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	<id>https://tutorials.renoise.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taktik</id>
	<title>Renoise User Manual - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://tutorials.renoise.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taktik"/>
	<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/wiki/Special:Contributions/Taktik"/>
	<updated>2026-05-02T06:51:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Pattern_Matrix&amp;diff=3810</id>
		<title>Pattern Matrix</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Pattern_Matrix&amp;diff=3810"/>
		<updated>2023-07-04T19:36:00Z</updated>

		<summary type="html">&lt;p&gt;Taktik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pattern Matrix =&lt;br /&gt;
&lt;br /&gt;
To open the Pattern Matrix, click on the &#039;&#039;&amp;quot;P&amp;lt;&amp;gt;M&amp;quot;&#039;&#039; button at the top left corner of the [[Pattern Editor]]: [[Image:3.0_patternmatrix-open.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
The Matrix is a &amp;quot;bird&#039;s eye view&amp;quot; of the patterns and tracks in the [[Pattern Sequencer|pattern sequence]]. Patterns and tracks are divided into blocks that can be moved, copied and pasted, enabling you to manage the flow of the music quickly and easily.&lt;br /&gt;
&lt;br /&gt;
The Pattern Matrix also allows the muting of different tracks in duplicate patterns (indicated with a cross in the picture below) and the aliasing of individual blocks. With these simple yet versatile tools, it is possible to create a whole song (or song draft) from a single pattern. Starting with one pattern containing many tracks, you can repeat this pattern again and again in the sequencer, muting and aliasing individual blocks to build up the song structure. Later on you can create new patterns from the original to add variations.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_patternmatrix.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Matrix Blocks ==&lt;br /&gt;
&lt;br /&gt;
When you input data into a track in the [[Pattern Editor]], a coloured block automatically appears in the current track and sequence position in the Pattern Matrix. &lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patternmatrix-blocks.png]]&lt;br /&gt;
&lt;br /&gt;
The blocks can be re-sized by clicking the small and large square icons under the &#039;&#039;&amp;quot;P&amp;lt;&amp;gt;M&amp;quot;&#039;&#039; button: [[Image:3.0_patternmatrix-size.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
Left-clicking these icons changes the height of the blocks, while right-clicking changes their width.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Drag and Drop ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_patternmatrix-blockoptions.png]]&lt;br /&gt;
&lt;br /&gt;
To move a block from one place to another, select a block by left-clicking and releasing, then dragging and dropping it into the desired place. &lt;br /&gt;
&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command&amp;quot;&#039;&#039; while dragging to copy blocks instead of just moving them.&amp;lt;br&amp;gt;&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command + Left Alt&amp;quot;&#039;&#039; while dragging to [[Pattern_Matrix#Aliasing_Blocks|alias]] blocks.&amp;lt;br&amp;gt;&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command + Left Shift&amp;quot;&#039;&#039; while dragging to copy the blocks and place them into a newly created pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command + Left Alt + Left Shift&amp;quot;&#039;&#039; while dragging to [[Pattern_Matrix#Aliasing_Blocks|alias]] blocks and place them into a newly created pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selection &amp;amp; Mouse ===&lt;br /&gt;
&lt;br /&gt;
To select multiple blocks at once, you can click on an unselected block, hold and drag. Alternatively, left-clicking and releasing, then holding down &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; before clicking a second time will allow you to select a range of blocks. To remove or add a single block at a time, &#039;&#039;&amp;quot;Left Control/Command + left-click&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With these key combinations you could, for example, select everything from Track 1 to Track 5, then exclude a single block in Track 2.&lt;br /&gt;
&lt;br /&gt;
=== Muting Blocks ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Left Alt + left-click&amp;quot;&#039;&#039; or click the middle mouse button on blocks to mute/un-mute them. This also works for muting/un-muting multiple selected blocks at once.&lt;br /&gt;
&lt;br /&gt;
The same key combination or use of middle mouse button also works in the [[Track Scopes]].&lt;br /&gt;
&lt;br /&gt;
=== Cloning Blocks ===&lt;br /&gt;
&lt;br /&gt;
To quickly clone the contents of a block into one or more other patterns, position the mouse pointer over the bottom edge of the desired box. The cursor will change to a downwards facing arrow. Now left-click, hold and drag down over the desired patterns. This also works for a selection of multiple boxes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[image:3.0_patternmatrix-blockcloning.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aliasing Blocks ===&lt;br /&gt;
&lt;br /&gt;
Block aliases are identical copies, where any changes made to the content of one alias are automatically made to the others. This only applies to content within the [[Pattern Editor]], so when used with [[Graphical Automation|Automation]] this can be a quick and easy way to build up a song structure with minimal individual blocks.&lt;br /&gt;
&lt;br /&gt;
The easiest way to alias a block or a selection of blocks is to position the mouse over the bottom edge and drag downwards while holding down ALT. The number of the aliased pattern  is now shown in the bottom right corner of each aliased block.&lt;br /&gt;
&lt;br /&gt;
You can also alias a block by right clicking on it and selecting &#039;&#039;&amp;quot;Create Alias&amp;quot;&#039;&#039; from the menu. A flashing cursor will appear in the block. Using the keyboard, type in the number of the pattern in the [[Pattern Sequencer|pattern sequence]] that you wish to create an alias of, followed by &#039;&#039;&#039;&#039;&#039;Enter&#039;&#039;&#039;&#039;&#039;.  To remove the alias, right-click and choose &#039;&#039;&amp;quot;Un-alias&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.0_patternmatrix-aliasing.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colouring Blocks ===&lt;br /&gt;
&lt;br /&gt;
By default, blocks are coloured equally per track. To change a track&#039;s colour, click on the small colour indicator below the track name in the Pattern Matrix. Using the color picker you can move around the grid to choose a color, while the left-hand slider controls the saturation. You can also pick colors from the available swatches or right click on a swatch to save your current color to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_patternmatrix-colors.png]]&lt;br /&gt;
&lt;br /&gt;
It is possible to colour each block individually. To do this, select one or more blocks, then right-click on them and select &#039;&#039;&amp;quot;Set Slot Color...&amp;quot;&#039;&#039; in the context menu. The custom colours will still be used if the blocks are copied.&lt;br /&gt;
&lt;br /&gt;
=== Basic Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
* Clone selected blocks into new patterns with &#039;&#039;&amp;quot;Control/Command + K&amp;quot;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control/Command + I&amp;quot;&#039;&#039; instead of &#039;&#039;&amp;quot;Control/Command + V&amp;quot;&#039;&#039; to insert instead of pasting.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control/Command + Left Shift + Arrow Up/Down&amp;quot;&#039;&#039; to quickly select multiple rows.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Alt + P&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Left Alt + T&amp;quot;&#039;&#039; to select the whole Pattern or Track.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control/Command + P&amp;quot;&#039;&#039; will create an alias, while &#039;&#039;&amp;quot;Left Control/Command + U&amp;quot;&#039;&#039; will remove the alias from a slot.&lt;br /&gt;
* To bring Focus to the Pattern Editor, hit &#039;&#039;&amp;quot;ESC&amp;quot;&#039;&#039;. To bring Focus back to the Pattern Matrix, press &#039;&#039;&amp;quot;Left Shift + ESC&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visualization Options ==&lt;br /&gt;
&lt;br /&gt;
Right-click on a slot in the Pattern Matrix to view the context menu, where you can choose to show/hide the Track Names, the colors and the VU Meters.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_patternmatrix-visualoptions.png]]&lt;br /&gt;
&lt;br /&gt;
If you activate the &#039;&#039;&amp;quot;Show Identical Repeated Slots&amp;quot;&#039;&#039; option from the context menu, a tiny icon will be shown in the bottom-right corner of the slot(s) to indicate repeating content.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_patternmatrix-repeatedslot.png]]&lt;br /&gt;
&lt;br /&gt;
When the repeating content spans many slots, a gradient will be applied to their colour.&lt;/div&gt;</summary>
		<author><name>Taktik</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Mixer&amp;diff=3809</id>
		<title>Mixer</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Mixer&amp;diff=3809"/>
		<updated>2023-07-04T19:35:24Z</updated>

		<summary type="html">&lt;p&gt;Taktik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mixer =&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_tab-mix.png]]&lt;br /&gt;
&lt;br /&gt;
The Mixer is opened with the Mix tab at the top left of the interface.&lt;br /&gt;
&lt;br /&gt;
If you are familiar with hardware mixer consoles, the Mixer in Renoise will look familiar to you. It provides a quick overview of all available tracks, [[Effect Chains|Track Effects]] and output levels. This is especially useful in the last production stage, when you are finished with the main song structure and need to concentrate on polishing the final mix. The Mixer also allows you to display a subset of track effect parameters which you can customise. Using this, you can prepare your songs for live performance by showing only the parameters you would like to concentrate on adjusting.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_mixer.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Detaching The Mixer ==&lt;br /&gt;
&lt;br /&gt;
Near the top-right of the interface and to the left of the [[Track Scopes|Scopes]] options is the [[Image:3.0_modulation-detach.png|text-bottom]] Detach button, which opens the Mixer in a completely separate window that can be moved around and resized. There are also additional buttons at the window&#039;s top right corner for minimizing, maximizing and closing. Clicking [[Image:3.0_modulation-attach.png|text-bottom]] Attach will reattach the window to the main interface.&lt;br /&gt;
&lt;br /&gt;
Note that the [[Track Scopes#Spectrum|Spectrum]] and [[Effect Chains|Track Effects]] panels and buttons are moved to the Mixer window when it’s detached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pre/Post Volume and Panning Concept ==&lt;br /&gt;
&lt;br /&gt;
Volume and panning controls in the Mixer can be set up to show two different levels:&lt;br /&gt;
&lt;br /&gt;
[[image:3.0_mixer-prepost.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pre:&#039;&#039;&#039; Volume and panning levels which are applied after instrument playback, but before [[Effect Chains|Track Effects]] are applied.&lt;br /&gt;
* &#039;&#039;&#039;Post:&#039;&#039;&#039; Volume and panning levels which are applied after all [[Effect Chains|Track Effects]] are applied. This is the final sound leaving the track and being fed into the Master Track.&lt;br /&gt;
&lt;br /&gt;
The idea behind the Pre/Post mix separation is that you should use the Pre levels while composing the song. Automation, like the fade-in of tracks, should be applied here or with a Gainer Device. Post volume and panning levels cannot be automated and should only be used in the final mixing stage to balance the mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Customizing the Mixer Layout ==&lt;br /&gt;
&lt;br /&gt;
At the right side of the Mixer you will notice a set of buttons that allow you to show/hide to some of the components: &lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_mixer-parameters.png|text-bottom]] - Parameter labels above effect sliders.&lt;br /&gt;
* [[Image:3.0_mixer-mute.png|text-bottom]] - Mute and solo track controls.&lt;br /&gt;
* [[Image:3.0_mixer-pan.png|text-bottom]] - Panning sliders.&lt;br /&gt;
* [[Image:3.0_mixer-meters.png|text-bottom]] - VU meters and main volume faders.&lt;br /&gt;
* [[Image:3.0_mixer-vol.png|text-bottom]] - Volume edit box.&lt;br /&gt;
* [[Image:3.0_mixer-delay.png|text-bottom]] - Custom track delays. Entering a negative value will play the track before others, while a positive value will play it after. This is only available for [[Pattern_Editor#Tracks|regular Tracks]]. This can be useful to compensate small latency problems with MIDI and plugin based tracks.&lt;br /&gt;
* [[Image:3.0_mixer-routing.png|text-bottom]] - Audio routing control. Audio routing defines where the track&#039;s final output will be sent to. Selecting &#039;&#039;&amp;quot;Master&amp;quot;&#039;&#039; will send the output to the Master Track and through its effect chain. Selecting a dedicated output of your soundcard will bypass the Master Track, allowing you to separate and mix Renoise tracks with an external mixer console. This is only possible if your soundcard allows the use of multiple channels. To make use of this feature on Windows, you have to use ASIO; on Linux, Jack Audio.&lt;br /&gt;
&lt;br /&gt;
Track colours can be shown or hidden in the Mixer as well. Right-click anywhere in the Mixer effect chain section and select, &#039;&#039;&amp;quot;Show Track Colors&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Working with Effects and Chains ==&lt;br /&gt;
&lt;br /&gt;
[[Effect Chains|Track Effects]] devices are shown in the Mixer rack above the track levels. Right-clicking an effect brings up a set of options for both that specific effect and the whole chain. To show/hide particular effect parameters, right-click on the effect and choose them from the &#039;&#039;&amp;quot;Show Sliders&amp;quot;&#039;&#039; menu option. &lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_mixer-contextmenu.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send Devices/Tracks and the Post Mixer ==&lt;br /&gt;
&lt;br /&gt;
To route a track into a [[Pattern_Editor#Send_Tracks|Send Track]], a #Send device is inserted into the original track. For a full explanation of how this works, see [[Routing_Devices#.23Send|#Send device]] in the Routing Devices section of the manual. In the Mixer, the #Send device&#039;s slider controls the amount of audio that is sent to the send track.&lt;br /&gt;
&lt;br /&gt;
When #Send devices use the &#039;&#039;&amp;quot;Mute Source&amp;quot;&#039;&#039; option, the post volume and panning levels will have no effect. That&#039;s because the signal is muted before it reaches post-mixer device. To change the track&#039;s levels in this case, you either have to have to adjust the #Send device&#039;s sliders or use the receiving Send Track&#039;s volume and panning levels.&lt;br /&gt;
&lt;br /&gt;
To visualize this in the mixer, track levels which do not reach the Post volume and panning are shown by a different colour (white by default instead of green, but this may vary depending on the [[Preferences#Theme|current interface Theme]]):&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_mixer-send.png]]&lt;br /&gt;
&lt;br /&gt;
(Track with a Send Device using Mute Source)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_mixer-sendrouting.png]]&lt;br /&gt;
&lt;br /&gt;
(Send Device Routing in the Mixer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adjusting Level Meters ==&lt;br /&gt;
&lt;br /&gt;
To disable or change the scaling for all meters, right-click on any level meter in the mixer and choose from the list. This also works for the master level meter at the top of the Renoise interface.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_mixer-meterscale.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controlling the Mixer with a MIDI Controller ==&lt;br /&gt;
&lt;br /&gt;
You can attach MIDI controllers to the Pre/Post volume and mute/solo controls, allowing you to comfortably mix a song using the controller. To do so, select &#039;&#039;&amp;quot;View -&amp;gt; Midi Mapping…&amp;quot;&#039;&#039; from the main menu or click on the &#039;&#039;&amp;quot;MIDI Map&amp;quot;&#039;&#039; button at the top of the Renoise interface, next to the main VU meter. &lt;br /&gt;
&lt;br /&gt;
Have a look at the [[MIDI Mapping]] section of the manual for a more detailed description of the available features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drag and Drop, Copy and Paste ==&lt;br /&gt;
&lt;br /&gt;
To copy an effect from one track to the another, simply click and drag it to a new place. Holding &#039;&#039;&amp;quot;Left Control&amp;quot;&#039;&#039; while dropping the effect will create a copy of the device. The standard cut/copy/paste commands also work in the Mixer (&#039;&#039;&amp;quot;Left Control + X&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Left Control + C&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Left Control + V&amp;quot;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
Note: Copying or moving an effect from one track to another will not move device&#039;s Automation(s) as well. When moving a device, the original Automation(s) will be removed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.0_mixer-devicechain.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Taktik</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Introduction_To_Renoise&amp;diff=3808</id>
		<title>Introduction To Renoise</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Introduction_To_Renoise&amp;diff=3808"/>
		<updated>2023-07-04T19:34:27Z</updated>

		<summary type="html">&lt;p&gt;Taktik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction To Renoise =&lt;br /&gt;
&lt;br /&gt;
Welcome to Renoise, an audio creation package that is significantly different from most of the others. This means the interface may look unusual or a bit complex, but this introduction will familiarise you with its main components and explain their basic functions. If you haven&#039;t already [[Setting Up Audio Devices|set up audio]] and [[Setting Up MIDI Devices|MIDI devices]], then it&#039;s recommended to move on to those sections of the manual after reading through this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main Screen Overview == &lt;br /&gt;
&lt;br /&gt;
When you launch Renoise for the first time you will be presented with something similar to the image below:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.4_mainscreen.png]]&lt;br /&gt;
&lt;br /&gt;
You should also see the Welcome panel, but if you&#039;ve disabled or dismissed it, just click on the Renoise logo at the bottom-right corner to bring it back. The panel provides links to this manual, the user forum and the official website. There are also tabs which show the files that have been recently loaded and saved, as well as quick access to the demo and tutorial songs. Looking at how these songs play can be a great way to learn about how Renoise works, so just double click on one to load it in and hit the [[#Global Song Control|Play button at the top-left]] or press the space-bar on your computer keyboard.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.4_welcome.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We will now briefly go through the main areas of the Renoise interface. Note the links in blue, which you can click on for more detailed information about the various components.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upper Status Bar ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.4_upperstatusbar.png]]&lt;br /&gt;
&lt;br /&gt;
Located at the very top of the interface is the Upper Status Bar. The left side offers a variety of menu options and just to the right of this is the Master volume slider, which controls the overall volume of the song. Next is the button to enable auto-adjusting of the Master volume level to avoid clipping (the volume will be automatically lowered when clipping occurs). Further right is the VU meter showing the current Master volume level, followed by the MIDI controls ([[MIDI Mapping]] button, MIDI I/O LEDs), Song Timer and the current CPU usage.&lt;br /&gt;
&lt;br /&gt;
=== Global Song Control ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.4_transportpanel.png]]&lt;br /&gt;
&lt;br /&gt;
Just below the Upper Status Bar on the left-hand side are the basic [[Transport Panel]] controls. From here you can start/stop the song and access basic editing features such as Edit Mode (record) and the metronome.&lt;br /&gt;
&lt;br /&gt;
=== Song Visualisation ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_scopes-full.png]]&lt;br /&gt;
&lt;br /&gt;
Below the Transport Panel are the [[Track Scopes]], which provide visual feedback and can help you to analyse the song as it is playing.&lt;br /&gt;
&lt;br /&gt;
=== Loading &amp;amp; Saving Files ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.3_diskbrowser.png]]&lt;br /&gt;
&lt;br /&gt;
At the bottom right corner of the interface is the [[Disk Browser]], which is used to load or save songs, instruments, samples, effect chains etc. Upon first loading Renoise you will see a list of demo songs here. Double click on a song to load it, then press play to see and hear Renoise in action.&lt;br /&gt;
&lt;br /&gt;
=== Selecting Instruments ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_instrumentselector.png]]&lt;br /&gt;
&lt;br /&gt;
Just above the Disk Browser is the [[Instrument Selector]], where you choose the current instrument that you wish to play or record with using either the [[Playing_Notes_with_the_Computer_Keyboard|computer keyboard]] or an [[Recording_and_Editing_Notes|external MIDI keyboard]].&lt;br /&gt;
&lt;br /&gt;
=== Editing View ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_tab-edit.png]]&lt;br /&gt;
&lt;br /&gt;
Selecting one of these tabs will change the content of the large central section of the interface. By default it will be set to Edit, displaying the [[Pattern Editor]] where you record notes and effect commands. Selecting [[Mixer]] will open the mixer view, which is more efficient for monitoring and editing the song&#039;s various tracks and effect devices. The next three tabs deal with different aspects of the currently selected [[Instruments|Instrument]], which in Renoise may contain any combination of [[Sampler|samples]], [[Plugin|plugins]] and [[MIDI]].&lt;br /&gt;
&lt;br /&gt;
=== GUI Presets ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_guipresets.png]]&lt;br /&gt;
&lt;br /&gt;
Directly above the Instrument Selector are a set of eight global preset buttons used to switch between various sections of the interface and are accessed by either left-clicking on them or pressing &#039;&#039;F1&#039;&#039; - &#039;&#039;F8&#039;&#039; on the keyboard. Renoise comes with eight presets already stored by default, but you can create your own by right-clicking a button to save the current GUI setup.&lt;br /&gt;
&lt;br /&gt;
=== Sequencing Patterns ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_sequencer.png]] &lt;br /&gt;
&lt;br /&gt;
Located at the far left of the screen is the [[Pattern Sequencer]]. Renoise uses a sequence of patterns to arrange the structure of a song and the [[Pattern Sequencer]] is used to create, copy and organise your patterns.&lt;br /&gt;
&lt;br /&gt;
=== Creating Patterns ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patterneditor.png]]&lt;br /&gt;
&lt;br /&gt;
To the right of the Pattern Sequencer and occupying the large central space is the [[Pattern Editor]], which is the main tool for composing and editing within Renoise. Although it may look intimidating to beginners, the [[Recording_and_Editing_Notes|method of adding/recording notes]] into tracks using the [[Pattern Editor]] is actually incredibly simple.&lt;br /&gt;
&lt;br /&gt;
=== Applying Effects ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_trackeffects.png]]&lt;br /&gt;
&lt;br /&gt;
Beneath the central area is the panel for [[Effect Chains|Track Effects]]. This displays and controls all of the effects that are being applied to the current [[Pattern_Editor#Track_Types|track]] (the track which the cursor is in). Besides the typical [[Audio Effects]] (native/VST/AU/LADSPA/DSSI) you can also assign [[Routing Devices]] to send/receive audio, and [[Meta Devices]] such as LFOs that do not directly affect audio, but are instead used to alter parameters through automation.&lt;br /&gt;
&lt;br /&gt;
=== Lower Status Bar ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_lowerstatusbar.png]]&lt;br /&gt;
&lt;br /&gt;
Finally, at the very bottom is the Lower Status Bar. The icons at the left allow you switch between the [[Effect Chains|Track Effects]] and [[Graphical Automation]] panels or hide them completely. At significant points, Renoise will display information regarding its status and current operations here. If you wish to see the [[#Main Screen Overview|Welcome panel]] again, click on the Renoise logo at the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guide Yourself Through the Interface: &#039;&#039;Tooltips&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
As you are using Renoise, watch out for Tooltips, which can be seen by hovering the mouse pointer over a button or part of the interface for a second. Almost every button in Renoise will provide you with a small tip about its function.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_tooltip.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Renoise Work-flow: &#039;&#039;Learning the Keys&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While Renoise supports drag&#039;n&#039;drop and mouse gestures, it is primarily a keyboard-based application. As such, there are keyboard shortcuts for practically every function. To view the available shortcuts, select &#039;&#039;&amp;quot;Help-&amp;gt;List Keyboard Shortcuts...&amp;quot;&#039;&#039; from the Upper Status Bar. If you are interested in a shortcut specific to an interface area, you can right-click to open a context menu. Additionally, the keyboard shortcuts can be customised in the &#039;&#039;&amp;quot;Edit-&amp;gt;Preferences-&amp;gt;Keys&amp;quot;&#039;&#039; menu. &lt;br /&gt;
&lt;br /&gt;
A list of most important shortcuts can also be found in the [[Keyboard Shortcuts]] section of this manual.&lt;/div&gt;</summary>
		<author><name>Taktik</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Instruments&amp;diff=3807</id>
		<title>Instruments</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Instruments&amp;diff=3807"/>
		<updated>2023-07-04T19:34:02Z</updated>

		<summary type="html">&lt;p&gt;Taktik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Instruments =&lt;br /&gt;
&lt;br /&gt;
An instrument in Renoise may contain one or any combination of [[Sampler|samples]], [[Plugin|plugins]] and [[MIDI]], and each type can be edited by selecting the appropriate tab from the top left of the Renoise interface. To edit an existing Renoise instrument or create a new one, select a slot from the list in the [[Instrument Selector]] panel. Changes made to an instrument in the Instrument Editor are applied &#039;&#039;before&#039;&#039; the sound reaches the [[Pattern Editor]].&lt;br /&gt;
&lt;br /&gt;
An instrument in Redux is mostly identical to a [[Sampler|sample-based]] instrument in Renoise, but with more emphasis on the use of the [[Phrase Editor]] to compose musical phrases and then activate them when specific notes are played.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our [https://youtu.be/G_5w52a9fBU &amp;quot;An Introduction To Instruments&amp;quot; video].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preset Selector ==&lt;br /&gt;
&lt;br /&gt;
Found at the top center of the interface, the Preset Selector is used to load, save, browse, search and filter instrument presets, amongst other things. By default, the selected preset will be blank and set to initial values. In Redux, when a preset is loaded in, a short description will be displayed underneath the name.&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_interface-presetselector.png]] [[Image:3.1_instruments-presetselector.png|top]]&lt;br /&gt;
&lt;br /&gt;
=== Preset Browser ===&lt;br /&gt;
&lt;br /&gt;
Clicking on the name (or description in Redux) will open the Preset Browser, which can be resized by dragging its lower right corner. Near this corner is a check-box labelled &#039;Auto-Close&#039;, that, when ticked, will enable the automatic closing of the window after loading a preset. When unticked, the window will remain open while you load in different presets.&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_presetbrowser.png]]&lt;br /&gt;
&lt;br /&gt;
==== Browsing ====&lt;br /&gt;
&lt;br /&gt;
The left panel displays the preset folders in a hierarchical tree structure. At the top is the Bundled Content (also known as factory content). These are the presets that come pre-installed and are organized in sub-folders of their own. Below the factory content you may see one or more entries with a similar icon but a different name. These are Content Libraries, which are packs of extra sounds or presets that you can download from [http://forum.renoise.com/index.php/files/ our community server] or elsewhere. If there are no such entries then extra content packs have not been installed. The last entry (with the &#039;user&#039; icon) is the User Library, where any presets you have created, either completely from scratch or by modifying existing ones, will be stored.&lt;br /&gt;
&lt;br /&gt;
The middle panel is where the preset entries are displayed. Whenever you click a folder in the left panel, all of its contents (presets and any sub-folders) are displayed in the middle panel. So in the screenshot above, the top-level folder called Bundled Content is selected, which causes all of the bundled content presets to be displayed. Selecting one of the sub-folders will show its contents only.&lt;br /&gt;
&lt;br /&gt;
==== Searching &amp;amp; Filtering ====&lt;br /&gt;
&lt;br /&gt;
Searching for presets is done by typing text into the search field, found at the top of the middle panel. The search results are updated in real-time, matching the search term against the current list of entries.&lt;br /&gt;
When a search term is entered you are searching not just for file names, but also for folders in which presets are located. So if the search term is &#039;Bass&#039;, you might get a match for a preset called &#039;DigiBass&#039;, but you might also get a match for another preset called &#039;Acoustic Double&#039;, that&#039;s located inside a folder called &#039;Bass&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Preset Descriptions ====&lt;br /&gt;
&lt;br /&gt;
Presets can also contain a brief description, often providing useful information about how it is supposed to be used. This description is shown immediately in the right panel when a preset is clicked on. A description can be created or changed by clicking the [[Image:dux1.0_presetselector-comments.png|baseline]] / [[Image:3.1_presetselector-comments.png|text-bottom]] info icon in the Preset Selector, bringing up an edit box. Any preset can have its description edited, even bundled content, but new versions of those presets must be saved into your User Library.&lt;br /&gt;
&lt;br /&gt;
=== Loading &amp;amp; Saving Presets ===&lt;br /&gt;
&lt;br /&gt;
There are three methods of loading in a preset:&lt;br /&gt;
&lt;br /&gt;
* Open the Preset Browser and double-click on an entry from the list in the middle panel.&lt;br /&gt;
* The arrows next to the preset name allow you to cycle through the available presets by automatically loading them in.&lt;br /&gt;
* &#039;&#039;(Redux only)&#039;&#039; Clicking the [[Image:dux1.0_presetselector-load.png|baseline]] load icon at the bottom right of Preset Selector will open a window where you can load from the file system.&lt;br /&gt;
&lt;br /&gt;
To save a preset to the User Library, click the [[Image:dux1.0_presetselector-save.png]] floppy-disk icon in the Preset Selector. This opens the file browser, where you can choose the location and name of the preset. Type a name and hit Save to store it in your User Library.&lt;br /&gt;
&lt;br /&gt;
=== Organizing Presets ===&lt;br /&gt;
&lt;br /&gt;
To organize the presets in your User Library, just use the file browser of your OS to create folders and move files. Right-clicking an entry in the Preset Browser will open a context menu with the option to &#039;Reveal In Finder/Explorer&#039;. Selecting this will take you directly to that file.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_presetbrowser-menu.png]]&lt;br /&gt;
&lt;br /&gt;
Note that folders will only be displayed in the Preset Browser if they contain one or more recognized files. Empty folders will not be shown.&lt;br /&gt;
&lt;br /&gt;
=== Creating Libraries ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to [[Libraries#XRNL_Library_Creation|create a new non-User Library]] yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instrument Properties ==&lt;br /&gt;
&lt;br /&gt;
Sample-based instruments can have their volume, scale and key properties [[MIDI#MIDI_Messages|changed via MIDI messages]]. If the instrument contains Plugin or MIDI components then the messages will be directed there instead, leaving the samples unaffected.&lt;br /&gt;
&lt;br /&gt;
=== Renoise ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_instruments-properties.png]]&lt;br /&gt;
&lt;br /&gt;
An instrument&#039;s properties affects the audio produced by all three sources ([[Sampler|samples]], [[Plugin|plugins]] and [[MIDI]]). You will find these options at the top right of the instrument editor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Key:&#039;&#039;&#039; When a scale is selected, this option chooses the scale&#039;s key.&lt;br /&gt;
* &#039;&#039;&#039;Scale:&#039;&#039;&#039; Playing and recording notes is restricted to a chosen scale by forcing notes that are not part of the scale to play as ones that are (shown [[Preferences#Theme|by default as red]] on the [[#Keyboard|keyboard]]).&lt;br /&gt;
* &#039;&#039;&#039;Quantize:&#039;&#039;&#039; The time resolution of quantization. Choose from Line, Beat or Bar.&lt;br /&gt;
* &#039;&#039;&#039;Mono:&#039;&#039;&#039; When playing/recording notes, this restricts the instrument to using only a single note at once. Simultaneous notes in the [[Phrase Editor]] will still be played. We have a [https://youtu.be/DM9-oR737cM short video on this subject].&lt;br /&gt;
* &#039;&#039;&#039;Glide:&#039;&#039;&#039; Only applies when Mono is on. Any value other than &#039;Off&#039; will glide the pitch between held notes without re-triggering the instrument&#039;s [[Modulation]] envelopes. The higher the value, the quicker the glide. GFF will be instantaneous.&lt;br /&gt;
* &#039;&#039;&#039;Pitch:&#039;&#039;&#039; The instrument&#039;s pitch, in semi-tonal increments.&lt;br /&gt;
* &#039;&#039;&#039;Volume:&#039;&#039;&#039; The instrument&#039;s volume.&lt;br /&gt;
&lt;br /&gt;
These options are also available in the [[Instrument_Selector#Instrument_Properties|Instrument Properties section]] under the [[Instrument Selector]], giving you easy access to them while using the Pattern Editor or Mixer.&lt;br /&gt;
&lt;br /&gt;
=== Redux ===&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_interface-topcentre.png]]&lt;br /&gt;
&lt;br /&gt;
An instrument&#039;s properties are global controls used to affect the sound and behaviour of the entire instrument. You will find these options at the top of the Redux interface.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Key:&#039;&#039;&#039; When a scale is selected, this option chooses the scale&#039;s key.&lt;br /&gt;
* &#039;&#039;&#039;Scale:&#039;&#039;&#039; Playing and recording notes is restricted to a chosen scale by forcing notes that are not part of the scale to play as ones that are (shown [[Preferences#Theme|by default as red]] on the [[#Keyboard|keyboard]]).&lt;br /&gt;
* &#039;&#039;&#039;Quantize:&#039;&#039;&#039; The time resolution of quantization. Choose from Line, Beat or Bar.&lt;br /&gt;
* &#039;&#039;&#039;Mono:&#039;&#039;&#039; When playing/recording notes, this restricts the instrument to using only a single note at once. Simultaneous notes in the [[Phrase Editor]] will still be played. We have a [https://youtu.be/DM9-oR737cM short video on this subject].&lt;br /&gt;
* &#039;&#039;&#039;Glide:&#039;&#039;&#039; Only applies when Mono is on. Any value other than &#039;Off&#039; will glide the pitch between held notes without re-triggering the instrument&#039;s [[Modulation]] envelopes. The higher the value, the quicker the glide. GFF will be instantaneous.&lt;br /&gt;
* &#039;&#039;&#039;Volume:&#039;&#039;&#039; The instrument&#039;s volume.&lt;br /&gt;
* &#039;&#039;&#039;Pitch:&#039;&#039;&#039; The instrument&#039;s pitch, in semi-tonal increments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Detaching The Editor &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Just above the instrument properties and to the left of the [[Track Scopes]] options is the [[Image:3.0_modulation-detach.png|text-bottom]] Detach button. It opens the instrument editor in a completely separate window, which can be moved around and resized. There are also additional buttons at the window&#039;s top right corner for minimizing, maximizing and closing. Clicking [[Image:3.0_modulation-attach.png|text-bottom]] Attach will reattach the window to the main interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scopes &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The [[Track Scopes]] provide a visual representation of your song, allowing you to examine the frequency and amplitude of the final audio signal or see what&#039;s currently happening in each individual track. The icons for toggling the [[Track Scopes]] can be found near the top right of the interface:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_scopes.png|text-bottom]] - Show the Track Scopes.&lt;br /&gt;
* [[Image:3.0_spectrum.png|text-bottom]] - Show the Spectrum.&lt;br /&gt;
* [[Image:3.2_downopenclose.png|text-bottom]] - Open or close the Scopes/Spectrum panel. Note you can have them independently open or closed for the [[Main Screen|main interface]] and the Instrument Editor.&lt;br /&gt;
* [[Image:3.2_instrumentselector-visibility.png|text-bottom]] - When the main interface&#039;s right panel containing the [[Disk Browser]] and [[Instrument Selector]] is closed, this icon will appear, allowing you to still view the [[Instrument Selector]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard ==&lt;br /&gt;
&lt;br /&gt;
The keyboard will display any keys pressed on the computer keyboard or played by a MIDI device. You can also use the mouse to click on the keys to play them. If not all keys are visible, the arrow buttons at the left and right sides will move the keyboard an octave in that direction. If a key is &#039;greyed-out&#039; then it will not produce a sound, because the key has been restricted in the [[Keyzones]] section or [[Phrase_Editor#Phrases_in_Renoise_and_Redux_Keymap_Mode|Keymap mode]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_instruments-keyboard.png]]&lt;br /&gt;
&lt;br /&gt;
=== Redux Full Editor Keyboard ===&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_interface-keyboard(full).png]]&lt;br /&gt;
&lt;br /&gt;
In the full Editor, the keyboard changes to show the specific layout of the notes on the computer keyboard, but otherwise still functions exactly as it does in Compact mode. There are also two additional options at the left:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keyboard Octave:&#039;&#039;&#039; The current octave of both the computer keyboard and external MIDI keyboard. Moving this value up and down alters the octave of the notes played and hence their pitch. For more information, see the section on [[Playing Notes with the Computer Keyboard]].&lt;br /&gt;
* &#039;&#039;&#039;Computer Keyboard Velocity:&#039;&#039;&#039; When enabled, the computer keyboard will play and record notes at the velocity set in the value box. When disabled, only notes will be inserted, leaving the existing velocity value untouched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MIDI Controllers == &lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_instruments-midicontrollers.png]]&lt;br /&gt;
&lt;br /&gt;
Just to the left of the keyboard are MIDI controllers for mod-wheel, channel pressure and pitch-bend. The controllers will respond to [[MIDI#MIDI_Messages|incoming MIDI messages]], but you can also use the mouse to click and drag on them to change their values. They can also be [[Sampler#Macros|mapped as macros]], using the [[Image:3.2_sampler-macrosmap.png|text-bottom]] buttons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Track Selector &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Unless the Instrument Editor has been [[#Detaching_The_Editor_.28Renoise_Only.29|detached]], this option will be present at the bottom left of the interface and allows you to select a track to play sounds on without having to move back to the [[Pattern Editor]].&lt;br /&gt;
&lt;br /&gt;
[[image:3.0_sampler-trackselector.png]]&lt;/div&gt;</summary>
		<author><name>Taktik</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Instrument_Selector&amp;diff=3806</id>
		<title>Instrument Selector</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Instrument_Selector&amp;diff=3806"/>
		<updated>2023-07-04T19:33:10Z</updated>

		<summary type="html">&lt;p&gt;Taktik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Instrument Selector =&lt;br /&gt;
&lt;br /&gt;
Located at the top right of the Renoise interface, the Instrument Selector lists the [[Instruments]] that are contained within the song. The currently selected instrument is highlighted and will be played back and recorded when [[Recording and Editing Notes|editing or recording notes into patterns]]. Instruments are numbered on the left and this number is used by the [[Pattern Editor]] to refer to each specific instrument during playback. When an instrument is playing, the playback indicator to the left of its name will light up. A chain icon next to the playback indicator shows that this instrument is restricted to playing in a single track. The icons to the right of an instrument&#039;s name show whether it contains [[Sampler|samples]], [[Plugin|plugins]], [[MIDI]] or [[Phrase Editor|phrases]] and clicking on an icon will take you to the relevant section of the Instrument Editor.&lt;br /&gt;
&lt;br /&gt;
You can find out how to create new instruments or edit existing ones in the [[Instruments]] section of the manual.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_instrumentselector.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resizing The Interface ==&lt;br /&gt;
&lt;br /&gt;
The interface can be expanded horizontally by left-click-dragging the left edge of the panel, and vertically by left-click-dragging on the bar between the [[#Instrument Properties|Instrument Properties]] and the [[Disk Browser]]. There are also a couple of options at the top right corner:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.2_rightcloseopen.png|text-bottom]] - Closes or opens the entire right panel, hiding both the Instrument Selector and the [[Disk Browser]]. Note that when closed, the visibility icon below will move next to the [[Track Scopes]] icons, allowing you to still view the Instrument Selector.&lt;br /&gt;
* [[Image:3.2_instrumentselector-visibility.png|text-bottom]] - Toggles the visibility of the Instrument Selector. When hidden, the current instrument can still be selected with a drop-down menu that appears in the [[Transport Panel]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instrument Options ==&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_instrumentselector-delete.png|text-bottom]] - Removes the selected instrument from the list.&lt;br /&gt;
* [[Image:3.0_instrumentselector-insert.png|text-bottom]] - Inserts a new empty slot below the selected instrument.&lt;br /&gt;
* [[Image:3.0_instrumentselector-autoselect.png|text-bottom]] - When enabled, upon changing the [[Pattern_Editor#Patterns|pattern]] or [[Pattern_Editor#Track Types|track]], the instrument under or nearest to the [[Recording_and_Editing_Notes#Edit_Mode|cursor]] will be automatically selected in this list.&lt;br /&gt;
&lt;br /&gt;
Right clicking on the Instrument Selector presents you with some extra options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Duplicate:&#039;&#039;&#039; Creates a new copy of the selected instrument.&lt;br /&gt;
* &#039;&#039;&#039;Clear:&#039;&#039;&#039; Deletes the selected instrument and leaves a blank slot in its place.&lt;br /&gt;
* &#039;&#039;&#039;Rename:&#039;&#039;&#039; Give an instrument/sample a new name.&lt;br /&gt;
* &#039;&#039;&#039;Render Plugin To Instrument:&#039;&#039;&#039; Available for plugin instruments only. This will create a sample-based instrument from the selected plugin instrument. After rendering, the new instrument replaces the plugin, which is also unloaded. Using this method you can share Renoise songs with people who may not have a specific plugin.&lt;br /&gt;
* &#039;&#039;&#039;Render Plugin To New Instrument:&#039;&#039;&#039; Available for plugin instruments only. This will create a new sample-based instrument from the selected plugin instrument. The new instrument is placed into an empty instrument slot, leaving the original plugin untouched.&lt;br /&gt;
* &#039;&#039;&#039;Delete Unused Instruments:&#039;&#039;&#039; Will remove and unload all instruments which are unused, i.e. not played on any pattern within the song.&lt;br /&gt;
* &#039;&#039;&#039;Load Instrument...:&#039;&#039;&#039; Opens a new dialog box to select a file for importing.&lt;br /&gt;
* &#039;&#039;&#039;Save Instrument As...:&#039;&#039;&#039; Export an instrument to a file for later use and importing. This can also be done in the [[Disk Browser]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moving Instruments ==&lt;br /&gt;
&lt;br /&gt;
The list can be reorganized by dragging and dropping instruments in the Instrument Selector. When this is done, Renoise automatically adjusts the numerical reference of instruments within the Pattern Editor, ensuring that the song still plays the same. If you wish to swap or replace one instrument with another, you can do so by copy/pasting it, or by remapping it in the [[Advanced Edit]] panel.&lt;br /&gt;
&lt;br /&gt;
Samples and instruments can be dragged and dropped from the Disk Browser to the instrument list and files can also be dragged and dropped from external Windows Explorer (PC) or Finder (MacOS) windows. Note that in this case the currently selected instrument slot will be used, possibly overwriting an existing instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ALT + UP/DOWN:&#039;&#039;&#039; Select previous/next instrument in the list.&lt;br /&gt;
* &#039;&#039;&#039;NUMPAD KEYS -/+:&#039;&#039;&#039;  Select previous/next instrument in the list.&lt;br /&gt;
* &#039;&#039;&#039;ALT + LEFT/RIGHT:&#039;&#039;&#039; Select previous/next page in the Instrument Selector.&lt;br /&gt;
* &#039;&#039;&#039;NUMPAD KEYS 1-9:&#039;&#039;&#039; Select first to ninth instrument currently visible in the list.&lt;br /&gt;
* &#039;&#039;&#039;ALT + SHIFT + UP/DOWN:&#039;&#039;&#039; Scrolls through the [[Sampler#Sample List|list of samples]] contained in the current instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instrument Properties ==&lt;br /&gt;
&lt;br /&gt;
At the very bottom of the Instrument Selector is the Instrument Properties section, which can be opened/closed using the [[Image:3.2_downopenclose.png|text-bottom]] button at the top right. This is intended to give you quick and easy access to the more common instrument options of the selected instrument without having to open the [[Sampler]], [[Plugin]] or [[MIDI]] tabs. When this section is open, pressing the [[Image:3.1_interface-dropdown.png|text-bottom]] button will open the selection menu, allowing you to choose which options will be shown.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_instrumentproperties.png]]&lt;/div&gt;</summary>
		<author><name>Taktik</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Audio_Effects&amp;diff=3805</id>
		<title>Audio Effects</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Audio_Effects&amp;diff=3805"/>
		<updated>2023-07-04T19:32:19Z</updated>

		<summary type="html">&lt;p&gt;Taktik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Audio Effects =&lt;br /&gt;
&lt;br /&gt;
Renoise and Redux provide a wide range of native effect devices that can be used to alter the input audio in a variety of ways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delay Devices ==&lt;br /&gt;
&lt;br /&gt;
Delay devices repeat an audio signal and mix it with the original sound. By repeating and dampening the sound over and over again, this simulates spatial effects.&lt;br /&gt;
&lt;br /&gt;
=== Convolver ===&lt;br /&gt;
&lt;br /&gt;
The Convolver applies the sonic character of an impulse response to the input audio by convolution, which is a more complex intertwining of the sounds compared to a simple reverb. An impulse response is typically a recording of an acoustic space&#039;s reverberation after an impulse (short sound burst) is played within it. However, impulse responses are not merely limited to reverb and can be created by any method, including just loading in any audio file.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_fx-delay-convolver.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Load/Reload:&#039;&#039;&#039; Pressing the load button will open up a dialog box where you can load in an audio file to use for convolving. The arrows will automatically load in the previous/next file from the current directory. The reload button will simply reload the current sample.&lt;br /&gt;
* &#039;&#039;&#039;Predelay:&#039;&#039;&#039; An initial delay that is applied before any convolution occurs.&lt;br /&gt;
* &#039;&#039;&#039;Color:&#039;&#039;&#039; Used to attenuate or boost mid-range frequencies of the convolved signal.&lt;br /&gt;
* &#039;&#039;&#039;Dry Mix:&#039;&#039;&#039; The gain of the non-convolved input sound.&lt;br /&gt;
* &#039;&#039;&#039;Wet Mix:&#039;&#039;&#039; The gain of the convolved signal.&lt;br /&gt;
* &#039;&#039;&#039;Impulse:&#039;&#039;&#039; Selecting &#039;&#039;&amp;quot;Mono&amp;quot;&#039;&#039; will use only the left signal of the impulse response in order to lower CPU usage.&lt;br /&gt;
* &#039;&#039;&#039;Gain:&#039;&#039;&#039; The gain of the impulse response.&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Changes the point in time within the impulse response that convolution will start from.&lt;br /&gt;
* &#039;&#039;&#039;Length:&#039;&#039;&#039; The length of the impulse response, as a percentage of its original length.&lt;br /&gt;
* &#039;&#039;&#039;Resample:&#039;&#039;&#039; Changes the speed which the impulse response is convolved at.&lt;br /&gt;
&lt;br /&gt;
=== Delay ===&lt;br /&gt;
&lt;br /&gt;
The Delay device is a classic audio effect that creates patterns of spatial echoes from its input, which can be used both creatively and for more practical mixing purposes. It features independently controllable left and right delay channels that can work within two different modes. You may find it useful to watch [https://youtu.be/Zqg_Zki0bvU our video about the Delay &amp;amp; Multitap Delay] devices.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_audioeffects-delay.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;L/R Delay/Offset:&#039;&#039;&#039; In un-synced mode, the sliders directly set the left and right delay lengths in a range from 1 millisecond up to 2 seconds. In Line Sync mode, they positively or negatively offset the delay timing from its automatically selected length.&lt;br /&gt;
* &#039;&#039;&#039;L/R Feedback:&#039;&#039;&#039; Controls the amount of diminishing feedback that occurs on each of the delays, altering the number of &#039;echoes&#039; that are produced. 0% means that the delay will only be heard back once, while at 100% it will keep repeating forever.&lt;br /&gt;
* &#039;&#039;&#039;Send:&#039;&#039;&#039; The volume of the source audio that is sent to the delays, where the maximum value of 0db is the same volume as the input sound.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Line Sync:&#039;&#039;&#039; This switches the mode of the device from the default of &#039;un-synced&#039; to &#039;Line Sync&#039;. When un-synced, the Delay sliders can be used to freely set a delay length. In Line Sync mode, the delay lengths are tied to the &#039;&#039;&amp;quot;Play After Line&amp;quot;&#039;&#039; values and the sliders change to an Offset percentage.&lt;br /&gt;
* &#039;&#039;&#039;Play After Line:&#039;&#039;&#039; The values are the amount of lines in the [[Pattern Editor]] that the left and right delay echoes are to be played after. In un-synced mode, a &#039;Set&#039; button must be clicked to do this, causing the Delay slider to automatically move to the correct delay timing, calculated according to the song’s tempo ([[Transport Panel|BPM and LPB]]). In Line Sync mode, the Set buttons disappear because the delay timings are always linked to the song’s tempo through the Play After Line values, so changing a value or the BPM/LPB will instantly adjust the delay lengths correctly. However, the delays can be offset from that correct timing with the sliders to the left, whose function has changed in this mode.&lt;br /&gt;
* &#039;&#039;&#039;L/R Output Pan:&#039;&#039;&#039; Controls the panning position of the left and right delay outputs.&lt;br /&gt;
* &#039;&#039;&#039;Mute Src.:&#039;&#039;&#039; When toggled on, this silences the &#039;dry&#039; source audio, leaving only the delayed echoes produced by the effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Regardless of whether the mode is un-synced or in Line Sync mode, any parameter changes affecting the delay length produce a quick &#039;scrubbing&#039; sound, simulating a classic &#039;tape delay&#039; speed change.&lt;br /&gt;
&lt;br /&gt;
* When both the L and R delay lengths are set to the same value, then the panning of the output sound automatically becomes mono (unless the Output Pans are used to create a stereo imbalance).&lt;br /&gt;
&lt;br /&gt;
* Very low delay lengths cause the echoes to merge, allowing you to build stereo-expansion style effects. This can be done with the standard Delay, but the Multitap allows the customising of much more interesting results.&lt;br /&gt;
&lt;br /&gt;
* Sometimes simplistic percussive and melodic input sounds can turn into complex, exciting rhythmic flows by using synchronised delays. Experimenting with different &#039;&#039;&amp;quot;Play After Line&amp;quot;&#039;&#039; values can yield interesting results. A common echo rhythm can be created using a 6-beat delay, but other values may be appropriate depending on the input rhythm and sound.&lt;br /&gt;
&lt;br /&gt;
* Output panning can be especially important for stereo inputs when you want to break away from the default, where the left and right channels of a waveform will be kept to those sides. This may not be desirable though, so the Output Pan sliders can be used to place the delay output in a different position from the input. Common uses of this feature include panning the outputs to the center to create a mono echo, or a left/right swap where the echoes appear on the opposite side from the input. Techniques such as this can be very useful to fill out the spatial character of a mix.&lt;br /&gt;
&lt;br /&gt;
=== Multitap Delay ===&lt;br /&gt;
&lt;br /&gt;
The Multitap Delay is a more complex version of the regular device, featuring filtering options and four individual &#039;Taps&#039; that can be fed audio from both the original input sound and the previous Tap.  You may find it useful to watch [https://youtu.be/Zqg_Zki0bvU our video about the Delay &amp;amp; Multitap Delay] devices.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_fx-delay_multitapdelay.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;L/R Delay/Offset:&#039;&#039;&#039; In un-synced mode, the sliders directly set the left and right delay lengths in a range from 1 millisecond up to 5 seconds. In Line Sync mode, they positively or negatively offset the delay timing from its automatically selected length.&lt;br /&gt;
* &#039;&#039;&#039;L/R Feedback:&#039;&#039;&#039; Controls the amount of diminishing feedback that occurs on each of the delays, altering the number of &#039;echoes&#039; that are produced. 0% means that the delay will only be heard back once, while at 100% it will keep repeating forever. With a negative value the first echo is unaffected, then the waveform is inverted as it is fed back into the device.&lt;br /&gt;
* &#039;&#039;&#039;Amount:&#039;&#039;&#039; The volume of the selected Tap&#039;s &#039;wet&#039; delay output.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Panic:&#039;&#039;&#039; Clicking the skull button immediately stops the feedback from the Taps.&lt;br /&gt;
* &#039;&#039;&#039;Mute Src.:&#039;&#039;&#039; When toggled on, this silences the &#039;dry&#039; source audio, leaving only the delayed echoes produced by the effect.&lt;br /&gt;
* &#039;&#039;&#039;Show/Hide Extra Controls:&#039;&#039;&#039; Clicking the arrow button expands/shrinks the device to show/hide the extra controls available for each Tap.&lt;br /&gt;
* &#039;&#039;&#039;Tap 1-4:&#039;&#039;&#039; Swaps between each of the four Taps.&lt;br /&gt;
&lt;br /&gt;
Additional parameters for each Tap are shown by pressing the &#039;&#039;&amp;quot;Show/Hide Extra Controls&amp;quot;&#039;&#039; button:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Line Sync:&#039;&#039;&#039; This switches the mode of the device from the default of &#039;un-synced&#039; to &#039;Line Sync&#039;. When un-synced the Delay sliders can be used to freely set a delay length. In Line Sync mode, the delay lengths are tied to the &#039;&#039;&amp;quot;Play After Line&amp;quot;&#039;&#039; values and the sliders change to an Offset percentage.&lt;br /&gt;
* &#039;&#039;&#039;Play After Line:&#039;&#039;&#039; The values are the amount of lines in the [[Pattern Editor]] that the left and right delay echoes are to be played after. In un-synced mode, a &#039;Set&#039; button must be clicked to do this, causing the Delay slider to automatically move to the correct delay timing, calculated according to the song’s tempo ([[Transport Panel|BPM and LPB]]). In Line Sync mode, the Set buttons disappear because the delay timings are always linked to the song’s tempo through the Play After Line values, so changing a value or the BPM/LPB will instantly adjust the delay lengths correctly. However, the delays can be offset from that correct timing with the sliders to the left, whose function has changed in this mode.&lt;br /&gt;
* &#039;&#039;&#039;Input Source:&#039;&#039;&#039; The volume of the source audio that is used in the selected Tap, where the maximum value of 0db is the same volume as the input sound.&lt;br /&gt;
* &#039;&#039;&#039;Input Tap 1-3:&#039;&#039;&#039; (Available on Taps 2-4) How much of the previous Tap&#039;s signal is used for this Tap.&lt;br /&gt;
* &#039;&#039;&#039;Filter Type:&#039;&#039;&#039; Choose from four different types to filter the Tap: Low/High/Band Pass or Notch.&lt;br /&gt;
* &#039;&#039;&#039;Filter Freq.:&#039;&#039;&#039; Sets the cutoff/target frequency for the selected filter type.&lt;br /&gt;
* &#039;&#039;&#039;Filter Q:&#039;&#039;&#039; (Available for Band Pass and Notch only) Adjusts the size of the filter’s frequency range.&lt;br /&gt;
* &#039;&#039;&#039;Filter Drive:&#039;&#039;&#039;  Adjusts the gain of the attenuated frequencies.&lt;br /&gt;
* &#039;&#039;&#039;Filter Position:&#039;&#039;&#039; Specifies where the filter is applied in the Tap&#039;s signal path.&lt;br /&gt;
** &#039;&#039;&#039;Off:&#039;&#039;&#039; Turns the filter off completely.&lt;br /&gt;
** &#039;&#039;&#039;Input:&#039;&#039;&#039; Filters the input audio as it’s entering the Tap.&lt;br /&gt;
** &#039;&#039;&#039;Feedback:&#039;&#039;&#039; Continually filters the sound each time it is echoed.&lt;br /&gt;
** &#039;&#039;&#039;In + Feed:&#039;&#039;&#039; Combines the effects of the Input and Feedback methods.&lt;br /&gt;
** &#039;&#039;&#039;Output:&#039;&#039;&#039; Filters the audio leaving the Tap. Since it’s only applied once, you can change the filter settings to affect the feedback non-destructively.&lt;br /&gt;
* &#039;&#039;&#039;Output Pan L/R:&#039;&#039;&#039; Controls the panning position of the left and right delay outputs.&lt;br /&gt;
* &#039;&#039;&#039;Ping Pong:&#039;&#039;&#039; When toggled on, the left and right feedback delays play as normal for the first echo, but then move to the opposite delay channel, using its length, Feedback and Output Pan settings. As long as Ping Pong is enabled, the audio will keep swapping back and forth like this every time it echoes.&lt;br /&gt;
&lt;br /&gt;
=== Repeater ===&lt;br /&gt;
&lt;br /&gt;
This effect captures a small chunk of sound from what is currently playing in a track, then keeps repeating it. You may find it useful to watch [https://youtu.be/XHvjLefK-1c our video on this subject].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_audioeffects-repeater.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mode Type&#039;&#039;&#039; - Selects the method of repetition:&lt;br /&gt;
** &#039;&#039;&#039;Off:&#039;&#039;&#039; Deactivates the repeating.&lt;br /&gt;
** &#039;&#039;&#039;Free:&#039;&#039;&#039; Allows for the &#039;&#039;&amp;quot;Divisor&amp;quot;&#039;&#039; to be set to any value.&lt;br /&gt;
** &#039;&#039;&#039;Even:&#039;&#039;&#039; Repeats the sound exactly once per &#039;&#039;&amp;quot;Divisor&amp;quot;&#039;&#039; value.&lt;br /&gt;
** &#039;&#039;&#039;Triplet:&#039;&#039;&#039; Repeats the sound at two thirds (67%) the length of the &#039;&#039;&amp;quot;Divisor&amp;quot;&#039;&#039; value.&lt;br /&gt;
** &#039;&#039;&#039;Dotted:&#039;&#039;&#039; Repeats the sound at one and half times (150%) the length of the &#039;&#039;&amp;quot;Divisor&amp;quot;&#039;&#039; value.&lt;br /&gt;
* &#039;&#039;&#039;Divisor:&#039;&#039;&#039; The length of the captured sound to be repeated. The value represents this as a fraction of four beats, also know as a [http://en.wikipedia.org/wiki/Whole_note Whole Note or Semibreve] &#039;&#039;(with [[Transport Panel#Song Parameters|Lines Per Beat]] at the default value of 4, this is 16 lines of the [[Pattern Editor]])&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sync:&#039;&#039;&#039; Determines how parameter changes are handled. &#039;&#039;&amp;quot;Repeats&amp;quot;&#039;&#039; will implement the change only after the end of the current repetition, while &#039;&#039;&amp;quot;Lines&amp;quot;&#039;&#039; updates in sync with the pattern lines (if the current repetition extends past the next line).&lt;br /&gt;
* &#039;&#039;&#039;Hold:&#039;&#039;&#039; With this setting off, the &#039;&#039;&amp;quot;Mode Type&amp;quot;&#039;&#039; will automatically return to &#039;&#039;&amp;quot;Off&amp;quot;&#039;&#039; after the mouse button is released when using the &#039;&#039;&amp;quot;Grid&amp;quot;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Grid:&#039;&#039;&#039; Clicking on the grid will change the &#039;&#039;&amp;quot;Mode&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Divisor&amp;quot;&#039;&#039; settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Unlike other effects, just inserting a Repeater into a track doesn&#039;t automatically affect the audio, because the default Mode is ‘Off’. The effect is activated when a Mode other than ‘Off’ is selected.&lt;br /&gt;
* When the settings are changed, it is the sound playing at that exact moment that is captured. So make sure a sound is actually playing when using the Repeater, or only silence will be repeated.&lt;br /&gt;
* Hold down the left mouse button on the &#039;&#039;&amp;quot;Grid&amp;quot;&#039;&#039; and move the mouse around. This will automatically change the &#039;&#039;&amp;quot;Mode&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Divisor&amp;quot;&#039;&#039; settings and is especially useful on the &#039;&#039;&amp;quot;Free&amp;quot;&#039;&#039; section at the top.&lt;br /&gt;
* Using the right mouse button, you can record changes made via the grid directly to the [[Pattern Editor]].&lt;br /&gt;
&lt;br /&gt;
=== Reverb ===&lt;br /&gt;
&lt;br /&gt;
A straightforward [https://en.wikipedia.org/wiki/Reverberation reverb] effect.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_audioeffects-reverb.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wet Mix:&#039;&#039;&#039; The gain of the reverberated signal.&lt;br /&gt;
* &#039;&#039;&#039;Room Size:&#039;&#039;&#039; The size of the room, i.e. the delay time of the echoes.&lt;br /&gt;
* &#039;&#039;&#039;Width:&#039;&#039;&#039; The width of the reverberated stereo signal. 0 = mono, 100 = full stereo.&lt;br /&gt;
* &#039;&#039;&#039;Damp:&#039;&#039;&#039; A filter cut-off to simulate sound-absorption level of walls.&lt;br /&gt;
* &#039;&#039;&#039;Dry Mix:&#039;&#039;&#039; The gain of the non-reverberated input sound.&lt;br /&gt;
&lt;br /&gt;
=== mpReverb ===&lt;br /&gt;
&lt;br /&gt;
A complex reverberation effect with many parameters to modify the sound of the reverberated signal.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_audioeffects-mpreverb.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; The reverberation time in milliseconds.&lt;br /&gt;
* &#039;&#039;&#039;Predelay:&#039;&#039;&#039; An initial delay that is applied before any reverberation occurs.&lt;br /&gt;
* &#039;&#039;&#039;Low Cut:&#039;&#039;&#039; The cut-off frequency of the dampening filter.&lt;br /&gt;
* &#039;&#039;&#039;Low Gain:&#039;&#039;&#039; The gain of the dampening filter. Lower values create more dampened sounds.&lt;br /&gt;
* &#039;&#039;&#039;Color:&#039;&#039;&#039; Used to attenuate or boost mid-range frequencies of the reverberated signal, in order to simulate walls.&lt;br /&gt;
* &#039;&#039;&#039;Width:&#039;&#039;&#039; Controls the stereo separation of the reverberated signal.&lt;br /&gt;
* &#039;&#039;&#039;Pan:&#039;&#039;&#039; The panning of the reverberated signal.&lt;br /&gt;
* &#039;&#039;&#039;Wet Mix:&#039;&#039;&#039; The gain of the reverberated signal.&lt;br /&gt;
* &#039;&#039;&#039;Dry Mix:&#039;&#039;&#039; The gain of the non-reverberated input sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dynamics Devices ==&lt;br /&gt;
&lt;br /&gt;
These devices are used to dynamically change the amplitude of an audio signal. The Compressor, Bus Compressor and Gate are able to be used as a Receiver for [[Routing_Devices#.23Sidechain|the #Sidechain device]].&lt;br /&gt;
&lt;br /&gt;
=== Compressor ===&lt;br /&gt;
&lt;br /&gt;
A Compressor &#039;squashes&#039; the volume of an audio signal while it is above a specific Threshold level, reducing its dynamic range. Generally speaking, the compression level Attacks when the volume increases and Releases when it falls. The extra headroom provided by compression allows the signal to be boosted in volume after compression, resulting in a &#039;fattening&#039; of the sound. You may find it useful to watch [https://youtu.be/1DDkY7l5THc our Compression video].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.3_fx-dynamics-compressor.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Threshold:&#039;&#039;&#039; The minimum volume level at which the compression will take place.&lt;br /&gt;
* &#039;&#039;&#039;Ratio:&#039;&#039;&#039; The strength of the compression.&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; The speed that compression is pushed towards its maximum.&lt;br /&gt;
* &#039;&#039;&#039;Release:&#039;&#039;&#039; The speed that compression is reduced, with the aim of removing it completely.&lt;br /&gt;
* &#039;&#039;&#039;Makeup:&#039;&#039;&#039; A volume adjustment that is applied to the output.&lt;br /&gt;
&lt;br /&gt;
=== Bus Compressor ===&lt;br /&gt;
&lt;br /&gt;
Unlike the normal Compressor, the Bus Compressor doesn&#039;t merely react to the incoming signal. A short delay is introduced so that the future behaviour of the input waveform can be analysed. This allows the appropriate action to be taken for adaptive compression. Short peaks are handled via a feed-back algorithm, while constant signals use a feed-forward algorithm. You may find it useful to watch [https://youtu.be/1DDkY7l5THc our Compression video].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.3_fx-dynamics-buscompressor.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Threshold:&#039;&#039;&#039; The minimum volume level at which the compression will take place.&lt;br /&gt;
* &#039;&#039;&#039;Ratio:&#039;&#039;&#039; The strength of the compression.&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; The speed that compression is pushed towards its maximum.&lt;br /&gt;
* &#039;&#039;&#039;Release:&#039;&#039;&#039; The speed that compression is reduced, with the aim of removing it completely.&lt;br /&gt;
* &#039;&#039;&#039;Makeup:&#039;&#039;&#039; A volume adjustment that is applied to the output.&lt;br /&gt;
* &#039;&#039;&#039;Knee:&#039;&#039;&#039; Controls how the gradually the compression is applied around the Threshold point, as shown in the graphical representation underneath. Allows for a softer, more natural sounding compression compared to the regular Compressor.&lt;br /&gt;
&lt;br /&gt;
=== Gate ===&lt;br /&gt;
&lt;br /&gt;
A Gate reduces the volume of an input signal unless it exceeds a specific Threshold. When it does, the Gate &#039;opens&#039; allowing the original audio to be heard at its full volume. For example, this can be used to silence a constant low noise floor, or to reduce the low volume parts of a complex waveform (such as drum loops). With the input filters you can target a specific frequency range to control the gating without filtering the output. The &#039;Duck&#039; option reverses the behaviour of the Gate.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.3_fx-dynamics-gate.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Threshold:&#039;&#039;&#039; The minimum dB value at which the input signal will open the Gate.&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; The time it takes the Gate to react to the signal breaching the Threshold.&lt;br /&gt;
* &#039;&#039;&#039;Hold:&#039;&#039;&#039; Determines how long the Gate will be held open after the signal has fallen below the Threshold, delaying the Release phase.&lt;br /&gt;
* &#039;&#039;&#039;Release:&#039;&#039;&#039;  The time it takes for the Gate to fully close again after the signal falls below the Threshold. Longer Release times will result in slower fade-outs.&lt;br /&gt;
* &#039;&#039;&#039;Floor:&#039;&#039;&#039; The amount of volume reduction applied to the gated audio. Setting this to the minimum value will silence it completely.&lt;br /&gt;
* &#039;&#039;&#039;Env. Input:&#039;&#039;&#039; Click to listen to the input after it has been affected by the High and Low Pass filters. Useful to hear exactly what frequency range will control the Gate.&lt;br /&gt;
* &#039;&#039;&#039;High/Low Pass:&#039;&#039;&#039; The frequency of the High/Low Pass filter applied to the input. The output signal is not affected by the filters.&lt;br /&gt;
* &#039;&#039;&#039;Gate/Duck:&#039;&#039;&#039; Duck mode reverses the behaviour of the Gate, applying the Floor value to the audio while it is above the Threshold.&lt;br /&gt;
* &#039;&#039;&#039;Mono/Stereo:&#039;&#039;&#039; Toggle the gating of stereo channels equally or individually.&lt;br /&gt;
&lt;br /&gt;
=== Maximizer ===&lt;br /&gt;
&lt;br /&gt;
The Maximizer is a hard limiter which boosts and limits audio signals. It will hard-clip a signal that exceeds the Threshold, but then soften the Release when it falls back under that Threshold (contrary to plain hard-clipping). The Maximizer is often used for final mastering to block any stray, unnecessary peaks without harsh sounding full hard-clipping.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_dynamics-maximizer.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Boost:&#039;&#039;&#039; Gain applied to the signal before the Threshold.&lt;br /&gt;
* &#039;&#039;&#039;Threshold:&#039;&#039;&#039; The dB value that the Maximizer limits the input to.&lt;br /&gt;
* &#039;&#039;&#039;Peak Rel.:&#039;&#039;&#039; Compression release factor for peaks (transients).&lt;br /&gt;
* &#039;&#039;&#039;Slow Rel.:&#039;&#039;&#039; Compression release factor for non-peaks (constant signals).&lt;br /&gt;
* &#039;&#039;&#039;Ceiling:&#039;&#039;&#039; Final gain applied to the output.&lt;br /&gt;
&lt;br /&gt;
The small red LED below the VU meters indicates when the Peak Rel. factor is being used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Filter Devices ==&lt;br /&gt;
&lt;br /&gt;
Audio filters manipulate a sound&#039;s frequency spectrum. There are various digital and analogue emulation filters available:&lt;br /&gt;
&lt;br /&gt;
=== Analog Filter ===&lt;br /&gt;
&lt;br /&gt;
An analog style filter featuring zero delay feedback filters with character (saturation, non-linearities) and optional oversampling (2x by default).&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_fx-filter-analogfilter.png]]&lt;br /&gt;
&lt;br /&gt;
The available filter models are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2P K35:&#039;&#039;&#039; A 2 pole 12dB low pass, 6dB high pass filter with an extra pole on the feedback path.&lt;br /&gt;
* &#039;&#039;&#039;2P Moog:&#039;&#039;&#039; A 12dB transistor ladder filter with a very unique sound and resonance near to self-oscillation.&lt;br /&gt;
* &#039;&#039;&#039;4P Moog:&#039;&#039;&#039; A 24dB version of the 2P Moog filter.&lt;br /&gt;
* &#039;&#039;&#039;4P Diode:&#039;&#039;&#039; A 4 pole 24bB low pass diode ladder filter, with high pass filtered feedback path.&lt;br /&gt;
&lt;br /&gt;
There are three types of filtering:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Low Pass:&#039;&#039;&#039; Passes low frequency signals but attenuates frequencies higher than the Cutoff value.&lt;br /&gt;
* &#039;&#039;&#039;Band Pass:&#039;&#039;&#039; Passes frequencies within a certain range and attenuates frequencies outside of that range.&lt;br /&gt;
* &#039;&#039;&#039;High Pass:&#039;&#039;&#039; Passes high frequency signals but attenuates signals lower than the Cutoff value.&lt;br /&gt;
&lt;br /&gt;
Each filter type has five parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cutoff:&#039;&#039;&#039; The target frequency for filtering.&lt;br /&gt;
* &#039;&#039;&#039;Resonance:&#039;&#039;&#039; Creates a ringing feedback loop for frequencies around the Cutoff value.&lt;br /&gt;
* &#039;&#039;&#039;Inertia:&#039;&#039;&#039; Determines how fast parameter changes are applied. Low Inertia will create sweeping effects by noticeably sliding from one parameter setting to another. This can be useful to soften the effect of Cutoff changes applied to sounds with mostly low frequencies.&lt;br /&gt;
* &#039;&#039;&#039;Drive:&#039;&#039;&#039; Adjusts the gain of the attenuated frequencies.&lt;br /&gt;
* &#039;&#039;&#039;Oversampling:&#039;&#039;&#039; Oversampling can be useful to stabilise the filter at high frequencies and reduce possible aliasing introduced by saturation. Note that an oversampling factor of &#039;&#039;n&#039;&#039; also requires &#039;&#039;n&#039;&#039; times more CPU usage.&lt;br /&gt;
&lt;br /&gt;
=== Comb Filter ===&lt;br /&gt;
&lt;br /&gt;
The Comb Filter gets its name from the series of regularly spaced notches in the frequency spectrum that it uses to affect the audio. These notches are generated by adding a delayed version of the input signal to itself, causing constructive and destructive interference.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/Ef1Gk7_-iNQ our video on the Comb Filter and Ringmod effects].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_fx-filter-combfilter.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note &amp;amp; Transpose:&#039;&#039;&#039; Changes the character of the comb, &#039;tuning&#039; it to produce precise note values.&lt;br /&gt;
* &#039;&#039;&#039;Feedback:&#039;&#039;&#039; Amount of output audio fed back into the device. Values below zero use a negative version of the waveform.&lt;br /&gt;
* &#039;&#039;&#039;Inertia:&#039;&#039;&#039; Determines how fast parameter changes are applied. Lower values create sweeping effects, noticeably sliding from the old parameter setting towards the new one.&lt;br /&gt;
* &#039;&#039;&#039;Dry/Wet:&#039;&#039;&#039; Ratio of the clean and modulated signals, as a percentage.&lt;br /&gt;
&lt;br /&gt;
=== Digital Filter ===&lt;br /&gt;
&lt;br /&gt;
A digital filter with optional oversampling (2x by default).&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_fx-filter-digitalfilter.png]]&lt;br /&gt;
&lt;br /&gt;
The available filter models are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Biquad:&#039;&#039;&#039; A standard, precise and fast 2 pole (biquad) filter.&lt;br /&gt;
* &#039;&#039;&#039;Butterworth 4n:&#039;&#039;&#039; A fourth order Butterworth filter. Butterworth filters are designed to have a frequency response which is as flat as mathematically possible in the passband, precisely cutting off frequencies.&lt;br /&gt;
* &#039;&#039;&#039;Butterworth 8n:&#039;&#039;&#039; An eighth order Butterworth filter, which has an even flatter frequency response than the fourth order version.&lt;br /&gt;
* &#039;&#039;&#039;Chebyshev 4n:&#039;&#039;&#039; A fourth order Chebyshev filter with customizable ripple.&lt;br /&gt;
* &#039;&#039;&#039;Chebyshev 8n:&#039;&#039;&#039; An eighth order Chebyshev filter with customizable ripple.&lt;br /&gt;
&lt;br /&gt;
Each model has four types of filtering:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Low Pass:&#039;&#039;&#039; Passes low frequency signals but attenuates frequencies higher than the Cutoff value.&lt;br /&gt;
* &#039;&#039;&#039;Band Pass:&#039;&#039;&#039; Passes frequencies within a certain range and attenuates frequencies outside of that range.&lt;br /&gt;
* &#039;&#039;&#039;Band Reject:&#039;&#039;&#039; Passes most frequencies unaltered but attenuates those in a specific range to very low levels.&lt;br /&gt;
* &#039;&#039;&#039;High Pass:&#039;&#039;&#039; Passes high frequency signals but attenuates signals lower than the Cutoff value.&lt;br /&gt;
&lt;br /&gt;
Each filter type has up to five parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cutoff:&#039;&#039;&#039; Sets the target frequency for filtering.&lt;br /&gt;
* &#039;&#039;&#039;Resonance/Q:&#039;&#039;&#039; In low or high pass filters, this creates a ringing feedback loop for frequencies around the Cutoff value. In band pass or reject filters, this adjusts the attenuation range.&lt;br /&gt;
* &#039;&#039;&#039;Ripple:&#039;&#039;&#039; Adjusts the gain of the ripples in a Chebyshev filter.&lt;br /&gt;
* &#039;&#039;&#039;Inertia:&#039;&#039;&#039; Determines how fast parameter changes are applied. Low Inertia will create sweeping effects by noticeably sliding from one parameter setting to another. This can be useful to soften the effect of Cutoff changes applied to sounds with mostly low frequencies.&lt;br /&gt;
* &#039;&#039;&#039;Oversampling:&#039;&#039;&#039; Oversampling can be useful to stabilise the filter at high frequencies and reduce possible aliasing introduced by saturation. Note that an oversampling factor of &#039;&#039;n&#039;&#039; also requires &#039;&#039;n&#039;&#039; times more CPU usage.&lt;br /&gt;
&lt;br /&gt;
=== EQ 5 &amp;amp; 10 ===&lt;br /&gt;
&lt;br /&gt;
EQ 5 is an equalizer which can amplify or attenuate up to five separate frequency bands. The EQ 10 device functions identically to EQ 5, but is even more customisable since it has double the amount of frequency bands and Q parameters. There are three display modes available and you can switch between them using the menu at the top-right of the devices. You may find it useful to watch [https://youtu.be/HrrLvbBLUrg our video on Equalization], which covers these two devices and the Mixer EQ.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_fx-filter-eq5.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_fx-filter-eq10.png]]&lt;br /&gt;
&lt;br /&gt;
The regular display uses sliders to adjust the volume level of the target frequency. This frequency can be changed at the left of the slider, while the Q, which adjusts the width of the frequency band, can be changed at the right.&lt;br /&gt;
&lt;br /&gt;
In the graph display, each band can be changed by click-dragging the points around with the left mouse button, while click-dragging up and down with the right mouse button will change the Q. Holding down the &amp;quot;Left Ctrl/Cmnd&amp;quot; key allows for more fine-tuned adjustments and holding &amp;quot;Left Shift&amp;quot; will lock changes to the volume level only, while &amp;quot;Left Alt&amp;quot; will lock changes to the frequency.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Full Display&amp;quot; mode shows both the sliders and the graph, and also makes available a powerful option for choosing how the EQ is processed in the stereo field. &#039;L+R&#039; is the default, which applies the EQ to both the left and right channels equally. The separate &#039;L&#039; and &#039;R&#039; modes will apply the EQ to either the left or right channels only. This can be useful by itself, but also provides the opportunity to use two devices to EQ each side in different ways.&lt;br /&gt;
&lt;br /&gt;
The most common version of this though is to mirror the values, which is why the &#039;L-R&#039; mode allows you to do this with a single device. The EQ is applied normally on the left channel and inversely on the right channel. With well chosen frequency bands this can help give an instrument its own unique space in the mix. It can also create some interesting spatial effects, especially when automated.&lt;br /&gt;
&lt;br /&gt;
The volume scale of the graph, as shown along its left side, can be changed by clicking on the small button [[Image:3.1_interface-dropdown.png|text-bottom]] in the bottom-right corner. You can also completely reset the effect here.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_fx-filter-eqgraphscale.png]]&lt;br /&gt;
&lt;br /&gt;
=== Exciter ===&lt;br /&gt;
&lt;br /&gt;
This enhances a signal through use of dynamic equalization, phase manipulation, harmonic frequency synthesis and the addition of subtle harmonic distortion. It is traditionally used as a mastering device for adding clarity and width to a mix.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_fx-filter-exciter.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Band Selector:&#039;&#039;&#039; Choose from High, Mid and Low frequency bands. Each band has its own separate set of parameters to affect. The two value boxes underneath the graph allow you to alter the frequency band values. Clicking and dragging on the vertical lines within the graph will also do this.&lt;br /&gt;
* &#039;&#039;&#039;Band Mode:&#039;&#039;&#039; Choose from &#039;&#039;&amp;quot;Stereo&amp;quot;&#039;&#039;, which affects both Left and Right channels equally, or &#039;&#039;&amp;quot;Mid &amp;amp; Side&amp;quot;&#039;&#039;, which allows you to independently affect the central and side spatial ranges of the mix.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;(Mid/Side)&#039;&#039; Sharpness:&#039;&#039;&#039; Increasing this value will weigh the effect more to the higher frequencies of the selected band.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;(Mid/Side)&#039;&#039; Amount:&#039;&#039;&#039; The general strength of the effect.&lt;br /&gt;
&lt;br /&gt;
=== Mixer EQ ===&lt;br /&gt;
&lt;br /&gt;
The Mixer EQ is a standard equalizer that has been designed to sound and behave like a common DJ mixer, with an emphasis on ease of use. You may find it useful to watch [https://youtu.be/HrrLvbBLUrg our video on Equalization], which covers the the Mixer EQ and the EQ 5 &amp;amp; 10 devices.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_fx-filter-mixereq.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Low Gain:&#039;&#039;&#039; The volume gain applied broadly to lower frequencies.&lt;br /&gt;
* &#039;&#039;&#039;Mid Gain:&#039;&#039;&#039; The volume gain applied to the &#039;Mid Freq.&#039; frequency.&lt;br /&gt;
* &#039;&#039;&#039;Mid Freq.:&#039;&#039;&#039; The target frequency for the &#039;Mid Gain&#039; parameter. Useful for automating to create mid-range filter sweeps.&lt;br /&gt;
* &#039;&#039;&#039;Mid Q:&#039;&#039;&#039; The width of the frequency band around the &#039;Mid Freq.&#039; target.&lt;br /&gt;
* &#039;&#039;&#039;Hi Gain:&#039;&#039;&#039; The volume gain applied broadly to the higher frequencies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;L/R/L+R:&#039;&#039;&#039; The separate &#039;L&#039; and &#039;R&#039; modes will apply the changes to either the left or right channels only, while &#039;L+R&#039; applies the changes to both channels equally.&lt;br /&gt;
* [[Image:3.1_interface-dropdown.png|text-bottom]] - The volume scale of the graph, as shown along its left side, can be changed by clicking on the small button in the bottom-right corner. You can also completely reset the effect here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modulation Devices ==&lt;br /&gt;
&lt;br /&gt;
Modulation Device use controllable oscillators to change certain characteristics of the input waveform. The Chorus, Flanger and Phaser effects have a lot of similarities, both in their parameters and in how modulation is used to alter the audio. With the Reset button they also share one powerful method of controlling the modulation. You may find it useful to watch our [https://youtu.be/GdIyQ-YNeT0 video about these three devices].&lt;br /&gt;
&lt;br /&gt;
=== Chorus ===&lt;br /&gt;
&lt;br /&gt;
The Chorus effect enriches the original sound by layering on differently pitched duplicates of itself. This can be especially useful for providing warmth and depth to simple wave shapes, as well as the usual vocal enhancements.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_fx-modulation-chorus.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rate&#039;&#039;&#039;: Frequency of the applied modulation.&lt;br /&gt;
* &#039;&#039;&#039;Depth:&#039;&#039;&#039; The upper limit of the modulation&#039;s amplitude.&lt;br /&gt;
* &#039;&#039;&#039;Feedback:&#039;&#039;&#039; Amount of output audio fed back into the device. Values below zero use a negative version of the waveform.&lt;br /&gt;
* &#039;&#039;&#039;Delay:&#039;&#039;&#039; Delay before the modulated signal is applied.&lt;br /&gt;
* &#039;&#039;&#039;Dry/Wet:&#039;&#039;&#039; Ratio of the clean and modulated signals, as a percentage.&lt;br /&gt;
* &#039;&#039;&#039;Phase:&#039;&#039;&#039; Horizontal phase offset of the modulation. Only applied to the right channel, creating stereo separation.&lt;br /&gt;
* &#039;&#039;&#039;Reset:&#039;&#039;&#039; Resets the position of the modulation back to the beginning. &#039;&#039;[[#Syncing Modulation|Renoise Pattern Editor only: See below for more details on syncing modulation.]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Filter Type: &#039;&#039;&#039;Type of filter that is applied to the modulated signal.&lt;br /&gt;
* &#039;&#039;&#039;Filter Options 1-3:&#039;&#039;&#039; Additional parameters that will change depending on the type of filter used.&lt;br /&gt;
&lt;br /&gt;
=== Flanger ===&lt;br /&gt;
&lt;br /&gt;
The Flanger mixes two identical signals together, with one of them delayed by a small and gradually changing amount. Mild settings can help to bulk up a sound, while larger values lead to the familiar ‘wandering’ effect.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_fx-modulation-flanger.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Amount:&#039;&#039;&#039;  Modulated signal volume. Negative values will invert the signal.&lt;br /&gt;
* &#039;&#039;&#039;Rate:&#039;&#039;&#039; Frequency of the applied modulation.&lt;br /&gt;
* &#039;&#039;&#039;Amplitude:&#039;&#039;&#039; The upper limit of the modulation&#039;s amplitude.&lt;br /&gt;
* &#039;&#039;&#039;Feedback:&#039;&#039;&#039; Amount of output audio fed back into the device. Values below zero use a negative version of the waveform.&lt;br /&gt;
* &#039;&#039;&#039;Delay:&#039;&#039;&#039; Delay before the modulated signal is applied.&lt;br /&gt;
* &#039;&#039;&#039;Phase:&#039;&#039;&#039; Horizontal phase offset of the modulation. Only applied to the right channel, creating stereo separation.&lt;br /&gt;
* &#039;&#039;&#039;Reset:&#039;&#039;&#039; Resets the position of the modulation back to the beginning. &#039;&#039;[[#Syncing Modulation|Renoise Pattern Editor only: See below for more details on syncing modulation.]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Filter Type:&#039;&#039;&#039; Type of filter that is applied to the modulated signal.&lt;br /&gt;
* &#039;&#039;&#039;Filter Options 1-3:&#039;&#039;&#039; Additional parameters that will change depending on the type of filter used.&lt;br /&gt;
&lt;br /&gt;
=== Phaser ===&lt;br /&gt;
&lt;br /&gt;
The Phaser focuses on EQ, using a series of filters to insert peaks and troughs in the frequency spectrum. The positions of these peaks and troughs are modulated to vary over time, creating a sweeping sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_fx-modulation-phaser.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Floor:&#039;&#039;&#039; Lower frequency boundary of the filter modulation.&lt;br /&gt;
* &#039;&#039;&#039;Ceiling:&#039;&#039;&#039; Upper frequency boundary of the filter modulation.&lt;br /&gt;
* &#039;&#039;&#039;Rate:&#039;&#039;&#039; Frequency of the applied modulation.&lt;br /&gt;
* &#039;&#039;&#039;Feedback:&#039;&#039;&#039; Amount of output audio fed back into the device. Values below zero use a negative version of the waveform.&lt;br /&gt;
* &#039;&#039;&#039;Depth:&#039;&#039;&#039; The upper limit of the modulation&#039;s amplitude.&lt;br /&gt;
* &#039;&#039;&#039;Phase:&#039;&#039;&#039; Horizontal phase offset of the modulation. Only applied to the right channel, creating stereo separation.&lt;br /&gt;
* &#039;&#039;&#039;Reset:&#039;&#039;&#039; Resets the position of the modulation back to the beginning. &#039;&#039;[[#Syncing Modulation|Renoise Pattern Editor only: See below for more details on syncing modulation.]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stages&#039;&#039;&#039;: Number of filters applied. The more filters, the stronger the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Syncing Modulation ====&lt;br /&gt;
&lt;br /&gt;
The modulation runs constantly, even while the song is stopped, so to synchronise the modulation&#039;s cycle to the song&#039;s playback, which will ensure it runs the same way each time, you have to automate the &amp;quot;Reset&amp;quot; button. This is achieved by right-clicking on it, which places a command in the current track&#039;s [[Tracker Interface#Columns|Master FX column]], and can be done while the song is stopped or during playback (this is for track effects, [[Effects|sample fx]] need to be automated through [[Sampler#Macros|macros]]). You can also control the position of the reset by manually entering the [[Effect_Commands#Device_Commands|effect command: x7yy]], where &#039;&#039;x&#039;&#039; stands for the location of the device in the effect chain (1 if it&#039;s the first device, 2 if it&#039;s the second etc.) and &#039;&#039;yy&#039;&#039; is the offset value. For example, if &#039;&#039;yy&#039;&#039; is equal to:&lt;br /&gt;
&lt;br /&gt;
* 00 - The modulation restarts from the beginning.&lt;br /&gt;
* 40 - The modulation restarts from a quarter of the way through the cycle.&lt;br /&gt;
* 80 - The modulation restarts from halfway through the cycle.&lt;br /&gt;
* C0 - The modulation restarts from three quarters of the way through the cycle.&lt;br /&gt;
* FF - The modulation restarts from just before the end.&lt;br /&gt;
&lt;br /&gt;
=== Ringmod ===&lt;br /&gt;
&lt;br /&gt;
Ring modulation simply takes the incoming audio signal and multiplies it by an oscillating waveform, chosen from the four different shapes provided by the device. Low frequency oscillations will just modulate the volume of the signal, while higher frequencies will generate new tones and harmonics.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/Ef1Gk7_-iNQ our video on the Ringmod and Comb Filter effects].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_fx-modulation-ringmod.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oscillator:&#039;&#039;&#039; The shape of the oscillator waveform that is applied.&lt;br /&gt;
* &#039;&#039;&#039;Note &amp;amp; Transpose:&#039;&#039;&#039; The frequency of the oscillator. The parameters allow you to &#039;tune&#039; the oscillation to precise note values.&lt;br /&gt;
* &#039;&#039;&#039;Inertia:&#039;&#039;&#039; Determines how fast parameter changes are applied. Lower values create sweeping effects, noticeably sliding from the old parameter setting towards the new one.&lt;br /&gt;
* &#039;&#039;&#039;Dry/Wet:&#039;&#039;&#039; Ratio of the clean and modulated signals, as a percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shape Devices ==&lt;br /&gt;
&lt;br /&gt;
Shape Devices modify the amplitude of the signal in various ways.&lt;br /&gt;
&lt;br /&gt;
=== Cabinet Simulator ===&lt;br /&gt;
&lt;br /&gt;
The Cabinet Simulator emulates the sound of hardware amplification cabinets. It features a tube that is used for distortion and a built in EQ. This effect is recommended for bass, synth, guitar or drums, to add roughness to your sound. Also try combining it with the other Shape Devices and/or chaining multiple Cabinet Devices for interesting effects.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_shapedevices-cabinetsimulator.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cabinet:&#039;&#039;&#039; Select the type of the Cabinet that will be used. There are bass, guitar and various other models available.&lt;br /&gt;
* &#039;&#039;&#039;Routing:&#039;&#039;&#039; Set how the Cabinet Simulator will internally route the signal through the cabinet, EQ and tube.&lt;br /&gt;
* &#039;&#039;&#039;Gain:&#039;&#039;&#039; Amount of Gain applied in the tube. More Gain will result in more distortion.&lt;br /&gt;
* &#039;&#039;&#039;Wet Mix:&#039;&#039;&#039; How much of the processed signal will be kept.&lt;br /&gt;
* &#039;&#039;&#039;Dry Mix:&#039;&#039;&#039; How much of the original, clean signal will be kept.&lt;br /&gt;
* &#039;&#039;&#039;Mono/Stereo:&#039;&#039;&#039; When set to Mono, incoming stereo signals will be combined and processed as a mono signal only. The Cabinet is twice as fast in Mono, so this can be useful to save on CPU consumption if the input signal is mono.&lt;br /&gt;
* &#039;&#039;&#039;EQ:&#039;&#039;&#039; A standard EQ with 5 bands and Q settings. See [[#EQ 5|EQ 5]] for a detailed description.&lt;br /&gt;
&lt;br /&gt;
=== Distortion ===&lt;br /&gt;
&lt;br /&gt;
The Distortion effect is a versatile way of changing an input sound in real-time to produce a range of characteristic distortion sounds, from traditional overdrive to bizarre sonic extremes.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_fx-shape-distortion.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8x:&#039;&#039;&#039; Eight times oversampling. Helps reduce aliasing, but also uses a lot more CPU power.&lt;br /&gt;
* &#039;&#039;&#039;Mode Type&#039;&#039;&#039; - Four buttons select the type of distortion:&lt;br /&gt;
** &#039;&#039;&#039;Razor:&#039;&#039;&#039; Razor mode cuts off the top of the waveform by amplifying and clamping the signal, also known as clipping. This gives the traditional digital overdrive sound that is quite harsh and full in character.&lt;br /&gt;
** &#039;&#039;&#039;Shape:&#039;&#039;&#039; Similar to Razor mode, except that instead of clipping, the signal is saturated. This results in a warmer sounding overdrive that emulates analogue distortion.&lt;br /&gt;
** &#039;&#039;&#039;Fold:&#039;&#039;&#039; Instead of clipping or saturating, part of the waveform is folded back towards the DC line, giving the waveform a slightly triangular shape. This is an aggressive foldback type distortion that mangles the sound and growls fiercely at high gain.&lt;br /&gt;
** &#039;&#039;&#039;Shift:&#039;&#039;&#039; Shift mode generates a new waveform from the original by folding amplitudes below the DC line. The introduced DC offset is corrected by shifting the signal. This is a noise-floor distortion with a very scratchy sounding character.&lt;br /&gt;
* &#039;&#039;&#039;Drive:&#039;&#039;&#039; Controls the amount of distortion. Depending on the selected mode, different amounts of drive produce different sound characteristics.&lt;br /&gt;
* &#039;&#039;&#039;Tone:&#039;&#039;&#039; Controls a pre-filter for adjusting distortion colour. Values above 0% add brightness to the sound, whereas values below 0% dull the sound.&lt;br /&gt;
* &#039;&#039;&#039;Wet Mix:&#039;&#039;&#039; Controls the output volume of distorted sound. Initially set to full volume.&lt;br /&gt;
* &#039;&#039;&#039;Dry Mix:&#039;&#039;&#039; Controls the volume of the unaltered original signal. Initially set to silent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Wet Mix will usually need to be reduced, depending on the amount of distortion applied.&lt;br /&gt;
* Sometimes the distortion can sound too harsh or &#039;cold&#039; - this can be countered by adding a small amount of Dry Mix to add warmth.&lt;br /&gt;
* Extreme distortion can bring out a lot of harmonic overtones and high frequency detail - sometimes not all of it is desired. This can be controlled with a Low Pass Filter after the distortion effect.&lt;br /&gt;
&lt;br /&gt;
=== LofiMat ===&lt;br /&gt;
&lt;br /&gt;
The LofiMat device degrades a signal&#039;s audio quality by lowering the bit-depth and sample rate. At higher settings this functions as a bitcrusher, while a more gentle application can be useful for generating new harmonics.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_shapedevices-lofimat.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bit Crunch:&#039;&#039;&#039; The applied bit-depth.&lt;br /&gt;
* &#039;&#039;&#039;Rate:&#039;&#039;&#039; The applied sample rate.&lt;br /&gt;
* &#039;&#039;&#039;Noise:&#039;&#039;&#039; The amount of extra noise that will be added to the signal. The noise will also be degraded by the Bit Crunch.&lt;br /&gt;
* &#039;&#039;&#039;Wet Mix:&#039;&#039;&#039; How much of the processed signal will be kept.&lt;br /&gt;
* &#039;&#039;&#039;Dry Mix:&#039;&#039;&#039; How much of the original, clean signal will be kept.&lt;br /&gt;
* &#039;&#039;&#039;Smooth:&#039;&#039;&#039; Located at the top right, this will enable smoothing of the waveform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools Devices ==&lt;br /&gt;
&lt;br /&gt;
The Tools Devices are a small set of utilities which are often useful to &amp;quot;correct&amp;quot; sounds. You may find it useful to watch our videos on [https://youtu.be/Y_zeDK8rw_A DC Offset] and the [https://youtu.be/gl8YKc6QptA Gainer &amp;amp; Stereo Expander].&lt;br /&gt;
&lt;br /&gt;
=== DC Offset ===&lt;br /&gt;
&lt;br /&gt;
The DC Offset device allows you to shift the signal up and down on the DC line. It is mainly used to correct unwanted DC offsets from signals.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_toolsdevices-dcoffset.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;DC Offset:&#039;&#039;&#039; Shift the signal up or down on the DC line by a set amount. Use the [[Track Scopes]] to analyse the changes.&lt;br /&gt;
* &#039;&#039;&#039;Auto DC:&#039;&#039;&#039; When enabled, incorrect DC offsets will be automatically corrected by the device.&lt;br /&gt;
&lt;br /&gt;
=== Gainer ===&lt;br /&gt;
&lt;br /&gt;
The Gainer provides sliders to adjust the volume and panning of the audio signal, just as the Pre and Post-Mixer devices do. Useful for making those changes at any position in the effect chain.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.4_fx-tools-gainer.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gain:&#039;&#039;&#039; Sets the volume level.&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; Sets the panning of the signal.&lt;br /&gt;
* &#039;&#039;&#039;Inverse:&#039;&#039;&#039; Allows you to invert the phase of each channel separately. This should mainly be used to correct wrongly inverted phases in recordings.&lt;br /&gt;
&lt;br /&gt;
=== Stereo Expander ===&lt;br /&gt;
&lt;br /&gt;
The Stereo Expander can adjust the spatial width of a sound by making changes to the signal&#039;s phase across the stereo channels.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.4_fx-tools-stereoexpander.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expand:&#039;&#039;&#039; Enhances or reduces the differences between the left and right channel. This will have no effect on a mono signal.&lt;br /&gt;
* &#039;&#039;&#039;Surround:&#039;&#039;&#039; Functions the same as the [[Effect_Chains#Pre_and_Post_Mixer_Effects|Pre-Mixer&#039;s Width]] parameter, controlling a phasing inversion effect that&#039;s applied to the left stereo channel. At 100%, very high frequencies are completely inverted, while lower frequencies are less affected. Higher values tend to feel &#039;boxed-in&#039;. Very effective for mono signals.&lt;br /&gt;
* &#039;&#039;&#039;Mono Mix:&#039;&#039;&#039; When using the Expand option with a negative value, this parameter defines which part of the stereo signal will be retained. &#039;&#039;&amp;quot;L+R&amp;quot;&#039;&#039; will use the average of both channels.&lt;/div&gt;</summary>
		<author><name>Taktik</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=PDF_Main&amp;diff=3756</id>
		<title>PDF Main</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=PDF_Main&amp;diff=3756"/>
		<updated>2022-03-27T21:57:14Z</updated>

		<summary type="html">&lt;p&gt;Taktik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to the Renoise User Manual =&lt;br /&gt;
&lt;br /&gt;
Welcome to the Renoise user manual. Renoise provides a large number of features which perform a wide variety of tasks for music and sound creation. This manual will help you to understand how everything works by explaining all available aspects of Renoise in detail. You can use the category list to look through the various topics, or use the search function to find something specific.&lt;br /&gt;
&lt;br /&gt;
You can also find a quickstart guide, a beginner&#039;s video tutorial and version of this manual online at the official Renoise site: http://tutorials.renoise.com&lt;br /&gt;
&lt;br /&gt;
If you have any questions or suggestions, then please don&#039;t hesitate to [mailto:support@renoise.com contact us].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Copyright © 2022 by the Renoise authors. All rights reserved. All other product and company names are registered trademarks of their respective owners.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;The Renoise User Manual was created by PDF Main, Vincent Voois [vV], Sato Takashi [sato], Dac Chartrand [Conner_BW], Eduard Müller [taktik] and Erik Jälevik [sharevari]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Taktik</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Pattern_Editor&amp;diff=3549</id>
		<title>Pattern Editor</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Pattern_Editor&amp;diff=3549"/>
		<updated>2019-10-17T18:26:16Z</updated>

		<summary type="html">&lt;p&gt;Taktik: Taktik moved page Pattern Editor2 to Pattern Editor without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pattern Editor =&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_tab-edit.png]]&lt;br /&gt;
&lt;br /&gt;
The Pattern Editor is the main editor used to create music in Renoise and is opened with the Edit tab at the top left of the interface. Instruments are recorded by entering notes onto lines in the order that they are to be played, from top to bottom. This is done with the [[Tracker Interface]], so if you&#039;re unfamiliar with this method of working, you should [[Tracker Interface|read through that section]] of the manual before continuing here.&lt;br /&gt;
&lt;br /&gt;
A pattern can contain multiple tracks, typically one for each different instrument and each with their own separate set of effects. Songs are created by arranging a sequence of patterns with the [[Pattern Sequencer]] and the [[Pattern Matrix]]. So, a pattern is normally used to represent a specific section of a song that may be repeated again in future. The length and speed of a pattern can be changed, so the exact nature of a specific pattern can vary wildly depending on the whims of the composer.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/L1Ytodmo1OA a video about the various track types].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patterneditor.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Track Types ==&lt;br /&gt;
&lt;br /&gt;
There are four different types of track in the Renoise Pattern Editor:&lt;br /&gt;
&lt;br /&gt;
=== Tracks ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patterneditor-track.png]]&lt;br /&gt;
&lt;br /&gt;
These standard tracks are where you record notes onto the lines of a [[Tracker Interface#Columns|Note Column]]. Each track also features [[Tracker Interface#Columns|Effect Columns]], which are used to apply [[Effect Commands]] to instruments and to control [[Effect Chains|Track Effects]].&lt;br /&gt;
&lt;br /&gt;
=== Group Tracks ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patterneditor-group.png]]&lt;br /&gt;
&lt;br /&gt;
Used to group together similar Tracks, such as all percussion, all synths etc. The child tracks have their output automatically routed through the parent track, though you can change this with the [[Effect Chains#Pre_and_Post_Mixer_Effects|Pre Mixer]]. This means that [[Effect Chains|Track Effects]], [[Graphical Automation|Automation]] and [[Effect Commands]] used in the Group Track will affect the audio coming from the regular Tracks contained within it. Notes cannot be entered into Group Tracks and so they only feature [[Tracker Interface#Columns|Master FX]] columns.&lt;br /&gt;
&lt;br /&gt;
=== Send Tracks ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patterneditor-send.png]]&lt;br /&gt;
&lt;br /&gt;
Send Tracks are fed audio from other tracks using [[Routing_Devices#.23Send_Device|Send Devices]] and are typically used to apply the same set of [[Effect Chains|Track Effects]] to multiple tracks at once, though there is a whole range of possibilities for creatively complex routing. Notes cannot be entered into Send Tracks and so they only feature [[Tracker Interface#Columns|Master FX]] columns.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our video covering the subject of [https://youtu.be/jChkwB8b7to Send Tracks &amp;amp; Devices].&lt;br /&gt;
&lt;br /&gt;
=== Master Track ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patterneditor-master.png]]&lt;br /&gt;
&lt;br /&gt;
The Master Track is where all audio produced by the other tracks finally ends up. Effects placed on the Master Track will therefore affect the output of the entire song. Notes cannot be entered into the Master Track and so it only features [[Tracker Interface#Columns|Master FX]] columns.&lt;br /&gt;
&lt;br /&gt;
The [[Effect_Chains#Pre_and_Post_Mixer_Effects|Post-mixer device]] in the Master Track also has a few extra options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Track Options ==&lt;br /&gt;
&lt;br /&gt;
=== Muting Tracks ===&lt;br /&gt;
&lt;br /&gt;
An individual track can be muted by left-clicking on the &#039;Play&#039; text underneath its name. Clicking again will un-mute it. Right-clicking a track&#039;s &#039;Play&#039; text will solo it, muting all of the others so that only the audio from that track is heard. Right-clicking again will un-mute the other tracks. Similar operations can be performed on the [[Track_Scopes#Mouse_Operations|Track Scopes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[image:3.2_patterneditor-mutingtracks.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Organising Tracks ===&lt;br /&gt;
&lt;br /&gt;
Any track can be renamed by double-clicking on its name and typing in a new one. This is also true for [[Tracker Interface#Columns|Note Columns]].&lt;br /&gt;
&lt;br /&gt;
To add or remove tracks, you can use the &#039;&#039;&amp;quot;Edit-&amp;gt;Insert Track&amp;quot; (Left Control/Command + T)&#039;&#039; and &#039;&#039;&amp;quot;Edit-&amp;gt;Delete Track&amp;quot; (Left Control/Command + Left Shift + T)&#039;&#039; commands from the menu in the Upper Status Bar. If the currently selected track is a regular Track, then a new Track will be added to the right of it. If the currently selected track is a Send Track or the Master Track, then another Send Track will be added.&lt;br /&gt;
&lt;br /&gt;
To add a group track, use the &#039;&#039;&amp;quot;Edit-&amp;gt;Insert Group&amp;quot; (Left Control/Command + G)&#039;&#039; command or drag one track onto another while holding down Alt. This will create a new group and add both tracks to it.&lt;br /&gt;
&lt;br /&gt;
To reposition a track, click on its name, hold the button down and drag the track to either side. This can be done in both the Pattern Editor and the [[Mixer]]. You can also move tracks by using the &#039;&#039;Ctrl/Command + Alt + Left/Right&#039;&#039; shortcuts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[image:3.2_patterneditor-orderingtracks.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To duplicate tracks, you can use the &#039;&#039;&amp;quot;Edit-&amp;gt;Duplicate Track&amp;quot; (Left Control/Command + D)&#039;&#039; command from the menu in the Upper Status Bar.&lt;br /&gt;
&lt;br /&gt;
=== Collapsing Tracks ===&lt;br /&gt;
&lt;br /&gt;
To collapse a track, press the small arrow to the left of the track&#039;s name. This just hides most of its information; the track will still play as normal. You can collapse a Group of tracks in the same way and also collapse &#039;&#039;the Group&#039;s&#039;&#039; [[Tracker Interface#Columns|Master FX]] column using the arrow to the right of its name.&lt;br /&gt;
&lt;br /&gt;
Using [[#Pattern Editor Control Panel|Single Track Edit Mode]] will cause all of the tracks and groups to collapse, except for the track that the cursor is currently in. Moving the cursor to other tracks while in this mode will automatically expand those tracks and collapse the one you were previously in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.2_patterneditor-collapsingtracks.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changing Track Colors ===&lt;br /&gt;
&lt;br /&gt;
To change the color of a track, left-click on the color slot above the track name. Using the color picker you can move around the grid to choose a color, while the left-hand slider controls the saturation value. You can also pick colors from the available swatches or right click on a swatch to save the current color to it. The &#039;&#039;&amp;quot;Background Blend&amp;quot;&#039;&#039; slider controls the amount of color present in the track&#039;s background. Enabling &#039;&#039;&amp;quot;Apply to all tracks&amp;quot;&#039;&#039; will apply the slider value to all of the tracks at once.&lt;br /&gt;
&lt;br /&gt;
[[image:3.2_patterneditor-colours.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pattern Editor Control Panel ==&lt;br /&gt;
&lt;br /&gt;
At the bottom of the Pattern Editor is the control panel:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patterneditor-controlpanel.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Single Track Edit Mode:&#039;&#039;&#039; When enabled, all tracks will be collapsed except for the currently selected track.&lt;br /&gt;
* &#039;&#039;&#039;Pattern Wrap Mode:&#039;&#039;&#039; Toggle what will happen upon reaching the end of a pattern when [[Recording_and_Editing_Notes#Entering_Notes_Step_By_Step|entering notes step-by-step]] in Edit Mode. When enabled, the cursor will move to the top of the next pattern in the sequence. When disabled, the cursor will move back to the top of the current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Pattern Automation Recording Mode:&#039;&#039;&#039; When enabled, [[Effect_Commands#Device_Commands|right-clicked]] and [[MIDI Mapping|MIDI mapped]] parameters are recorded into [[Graphical Automation|Automation]] instead of the track&#039;s [[Tracker Interface#Columns|Master FX Column]].&lt;br /&gt;
* &#039;&#039;&#039;Quantize Controls:&#039;&#039;&#039; Toggle live quantization. The value box to the right specifies the quantization value in lines. Use the drop-down menu next to the value box to manually quantize a selected area of the current pattern after recording.&lt;br /&gt;
* &#039;&#039;&#039;Edit Step:&#039;&#039;&#039; Set how many lines the cursor will skip down in the Pattern Editor when entering a note or effect.&lt;br /&gt;
* &#039;&#039;&#039;Vol/Pan/Dly/FX:&#039;&#039;&#039; Toggle the [[Tracker Interface#Columns|volume, panning, delay and Local FX sub-columns]] for the currently selected track.&lt;br /&gt;
* &#039;&#039;&#039;FX Drop-down Menu:&#039;&#039;&#039; Quickly show and insert [[Effect Commands]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing and Navigating in Patterns ==&lt;br /&gt;
&lt;br /&gt;
Before anything can be recorded into the Pattern Editor, Edit Mode needs to be enabled, which is done by either pressing the &#039;&#039;&amp;quot;ESC&amp;quot;&#039;&#039; key or the record button in the [[Transport Panel]].&lt;br /&gt;
&lt;br /&gt;
=== Basic Shortcuts === &lt;br /&gt;
&lt;br /&gt;
Moving the cursor around in the Pattern Editor can done with the arrow keys. The Page Up/Down buttons will move the cursor up and down 16 lines at a time. To quickly jump to the next note column press &#039;&#039;&amp;quot;TAB&amp;quot;&#039;&#039;, while &#039;&#039;&amp;quot;Left Shift + TAB&amp;quot;&#039;&#039; will jump back to the previous note column. &#039;&#039;&amp;quot;F9&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;F10&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;F11&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;F12&amp;quot;&#039;&#039; will move to the beginning, first quarter, half, last quarter of the pattern, respectively. Hit &#039;&#039;&amp;quot;End&amp;quot;&#039;&#039; to skip to the last note in a pattern.&lt;br /&gt;
&lt;br /&gt;
To select an area in the Pattern Editor, hold down the &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; key while moving around with the arrow keys. This can also be done by left-clicking and dragging with the mouse. The selection can also be cut, copied and pasted using the standard keys: &#039;&#039;&amp;quot;Left Control/Command + X (Cut), C (Copy), V (Paste)&amp;quot;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A selection can also be made by starting with &#039;&#039;&amp;quot;Left Control/Command + B&amp;quot;&#039;&#039; and ending with &#039;&#039;&amp;quot;Left Control/Command + E&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Column/Track/Selection/Pattern Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
To quickly edit, copy and paste in the Pattern Editor:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;F1 + MODIFIER:&#039;&#039;&#039; Transpose one note down&lt;br /&gt;
* &#039;&#039;&#039;F2 + MODIFIER:&#039;&#039;&#039; Transpose one note up&lt;br /&gt;
* &#039;&#039;&#039;F3 + MODIFIER:&#039;&#039;&#039; Cut&lt;br /&gt;
* &#039;&#039;&#039;F4 + MODIFIER:&#039;&#039;&#039; Copy&lt;br /&gt;
* &#039;&#039;&#039;F5 + MODIFIER:&#039;&#039;&#039; Paste&lt;br /&gt;
* &#039;&#039;&#039;F6 + MODIFIER:&#039;&#039;&#039; Flip&lt;br /&gt;
* &#039;&#039;&#039;F11 + MODIFIER:&#039;&#039;&#039; Transpose one octave down&lt;br /&gt;
* &#039;&#039;&#039;F12 + MODIFIER:&#039;&#039;&#039; Transpose one octave up&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;MODIFIER is:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Left ALT: &#039;&#039;&#039;Selection in the Pattern&lt;br /&gt;
* &#039;&#039;&#039;Left CONTROL/COMMAND + SHIFT: &#039;&#039;&#039;Current Column&lt;br /&gt;
* &#039;&#039;&#039;Left SHIFT: &#039;&#039;&#039;Current Track&lt;br /&gt;
* &#039;&#039;&#039;Left SHIFT + ALT: &#039;&#039;&#039;Current Group&lt;br /&gt;
* &#039;&#039;&#039;Left CONTROL/COMMAND: &#039;&#039;&#039;Whole Pattern&lt;br /&gt;
&lt;br /&gt;
=== Drag &amp;amp; Drop of Selections ===&lt;br /&gt;
&lt;br /&gt;
You can also use the mouse to quickly move and copy a selection of notes or effects. First, mark an area in the pattern by left-clicking and dragging, then re-click and hold on the selected area and drag the selection to a new position. Holding down the &#039;&#039;&amp;quot;Left Control/Command&amp;quot;&#039;&#039; key while dropping will copy the selection instead of moving it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording of Notes into Patterns ==&lt;br /&gt;
&lt;br /&gt;
Instead of editing notes step by step, you can also record &amp;quot;live&amp;quot;. This is done by playing the song with Edit Mode enabled and recording the notes using the keyboard. For a more detailed description, have a look at the [[Recording and Editing Notes]] section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording of Effects ==&lt;br /&gt;
&lt;br /&gt;
To quickly record [[Effect Commands#Device Commands|Effect parameter]] changes into a pattern, click and drag any slider in the [[Effect Chains|Track Effects]] panel with the right mouse button. This can also be done as the song is playing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Applying Effects == &lt;br /&gt;
&lt;br /&gt;
Finally, to get a full list and detailed description of the effects available for use in the Effect Columns, take a look at [[Effect Commands]] section of the manual.&lt;/div&gt;</summary>
		<author><name>Taktik</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Pattern_Editor&amp;diff=3548</id>
		<title>Pattern Editor</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Pattern_Editor&amp;diff=3548"/>
		<updated>2019-10-17T18:26:03Z</updated>

		<summary type="html">&lt;p&gt;Taktik: Taktik moved page Pattern Editor to Pattern Editor2 without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pattern Editor =&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_tab-edit.png]]&lt;br /&gt;
&lt;br /&gt;
The Pattern Editor is the main editor used to create music in Renoise and is opened with the Edit tab at the top left of the interface. Instruments are recorded by entering notes onto lines in the order that they are to be played, from top to bottom. This is done with the [[Tracker Interface]], so if you&#039;re unfamiliar with this method of working, you should [[Tracker Interface|read through that section]] of the manual before continuing here.&lt;br /&gt;
&lt;br /&gt;
A pattern can contain multiple tracks, typically one for each different instrument and each with their own separate set of effects. Songs are created by arranging a sequence of patterns with the [[Pattern Sequencer]] and the [[Pattern Matrix]]. So, a pattern is normally used to represent a specific section of a song that may be repeated again in future. The length and speed of a pattern can be changed, so the exact nature of a specific pattern can vary wildly depending on the whims of the composer.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/L1Ytodmo1OA a video about the various track types].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patterneditor.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Track Types ==&lt;br /&gt;
&lt;br /&gt;
There are four different types of track in the Renoise Pattern Editor:&lt;br /&gt;
&lt;br /&gt;
=== Tracks ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patterneditor-track.png]]&lt;br /&gt;
&lt;br /&gt;
These standard tracks are where you record notes onto the lines of a [[Tracker Interface#Columns|Note Column]]. Each track also features [[Tracker Interface#Columns|Effect Columns]], which are used to apply [[Effect Commands]] to instruments and to control [[Effect Chains|Track Effects]].&lt;br /&gt;
&lt;br /&gt;
=== Group Tracks ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patterneditor-group.png]]&lt;br /&gt;
&lt;br /&gt;
Used to group together similar Tracks, such as all percussion, all synths etc. The child tracks have their output automatically routed through the parent track, though you can change this with the [[Effect Chains#Pre_and_Post_Mixer_Effects|Pre Mixer]]. This means that [[Effect Chains|Track Effects]], [[Graphical Automation|Automation]] and [[Effect Commands]] used in the Group Track will affect the audio coming from the regular Tracks contained within it. Notes cannot be entered into Group Tracks and so they only feature [[Tracker Interface#Columns|Master FX]] columns.&lt;br /&gt;
&lt;br /&gt;
=== Send Tracks ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patterneditor-send.png]]&lt;br /&gt;
&lt;br /&gt;
Send Tracks are fed audio from other tracks using [[Routing_Devices#.23Send_Device|Send Devices]] and are typically used to apply the same set of [[Effect Chains|Track Effects]] to multiple tracks at once, though there is a whole range of possibilities for creatively complex routing. Notes cannot be entered into Send Tracks and so they only feature [[Tracker Interface#Columns|Master FX]] columns.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our video covering the subject of [https://youtu.be/jChkwB8b7to Send Tracks &amp;amp; Devices].&lt;br /&gt;
&lt;br /&gt;
=== Master Track ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_patterneditor-master.png]]&lt;br /&gt;
&lt;br /&gt;
The Master Track is where all audio produced by the other tracks finally ends up. Effects placed on the Master Track will therefore affect the output of the entire song. Notes cannot be entered into the Master Track and so it only features [[Tracker Interface#Columns|Master FX]] columns.&lt;br /&gt;
&lt;br /&gt;
The [[Effect_Chains#Pre_and_Post_Mixer_Effects|Post-mixer device]] in the Master Track also has a few extra options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Track Options ==&lt;br /&gt;
&lt;br /&gt;
=== Muting Tracks ===&lt;br /&gt;
&lt;br /&gt;
An individual track can be muted by left-clicking on the &#039;Play&#039; text underneath its name. Clicking again will un-mute it. Right-clicking a track&#039;s &#039;Play&#039; text will solo it, muting all of the others so that only the audio from that track is heard. Right-clicking again will un-mute the other tracks. Similar operations can be performed on the [[Track_Scopes#Mouse_Operations|Track Scopes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[image:3.2_patterneditor-mutingtracks.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Organising Tracks ===&lt;br /&gt;
&lt;br /&gt;
Any track can be renamed by double-clicking on its name and typing in a new one. This is also true for [[Tracker Interface#Columns|Note Columns]].&lt;br /&gt;
&lt;br /&gt;
To add or remove tracks, you can use the &#039;&#039;&amp;quot;Edit-&amp;gt;Insert Track&amp;quot; (Left Control/Command + T)&#039;&#039; and &#039;&#039;&amp;quot;Edit-&amp;gt;Delete Track&amp;quot; (Left Control/Command + Left Shift + T)&#039;&#039; commands from the menu in the Upper Status Bar. If the currently selected track is a regular Track, then a new Track will be added to the right of it. If the currently selected track is a Send Track or the Master Track, then another Send Track will be added.&lt;br /&gt;
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To add a group track, use the &#039;&#039;&amp;quot;Edit-&amp;gt;Insert Group&amp;quot; (Left Control/Command + G)&#039;&#039; command or drag one track onto another while holding down Alt. This will create a new group and add both tracks to it.&lt;br /&gt;
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To reposition a track, click on its name, hold the button down and drag the track to either side. This can be done in both the Pattern Editor and the [[Mixer]]. You can also move tracks by using the &#039;&#039;Ctrl/Command + Alt + Left/Right&#039;&#039; shortcuts.&lt;br /&gt;
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[[image:3.2_patterneditor-orderingtracks.gif]]&lt;br /&gt;
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To duplicate tracks, you can use the &#039;&#039;&amp;quot;Edit-&amp;gt;Duplicate Track&amp;quot; (Left Control/Command + D)&#039;&#039; command from the menu in the Upper Status Bar.&lt;br /&gt;
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=== Collapsing Tracks ===&lt;br /&gt;
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To collapse a track, press the small arrow to the left of the track&#039;s name. This just hides most of its information; the track will still play as normal. You can collapse a Group of tracks in the same way and also collapse &#039;&#039;the Group&#039;s&#039;&#039; [[Tracker Interface#Columns|Master FX]] column using the arrow to the right of its name.&lt;br /&gt;
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Using [[#Pattern Editor Control Panel|Single Track Edit Mode]] will cause all of the tracks and groups to collapse, except for the track that the cursor is currently in. Moving the cursor to other tracks while in this mode will automatically expand those tracks and collapse the one you were previously in.&lt;br /&gt;
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[[Image:3.2_patterneditor-collapsingtracks.gif]]&lt;br /&gt;
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=== Changing Track Colors ===&lt;br /&gt;
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To change the color of a track, left-click on the color slot above the track name. Using the color picker you can move around the grid to choose a color, while the left-hand slider controls the saturation value. You can also pick colors from the available swatches or right click on a swatch to save the current color to it. The &#039;&#039;&amp;quot;Background Blend&amp;quot;&#039;&#039; slider controls the amount of color present in the track&#039;s background. Enabling &#039;&#039;&amp;quot;Apply to all tracks&amp;quot;&#039;&#039; will apply the slider value to all of the tracks at once.&lt;br /&gt;
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[[image:3.2_patterneditor-colours.png]]&lt;br /&gt;
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== Pattern Editor Control Panel ==&lt;br /&gt;
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At the bottom of the Pattern Editor is the control panel:&lt;br /&gt;
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[[Image:3.2_patterneditor-controlpanel.png]]&lt;br /&gt;
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* &#039;&#039;&#039;Single Track Edit Mode:&#039;&#039;&#039; When enabled, all tracks will be collapsed except for the currently selected track.&lt;br /&gt;
* &#039;&#039;&#039;Pattern Wrap Mode:&#039;&#039;&#039; Toggle what will happen upon reaching the end of a pattern when [[Recording_and_Editing_Notes#Entering_Notes_Step_By_Step|entering notes step-by-step]] in Edit Mode. When enabled, the cursor will move to the top of the next pattern in the sequence. When disabled, the cursor will move back to the top of the current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Pattern Automation Recording Mode:&#039;&#039;&#039; When enabled, [[Effect_Commands#Device_Commands|right-clicked]] and [[MIDI Mapping|MIDI mapped]] parameters are recorded into [[Graphical Automation|Automation]] instead of the track&#039;s [[Tracker Interface#Columns|Master FX Column]].&lt;br /&gt;
* &#039;&#039;&#039;Quantize Controls:&#039;&#039;&#039; Toggle live quantization. The value box to the right specifies the quantization value in lines. Use the drop-down menu next to the value box to manually quantize a selected area of the current pattern after recording.&lt;br /&gt;
* &#039;&#039;&#039;Edit Step:&#039;&#039;&#039; Set how many lines the cursor will skip down in the Pattern Editor when entering a note or effect.&lt;br /&gt;
* &#039;&#039;&#039;Vol/Pan/Dly/FX:&#039;&#039;&#039; Toggle the [[Tracker Interface#Columns|volume, panning, delay and Local FX sub-columns]] for the currently selected track.&lt;br /&gt;
* &#039;&#039;&#039;FX Drop-down Menu:&#039;&#039;&#039; Quickly show and insert [[Effect Commands]].&lt;br /&gt;
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== Editing and Navigating in Patterns ==&lt;br /&gt;
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Before anything can be recorded into the Pattern Editor, Edit Mode needs to be enabled, which is done by either pressing the &#039;&#039;&amp;quot;ESC&amp;quot;&#039;&#039; key or the record button in the [[Transport Panel]].&lt;br /&gt;
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=== Basic Shortcuts === &lt;br /&gt;
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Moving the cursor around in the Pattern Editor can done with the arrow keys. The Page Up/Down buttons will move the cursor up and down 16 lines at a time. To quickly jump to the next note column press &#039;&#039;&amp;quot;TAB&amp;quot;&#039;&#039;, while &#039;&#039;&amp;quot;Left Shift + TAB&amp;quot;&#039;&#039; will jump back to the previous note column. &#039;&#039;&amp;quot;F9&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;F10&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;F11&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;F12&amp;quot;&#039;&#039; will move to the beginning, first quarter, half, last quarter of the pattern, respectively. Hit &#039;&#039;&amp;quot;End&amp;quot;&#039;&#039; to skip to the last note in a pattern.&lt;br /&gt;
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To select an area in the Pattern Editor, hold down the &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; key while moving around with the arrow keys. This can also be done by left-clicking and dragging with the mouse. The selection can also be cut, copied and pasted using the standard keys: &#039;&#039;&amp;quot;Left Control/Command + X (Cut), C (Copy), V (Paste)&amp;quot;&#039;&#039;. &lt;br /&gt;
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A selection can also be made by starting with &#039;&#039;&amp;quot;Left Control/Command + B&amp;quot;&#039;&#039; and ending with &#039;&#039;&amp;quot;Left Control/Command + E&amp;quot;&#039;&#039;.&lt;br /&gt;
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=== Column/Track/Selection/Pattern Shortcuts ===&lt;br /&gt;
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To quickly edit, copy and paste in the Pattern Editor:&lt;br /&gt;
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* &#039;&#039;&#039;F1 + MODIFIER:&#039;&#039;&#039; Transpose one note down&lt;br /&gt;
* &#039;&#039;&#039;F2 + MODIFIER:&#039;&#039;&#039; Transpose one note up&lt;br /&gt;
* &#039;&#039;&#039;F3 + MODIFIER:&#039;&#039;&#039; Cut&lt;br /&gt;
* &#039;&#039;&#039;F4 + MODIFIER:&#039;&#039;&#039; Copy&lt;br /&gt;
* &#039;&#039;&#039;F5 + MODIFIER:&#039;&#039;&#039; Paste&lt;br /&gt;
* &#039;&#039;&#039;F6 + MODIFIER:&#039;&#039;&#039; Flip&lt;br /&gt;
* &#039;&#039;&#039;F11 + MODIFIER:&#039;&#039;&#039; Transpose one octave down&lt;br /&gt;
* &#039;&#039;&#039;F12 + MODIFIER:&#039;&#039;&#039; Transpose one octave up&lt;br /&gt;
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Where &#039;&#039;MODIFIER is:&#039;&#039;&lt;br /&gt;
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* &#039;&#039;&#039;Left ALT: &#039;&#039;&#039;Selection in the Pattern&lt;br /&gt;
* &#039;&#039;&#039;Left CONTROL/COMMAND + SHIFT: &#039;&#039;&#039;Current Column&lt;br /&gt;
* &#039;&#039;&#039;Left SHIFT: &#039;&#039;&#039;Current Track&lt;br /&gt;
* &#039;&#039;&#039;Left SHIFT + ALT: &#039;&#039;&#039;Current Group&lt;br /&gt;
* &#039;&#039;&#039;Left CONTROL/COMMAND: &#039;&#039;&#039;Whole Pattern&lt;br /&gt;
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=== Drag &amp;amp; Drop of Selections ===&lt;br /&gt;
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You can also use the mouse to quickly move and copy a selection of notes or effects. First, mark an area in the pattern by left-clicking and dragging, then re-click and hold on the selected area and drag the selection to a new position. Holding down the &#039;&#039;&amp;quot;Left Control/Command&amp;quot;&#039;&#039; key while dropping will copy the selection instead of moving it.&lt;br /&gt;
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== Recording of Notes into Patterns ==&lt;br /&gt;
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Instead of editing notes step by step, you can also record &amp;quot;live&amp;quot;. This is done by playing the song with Edit Mode enabled and recording the notes using the keyboard. For a more detailed description, have a look at the [[Recording and Editing Notes]] section.&lt;br /&gt;
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== Recording of Effects ==&lt;br /&gt;
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To quickly record [[Effect Commands#Device Commands|Effect parameter]] changes into a pattern, click and drag any slider in the [[Effect Chains|Track Effects]] panel with the right mouse button. This can also be done as the song is playing.&lt;br /&gt;
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== Applying Effects == &lt;br /&gt;
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Finally, to get a full list and detailed description of the effects available for use in the Effect Columns, take a look at [[Effect Commands]] section of the manual.&lt;/div&gt;</summary>
		<author><name>Taktik</name></author>
	</entry>
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