#Play/Stop and Record|Waveform editor]]).
* [[Image:3.0_sampler-play.png|text-bottom]] - Preview the selected sample. ''Renoise only: The preview track is set in the [[Waveform#Other Controls & Info|Waveform editor]]''.
* [[Image:3.0_sampler-edit.png|text-bottom]] - Open the selected sample in the [[Waveform|Waveform editor]].
* [[Image:3.0_sampler-edit.png|text-bottom]] - Open the selected sample in the [[Waveform|Waveform editor]].


* [[Image:3.0_sampler-mod.png|text-bottom]] - Assign a Modulation set to the selected sample. Pressing Edit will open the [[Modulation|Modulation editor]].
* [[Image:3.1_sampler-mod.png|text-bottom]] - Assign a [[Modulation|Modulation Set]] to the selected sample. Pressing Edit will open the [[Modulation]] section.
* [[Image:3.0_sampler-fx.png|text-bottom]] - Assign an FX set to the selected sample. Pressing Edit will open the [[Effects|Effects editor]].
* [[Image:3.1_sampler-fx.png|text-bottom]] - Assign an [[Effects|FX Chain]] to the selected sample. Pressing Edit will open the [[Effects]] section.


=== Note On/Off Layers ===
=== Note On/Off Layers ===


Samples can be triggered for either Note-On (key press) or [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) inputs. To move a sample to the Note-Off layer, right-click on its name in the Sample List and select ''"Move to 'Note-Off Layer'"''. Use the same method to move samples back to the Note-On layer. When there are samples using the Note-Off layer, tabs will appear at the top of the Sample List allowing you to switch between the layers and view the samples contained within.
Samples can be triggered for either Note-On (key press) or [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) inputs. To move a sample to the [[Keyzones#Note_On.2FOff_Layers|Note-Off Keyzone layer]], right-click on its name in the Sample List and select ''"Move to 'Note-Off Layer'"''. Use the same method to move samples back to the Note-On layer. When there are samples using the [[Keyzones#Note_On.2FOff_Layers|Note-Off layer]], tabs will appear at the top of the Sample List allowing you to switch between the layers and view the samples contained within.




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Directly under the Sample List, the properties of the currently selected sample(s) are displayed. The [[Image:3.0_downclose.png|text-bottom]] button at the top right toggles the opening and closing of this section.
Directly under the Sample List, the properties of the currently selected sample(s) are displayed. The [[Image:3.0_downclose.png|text-bottom]] button at the top right toggles the opening and closing of this section.


[[image:3.0_sampler-sampleproperties.png]]
[[image:3.2_sampler-sampleproperties.png]]
 
=== Options ===


* '''Volume:''' The sample playback volume.
* '''Volume:''' The sample playback volume.
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* '''Transpose:''' Transpose the note playback in semi-tonal increments.
* '''Transpose:''' Transpose the note playback in semi-tonal increments.
* '''Finetune:''' Fine-tuning of the Transpose value.
* '''Finetune:''' Fine-tuning of the Transpose value.
* '''Beatsync:''' When enabled, the sample's pitch will be automatically changed so that it lasts for the stated amount of pattern lines and is especially useful for syncing drumbeat loops. It will also automatically update its pitch if the song changes [[Transport Panel|BPM]]. As a consequence though, the sample is 'locked' and you will be unable to use it at other pitches. As an alternative, you can leave the tickbox disabled and instead press the [[Image:3.0_sampler-beatsyncT.png|text-bottom]] button, which will automatically set the Transpose and Finetuning values to match the current BPM, leaving you free to change them and play the sample at other pitches.


* '''Trigger:''' When enabled, Note-Off (key release) messages are ignored and the sample continues playing. This is incredibly useful for triggering samples from external hardware that is not traditionally 'held down' ''e.g. drum pads''.
* '''Beatsync:''' When enabled, the length of sample playback will be automatically changed so that it lasts for the selected amount of [[Tracker_Interface#Lines|pattern lines]], and this will auto-update to match any changes to the [[Transport Panel|BPM or LPB]]. This is especially useful for syncing drumbeat loops. As an alternative, you can leave the checkbox disabled and instead press the [[Image:3.0_sampler-beatsyncT.png|text-bottom]] button, which will set the Transpose and Finetune values to match the current tempo. Our [https://youtu.be/-GtrYbPm-0U video tutorial] goes into more detail.
* '''Mute Group:''' Samples which are assigned to the same Mute Group will ''"Cut"'' each other off in the same [[Pattern Editor#Tracks|track]]. A sample's Mute Group number is also displayed to the left of its name in the Sample List. Useful for drum kits, where triggering the same drum will realistically interrupt its previous sample, but not interfere with the other drum sounds.
* '''Mode:''' When Beatsync is enabled, you can choose how this affects the sample playback from the following three methods:
* '''NNA:''' New Note Action. When a note is in the process of playing and a new note is played in the same [[Pattern Editor#Columns|column]], NNA dictates how the previous note will behave. By default, notes in the same column will ''"Cut"'' each other off, meaning the previous note will stop its playback, instantly silencing it. Using ''"Note-Off"'' will also stop the previous note, but any Note-Off samples assigned via the [[Keyzones|Keyzone editor]] are still played. To achieve polyphony you normally just use multiple columns, but by setting the NNA to ''"Continue"'' you can create the sustained playback of multiple notes using a single column.
** '''Repitch:''' The sample is 'locked' at the pitch that matches the song’s tempo and you will be unable to use it at other pitches. This also disables the Transpose and Finetune parameters.
** '''Time-Stretch (Percussion):''' The sample can be played at any pitch via time-stretching, with a priority for preserving fast attacks, making it ideal for percussion.
** '''Time-Stretch (Texture):''' The sample can be played at any pitch via time-stretching, with a priority for preserving tonal accuracy, making it ideal for textures.
 
* '''Trigger:''' When One-Shot is enabled, [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off (key release)]] messages are ignored and the sample continues playing. This is incredibly useful for triggering samples from external hardware that is not traditionally 'held down' ''e.g. drum pads''.
* '''Loop Finish:''' Toggles whether a sample will instantly stop or finish its current loop after a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] input.
* '''Loop Type:''' When looping is enabled by selecting a loop type from the menu, start and end points are inserted into the [[Waveform]], causing playback to loop between them. The loop points can be moved by click-dragging their tabs at the top/bottom of the waveform.
** '''Off:''' No loop.
** '''Forward:''' Loop playback from start to end.
** '''Reverse:''' Loop playback from end to start once the end point is reached.
** '''PingPong:''' Loop playback from start to end to start to end etc.
* '''Mute Group:''' Samples which are assigned to the same Mute Group will ''"Cut"'' each other off in the same [[Pattern Editor#Tracks|track]]. A sample's Mute Group number is also displayed to the left of its name in the Sample List. Useful for drum kits built within a single instrument, since different samples of the same drum can realistically interrupt each other without interfering with the others. Our [https://youtu.be/q2IuyBehL7E video tutorial] goes into more detail.
* '''NNA:''' New Note Action. When a note is in the process of playing and a new note is played in the same [[Pattern Editor#Columns|column]], NNA dictates how the previous note will behave. By default, samples will be set to ''"Note-Off"'', which stops the note and triggers any [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off actions]]. ''"Cut"'' will also stop the note's playback, but doesn't trigger [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off actions]], instantly silencing it. To achieve polyphony you normally just use multiple [[Pattern Editor#Columns|note-columns]], but by setting the NNA to ''"Continue"'', you can create the sustained playback of multiple notes using a single column. You may find it useful to watch [https://youtu.be/n5QGreldOzo our video covering both Note-Off and NNA].


* '''Playback'''
* '''Playback'''
** '''Autofade:''' Automatically inserts a quick fade at the beginning and end of a sample. Useful for preventing unwanted audio clicks.
** '''Autofade:''' Automatically inserts a quick fade at the beginning and end of a sample. Useful for preventing unwanted audio clicks.
** '''Autoseek:''' During song playback a sample is normally only heard once it has been triggered by reaching its position in the [[Pattern_Editor|pattern]]. Enabling Autoseek allows the sample to be heard at any point during song playback without the need for triggering. Highly recommended for vocals, background ambience and other lengthy recorded audio.
** '''Autoseek:''' During song playback, a sample is normally only heard once it has been triggered by reaching its position in the [[Pattern_Editor|pattern]]. Enabling Autoseek allows the sample to be heard at any point during song playback without the need for triggering. Highly recommended for vocals, background ambience and other lengthy recorded audio.


* '''Interpolation:''' This is the quality of re-sampling used when samples are played at pitches other than the original. ''"Cubic"'' is an excellent default interpolation, offering the best ratio between sound quality and CPU usage. ''"Sinc"'' is more precise but requires more CPU power, while ''"Linear"'' is the opposite and sounds rougher when played at lower pitches. Set to ''"None"'', samples will sound a bit more metallic and rough, which can be good if that's the kind of sound you're after and is also useful when creating wave-table generators with very short sample loops.
* '''Interpolation'''
** '''Anti-aliasing:''' When enabled, interpolation is oversampled and band-limited. This helps to reduce aliasing noise, especially when using wavetable-like waveforms that are not multi-sampled. This increases CPU usage.
** '''Quality:''' The quality of re-sampling used when samples are played at pitches other than the original. ''"Cubic"'' is an excellent default interpolation, offering the best ratio of sound quality and CPU usage. ''"Sinc"'' is more precise but requires more CPU power, while ''"Linear"'' is the opposite and sounds rougher when played at lower pitches. Set to ''"None"'', samples will sound a bit more metallic and rough, which can be good if that's the kind of sound you're after and is also useful when creating wave-table generators with very short sample loops.




== Macros ==
== Macros ==


Macros allow the automation of a sample-based instrument's [[Modulation|modulation]] and [[Effects|fx]] parameters via the [[Meta Devices#*Instrument Macros|*Instr. Macros]] track effect. Pressing the [[Image:3.0_instruments-macros.png|text-bottom]] button, located at the top left corner of the instrument editor, will open a panel with eight macros, each of which can be assigned to any number of parameters. Altering a macro's value will then alter the values of all assigned parameters.
Macros allow for powerful handling and automation of an instrument's [[Modulation]] and [[Effects]] parameters. In Renoise this is controlled with the [[Meta Devices#*Instrument Macros|*Instr. Macros]] track effect, while Redux uses the options available within its host DAW.
 
You may find it useful to watch our [https://youtu.be/7bXxROQAPhE video on this subject].
 
[[Image:3.2_sampler-macrosfull.png]]
 
Pressing the [[Image:3.2_sampler-macros.png|text-bottom]] button at the top left of the interface will open a panel with eight macros, each of which can be assigned to multiple parameters. To map a macro, press the [[Image:3.2_sampler-macrosmap.png|text-bottom]] button next to it. This opens the mappings list and highlights any mappable parameters (shown here as green, but the highlighted colour may vary according to the [[Preferences#Theme|current interface Theme]]). Clicking on a parameter will add it to the list and allow you to specify its Min/Max values and Scaling. Now altering the value of a macro will change the values of all assigned parameters.


To map a macro, press the [[Image:3.0_instruments-macrosmap.png|text-bottom]] button to open the mappings list and reveal any mappable parameters (by default, highlighted in red). Clicking on a parameter will add it to the list and allow you to specify its Min/Max values and Scaling. Pressing the X at the right will delete the mapping. To rename a macro, just click on its name.
Clicking the X at the right of a mapping will delete it. Closing the mappings list removes the parameter highlighting and returns the interface to normal again. To rename a macro, just click on its name and type one in, finishing with Enter.


You can also access the macros in the [[Instrument_Selector#Instrument_Properties|Instrument Properties]] section under the Instrument Selector.
Found just to the left of the on-screen keyboard and representing pitch-bend, a mod-wheel and channel pressure, the [[Instruments#MIDI Controllers|MIDI controllers]] can also be mapped as macros.


[[Image:3.0_instruments-macrosfull.png]]
'''Renoise only:''' Macros are also available in the [[Instrument_Selector#Instrument_Properties|Instrument Properties section]] under the [[Instrument Selector]], giving you easy access to them while using the Pattern Editor or Mixer.

Latest revision as of 10:15, 22 March 2022

Sampler

3.2 tab-sampler.png

Redux Note: Full Editor mode is the Redux equivalent of the Renoise Sampler.

Renoise has a strong focus on samples (a singular focus in Redux, since it only uses samples) and at the heart of this is a powerful built-in Sampler for creating and sculpting sounds. An instrument may contain any number of samples and these are listed in the Sample List section at the left side of the interface.

New sounds can be recorded directly into the Sampler from external sources, or created by hand with the simple Draw tool. Existing samples can be imported and any changes made are exclusive to each individual song or instrument. The source samples are never modified unless you explicitly overwrite the file by saving it in the Disk Browser. Besides being non-destructive, the Sampler also supports endless undo/redo-ing of all your actions.

3.4 sampler.png

The Sampler is split into five different sections, each devoted to a different aspect of sample-based instrument construction:

  • The Phrase Editor is a scaled-down version of the Renoise Pattern Editor where you can compose musical phrases that will be activated when specific notes are played.
  • Keyzones allow different samples to be triggered over a variety of note and velocity ranges.
  • The Waveform editor displays the samples so you can edit them with the provided tools and see the results graphically. It's also where new samples are recorded.
  • Modulation devices form an interactive chain, constructing an envelope to shape a sample directly.
  • Adding various Effects to samples greatly expands the possibilities of their sound beyond the original audio.

Specific preset types for each of these sections are available from a drop-down menu at the top right corner, where you can load, save, import and export.


Sample List

Located at the left, this section provides a list of the instrument's samples and is always accessible, no matter what central section you're working with, allowing you to switch between different samples whenever you wish. To select a sample, left-click on it in the list. This will also show the sample's name, waveform and assigned Modulation/FX sets at the bottom. When a sample is playing, the playback indicator to the left of its name will light up.

3.2 sampler-samplelist.png

Selecting Multiple Samples

Left-click on a sample to select it. Now if you hold down "Left Shift" and left-click on another sample, both samples and any between them in the list will become selected. Holding "Left Ctrl" ("Command" on Mac) and left-clicking on samples will select/deselect them individually, allowing you to pick any combination from the list. When multiple samples are selected any changes made to the Sample Properties will affect them all.

Controls

  • 3.0 sampler-delete.png - Delete the selected sample from the list.
  • 3.0 sampler-insert.png - Insert a new blank sample into the list.
  • 3.2 sampler-autoselect.png - When enabled, a sample from the list will be automatically selected when it is played on the keyboard or by MIDI.
  • 3.0 sampler-edit.png - Open the Keyzones section. Note that the Keyzone range of each sample in the list is displayed to the right of it.

Note On/Off Layers

Samples can be triggered for either Note-On (key press) or Note-Off (key release) inputs. To move a sample to the Note-Off Keyzone layer, right-click on its name in the Sample List and select "Move to 'Note-Off Layer'". Use the same method to move samples back to the Note-On layer. When there are samples using the Note-Off layer, tabs will appear at the top of the Sample List allowing you to switch between the layers and view the samples contained within.


Sample Properties

Directly under the Sample List, the properties of the currently selected sample(s) are displayed. The 3.0 downclose.png button at the top right toggles the opening and closing of this section.

3.2 sampler-sampleproperties.png

  • Volume: The sample playback volume.
  • Panning: The panning of the sample.
  • Transpose: Transpose the note playback in semi-tonal increments.
  • Finetune: Fine-tuning of the Transpose value.
  • Beatsync: When enabled, the length of sample playback will be automatically changed so that it lasts for the selected amount of pattern lines, and this will auto-update to match any changes to the BPM or LPB. This is especially useful for syncing drumbeat loops. As an alternative, you can leave the checkbox disabled and instead press the 3.0 sampler-beatsyncT.png button, which will set the Transpose and Finetune values to match the current tempo. Our video tutorial goes into more detail.
  • Mode: When Beatsync is enabled, you can choose how this affects the sample playback from the following three methods:
    • Repitch: The sample is 'locked' at the pitch that matches the song’s tempo and you will be unable to use it at other pitches. This also disables the Transpose and Finetune parameters.
    • Time-Stretch (Percussion): The sample can be played at any pitch via time-stretching, with a priority for preserving fast attacks, making it ideal for percussion.
    • Time-Stretch (Texture): The sample can be played at any pitch via time-stretching, with a priority for preserving tonal accuracy, making it ideal for textures.
  • Trigger: When One-Shot is enabled, Note-Off (key release) messages are ignored and the sample continues playing. This is incredibly useful for triggering samples from external hardware that is not traditionally 'held down' e.g. drum pads.
  • Loop Finish: Toggles whether a sample will instantly stop or finish its current loop after a Note-Off input.
  • Loop Type: When looping is enabled by selecting a loop type from the menu, start and end points are inserted into the Waveform, causing playback to loop between them. The loop points can be moved by click-dragging their tabs at the top/bottom of the waveform.
    • Off: No loop.
    • Forward: Loop playback from start to end.
    • Reverse: Loop playback from end to start once the end point is reached.
    • PingPong: Loop playback from start to end to start to end etc.
  • Mute Group: Samples which are assigned to the same Mute Group will "Cut" each other off in the same track. A sample's Mute Group number is also displayed to the left of its name in the Sample List. Useful for drum kits built within a single instrument, since different samples of the same drum can realistically interrupt each other without interfering with the others. Our video tutorial goes into more detail.
  • NNA: New Note Action. When a note is in the process of playing and a new note is played in the same column, NNA dictates how the previous note will behave. By default, samples will be set to "Note-Off", which stops the note and triggers any Note-Off actions. "Cut" will also stop the note's playback, but doesn't trigger Note-Off actions, instantly silencing it. To achieve polyphony you normally just use multiple note-columns, but by setting the NNA to "Continue", you can create the sustained playback of multiple notes using a single column. You may find it useful to watch our video covering both Note-Off and NNA.
  • Playback
    • Autofade: Automatically inserts a quick fade at the beginning and end of a sample. Useful for preventing unwanted audio clicks.
    • Autoseek: During song playback, a sample is normally only heard once it has been triggered by reaching its position in the pattern. Enabling Autoseek allows the sample to be heard at any point during song playback without the need for triggering. Highly recommended for vocals, background ambience and other lengthy recorded audio.
  • Interpolation
    • Anti-aliasing: When enabled, interpolation is oversampled and band-limited. This helps to reduce aliasing noise, especially when using wavetable-like waveforms that are not multi-sampled. This increases CPU usage.
    • Quality: The quality of re-sampling used when samples are played at pitches other than the original. "Cubic" is an excellent default interpolation, offering the best ratio of sound quality and CPU usage. "Sinc" is more precise but requires more CPU power, while "Linear" is the opposite and sounds rougher when played at lower pitches. Set to "None", samples will sound a bit more metallic and rough, which can be good if that's the kind of sound you're after and is also useful when creating wave-table generators with very short sample loops.


Macros

Macros allow for powerful handling and automation of an instrument's Modulation and Effects parameters. In Renoise this is controlled with the *Instr. Macros track effect, while Redux uses the options available within its host DAW.

You may find it useful to watch our video on this subject.

3.2 sampler-macrosfull.png

Pressing the 3.2 sampler-macros.png button at the top left of the interface will open a panel with eight macros, each of which can be assigned to multiple parameters. To map a macro, press the 3.2 sampler-macrosmap.png button next to it. This opens the mappings list and highlights any mappable parameters (shown here as green, but the highlighted colour may vary according to the current interface Theme). Clicking on a parameter will add it to the list and allow you to specify its Min/Max values and Scaling. Now altering the value of a macro will change the values of all assigned parameters.

Clicking the X at the right of a mapping will delete it. Closing the mappings list removes the parameter highlighting and returns the interface to normal again. To rename a macro, just click on its name and type one in, finishing with Enter.

Found just to the left of the on-screen keyboard and representing pitch-bend, a mod-wheel and channel pressure, the MIDI controllers can also be mapped as macros.

Renoise only: Macros are also available in the Instrument Properties section under the Instrument Selector, giving you easy access to them while using the Pattern Editor or Mixer.