Introduction To Renoise

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Introduction To Renoise

Welcome to Renoise. This introduction will familiarise you with the main components of the user interface and explain their basic functions. If you haven't already set up audio and MIDI devices, then it's recommended to move on to those sections of the manual after reading through this page.

Main Screen Overview

Renoise is significantly different from most other music creation packages and, as a result, its interface may look unusual. When you load Renoise for the first time you will be presented with something similar to this:

3.1 mainscreen.png

We will now briefly go through the main areas of the Renoise interface. Note the links in blue, which you can click on for more detailed information about the various components.

Upper Status Bar

3.0 upperstatusbar.png

Located at the very top of the interface is the Upper Status Bar. The left section of the status bar offers a variety of menu options. To the right of this is the Master volume slider which controls the overall volume of the song. Next is the button to auto adjust the Master volume level and avoid clipping (the volume is automatically lowered when clipping occurs). Further right is the VU meter showing the current Master volume level, followed by the MIDI controls (MIDI Mapping button, MIDI I/O LEDs), Song Timer and the current CPU usage.

Global Song Control

3.0 transportpanel.png

Just below the Upper Status Bar on the left-hand side are the basic Transport Panel controls. From here you can start/stop the song and access basic editing features such as Edit Mode (record) and the metronome.

Song Visualisation

3.0 scopes-full.png

Below the Transport Panel are the Scopes, which provide visual feedback and can help you to analyse the song as it is playing.

Loading & Saving Files

3.1 diskbrowser.png

At the bottom right corner of the interface is the Disk Browser, which is used to load or save songs, instruments, samples, effect chains etc. Upon first loading Renoise you will see a list of demo songs here. Double click on a song to load it, then press play to see and hear Renoise in action.

Selecting Instruments

3.0 instrumentselector.png

Just above the Disk Browser is the Instrument Selector, where you choose the current instrument that you wish to play or record with using either the computer keyboard or an external MIDI keyboard.

Editing View

3.0 instruments.png

Selecting one of these tabs will change the content of the large central section of the interface. By default it will be set to Edit, displaying the Pattern Editor where you record notes and effect commands. Selecting Mixer will open the mixer view, which is more efficient for monitoring and editing the song's various tracks and effect devices. The next three tabs deal with different aspects of the currently selected Instrument, which in Renoise may contain any combination of samples, plugins and MIDI.

GUI presets

3.0 presets.png

Directly above the Instrument Selector are a set of eight global preset buttons used to switch between various sections of the interface and are accessed by either clicking on them or pressing F1 - F8 on the keyboard. Renoise comes with eight presets already stored by default.

Sequencing Patterns

3.1 sequencer.png

Located at the far left of the screen is the Pattern Sequencer. Renoise uses a sequence of patterns to arrange the structure of a song and the Pattern Sequencer is used to create, copy and organise your patterns.

Creating Patterns

3.1 patterneditor.png

To the right of the Pattern Sequencer and occupying the large central space is the Pattern Editor, which is the main tool for composing and editing within Renoise. Although it may look intimidating to beginners, the method of adding/recording notes into tracks using the Pattern Editor is actually incredibly simple.

Applying Effects

3.0 trackeffects.png

Beneath the central area is the panel for Track Effects. This displays and controls all of the effects that are being applied to the current track (the track which the cursor is in). Besides the typical Audio Effects (native/VST/AU/LADSPA/DSSI) you can also assign Routing Devices to send/receive audio, and Meta Devices such as LFOs that do not directly affect audio, but are instead used to alter parameters through automation.

Lower Status Bar

3.0 lowerstatusbar.png

Finally, at the very bottom is the Lower Status Bar. The icons at the left allow you switch between the Track Effects and Graphical Automation panels or hide them completely. At significant points, Renoise will display information regarding its status and current operations here. If you wish to see the Welcome panel again, click on the Renoise logo at the right.

Guide Yourself Through the Interface: Tooltips

As you are using Renoise, watch out for Tooltips, which can be seen by hovering the mouse pointer over a button or part of the interface for a second. Almost every button in Renoise will provide you with a small tip about its function.

Renoise Work-flow: Learning the Keys

While Renoise supports drag'n'drop and mouse gestures, it is primarily a keyboard-based application. As such, there are keyboard shortcuts for practically every function. To view the available shortcuts, select "Help->List Keyboard Shortcuts..." from the Upper Status Bar. If you are interested in a shortcut specific to an interface area, you can right-click to open a context menu. Additionally, the keyboard shortcuts can be customised in the "Edit->Preferences->Keys" menu.

A list of most important shortcuts can also be found in the Keyboard Shortcuts section of this manual.