<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://tutorials.renoise.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Achenar</id>
	<title>Renoise User Manual - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://tutorials.renoise.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Achenar"/>
	<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/wiki/Special:Contributions/Achenar"/>
	<updated>2026-05-21T02:41:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Doofer,_Splitter_%26_Notepad&amp;diff=4334</id>
		<title>Doofer, Splitter &amp; Notepad</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Doofer,_Splitter_%26_Notepad&amp;diff=4334"/>
		<updated>2025-12-03T17:09:47Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Doofer &amp;amp; Splitter ==&lt;br /&gt;
&lt;br /&gt;
Doofers and Splitters enable the bundling of complex effect chains within a single device and provide easy access to the most useful parameters through macros. Automating a macro will change the values of all assigned parameters.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-doofer.png]]&lt;br /&gt;
&lt;br /&gt;
To begin crafting your own Doofer or Splitter, add it to the effect chain then drag and drop another effect into it on the right side of the device. You can keep adding as many effects as you like this way.&lt;br /&gt;
&lt;br /&gt;
To map effect parameters to a macro, click the [[Image:3.2_sampler-macrosmap.png|text-bottom]] button to open the mappings list and reveal any mappable parameters – they’re shown here as green, but the highlighted color may vary according to the [[Preferences#Theme|current interface Theme]]. Clicking on a parameter will add it to the list, where you can specify its Min/Max values and Scaling. Pressing the X at the right will delete the mapping.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-doofer-macromap.png]]&lt;br /&gt;
&lt;br /&gt;
* To rename a macro, just click on its name. Effects can be renamed by double-clicking their name (good for keeping track of complex mappings).&lt;br /&gt;
* Once you&#039;ve finished mapping, you may find it useful to [[Effect_Chains#Common_Device_Layout_and_Controls|minimize]] some or all of the devices.&lt;br /&gt;
* If you need to add or remove macros, use the [[Image:3.5_instrumentselector-insert.png|text-bottom]] and [[Image:3.5_instrumentselector-delete.png|text-bottom]] buttons.&lt;br /&gt;
* Toggling the [[Image:3.5_fx-doofer-edit.png|text-bottom]] Edit button off closes the effect chain and prevents further editing.&lt;br /&gt;
&lt;br /&gt;
Saving a Doofer or Splitter as a preset will save it and all contained devices as a native effect. It will be added to the [[Effect_Chains#The_Effects_List|effect list]] under the Doofers/Splitters section, where you can add it to an effect chain just like you would with any other device. Exporting a Doofer or Splitter allows you to share it with other people -  though of course if it contains any [[Plugin Effects|non-native plugins]], then those will need to be installed on their system as well.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/V0N-T3k_jCA a short video on this subject.]&lt;br /&gt;
&lt;br /&gt;
=== Splitter Differences ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-splitter.png]]&lt;br /&gt;
&lt;br /&gt;
A Splitter works just like a Doofer, but also has the ability to split the audio into two sub-signals, each with their own effect chain. Adding effects and setting up macros works the same as shown above, while the additional controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; - The sub-signals can be one of three types:&lt;br /&gt;
** &#039;&#039;&#039;Parallel:&#039;&#039;&#039; Two identical copies.&lt;br /&gt;
** &#039;&#039;&#039;Mid/Side:&#039;&#039;&#039; Separated mid and side channels.&lt;br /&gt;
** &#039;&#039;&#039;Frequency:&#039;&#039;&#039; Automatable low and high frequency ranges.&lt;br /&gt;
* &#039;&#039;&#039;Chain:&#039;&#039;&#039; Toggles between the two Chains, allowing the user to view and edit the effects. Enabling the [[Image:3.5_fx-meta-signalfollowerhear.png|text-bottom]] button will solo the selected Chain, playing only its audio.&lt;br /&gt;
* &#039;&#039;&#039;Gain 1/2:&#039;&#039;&#039; Post volume gain of the Chains.&lt;br /&gt;
* &#039;&#039;&#039;Frequency:&#039;&#039;&#039; &#039;&#039;(Frequency Type only)&#039;&#039; The point of separation between the Low and High ranges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Frequency parameter can be automated, making it a powerful creative tool.&lt;br /&gt;
* [[Meta Devices]] can work across the two Chains, allowing the user to modulate or control parameters in the opposing effect chain.&lt;br /&gt;
* Doofers can contain other Doofers, and Splitters can do the same. This allows the audio signal to be split off into multiple nested layers, each affecting the audio in a different way and passing that on to the next split layer.&lt;br /&gt;
&lt;br /&gt;
== Notepad ==&lt;br /&gt;
&lt;br /&gt;
The Notepad is an incredibly simple device for writing notes and placing them within effect chains. You can use them to remind yourself, or inform others, of the functionality of a particular effect chain. They are especially handy for Doofers and Splitters with complex macro mappings, where custom [[Effect_Chains#Common_Device_Layout_and_Controls|device names]] may not be informative enough.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-utilities-notepad.png]]&lt;br /&gt;
&lt;br /&gt;
To write notes, simply click in the text field and start typing. Text editing can be prevented by [[Effect_Chains#Common_Device_Layout_and_Controls|disabling the device]].&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Doofer,_Splitter_%26_Notepad&amp;diff=4333</id>
		<title>Doofer, Splitter &amp; Notepad</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Doofer,_Splitter_%26_Notepad&amp;diff=4333"/>
		<updated>2025-12-03T16:41:44Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Doofer &amp;amp; Splitter ==&lt;br /&gt;
&lt;br /&gt;
Doofers and Splitters enable the bundling of complex effect chains within a single device and provide easy access to the most useful parameters through macros. Automating a macro will change the values of all assigned parameters.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-doofer.png]]&lt;br /&gt;
&lt;br /&gt;
To begin crafting your own Doofer or Splitter, add it to the effect chain then drag and drop another effect into it on the right side of the device. You can keep adding as many effects as you like this way.&lt;br /&gt;
&lt;br /&gt;
To map effect parameters to a macro, click the [[Image:3.2_sampler-macrosmap.png|text-bottom]] button to open the mappings list and reveal any mappable parameters – they’re shown here as green, but the highlighted color may vary according to the [[Preferences#Theme|current interface Theme]]. Clicking on a parameter will add it to the list, where you can specify its Min/Max values and Scaling. Pressing the X at the right will delete the mapping.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-doofer-macromap.png]]&lt;br /&gt;
&lt;br /&gt;
* To rename a macro, just click on its name. Effects can be renamed by double-clicking their name (good for keeping track of complex mappings).&lt;br /&gt;
* Once you&#039;ve finished mapping, you may find it useful to [[Effect_Chains#Common_Device_Layout_and_Controls|minimize]] some or all of the devices.&lt;br /&gt;
* If you need to add or remove macros, use the [[Image:3.5_instrumentselector-insert.png|text-bottom]] and [[Image:3.5_instrumentselector-delete.png|text-bottom]] buttons.&lt;br /&gt;
* Toggling the [[Image:3.5_fx-doofer-edit.png|text-bottom]] Edit button off closes the effect chain and prevents further editing.&lt;br /&gt;
&lt;br /&gt;
Saving a Doofer or Splitter as a preset will save it and all contained devices as a native effect. It will be added to the [[Effect_Chains#The_Effects_List|effect list]] under the Doofers/Splitters section, where you can add it to an effect chain just like you would with any other device. Exporting a Doofer or Splitter allows you to share it with other people -  though of course if it contains any [[Plugin Effects|non-native plugins]], then those will need to be installed on their system as well.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/V0N-T3k_jCA a short video on this subject.]&lt;br /&gt;
&lt;br /&gt;
=== Splitter Differences ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-splitter.png]]&lt;br /&gt;
&lt;br /&gt;
A Splitter works just like a Doofer, but also has the ability to split the audio into two sub-signals, each with their own effect chain. Adding effects and setting up macros works the same as shown above, while the additional controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; - The sub-signals can be one of three types:&lt;br /&gt;
** &#039;&#039;&#039;Parallel:&#039;&#039;&#039; Two identical copies.&lt;br /&gt;
** &#039;&#039;&#039;Mid/Side:&#039;&#039;&#039; Separated mid and side channels.&lt;br /&gt;
** &#039;&#039;&#039;Frequency:&#039;&#039;&#039; Automatable low and high frequency ranges.&lt;br /&gt;
* &#039;&#039;&#039;Chain:&#039;&#039;&#039; Toggles between the two Chains, allowing the user to view and edit the effects. Enabling the [[Image:3.5_fx-meta-signalfollowerhear.png|text-bottom]] button will solo the selected Chain, playing only its audio.&lt;br /&gt;
* &#039;&#039;&#039;Gain 1/2:&#039;&#039;&#039; Post volume gain of the Chains.&lt;br /&gt;
* &#039;&#039;&#039;Frequency:&#039;&#039;&#039; &#039;&#039;(Frequency Type only)&#039;&#039; The point of separation between the Low and High ranges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Frequency parameter can be automated, making it a powerful creative tool.&lt;br /&gt;
* [[Meta Devices]] can work across the two Chains, allowing the user to modulate or control parameters in the opposing effect chain.&lt;br /&gt;
* Doofers can contain other Doofers, and Splitters can do the same. This allows the audio signal to be split off into multiple nested layers, each affecting the audio in a different way and passing that on to the next split layer.&lt;br /&gt;
&lt;br /&gt;
== Notepad ==&lt;br /&gt;
&lt;br /&gt;
The Notepad is an incredibly simple device for writing notes and placing them within effect chains. You can use them to remind yourself, or inform others, of the functionality of a particular effect chain. They are especially handy for Doofers and Splitters where effects are often minimised and short [[Effect_Chains#Common_Device_Layout_and_Controls|device names]] may not be informative enough.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-utilities-notepad.png]]&lt;br /&gt;
&lt;br /&gt;
To write notes, simply click in the text field and start typing. Text editing can be prevented by [[Effect_Chains#Common_Device_Layout_and_Controls|disabling the device]].&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Doofer,_Splitter_%26_Notepad&amp;diff=4332</id>
		<title>Doofer, Splitter &amp; Notepad</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Doofer,_Splitter_%26_Notepad&amp;diff=4332"/>
		<updated>2025-12-02T19:32:31Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Doofer &amp;amp; Splitter ==&lt;br /&gt;
&lt;br /&gt;
Doofers and Splitters enable the bundling of complex effect chains within a single device and provide easy access to the most useful parameters through macros. Automating a macro will change the values of all assigned parameters.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-doofer.png]]&lt;br /&gt;
&lt;br /&gt;
To begin crafting your own Doofer or Splitter, add it to the effect chain then drag and drop another effect into it on the right side of the device. You can keep adding as many effects as you like this way.&lt;br /&gt;
&lt;br /&gt;
To map effect parameters to a macro, click the [[Image:3.2_sampler-macrosmap.png|text-bottom]] button to open the mappings list and reveal any mappable parameters – they’re shown here as green, but the highlighted color may vary according to the [[Preferences#Theme|current interface Theme]]. Clicking on a parameter will add it to the list, where you can specify its Min/Max values and Scaling. Pressing the X at the right will delete the mapping.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-doofer-macromap.png]]&lt;br /&gt;
&lt;br /&gt;
* To rename a macro, just click on its name. Effects can be renamed by double-clicking the name.&lt;br /&gt;
* Once you&#039;ve finished mapping, you may find it useful to [[Effect_Chains#Common_Device_Layout_and_Controls|minimize]] some or all of the devices.&lt;br /&gt;
* If you need to add or remove macros, use the [[Image:3.5_instrumentselector-insert.png|text-bottom]] and [[Image:3.5_instrumentselector-delete.png|text-bottom]] buttons.&lt;br /&gt;
* Toggling the [[Image:3.5_fx-doofer-edit.png|text-bottom]] Edit button off closes the effect chain and prevents further editing.&lt;br /&gt;
&lt;br /&gt;
Saving a Doofer or Splitter as a preset will save it and all contained devices as a native effect. It will be added to the [[Effect_Chains#The_Effects_List|effect list]] under the Doofers/Splitters section, where you can add it to an effect chain just like you would with any other device. Exporting a Doofer or Splitter allows you to share it with other people -  though of course if it contains any [[Plugin Effects|non-native plugins]], then those will need to be installed on their system as well.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/V0N-T3k_jCA a short video on this subject.]&lt;br /&gt;
&lt;br /&gt;
=== Splitter Differences ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-splitter.png]]&lt;br /&gt;
&lt;br /&gt;
A Splitter works just like a Doofer, but also has the ability to split the audio into two sub-signals, each with their own effect chain. Adding effects and setting up macros works the same as shown above, while the additional controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; - The sub-signals can be one of three types:&lt;br /&gt;
** &#039;&#039;&#039;Parallel:&#039;&#039;&#039; Two identical copies.&lt;br /&gt;
** &#039;&#039;&#039;Mid/Side:&#039;&#039;&#039; Separated mid and side channels.&lt;br /&gt;
** &#039;&#039;&#039;Frequency:&#039;&#039;&#039; Automatable low and high frequency ranges.&lt;br /&gt;
* &#039;&#039;&#039;Chain:&#039;&#039;&#039; Toggles between the two Chains, allowing the user to view and edit the effects. Enabling the [[Image:3.5_fx-meta-signalfollowerhear.png|text-bottom]] button will solo the selected Chain, playing only its audio.&lt;br /&gt;
* &#039;&#039;&#039;Gain 1/2:&#039;&#039;&#039; Post volume gain of the Chains.&lt;br /&gt;
* &#039;&#039;&#039;Frequency:&#039;&#039;&#039; &#039;&#039;(Frequency Type only)&#039;&#039; The point of separation between the Low and High ranges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Frequency parameter can be automated, making it a powerful creative tool.&lt;br /&gt;
* [[Meta Devices]] can work across the two Chains, allowing the user to modulate or control parameters in the opposing effect chain.&lt;br /&gt;
* Doofers can contain other Doofers, and Splitters can do the same. This allows the audio signal to be split off into multiple nested layers, each affecting the audio in a different way and passing that on to the next split layer.&lt;br /&gt;
&lt;br /&gt;
== Notepad ==&lt;br /&gt;
&lt;br /&gt;
The Notepad is an incredibly simple device for writing notes and placing them within effect chains. You can use them to remind yourself, or inform others, of the functionality of a particular effect chain. They are especially handy for Doofers and Splitters where effects are often minimised and short [[Effect_Chains#Common_Device_Layout_and_Controls|device names]] may not be informative enough.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-utilities-notepad.png]]&lt;br /&gt;
&lt;br /&gt;
To write notes, simply click in the text field and start typing. Text editing can be prevented by [[Effect_Chains#Common_Device_Layout_and_Controls|disabling the device]].&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Doofer,_Splitter_%26_Notepad&amp;diff=4331</id>
		<title>Doofer, Splitter &amp; Notepad</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Doofer,_Splitter_%26_Notepad&amp;diff=4331"/>
		<updated>2025-12-02T19:21:04Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Doofer &amp;amp; Splitter ==&lt;br /&gt;
&lt;br /&gt;
Doofers and Splitters enable the bundling of complex effect chains within a single device and provide easy access to the most useful parameters through macros. Automating a macro will change the values of all assigned parameters.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-doofer.png]]&lt;br /&gt;
&lt;br /&gt;
To begin crafting your own Doofer or Splitter, add it to the effect chain then drag and drop another effect into it on the right side of the device. You can keep adding as many effects as you like this way.&lt;br /&gt;
&lt;br /&gt;
To map effect parameters to a macro, click the [[Image:3.2_sampler-macrosmap.png|text-bottom]] button to open the mappings list and reveal any mappable parameters – they’re shown here as green, but the highlighted color may vary according to the [[Preferences#Theme|current interface Theme]]. Clicking on a parameter will add it to the list, where you can specify its Min/Max values and Scaling. Pressing the X at the right will delete the mapping.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-doofer-macromap.png]]&lt;br /&gt;
&lt;br /&gt;
* To rename a macro, just click on its name. Effects can be renamed by double-clicking the name.&lt;br /&gt;
* Once you&#039;ve finished mapping, you may find it useful to [[Effect_Chains#Common_Device_Layout_and_Controls|minimize]] some or all of the devices.&lt;br /&gt;
* If you need to add or remove macros, use the [[Image:3.5_instrumentselector-insert.png|text-bottom]] and [[Image:3.5_instrumentselector-delete.png|text-bottom]] buttons.&lt;br /&gt;
* Toggling the [[Image:3.5_fx-doofer-edit.png|text-bottom]] Edit button off closes the effect chain and prevents further editing.&lt;br /&gt;
&lt;br /&gt;
Saving a Doofer or Splitter as a preset will save it and all contained devices as a native effect. It will be added to the [[Effect_Chains#The_Effects_List|effect list]] under the Doofers/Splitters section, where you can add it to an effect chain just like you would with any other device. Exporting a Doofer or Splitter allows you to share it with other people -  though of course if it contains any [[Plugin Effects|non-native plugins]], then those will need to be installed on their system as well.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/V0N-T3k_jCA a short video on this subject.]&lt;br /&gt;
&lt;br /&gt;
=== Splitter Differences ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-splitter.png]]&lt;br /&gt;
&lt;br /&gt;
A Splitter works just like a Doofer, but has the additional ability of splitting the audio into two sub-signals, each with their own effect chain. Adding effects and setting up macros works the same as shown above, while the sub-chain controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; - The sub-signals can be one of three types:&lt;br /&gt;
** &#039;&#039;&#039;Parallel:&#039;&#039;&#039; Two identical copies.&lt;br /&gt;
** &#039;&#039;&#039;Mid/Side:&#039;&#039;&#039; Separated mid and side channels.&lt;br /&gt;
** &#039;&#039;&#039;Frequency:&#039;&#039;&#039; Automatable low and high frequency ranges.&lt;br /&gt;
* &#039;&#039;&#039;Chain:&#039;&#039;&#039; Toggles between the two sub-chains, allowing the user to view and edit the effects. Enabling the [[Image:3.5_fx-meta-signalfollowerhear.png|text-bottom]] button will solo the selected Chain, playing only its audio.&lt;br /&gt;
* &#039;&#039;&#039;Gain 1/2:&#039;&#039;&#039; Post volume gain of the sub-chains.&lt;br /&gt;
* &#039;&#039;&#039;Frequency:&#039;&#039;&#039; &#039;&#039;(Frequency Type only)&#039;&#039; The point of separation between the Low and High ranges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Frequency parameter can be automated, making it a powerful creative tool.&lt;br /&gt;
* [[Meta Devices]] can work across sub-chains, allowing the user to modulate or control parameters in the opposing effect chain.&lt;br /&gt;
* Doofers can contain other Doofers, and Splitters can do the same. This allows the audio signal to be split off into multiple nested layers, each affecting the audio in a different way and passing that on to the next split layer.&lt;br /&gt;
&lt;br /&gt;
== Notepad ==&lt;br /&gt;
&lt;br /&gt;
The Notepad is an incredibly simple device for writing notes and placing them within effect chains. You can use them to remind yourself, or inform others, of the functionality of a particular effect chain. They are especially handy for Doofers and Splitters where effects are often minimised and short [[Effect_Chains#Common_Device_Layout_and_Controls|device names]] may not be informative enough.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-utilities-notepad.png]]&lt;br /&gt;
&lt;br /&gt;
To write notes, simply click in the text field and start typing. Text editing can be prevented by [[Effect_Chains#Common_Device_Layout_and_Controls|disabling the device]].&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Doofer,_Splitter_%26_Notepad&amp;diff=4330</id>
		<title>Doofer, Splitter &amp; Notepad</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Doofer,_Splitter_%26_Notepad&amp;diff=4330"/>
		<updated>2025-12-02T16:43:05Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Doofer &amp;amp; Splitter ==&lt;br /&gt;
&lt;br /&gt;
Doofers and Splitters enable the bundling of complex effect chains within a single device and provide easy access to the most useful parameters through macros. Automating a macro will change the values of all assigned parameters.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-doofer.png]]&lt;br /&gt;
&lt;br /&gt;
To begin crafting your own Doofer or Splitter, add it to the effect chain then drag and drop another effect into it on the right side of the device. You can keep adding as many effects as you like this way.&lt;br /&gt;
&lt;br /&gt;
To map effect parameters to a macro, click the [[Image:3.2_sampler-macrosmap.png|text-bottom]] button to open the mappings list and reveal any mappable parameters – they’re shown here as green, but the highlighted color may vary according to the [[Preferences#Theme|current interface Theme]]. Clicking on a parameter will add it to the list, where you can specify its Min/Max values and Scaling. Pressing the X at the right will delete the mapping.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-doofer-macromap.png]]&lt;br /&gt;
&lt;br /&gt;
* To rename a macro, just click on its name. Effects can be renamed by double-clicking the name.&lt;br /&gt;
* Once you&#039;ve finished mapping, you may find it useful to [[Effect_Chains#Common_Device_Layout_and_Controls|minimize]] some or all of the devices.&lt;br /&gt;
* If you need to add or remove macros, use the [[Image:3.5_instrumentselector-insert.png|text-bottom]] and [[Image:3.5_instrumentselector-delete.png|text-bottom]] buttons.&lt;br /&gt;
* Toggling the [[Image:3.5_fx-doofer-edit.png|text-bottom]] Edit button off closes the effect chain and prevents further editing.&lt;br /&gt;
&lt;br /&gt;
Saving a Doofer or Splitter as a preset will save it and all contained devices as a native effect. It will be added to the [[Effect_Chains#The_Effects_List|effect list]] under the Doofers/Splitters section, where you can add it to a track just like you would with any other device. Exporting a Doofer or Splitter allows you to share it with other people -  though of course if it contains any [[Plugin Effects|non-native plugins]], then those will need to be installed on their system as well.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/V0N-T3k_jCA a short video on this subject.]&lt;br /&gt;
&lt;br /&gt;
=== Splitter Differences ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-splitter.png]]&lt;br /&gt;
&lt;br /&gt;
A Splitter works just like a Doofer, but has the additional ability of splitting the audio into two sub-signals, each with their own effect chain. Adding effects and setting up macros works the same as shown above, while the sub-chain controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; - The sub-signals can be one of three types:&lt;br /&gt;
** &#039;&#039;&#039;Parallel:&#039;&#039;&#039; Two identical copies.&lt;br /&gt;
** &#039;&#039;&#039;Mid/Side:&#039;&#039;&#039; Separated mid and side channels.&lt;br /&gt;
** &#039;&#039;&#039;Frequency:&#039;&#039;&#039; Automatable low and high frequency ranges.&lt;br /&gt;
* &#039;&#039;&#039;Chain:&#039;&#039;&#039; Toggles between the two sub-chains, allowing the user to view and edit the effects. Enabling the [[Image:3.5_fx-meta-signalfollowerhear.png|text-bottom]] button will solo the selected Chain, playing only its audio.&lt;br /&gt;
* &#039;&#039;&#039;Gain 1/2:&#039;&#039;&#039; Post volume gain of the sub-chains.&lt;br /&gt;
* &#039;&#039;&#039;Frequency:&#039;&#039;&#039; &#039;&#039;(Frequency Type only)&#039;&#039; The point of separation between the Low and High ranges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Frequency parameter can be automated, making it a powerful creative tool.&lt;br /&gt;
* [[Meta Devices]] can work across sub-chains, allowing the user to modulate or control parameters in the opposing effect chain.&lt;br /&gt;
* Doofers can contain other Doofers, and Splitters can do the same. This allows the audio signal to be split off into multiple nested layers, each affecting the audio in a different way and passing that on to the next split layer.&lt;br /&gt;
&lt;br /&gt;
== Notepad ==&lt;br /&gt;
&lt;br /&gt;
The Notepad is an incredibly simple device for writing notes and placing them within effect chains. You can use them to remind yourself, or inform others, of the functionality of a particular effect chain. They are especially handy for Doofers and Splitters where effects are often minimised and short [[Effect_Chains#Common_Device_Layout_and_Controls|device names]] may not be informative enough.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-utilities-notepad.png]]&lt;br /&gt;
&lt;br /&gt;
To write notes, simply click in the text field and start typing. Text editing can be prevented by [[Effect_Chains#Common_Device_Layout_and_Controls|disabling the device]].&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Track_Scopes&amp;diff=4329</id>
		<title>Track Scopes</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Track_Scopes&amp;diff=4329"/>
		<updated>2025-12-01T22:19:49Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Track Scopes &amp;amp; Spectrum =&lt;br /&gt;
&lt;br /&gt;
The Track Scopes and Spectrum panel provides two different visual representations of your song, allowing you to see what&#039;s currently happening in each individual track or examine the frequency and amplitude of the final audio signal. When the Scopes/Spectrum panel is open, you can expand its vertical size by click-dragging the horizontal bar just beneath it. You may find it useful to watch [https://youtu.be/5zL2pq3FKGk our video on this subject.]&lt;br /&gt;
&lt;br /&gt;
The icons for toggling the panel can be found near the top-right of the interface:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_scopes.png|text-bottom]] - Shows the Track Scopes.&lt;br /&gt;
* [[Image:3.0_spectrum.png|text-bottom]] - Shows the Spectrum.&lt;br /&gt;
* [[Image:3.2_downopenclose.png|text-bottom]] - Opens or closes the Scopes/Spectrum panel. Note that you can have them independently open or closed when viewing the [[Pattern Editor]]/[[Mixer]] or the [[Instruments|Instrument Editor]].&lt;br /&gt;
* [[Image:3.2_instrumentselector-visibility.png|text-bottom]] - When the main interface&#039;s right panel, containing the [[Disk Browser]] and [[Instrument Selector]], is closed, this icon will appear, allowing you to still view the [[Instrument Selector]].&lt;br /&gt;
&lt;br /&gt;
Note that when the [[Mixer]] has been detached as a separate window the Spectrum panel and its button are moved with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Track Scopes ==&lt;br /&gt;
&lt;br /&gt;
The Track Scopes show the audio output from all tracks simultaneously. The waveform represents not just the volume of the sound, but also its basic frequency characteristics (bass sounds will appear broad and flat, while high pitches look sharp and jagged). MIDI instruments, which only send MIDI events and thus have no audio visualisation, are represented by a small red dot in the lower-right corner of the Scopes.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_scopes-full.png]]&lt;br /&gt;
&lt;br /&gt;
The currently selected track is highlighted with a different text color. At the left side of each Scope is the track name (top) and number (bottom). If the track is part of a [[Pattern_Editor#Group_Tracks|Group]] or is routed to a [[Pattern_Editor#Send_Tracks|Send track]] then this will be shown next to the track number.&lt;br /&gt;
&lt;br /&gt;
The background of the Scopes can be colored to match the [[Pattern_Editor#Changing_Track_Colors|track colors]], if they&#039;re active. Go to [[Preferences#GUI|Preferences &amp;gt; GUI &amp;gt; Scopes]] and activate &#039;&#039;&amp;quot;Show track color blends&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mouse Operations ===&lt;br /&gt;
&lt;br /&gt;
* The [[Pattern Editor]]’s current track can be changed by clicking on its name or by scrolling through the tracks with the mouse wheel.&lt;br /&gt;
* Left clicking a Scope will mute the audio coming from that track and left clicking again will un-mute it.&lt;br /&gt;
* Right clicking will solo a track, which mutes all of the others so that only the audio from that track is heard. Right clicking again will un-mute the other tracks.&lt;br /&gt;
* The middle mouse button will mute this track for the current pattern of the pattern sequence (see [[Pattern Matrix]]).&lt;br /&gt;
&lt;br /&gt;
Note that if the track-function is set to [[Preferences#Plugins.2FMisc|&#039;&#039;&#039;Mute&#039;&#039;&#039; in the Preferences menu]], the Scope will display &#039;&#039;&#039;Mute&#039;&#039;&#039; instead of &#039;&#039;&#039;OFF&#039;&#039;&#039; and affect the playback accordingly.&lt;br /&gt;
&lt;br /&gt;
== Spectrum ==&lt;br /&gt;
&lt;br /&gt;
The Spectrum analyses the spectral composition of the audio produced by the selected tracks and displays the results within the dynamic range of human hearing (roughly 20 to 20,000 Hz). This can be useful in analysing the character of your music and noting whether any frequencies are dominating or lacking in the mix. &lt;br /&gt;
&lt;br /&gt;
For an exact value of both the frequency and volume at a specific point, move the mouse pointer into the grid and it will display a cross. The frequency and volume values present at the center of the cross will be shown at the top and left sides of the grid, respectively.&lt;br /&gt;
&lt;br /&gt;
At the right-hand side is a Phase Meter, displaying the stereo balance and phase of the master audio output. Directly underneath this is the Phase Correlation Meter, which shows you how in/out of phase the left and right signals are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.0_scopes-masterspectrum.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right clicking on the Spectrum will open a menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Show Phase View:&#039;&#039;&#039; Toggles the Phase Meter on/off.&lt;br /&gt;
* &#039;&#039;&#039;Show Scopes/Spectrum:&#039;&#039;&#039; Choosing Scopes will display the audio produced by the Master Track in stereo. It can be a useful visual tool for examining the amplitude of the left and right channels of your final mix.&lt;br /&gt;
* &#039;&#039;&#039;Track Display A/B:&#039;&#039;&#039; With these options you can select two sound sources to compare against each other in the Spectrum. You can choose from any available track, group or send.&lt;br /&gt;
* &#039;&#039;&#039;Drawing Mode:&#039;&#039;&#039; Choose how the audio is represented from four different styles.&lt;br /&gt;
* &#039;&#039;&#039;Spectrogram Colors/Speed:&#039;&#039;&#039; Only available with the Spectrogram drawing mode selected, this changes its color and speed.&lt;br /&gt;
* &#039;&#039;&#039;Frequency Scaling:&#039;&#039;&#039; Switches between Logarithmic and Linear frequency scaling.&lt;br /&gt;
* &#039;&#039;&#039;Block Size:&#039;&#039;&#039; Alters the drawing resolution of the visuals.&lt;br /&gt;
* &#039;&#039;&#039;Channel Mix:&#039;&#039;&#039; Choose whether the Spectrum is calculated from a combined stereo signal or from each channel separately (requires more cpu power).&lt;br /&gt;
* &#039;&#039;&#039;Peak Fall:&#039;&#039;&#039; The speed at which the visuals will fall from a higher volume to a lower one.&lt;br /&gt;
* &#039;&#039;&#039;Slope Factor:&#039;&#039;&#039; Displays an artificial amount of added volume per octave.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Sampler_Keyzones&amp;diff=4328</id>
		<title>Sampler Keyzones</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Sampler_Keyzones&amp;diff=4328"/>
		<updated>2025-12-01T22:19:14Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Keyzones =&lt;br /&gt;
&lt;br /&gt;
Each sample has a Keyzone that defines its playback range along Note and Velocity axes. This range initially covers the entire Keyzone grid, so the sample can always be played. By reducing the range, a sample can be restricted to only play on certain notes at certain velocities. Keyzones can be created for both Note-On (key press) and [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) inputs [[#Note_On.2FOff_Layers|via separate layers]].&lt;br /&gt;
&lt;br /&gt;
Multi-sample files (.sfz) can be loaded and saved as presets using [[Libraries#Specific Preset Types|the drop-down menu located at the top-right corner]]. The sfz format is open-source, so you have a huge resource of audio files available to import, especially since the older and very popular Sound Font format of [https://www.polyphone.io sf2 can be easily converted into sfz.]&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/EnOXlgr6azc our Keyzones video.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_keyzone.png]]&lt;br /&gt;
&lt;br /&gt;
The interface consists of a large central grid that displays the Keyzones, with various options above and below. The grid&#039;s note range of C-0 to B-9 is represented horizontally, while the velocity range of 00 to 80 is shown vertically. When a key is pressed, either with the computer keyboard or via a MIDI controller, its note and velocity values are translated into a coordinate on the Keyzone grid. If this co-ordinate is within a Keyzone&#039;s range then it will be activated and its sample is usually played (the [[#Keyzone Options|Overlap mode]] can change this). If the coordinate falls in empty space then nothing happens.&lt;br /&gt;
&lt;br /&gt;
Placing the mouse pointer over the grid and scrolling the mouse wheel will zoom in/out, giving you access to more/less detail horizontally. The scrollbar underneath can be used to move around while zoomed in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating Keyzones ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting &amp;amp; Adjusting the Zones ===&lt;br /&gt;
&lt;br /&gt;
A zone can be selected by left-clicking on it or by selecting a sample from the [[Sampler#Sample List|Sample List]]. This becomes the active zone with a highlighted color and small squares on all four sides. The active zone&#039;s range is displayed in the Note and Velocity value boxes underneath the grid. You can resize the range of an active zone by click-dragging one of its edges. Click-dragging inside the zone will move it around.&lt;br /&gt;
&lt;br /&gt;
If you hold down &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; and left-click on another zone, both this and the active zone are selected, along with any zones between them on the grid. You can also left-click (anywhere except the active zone) and drag to select a range of zones. Holding &#039;&#039;&amp;quot;Left Ctrl&amp;quot;&#039;&#039; (&#039;&#039;&amp;quot;Command&amp;quot;&#039;&#039; on Mac) and left-clicking on zones will select/deselect them, allowing you to pick any combination from the grid. When multiple zones are selected, any changes made to the active zone will also affect the others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_keyzone-selectandalter.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Double clicking a zone will open the sample in the [[Waveform|Waveform editor]].&lt;br /&gt;
* It is possible to have overlapping zones so that multiple samples are triggered with a single note.&lt;br /&gt;
* If the auto-select option [[Image:dux1.0_sampler-autoselect.png|text-bottom]] in the [[Sampler#Sample List|Sample List]] is enabled, zones will be automatically selected by notes that are played within their range.&lt;br /&gt;
&lt;br /&gt;
=== Inserting &amp;amp; Deleting Zones ===&lt;br /&gt;
&lt;br /&gt;
To create a new Keyzone you can either insert a new sample via the [[Sampler#Controls|Sample List]] or right-click on the grid to open the context menu and choose &#039;&#039;&amp;quot;Insert New -&amp;gt; Load Sample(s)&amp;quot;&#039;&#039;. Alternatively, select one or more samples from the [[Disk Browser]], drag them onto the Keyzone grid and place them where you want (the horizontal size can be adjusted by moving the mouse pointer up and down before letting go of the mouse button).&lt;br /&gt;
&lt;br /&gt;
A zone can be deleted by selecting it and pressing &#039;&#039;&amp;quot;Delete&amp;quot;&#039;&#039; or using the right-click menu and selecting &#039;&#039;&amp;quot;Remove&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Note On/Off Layers ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_keyzone-noteonoff.png]]&lt;br /&gt;
&lt;br /&gt;
At the top-left of the interface are two buttons that switch between creating Keyzones for Note-On (key press) and [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off (key release)]] inputs. To move a sample&#039;s Keyzone to the Note-Off layer, right-click on the zone or its name in the [[Sampler#Sample_List|Sample List]] and select &#039;&#039;&amp;quot;Move to &#039;Note-Off Layer&#039;&amp;quot;&#039;&#039;. Use the same method to move zones back to the Note-On layer.&lt;br /&gt;
&lt;br /&gt;
Check the [[Sampler#Note_On/Off_Layers|Sampler section of the manual]] for information on how samples are restricted in the Note-Off layer.&lt;br /&gt;
&lt;br /&gt;
=== Automatically Distributing Zones ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_keyzones-distributeoptions.png]]&lt;br /&gt;
&lt;br /&gt;
You will find the distribution options at the top-right corner of the Keyzones interface.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Drumkit:&#039;&#039;&#039; This will assign each zone to a single note, starting from the note selected in the value box. Clicking [[Image:3.5_interface-dropdown.png|text-bottom]] will open a drop down menu with two additional options. &#039;&#039;&amp;quot;Use White Keys Only&amp;quot;&#039;&#039; will only assign zones to the white keys, while &#039;&#039;&amp;quot;First Octave for Transposing&amp;quot;&#039;&#039; will assign an entire octave to the first sample of the instrument.&lt;br /&gt;
* &#039;&#039;&#039;Distribute:&#039;&#039;&#039; This evenly distributes all zones across the entire note range.&lt;br /&gt;
* &#039;&#039;&#039;Layer:&#039;&#039;&#039; Every zone will span the full note and velocity range. This causes all of an instrument&#039;s samples to be simultaneously triggered by any note played.&lt;br /&gt;
&lt;br /&gt;
=== Keyzone Options ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_keyzones-options.png]]&lt;br /&gt;
&lt;br /&gt;
These options are located underneath the main central grid.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Note:&#039;&#039;&#039; The note representing the original pitch of the selected zone&#039;s sample. This can also be changed by right-clicking on the note axis along the top/bottom of the grid (the current Base note is shown there as a colored block). A Base note is automatically assigned to a newly created zone.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The note range of the active zone.&lt;br /&gt;
* &#039;&#039;&#039;KEY-&amp;gt;Pitch:&#039;&#039;&#039; When disabled, the sample will always play at the pitch of the Base note.&lt;br /&gt;
* &#039;&#039;&#039;Velocity:&#039;&#039;&#039; The velocity range of the active zone.&lt;br /&gt;
* &#039;&#039;&#039;VEL-&amp;gt;VOL:&#039;&#039;&#039; When disabled, the sample will always play at full volume. This can be useful for lower velocities when samples have already been recorded at a lower volume.&lt;br /&gt;
* &#039;&#039;&#039;Overlap:&#039;&#039;&#039; This dictates how samples will be played when their zones overlap. The default option, &#039;&#039;&amp;quot;Play All&amp;quot;&#039;&#039; will play all samples simultaneously. &#039;&#039;&amp;quot;Cycle&amp;quot;&#039;&#039; will play each sample in the sequence one at a time. &#039;&#039;&amp;quot;Random&amp;quot;&#039;&#039; will randomly play a sample in a round robin sequence (all samples will be played at least once in the randomised sequence).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using Keyzones with a Sliced Sample ==&lt;br /&gt;
&lt;br /&gt;
With a [[Waveform#Slice Markers|sliced sample]] your options are far more limited: the Note-Off layer is unavailable, zones cannot be adjusted by velocity and (aside from the initial sample) can only be a single note in width. However, the &#039;&#039;&amp;quot;KEY-&amp;gt;Pitch&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;VEL-&amp;gt;VOL&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Drumkit&amp;quot;&#039;&#039; options are still available.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_keyzone-sliced.png]]&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Sampler&amp;diff=4327</id>
		<title>Sampler</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Sampler&amp;diff=4327"/>
		<updated>2025-12-01T22:18:56Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sampler =&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_tab-sampler.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redux Note:&#039;&#039;&#039; [[Redux_main_screen#The_Full_Editor|Full Editor mode]] is the Redux equivalent of the Renoise Sampler.&lt;br /&gt;
&lt;br /&gt;
Renoise and Redux have a strong focus on samples and at the heart of this is a powerful built-in Sampler for creating and sculpting sounds. An instrument may contain any number of samples and these are listed in the [[#Sample List|Sample List]] section at the left side of the interface.&lt;br /&gt;
&lt;br /&gt;
New sounds can be recorded directly into the Sampler from external sources, or created by hand with the simple Draw tool. Existing samples can be imported and any changes made are exclusive to each individual song or instrument. The source samples are never modified unless you explicitly overwrite the file by saving it in the [[Disk Browser]]. Besides being non-destructive, the Sampler also supports endless undo/redo-ing of all your actions.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_sampler.png]]&lt;br /&gt;
&lt;br /&gt;
The Sampler is split into five different sections, each devoted to a different aspect of sample-based instrument construction:&lt;br /&gt;
&lt;br /&gt;
* The [[Phrase Editor]] is a scaled-down version of the Renoise [[Pattern Editor]] where you can compose musical phrases that will be activated when specific notes are played.&lt;br /&gt;
* [[Keyzones]] allow different samples to be triggered over a variety of note and velocity ranges.&lt;br /&gt;
* The [[Waveform|Waveform editor]] displays the samples so you can edit them with the provided tools and see the results graphically. It&#039;s also where new samples [[Waveform#Recording New Samples|are recorded]].&lt;br /&gt;
* [[Modulation]] devices form an interactive chain, constructing an envelope to shape a sample directly.&lt;br /&gt;
* Adding various [[Effects]] to samples greatly expands the possibilities of their sound beyond the original audio.&lt;br /&gt;
&lt;br /&gt;
[[Libraries#Specific Preset Types|Specific preset types]] for each of these sections are available from a [[Libraries#Specific Preset Types|drop-down menu at the top-right corner]], where you can load, save, import and export.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample List ==&lt;br /&gt;
&lt;br /&gt;
Located at the left, this section provides a list of the instrument&#039;s samples and is always accessible, no matter what central section you&#039;re working with, allowing you to switch between different samples whenever you wish. To select a sample, left-click on it in the list. This will also show the sample&#039;s name, waveform and assigned Modulation/FX sets at the bottom. When a sample is playing, the playback indicator to the left of its name will light up.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_sampler-samplelist.png]]&lt;br /&gt;
&lt;br /&gt;
=== Selecting Multiple Samples ===&lt;br /&gt;
&lt;br /&gt;
Left-click on a sample to select it. Now if you hold down &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; and left-click on another sample, both samples and any between them in the list will become selected. Holding &#039;&#039;&amp;quot;Left Ctrl&amp;quot;&#039;&#039; (&#039;&#039;&amp;quot;Command&amp;quot;&#039;&#039; on Mac) and left-clicking on samples will select/deselect them individually, allowing you to pick any combination from the list. When multiple samples are selected any changes made to the [[#Sample Properties|Sample Properties]] will affect them all.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_sampler-delete.png|text-bottom]] - Delete the selected sample from the list.&lt;br /&gt;
* [[Image:3.5_sampler-insert.png|text-bottom]] - Insert a new blank sample into the list.&lt;br /&gt;
* [[Image:3.2_sampler-autoselect.png|text-bottom]] - When enabled, a sample from the list will be automatically selected when it is played on the keyboard or by MIDI.&lt;br /&gt;
* [[Image:3.0_sampler-edit.png|text-bottom]] - Open the [[Keyzones]] section. Note that the Keyzone range of each sample in the list is displayed to the right of it.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_sampler-play.png|text-bottom]] - Preview the selected sample. &#039;&#039;Renoise only: The preview track is set in the [[Waveform#Other Controls &amp;amp; Info|Waveform editor]]&#039;&#039;.&lt;br /&gt;
* [[Image:3.0_sampler-edit.png|text-bottom]] - Open the selected sample in the [[Waveform|Waveform editor]].&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_sampler-mod.png|text-bottom]] - Assign a [[Modulation|Modulation Set]] to the selected sample. Pressing Edit will open the [[Modulation]] section.&lt;br /&gt;
* [[Image:3.5_sampler-fx.png|text-bottom]] - Assign an [[Effects|FX Chain]] to the selected sample. Pressing Edit will open the [[Effects]] section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Note On/Off Layers ===&lt;br /&gt;
&lt;br /&gt;
Samples can be triggered for either Note-On (key press) or [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) inputs. To move a sample to the [[Keyzones#Note_On.2FOff_Layers|Note-Off Keyzone layer]], right-click on its name in the Sample List and select &#039;&#039;&amp;quot;Move to &#039;Note-Off Layer&#039;&amp;quot;&#039;&#039;. Use the same method to move samples back to the Note-On layer. When there are samples using the [[Keyzones#Note_On.2FOff_Layers|Note-Off layer]], tabs will appear at the top of the Sample List allowing you to switch between the layers and view the samples contained within.&lt;br /&gt;
&lt;br /&gt;
The Note-Off layer has some restrictions that you need to deal with:&lt;br /&gt;
&lt;br /&gt;
* The Note-Off layer cannot be used with [[Sampler_Waveform#Slice_Markers|sliced samples]], since they take control of the Sample List to address the slices. An already sliced sample will simply have the option disabled, while attempting to slice a sample in an instrument using the Note-Off layer will inform you and provide the option to back out.&lt;br /&gt;
&lt;br /&gt;
* [[Sampler_Waveform#Loop_Controls|Sample loops]] are disabled, since there’s no way to stop them and they’d just loop forever during song playback. The loop settings are not removed though, they’re simply not used, in case you want to copy or move the sample elsewhere.&lt;br /&gt;
&lt;br /&gt;
* The Note-Off layer activation will always use the velocity of the original note, regardless of any changes you make afterwards.&lt;br /&gt;
&lt;br /&gt;
* A Note-Off sample will only be triggered if a Note-On sample occupying the same Keyzone is still playing. So it’s possible for multiple Note-On samples to trigger the same Note-Off sample simultaneously. Another thing to beware of here is that if the [[Sampler#Sample_Properties|NNA]] of the Note-On sample is set to Continue and there are multiple notes still playing then this will stack the triggering of the Note-Off sample.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Properties ==&lt;br /&gt;
&lt;br /&gt;
Directly under the Sample List, the properties of the currently selected sample(s) are displayed. The [[Image:3.0_downclose.png|text-bottom]] button at the top-right toggles the opening and closing of this section.&lt;br /&gt;
&lt;br /&gt;
[[image:3.5_sampler-sampleproperties.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Volume:&#039;&#039;&#039; The sample playback volume.&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; The panning of the sample.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transpose:&#039;&#039;&#039; Transpose the note playback in semi-tonal increments.&lt;br /&gt;
* &#039;&#039;&#039;Finetune:&#039;&#039;&#039; Fine-tuning of the Transpose value.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beatsync:&#039;&#039;&#039; When enabled, the length of sample playback will be automatically changed so that it lasts for the selected amount of [[Tracker_Interface#Lines|pattern lines]], and this will auto-update to match any changes to the [[Transport Panel|BPM or LPB]]. This is especially useful for syncing drumbeat loops. As an alternative, you can leave the checkbox disabled and instead press the [[Image:3.5_sampler-beatsyncT.png|text-bottom]] button, which will set the Transpose and Finetune values to match the current tempo. Our [https://youtu.be/-GtrYbPm-0U video tutorial] goes into more detail.&lt;br /&gt;
* &#039;&#039;&#039;Mode:&#039;&#039;&#039; When Beatsync is enabled, you can choose how this affects the sample playback from the following three methods:&lt;br /&gt;
** &#039;&#039;&#039;Repitch:&#039;&#039;&#039; The sample is &#039;locked&#039; at the pitch that matches the song’s tempo and you will be unable to use it at other pitches. This also disables the Transpose and Finetune parameters.&lt;br /&gt;
** &#039;&#039;&#039;Time-Stretch (Percussion):&#039;&#039;&#039; The sample can be played at any pitch via time-stretching, with a priority for preserving fast attacks, making it ideal for percussion.&lt;br /&gt;
** &#039;&#039;&#039;Time-Stretch (Texture):&#039;&#039;&#039; The sample can be played at any pitch via time-stretching, with a priority for preserving tonal accuracy, making it ideal for textures.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trigger:&#039;&#039;&#039; When One-Shot is enabled, [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off (key release)]] messages are ignored and the sample continues playing. This will disable any sample loop, but is incredibly useful for triggering samples from external hardware that is not traditionally &#039;held down&#039; &#039;&#039;e.g. drum pads&#039;&#039;. &lt;br /&gt;
* &#039;&#039;&#039;Loop Finish:&#039;&#039;&#039; Toggles whether a sample will instantly stop or finish its current loop after a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] input.&lt;br /&gt;
* &#039;&#039;&#039;Loop Type:&#039;&#039;&#039; When looping is enabled by selecting a loop type from the menu, start and end points are inserted into the [[Waveform]], causing playback to loop between them. The loop points can be moved by click-dragging their tabs at the top/bottom of the waveform.&lt;br /&gt;
** &#039;&#039;&#039;Off:&#039;&#039;&#039; No loop.&lt;br /&gt;
** &#039;&#039;&#039;Forward:&#039;&#039;&#039; Loop playback from start to end.&lt;br /&gt;
** &#039;&#039;&#039;Reverse:&#039;&#039;&#039; Loop playback from end to start once the end point is reached.&lt;br /&gt;
** &#039;&#039;&#039;PingPong:&#039;&#039;&#039; Loop playback from start to end to start to end etc.&lt;br /&gt;
* &#039;&#039;&#039;Mute Group:&#039;&#039;&#039; Samples which are assigned to the same Mute Group will &#039;&#039;&amp;quot;Cut&amp;quot;&#039;&#039; each other off in the same [[Pattern Editor#Tracks|track]]. A sample&#039;s Mute Group number is also displayed to the left of its name in the Sample List. Useful for drum kits built within a single instrument, since different samples of the same drum can realistically interrupt each other without interfering with the others. Our [https://youtu.be/q2IuyBehL7E video tutorial] goes into more detail.&lt;br /&gt;
* &#039;&#039;&#039;NNA:&#039;&#039;&#039; New Note Action. When a note is in the process of playing and a new note is played in the same [[Pattern Editor#Columns|column]], NNA dictates how the previous note will behave. By default, samples will be set to &#039;&#039;&amp;quot;Note-Off&amp;quot;&#039;&#039;, which stops the note and triggers any [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off actions]]. &#039;&#039;&amp;quot;Cut&amp;quot;&#039;&#039; will also stop the note&#039;s playback, but doesn&#039;t trigger [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off actions]], instantly silencing it. To achieve polyphony you normally just use multiple [[Pattern Editor#Columns|note-columns]], but by setting the NNA to &#039;&#039;&amp;quot;Continue&amp;quot;&#039;&#039;, you can create the sustained playback of multiple notes using a single column. You may find it useful to watch [https://youtu.be/KKrpM5inZPk our video covering both Note-Off and NNA.]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playback&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Autofade:&#039;&#039;&#039; Automatically inserts a quick fade at the beginning and end of a sample. Useful for preventing unwanted audio clicks.&lt;br /&gt;
** &#039;&#039;&#039;Autoseek:&#039;&#039;&#039; During song playback, a sample is normally only heard once it has been triggered by reaching its position in the [[Pattern_Editor|pattern]]. Enabling Autoseek allows the sample to be heard at any point during song playback without the need for triggering. Highly recommended for vocals, background ambience and other lengthy recorded audio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Interpolation&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Anti-aliasing:&#039;&#039;&#039; When enabled, interpolation is oversampled and band-limited. This helps to reduce aliasing noise, especially when using wavetable-like waveforms that are not multi-sampled. This increases CPU usage.&lt;br /&gt;
** &#039;&#039;&#039;Quality:&#039;&#039;&#039; The quality of re-sampling used when samples are played at pitches other than the original. &#039;&#039;&amp;quot;Cubic&amp;quot;&#039;&#039; is an excellent default interpolation, offering the best ratio of sound quality and CPU usage. &#039;&#039;&amp;quot;Sinc&amp;quot;&#039;&#039; is more precise but requires more CPU power, while &#039;&#039;&amp;quot;Linear&amp;quot;&#039;&#039; is the opposite and sounds rougher when played at lower pitches. Set to &#039;&#039;&amp;quot;None&amp;quot;&#039;&#039;, samples will sound a bit more metallic and rough, which can be good if that&#039;s the kind of sound you&#039;re after and is also useful when creating wave-table generators with very short sample loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
Macros allow for powerful handling and automation of an instrument&#039;s [[Modulation]] and [[Effects]] parameters. In Renoise this is controlled with the [[Meta Devices#*Instrument Macros|*Instr. Macros]] track effect, while Redux uses the options available within its host DAW.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our [https://youtu.be/7bXxROQAPhE video on this subject.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_sampler-macrosfull.png]]&lt;br /&gt;
&lt;br /&gt;
Pressing the [[Image:3.2_sampler-macros.png|text-bottom]] button at the top-left of the interface will open a panel with eight macros, each of which can be assigned to multiple parameters. To map a macro, press the [[Image:3.2_sampler-macrosmap.png|text-bottom]] button next to it. This opens the mappings list and highlights any mappable parameters (shown here as green, but the highlighted color may vary according to the [[Preferences#Theme|current interface Theme]]). Clicking on a parameter will add it to the list and allow you to specify its Min/Max values and Scaling. Now altering the value of a macro will change the values of all assigned parameters.&lt;br /&gt;
&lt;br /&gt;
Clicking the X at the right of a mapping will delete it. Closing the mappings list removes the parameter highlighting and returns the interface to normal again. To rename a macro, just click on its name and type one in, finishing with Enter.&lt;br /&gt;
&lt;br /&gt;
Found just to the left of the on-screen keyboard and representing pitch-bend, a mod-wheel and channel pressure, the [[Instruments#MIDI Controllers|MIDI controllers]] can also be mapped as macros.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renoise only:&#039;&#039;&#039; Macros are also available in the [[Instrument_Selector#Instrument_Properties|Instrument Properties section]] under the [[Instrument Selector]], giving you easy access to them while using the Pattern Editor or Mixer.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Routing_Devices&amp;diff=4326</id>
		<title>Routing Devices</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Routing_Devices&amp;diff=4326"/>
		<updated>2025-12-01T22:18:31Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Routing Devices =&lt;br /&gt;
&lt;br /&gt;
Routing Devices can send audio to a [[Pattern_Editor#Send_Tracks|Send Track]]/[[Effects|FX Chain]], receive a signal from an external source, or sidechain audio from one track/fx chain to a device in another.&lt;br /&gt;
&lt;br /&gt;
== #Line Input ==&lt;br /&gt;
&lt;br /&gt;
The #Line Input device can route inputs from your soundcard into Renoise/Redux, e.g. microphone or line-in jack, allowing you to listen to an instrument directly. You can also route to this device the audio from MIDI devices that have been triggered with Renoise.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-routing-lineinput.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Channel:&#039;&#039;&#039; When your soundcard offers more than one input, you can choose a sub-channel here. The recording device is set up in the [[Preferences#Audio|Audio Preferences]].&lt;br /&gt;
* &#039;&#039;&#039;Input:&#039;&#039;&#039; The channel to be routed to this device (left, right or both). The level meter to the right of the buttons displays the current input levels.&lt;br /&gt;
* &#039;&#039;&#039;Latency:&#039;&#039;&#039; &#039;&#039;(Renoise only)&#039;&#039; Select from &#039;&#039;&amp;quot;Live Recording Mode&amp;quot;&#039;&#039; for guitar, vocals etc. or &#039;&#039;&amp;quot;MIDI Return Mode&amp;quot;&#039;&#039; for Renoise-triggered synths routed back into Renoise. This will apply the appropriate amount of latency to the signal (see [[MIDI#Latency_Handling_with_External_MIDI_Instruments|Latency handling with External MIDI Instruments]] for a more in-depth explanation).&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; The panning of the input stream.&lt;br /&gt;
* &#039;&#039;&#039;Volume:&#039;&#039;&#039; The gain of the input stream.&lt;br /&gt;
&lt;br /&gt;
== #ReWire Input &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT! ReWire developer, Reason Studios, ended support in 2020. As of Renoise 3.5, it will no longer function. If you wish to use ReWire in Renoise you must use a previous version.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When running Renoise as the [[ReWire]] master, you can route other [[ReWire]] slave applications into Renoise by using this device. A ReWire slave can be another audio sequencer or a softsynth like VSampler or Kontakt. Once the device is selected and the application is opened, both program&#039;s time-lines will be synchronised. If available, MIDI inputs of ReWire devices will then show up as regular devices in the Renoise [[MIDI]] panel, allowing you to automate and trigger the ReWire applications from Renoise.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.4_routing-rewireinput.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Device:&#039;&#039;&#039; The ReWire slave to be loaded into Renoise. After selecting a device, many applications (e.g. Reason) will be auto-started. If this doesn&#039;t happen, then just launch the program yourself and it should be automatically set as a slave to Renoise.&lt;br /&gt;
* &#039;&#039;&#039;Channel:&#039;&#039;&#039; When the device has more than one audio channel available, you can select it here. To route more than one channel from the same slave to Renoise, simply use multiple #ReWire Input devices with the same &#039;&#039;&amp;quot;Device&amp;quot;&#039;&#039; setting.&lt;br /&gt;
* &#039;&#039;&#039;Input:&#039;&#039;&#039; The channel to be routed to Renoise (left, right or both). The level meter to the right of the buttons displays the current input levels.&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; The panning of the input stream.&lt;br /&gt;
* &#039;&#039;&#039;Volume:&#039;&#039;&#039; The gain of the input stream.&lt;br /&gt;
&lt;br /&gt;
== #Send ==&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our video covering the subject of [https://youtu.be/jChkwB8b7to Send Tracks &amp;amp; Devices.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track Effects:&#039;&#039;&#039; A #Send device routes a track&#039;s output to a [[Pattern_Editor#Send_Tracks|Send Track]] within Renoise. By routing more than one track to the same Send Track, you can apply the same effect chain to the audio from multiple tracks simultaneously. A Send Track can also make use of a #Send device, so there are many possibilities available for complex routing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample FX:&#039;&#039;&#039; The device works in the same way, but instead routes the audio to another [[Effects|FX Chain]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-routing-send.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mode:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mute Source:&#039;&#039;&#039; The signal is muted after it is routed to the [[Pattern_Editor#Send_Tracks|Send Track]]/[[Effects|FX Chain]], meaning that the current track becomes silent and effects appearing after the Send device in the chain will have no effect.&lt;br /&gt;
** &#039;&#039;&#039;Keep Source:&#039;&#039;&#039; The signal is routed to the Send Track/FX Chain and also continues to play through the current track (see illustration below).&lt;br /&gt;
* &#039;&#039;&#039;Apply post mixer volume &amp;amp; pan:&#039;&#039;&#039; &#039;&#039;(Renoise only)&#039;&#039; Use the track&#039;s [[Effect Chains#Pre and Post Mixer Effects|Post Mixer]] levels to control the send device.&lt;br /&gt;
* &#039;&#039;&#039;Amount:&#039;&#039;&#039; The volume of the signal sent to the Send Track/FX Chain.&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; The balance for how much of the left and right channels are sent to the Send Track/FX Chain.&lt;br /&gt;
* &#039;&#039;&#039;Receiver:&#039;&#039;&#039; The Send Track/FX Chain that will receive the audio.&lt;br /&gt;
&lt;br /&gt;
The picture below illustrates #Send device routing in the Renoise [[Mixer]]:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mixer-sendrouting.png]]&lt;br /&gt;
&lt;br /&gt;
== #Multiband Send ==&lt;br /&gt;
&lt;br /&gt;
A more advanced version of the standard #Send device, this allows you to split an audio signal into three separate frequency bands and individually route them to different [[Pattern_Editor#Send_Tracks|Send Tracks/FX Chains]]. The &#039;&#039;&amp;quot;Amount&amp;quot;&#039;&#039; of each band, plus the &#039;&#039;&amp;quot;Low&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;High&amp;quot;&#039;&#039; limits can be adjusted in the right-hand graph by left-click dragging the lines.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-routing-multibandsend.png]]&lt;br /&gt;
&lt;br /&gt;
The volume scale of the graph at the right side of the device can be changed by clicking on the small button in the bottom-right corner:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-routing-mbsscale.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Amount 1:&#039;&#039;&#039; The volume of the lower band signal sent to the [[Pattern_Editor#Send_Tracks|Send Track]]/[[Effects|FX Chain]].&lt;br /&gt;
* &#039;&#039;&#039;Amount 2:&#039;&#039;&#039; The volume of the middle band signal sent to the Send Track/FX Chain.&lt;br /&gt;
* &#039;&#039;&#039;Amount 3:&#039;&#039;&#039; The volume of the upper band signal sent to the Send Track/FX Chain.&lt;br /&gt;
* &#039;&#039;&#039;Low:&#039;&#039;&#039; The upper frequency limit of the lower band.&lt;br /&gt;
* &#039;&#039;&#039;High:&#039;&#039;&#039; The lower frequency limit of the upper band.&lt;br /&gt;
&lt;br /&gt;
Each Amount slider has two additional options to the right of it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mute/Keep Source:&#039;&#039;&#039; Determines whether the original signal is muted or continues to play on the current track.&lt;br /&gt;
* &#039;&#039;&#039;Receiver:&#039;&#039;&#039; The Send Track/FX Chain that will receive the audio from this frequency band.&lt;br /&gt;
&lt;br /&gt;
There are three additional controls under this:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Apply post mixer volume &amp;amp; pan:&#039;&#039;&#039; &#039;&#039;(Renoise only)&#039;&#039; Use the track&#039;s [[Effect Chains#Pre and Post Mixer Effects|Post Mixer]] levels to control the send device.&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Changes the type of crossover filter used around the Low and High frequency bands. There is a choice of three [http://en.wikipedia.org/wiki/Linkwitz–Riley_filter Linkwitz–Riley filters,] a FastFIR and a SteepFIR.&lt;br /&gt;
* &#039;&#039;&#039;Show/Hide Graph:&#039;&#039;&#039; Clicking the small arrow button [[Image:3.5_fx-button-left.png|text-bottom]] will show/hide the graph at the right side of the device.&lt;br /&gt;
&lt;br /&gt;
== #Sidechain ==&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our video covering the subject of [https://youtu.be/gIw9rEGl1u8 audio sidechaining.]&lt;br /&gt;
&lt;br /&gt;
The Sidechain device sends its audio signal to an effect that’s in a different [[Pattern_Editor#Track_Types|track]] or [[Sampler_Effects|FX Chain]]. This allows the receiving effect’s behaviour to be controlled by an audio source other than one that it’s actually processing. The Sidechain can only connect to effects that explicitly allow it, as indicated by this icon [[Image:3.3_fx-routing-sidechain-icon.png|text-bottom]] in the effect&#039;s top-right area, which will change color to indicate that a connection has been established. The available native devices are the [[Audio_Effects#Compressor|Compressor]], the [[Audio_Effects#Bus_Compressor|Bus Compressor]] and the [[Audio_Effects#Gate|Gate]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-routing-sidechain.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mode:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mute Source:&#039;&#039;&#039; The signal is muted after it is routed to the Receiver, meaning that the current track becomes silent and effects appearing after the Sidechain device will have no effect.&lt;br /&gt;
** &#039;&#039;&#039;Keep Source:&#039;&#039;&#039; The signal is routed to the Receiver and also continues to play through the current track.&lt;br /&gt;
* &#039;&#039;&#039;Amount:&#039;&#039;&#039; The volume of the signal sent to the Receiver.&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; The balance for how much of the left and right channels are sent to the Receiver.&lt;br /&gt;
* &#039;&#039;&#039;Receiver:&#039;&#039;&#039; The track/FX Chain and effect device that will receive the audio signal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* It&#039;s possible to route more than one Sidechain to the same Receiver, in which case the signals will be added together.&lt;br /&gt;
* Since effect chains are processed from left to right with each effect feeding into the next, thus affecting the audio, the exact placement of a Sidechain device can be a crucial factor in transmitting the appropriate signal. This is especially true when &#039;Keep Source&#039; is selected with multiple Sidechains in the same effect chain.&lt;br /&gt;
* Note that third-party effects will mostly use a sidechained signal in the same way as the native devices, but some of them use the input to automate parameters like the [[Meta_Devices#*Signal_Follower|Signal Follower]] does, while others will operate the Sidechain like a [[##Send|Send]] device to route audio for use in the actual effect processing.&lt;br /&gt;
* Although some VST2 plugins managed to hack some form of sidechaining, they’re not guaranteed to work since this function was never officially supported until VST3. So, if you’re able, you should use the later version of those plugins.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Preferences&amp;diff=4325</id>
		<title>Preferences</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Preferences&amp;diff=4325"/>
		<updated>2025-12-01T22:18:00Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preferences =&lt;br /&gt;
&lt;br /&gt;
The Renoise Preferences panel lets you set various general options for the program, such as soundcard settings, MIDI device settings, how files are loaded/saved etc. These settings need to be set only once and will be applied to all songs and sounds you create with Renoise.&lt;br /&gt;
&lt;br /&gt;
To open the Preferences panel, choose &#039;&#039;&amp;quot;Edit -&amp;gt; Preferences...&amp;quot;&#039;&#039; from the main menu (Windows + Linux). On the Mac, choose &#039;&#039;&amp;quot;Renoise -&amp;gt; Preferences...&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When setting up Renoise for the first time, you should only need to tweak the options in the Audio and MIDI tabs. The rest of the default options should be sufficient until you are more familiar with Renoise. The [[Setting Up Audio Devices]] and [[Setting Up MIDI Devices]] sections of the manual can help you with the initial setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_preferences-audio.png]]&lt;br /&gt;
&lt;br /&gt;
=== Device Settings (Windows) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Device Type:&#039;&#039;&#039; Determines the sound driver that Renoise will use. On Windows you will have the choice between DirectSound, WASAPI and ASIO. If available, ASIO is highly recommended as it provides better timing with MIDI instruments and lower latencies in general.&lt;br /&gt;
* &#039;&#039;&#039;In Device:&#039;&#039;&#039; &#039;&#039;(DirectSound only)&#039;&#039; If you have multiple soundcards installed, you will be able to select the one you want to use with Renoise here. Choose &#039;&#039;&amp;quot;Primary Device&amp;quot;&#039;&#039; to use the system&#039;s default.&lt;br /&gt;
* &#039;&#039;&#039;Out Device:&#039;&#039;&#039; &#039;&#039;(DirectSound only)&#039;&#039; If you have multiple soundcards installed, you will be able to select the one you want to use with Renoise here. Choose &#039;&#039;&amp;quot;Primary Device&amp;quot;&#039;&#039; to use the system&#039;s default.&lt;br /&gt;
* &#039;&#039;&#039;Sample Rate:&#039;&#039;&#039; Select the Sample Rate for playback. All internal audio processing in Renoise will be done at this rate. The higher the Sample Rate, the more detailed the results will be, but also the more CPU power will be used.&lt;br /&gt;
* &#039;&#039;&#039;Latency/Buffer Size:&#039;&#039;&#039; &#039;&#039;(not ASIO)&#039;&#039; Set the latency/buffer size affecting overall latency. Higher numbers will reduce the possibility of crackling sound at high CPU usage, but will also cause more latency (the time it takes the sound from Renoise to reach an output and be heard).&lt;br /&gt;
* &#039;&#039;&#039;Sync Start/Stop with Ableton Link:&#039;&#039;&#039; If enabled, and Ableton Link is selected as [[Transport Panel|Sync mode]], Renoise will send and react to start/stop requests from other Link clients.&lt;br /&gt;
* &#039;&#039;&#039;Sync offset:&#039;&#039;&#039; A custom offset applied when [[Transport_Panel#Song_Parameters|synchronizing audio playback to an external source such Ableton Link peers]]. It is only necessary to set this if Renoise cannot reliably detect the actual output latency of the audio device.&lt;br /&gt;
* &#039;&#039;&#039;Open in exclusive mode:&#039;&#039;&#039; &#039;&#039;(WASAPI only)&#039;&#039; Exclusive-mode access to an audio device offers better performance and lower latency, but may block system sounds and prevent interoperability with other applications.&lt;br /&gt;
* &#039;&#039;&#039;Use hardware buffers:&#039;&#039;&#039; &#039;&#039;(DirectSound only)&#039;&#039; This option may speed up playback processing a bit, but only some soundcards support this. If you enable this option, then experiment with recording in the [[Waveform#Recording New Samples|Sampler]] before deciding to use it permanently, as it may cause issues. If you experience strange results then disable this function.&lt;br /&gt;
* &#039;&#039;&#039;Limit to stereo in/out:&#039;&#039;&#039; &#039;&#039;(ASIO only)&#039;&#039; If you have a multi-IO soundcard, you can disable all inputs and outputs except for the main stereo pair. This may lead to better performance when you don&#039;t need the other channels.&lt;br /&gt;
* &#039;&#039;&#039;Dithering:&#039;&#039;&#039; Apply dithering to the audio stream when the soundcard uses a bit depth of 8 or 16 bit. 24 and 32 bit audio is never dithered.&lt;br /&gt;
* &#039;&#039;&#039;Control Panel:&#039;&#039;&#039; &#039;&#039;(ASIO only)&#039;&#039; Opens the ASIO driver&#039;s control panel where you can configure your soundcard in more detail.&lt;br /&gt;
* &#039;&#039;&#039;Reinitialize:&#039;&#039;&#039; Shut down and then reopen all connections to the soundcard/driver. May be useful for troubleshooting.&lt;br /&gt;
&lt;br /&gt;
=== Device Settings (macOS) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;In Device:&#039;&#039;&#039; If you have multiple soundcards installed, you will be able to select the one you want to use with Renoise here.&lt;br /&gt;
* &#039;&#039;&#039;Out Device:&#039;&#039;&#039;  If you have multiple soundcards installed, you will be able to select the one you want to use with Renoise here.&lt;br /&gt;
* &#039;&#039;&#039;Sample Rate:&#039;&#039;&#039; Select the Sample Rate for playback. All internal audio processing in Renoise will be done at this rate. The higher the Sample Rate, the more detailed the results will be, but also the more CPU power will be used.&lt;br /&gt;
* &#039;&#039;&#039;Latency:&#039;&#039;&#039; Set the buffer size affecting overall latency. Higher numbers will reduce the possibility of crackling sound at high CPU usage, but will also cause more latency (the time it takes the sound from Renoise to reach an output and be heard).&lt;br /&gt;
* &#039;&#039;&#039;Dithering:&#039;&#039;&#039; Apply dithering to the audio stream when the soundcard uses a bit depth of 8 or 16 bit. 24 and 32 bit audio is never dithered.&lt;br /&gt;
* &#039;&#039;&#039;Reinitialize:&#039;&#039;&#039; Shut down and then reopen all connections to the soundcard/driver. May be useful for troubleshooting.&lt;br /&gt;
&lt;br /&gt;
=== Device Settings (Linux) ===&lt;br /&gt;
&lt;br /&gt;
Setting up Linux for fast and reliable audio usage can be quite complex, depending on the distribution you are using. For general questions and FAQs regarding sound output on Linux, take a look at the [[Linux FAQ]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Device Type:&#039;&#039;&#039; Determines the sound driver that Renoise will use. On Linux you  have the choice between ALSA and Jack. ALSA will be available on all setups. Jack is more advanced, but also harder to set up and may have to be installed manually. Jack is highly recommended though, because it allows you to use several Jack based audio applications at once with the ability to route audio between them.&lt;br /&gt;
* &#039;&#039;&#039;In Device:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ALSA:&#039;&#039;&#039; If you have multiple soundcards installed, you will be able to select the one you want to use with Renoise here.&lt;br /&gt;
** &#039;&#039;&#039;Jack:&#039;&#039;&#039; Select the number of input pairs you would like to pass over to Jack.&lt;br /&gt;
* &#039;&#039;&#039;Out Device:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ALSA:&#039;&#039;&#039; If you have multiple soundcards installed, you will be able to select the one you want to use with Renoise here.&lt;br /&gt;
** &#039;&#039;&#039;Jack:&#039;&#039;&#039; Select the number of output pairs you would like to pass over to Jack.&lt;br /&gt;
* &#039;&#039;&#039;Sample Rate:&#039;&#039;&#039; &#039;&#039;(ALSA only)&#039;&#039; Select the Sample Rate for playback. All internal audio processing in Renoise will be done at this rate. The higher the Sample Rate, the more detailed the results will be, but also the more CPU power will be used.&lt;br /&gt;
* &#039;&#039;&#039;Buffer Size:&#039;&#039;&#039; &#039;&#039;(ALSA only)&#039;&#039; The base buffer size that will be used for audio processing in Renoise. Higher numbers will reduce the possibility of crackling sound at high CPU usage, but will also cause more latency (the time it takes the sound from Renoise to reach an output and be heard).&lt;br /&gt;
* &#039;&#039;&#039;Periods/Buffer:&#039;&#039;&#039; &#039;&#039;(ALSA only)&#039;&#039; How many &#039;&#039;&amp;quot;Buffer Sizes&amp;quot;&#039;&#039; will be used. The final latency for ALSA playback is: &#039;&#039;&#039;&#039;&#039;Periods/Buffer&#039;&#039; * &#039;&#039;Buffer Size&#039;&#039;&#039;&#039;&#039;. Some drivers need three buffers to work reliably, while others need only two. If you hear crackling output from Renoise, try changing this value or the setting for &#039;&#039;&amp;quot;In Device&amp;quot;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Use realtime priority:&#039;&#039;&#039; &#039;&#039;(ALSA only)&#039;&#039; On most &#039;out of the box&#039; Linux systems, applications are not allowed to execute realtime performance critical tasks. They are needed for realtime audio processing though, so they should be enabled when possible. Please see the [[Linux FAQ]] for more info about this topic. If you cannot configure your system to allow realtime tasks, then you can disable Renoise from trying with this option.&lt;br /&gt;
* &#039;&#039;&#039;Enable Transport Support:&#039;&#039;&#039; &#039;&#039;(Jack only)&#039;&#039; Send and receive time and transport information to/from other applications that are running with Jack. This is only useful to sync multiple audio applications together. If you are only running Renoise, this option should be disabled.&lt;br /&gt;
* &#039;&#039;&#039;Dithering:&#039;&#039;&#039; Apply dithering to the audio stream when the soundcard uses a bit depth of 8 or 16 bit. 24 and 32 bit audio is never dithered.&lt;br /&gt;
* &#039;&#039;&#039;Reinitialize:&#039;&#039;&#039; Shut down and then reopen all connections to the soundcard/driver. May be useful for troubleshooting.&lt;br /&gt;
&lt;br /&gt;
=== Multi CPU/Core support ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Realtime Audio CPUs:&#039;&#039;&#039; If you have a processor with multiple CPUs or cores, you can adjust how Renoise makes use of them for real-time audio processing. By default, all cores are used, which is highly recommended.&lt;br /&gt;
&lt;br /&gt;
=== Automatic PDC ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Automatic Plugin Delay Compensation:&#039;&#039;&#039; This automatically compensates all delays that some Renoise internal effects and VST/AU plugins introduce. Used to ensure all tracks and instruments are played back in sync. If you are troubleshooting, you may want to temporarily disable this option. The Automatic PDC can also be quickly toggled from the [[Introduction_To_Renoise#Upper_Status_Bar|Options menu]].&lt;br /&gt;
&lt;br /&gt;
=== CPU Load and Threshold ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When the CPU is above, For at least:&#039;&#039;&#039; When the conditions are fulfilled, Renoise executes Panic (instantly stops all playback). This option prevents very high CPU loads from freezing your computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MIDI ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_preferences-midi.png]]&lt;br /&gt;
&lt;br /&gt;
=== MIDI Master Keyboard/Mapping ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;In Device A/B/C/D:&#039;&#039;&#039; Select up to four devices to be used for general MIDI input in Renoise ([[Recording and Editing Notes]]) and for MIDI remote control ([[MIDI Mapping]]).&lt;br /&gt;
* &#039;&#039;&#039;Auto-rescan when hot-plugging devices:&#039;&#039;&#039; When enabled and devices are hot-plugged, rescan for MIDI devices in Renoise too, so they can be immediately used.&lt;br /&gt;
* &#039;&#039;&#039;Rescan:&#039;&#039;&#039; Manually rescan MIDI devices.&lt;br /&gt;
* &#039;&#039;&#039;Record and Play Filters:&#039;&#039;&#039; Toggle the input and recording of [[MIDI#MIDI_Messages|specific MIDI messages]] for Renoise. This only applies to recording into patterns and real-time playback.&lt;br /&gt;
* &#039;&#039;&#039;Adjust recording latency:&#039;&#039;&#039; Will automatically compensate for MIDI latencies, so that you record what you hear, not what you play.&lt;br /&gt;
* &#039;&#039;&#039;Fix received MIDI event jitter:&#039;&#039;&#039; Shifts received MIDI events slightly forward in time to fix MIDI transmission jitter. Stabilizes MIDI input, but also delays input by an entire audio buffer.&lt;br /&gt;
* &#039;&#039;&#039;Ignore specific controllers:&#039;&#039;&#039; Explicitly prevent certain MIDI Control Change messages from being received and recorded. You can enter a list of CC numbers here, separated by commas.&lt;br /&gt;
&lt;br /&gt;
=== MIDI Clock Master ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Out Device:&#039;&#039;&#039; Set a MIDI device that Renoise will send MIDI Clock data to.&lt;br /&gt;
* &#039;&#039;&#039;Offset:&#039;&#039;&#039; Manually shift all messages sent out to the devices by the given amount. This can be useful to manually compensate additional latencies that external devices introduce (audio latency is always automatically compensated by Renoise). Please note that the smallest possible negative latency is limited to the current latency of your soundcard. If you need further negative latency, you can increase your audio latency in the [[Preferences#Audio|Audio Preferences]].&lt;br /&gt;
* &#039;&#039;&#039;Send clock:&#039;&#039;&#039; Include sending MIDI Clock pulse messages.&lt;br /&gt;
* &#039;&#039;&#039;Send start/stop:&#039;&#039;&#039; Include sending MIDI Clock start/stop messages.&lt;br /&gt;
* &#039;&#039;&#039;Send song position pointers:&#039;&#039;&#039; Include sending MIDI Clock song position messages.&lt;br /&gt;
* &#039;&#039;&#039;Send MIDI Machine Control (MMC):&#039;&#039;&#039; In addition to the MIDI clock, also send MMC sysex messages to sync external devices to Renoise.&lt;br /&gt;
&lt;br /&gt;
=== MIDI Clock Slave ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;In-Device:&#039;&#039;&#039; Select the MIDI Device that Renoise will use to receive MIDI Clock messages. When enabled, you can slave Renoise to a MIDI Clock master (a device which sends MIDI Clock messages). As soon as a MIDI Clock device is set, you will see a new option in the [[Transport Panel]]. This option must be enabled to activate sync from external devices and so can also be used to toggle sync quickly without having to constantly open the Preferences.&lt;br /&gt;
* &#039;&#039;&#039;Offset:&#039;&#039;&#039; Manually shift incoming timing information by the given amount. This can be useful to manually compensate extra latencies that the external MIDI Clock devices introduce (audio latency is always automatically compensated by Renoise). Since Renoise can&#039;t predict the future, a negative latency setting will lead to the offset being gradually shifted to its requested position after playback starts.&lt;br /&gt;
* &#039;&#039;&#039;Smoothing:&#039;&#039;&#039; MIDI messages often only have very rough timing, so the beat clock messages transferred from a MIDI Clock master to Renoise may be imperfect. Depending on how precise the incoming MIDI clock stream is, you can use this option to set how fast Renoise should react to changes from the MIDI Clock master. The higher the Smoothing value, the more stable the sync will be, but the slower Renoise will react to &#039;real&#039; BPM changes from the master. Try playing around with the Smoothing to find a good value for your setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OSC ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_preferences-osc.png]]&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
The server is enabled with the checkbox near the top, though note that you are opening up a port that is listening for incoming traffic. If you are not planned to use OSC messaging between Renoise and another OSC client, it is advisable to leave the OSC server disabled. Beneath the checkbox is the messaging log window, which shows details of any incoming data and provides feedback on whether outgoing data has been sent correctly or otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Choose from UDP (for local network and anything with a fast, stable connection) or TCP (for remote networks requiring more secure feedback on delivery status).&lt;br /&gt;
* &#039;&#039;&#039;Port:&#039;&#039;&#039; The port number, which by default is 8000, but can be changed to any desired port.&lt;br /&gt;
&lt;br /&gt;
=== Renoise OSC Messaging Protocols ===&lt;br /&gt;
&lt;br /&gt;
Renoise provides four sub-trees in its root messaging tree of /renoise/:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;evaluate&#039;&#039;&#039; - Send Lua strings for Renoise to evaluate.&lt;br /&gt;
* &#039;&#039;&#039;song&#039;&#039;&#039; - Send song specific triggers to activate.&lt;br /&gt;
* &#039;&#039;&#039;transport&#039;&#039;&#039; - Send transport specific triggers to activate.&lt;br /&gt;
* &#039;&#039;&#039;trigger&#039;&#039;&#039; - Send note specific triggers to activate.&lt;br /&gt;
&lt;br /&gt;
For full details of using OSC within Renoise, please refer to [[Open_Sound_Control|its section of the manual.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:3.5_preferences-files.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All import options mentioned below can also be quickly accessed in the [[Disk Browser]] by right-clicking the file, then choosing &#039;&#039;&amp;quot;Load File with Options...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WAV Import ===&lt;br /&gt;
&lt;br /&gt;
Applies to WAV, FLAC, AIF, OGG and MP3 files.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Import loop settings from files:&#039;&#039;&#039; Enables the importing of loop settings that are saved along with WAV, FLAC and AIF files. &lt;br /&gt;
* &#039;&#039;&#039;Autoset &#039;Beatsync&#039; length:&#039;&#039;&#039; When loading samples, a good Beatsync value will be automatically estimated in the [[Sampler#Sample Properties|Sample Properties]], overwriting previous values. If you don&#039;t want this to happen, disable it here.&lt;br /&gt;
&lt;br /&gt;
=== Raw Audio Import ===&lt;br /&gt;
&lt;br /&gt;
Applies to any non-audio files that are forced to be loaded as audio. See [[Disk_Browser#Importing_Raw_Audio_Files_(Convert_Any_File_to_Audio_Sample)|Importing Raw Audio]] for more details.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bits:&#039;&#039;&#039; Bit-rate that will be applied to the imported raw sample. &lt;br /&gt;
* &#039;&#039;&#039;Sample Rate:&#039;&#039;&#039; Sample rate of raw samples. &lt;br /&gt;
* &#039;&#039;&#039;Skip header bytes:&#039;&#039;&#039; Will skip the specified number of bytes and not treat them as audio data.&lt;br /&gt;
* &#039;&#039;&#039;Big Endian:&#039;&#039;&#039; Select the byte order that will be used for the raw sample import. Only applies to bit depths of 16 or more.&lt;br /&gt;
&lt;br /&gt;
=== Device Chain Import ===&lt;br /&gt;
&lt;br /&gt;
Applies to XRNT files.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Replace Existing Chain:&#039;&#039;&#039; When enabled, loading a device chain will completely erase all existing devices first. When disabled, the imported chain is appended.&lt;br /&gt;
&lt;br /&gt;
=== MIDI Import &#039;&#039;(Renoise Only)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Applies to MID or MIDI files.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Create instruments:&#039;&#039;&#039; Create instruments based upon the instruments used in the MIDI file. When disabled, only notes and CC events are imported and so instruments have to be set up manually.&lt;br /&gt;
* &#039;&#039;&#039;Create *Instr. MIDI Control devices:&#039;&#039;&#039; Create MIDI Control devices to import and send MIDI control change messages (e.g. modulation wheel).&lt;br /&gt;
* &#039;&#039;&#039;Lines per pattern:&#039;&#039;&#039; Divide the imported MIDI song into patterns of the given length.&lt;br /&gt;
* &#039;&#039;&#039;MIDI device:&#039;&#039;&#039; Choose the MIDI device for selecting the MIDI instruments from (and send output to). &lt;br /&gt;
&lt;br /&gt;
=== Song/Instrument/Sfz Export &#039;&#039;(Renoise Only)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Applies to exported XRNI (Renoise Instrument files) and XRNS (Renoise Song files).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sample format:&#039;&#039;&#039; Select how samples are stored in Renoise song or instrument files. XRNI and XRNS files are regular zip files with a custom extension, so it is possible to open them with any tool which can use zip files (e.g. WinRar/WinZip on Windows, Stuff-it on macOS) and extract all of the samples manually. &#039;&#039;&amp;quot;Flac&amp;quot;&#039;&#039; will result in smaller files and should be used by default. &#039;&#039;&amp;quot;Wav&amp;quot;&#039;&#039; files might be useful if you later want to extract the files and use them in other programs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keys == &lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_preferences-keys.png]]&lt;br /&gt;
&lt;br /&gt;
=== Keyboard Mapping List ===&lt;br /&gt;
&lt;br /&gt;
All of the keyboard shortcuts in Renoise/Redux can be re-configured. Above the list you can choose the Focus of the mappings, which changes the part of the interface that the shortcuts apply to. Selecting &#039;&#039;&amp;quot;All&amp;quot;&#039;&#039; will give an overview of all existing keyboard shortcuts in Renoise/Redux, making it easier to search for a specific setting.&lt;br /&gt;
&lt;br /&gt;
There are many mappings which are not assigned by default, so if you need to create one that does not exist yet, take a look at the available mappings in the relevant section. To change or create a keyboard mapping, select the mapping in the list and click on the &#039;&#039;&amp;quot;New Assignment&amp;quot;&#039;&#039; box. Press the key combination you would like to use and then hit the &#039;Assign&#039; button. If the given combination is already used somewhere else you will be warned of this. The new configuration will be saved automatically.&lt;br /&gt;
&lt;br /&gt;
=== Importing/Exporting Keyboard Mappings ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_preferences-keysload.png|text-bottom]] - Load a saved set of key-bindings. &lt;br /&gt;
* [[Image:3.0_preferences-keyssave.png|text-bottom]] - Save a custom set of key-bindings. &lt;br /&gt;
* [[Image:3.0_preferences-keysreset.png|text-bottom]] - Reset to the default key-bindings. &lt;br /&gt;
* [[Image:3.0_preferences-keysprint.png|text-bottom]] - Display the current key-binding layout in your default browser in a print-friendly format.&lt;br /&gt;
&lt;br /&gt;
=== Global Keyboard Options ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Caps Lock workaround:&#039;&#039;&#039; If your Caps Lock key is not behaving as normal (requiring two presses, or entering two Note-Offs instead of one), then enable this option.&lt;br /&gt;
* &#039;&#039;&#039;Use right-side modifiers as:&#039;&#039;&#039; Changes whether the right-side Control/Shift/Alt keys are to be used as modifiers (in combination with other keys, e.g. Ctrl + Z) or can be assigned functions on their own.&lt;br /&gt;
&lt;br /&gt;
=== Keyboard Repeat Rate ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Repeat Rate:&#039;&#039;&#039; Configure how fast key presses are repeated.&lt;br /&gt;
&lt;br /&gt;
=== Mouse Wheel/Click Repeat Rate ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enable mouse wheel acceleration:&#039;&#039;&#039; Will make the use of the mouse wheel more sensitive.&lt;br /&gt;
* &#039;&#039;&#039;Left-Click Repeat Rate:&#039;&#039;&#039; Set how fast changes to a value with a left-click will be repeated (e.g. increasing the BPM using the small arrows). &lt;br /&gt;
* &#039;&#039;&#039;Right-Click Repeat Rate:&#039;&#039;&#039; Same as above, but for right mouse button clicks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GUI == &lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_preferences-gui.png]] [[Image:dux1.4_preferences-gui.png]]&lt;br /&gt;
&lt;br /&gt;
The GUI options allow the customisation of the general display behaviour.&lt;br /&gt;
&lt;br /&gt;
=== Global / General ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always start in compact mode:&#039;&#039;&#039; &#039;&#039;(Redux only)&#039;&#039; Toggle always starting in [[Redux_main_screen#Compact_Mode|compact mode]] when Redux is launched.&lt;br /&gt;
* &#039;&#039;&#039;Show tooltips:&#039;&#039;&#039; Toggle the displaying of tooltips when the mouse pointer hovers over a significant part of the interface for a second.&lt;br /&gt;
* &#039;&#039;&#039;Mouse warping (disable for tablet pens):&#039;&#039;&#039; Disable to increase usability for tablet pens.&lt;br /&gt;
* &#039;&#039;&#039;GUI effects &amp;amp; animations:&#039;&#039;&#039; When enabled, animations will be used in some parts of the interface, e.g. smooth scrolling, fading of menus, transparency etc. Disable this option if you dislike them or are using a very slow computer.&lt;br /&gt;
* &#039;&#039;&#039;Enable Retina HiDPI display support:&#039;&#039;&#039; &#039;&#039;(Mac only)&#039;&#039; Toggles [[HiDPI and UI Scaling|HiDPI]] support on/off.&lt;br /&gt;
* &#039;&#039;&#039;User interface scaling:&#039;&#039;&#039; Can override the amount of scaling used by the default ‘Auto’ setting, which uses your main display’s DPI value, and instead uses a percentage chosen from 100-350%. This option can still be used to enlarge the Renoise GUI even if your display isn’t [[HiDPI and UI Scaling|HiDPI]], making it more comfortable to use on higher resolution screens.&lt;br /&gt;
* &#039;&#039;&#039;Limit frame rate to:&#039;&#039;&#039; Set how fast the GUI will update itself. Lower values require less CPU power, while higher values result in a more responsive user interface. Disabling the frame rate will allow use of the necessary amount of CPU power to update the GUI as responsively as possible.&lt;br /&gt;
* &#039;&#039;&#039;More compatible GFX rendering (might be slower):&#039;&#039;&#039; &#039;&#039;(Windows only)&#039;&#039; Uses a possibly slower method of drawing the GUI with your graphics card. This option should be kept on unless it needs to be disabled to avoid problems with multi-monitor setups.&lt;br /&gt;
* &#039;&#039;&#039;Enable Metal based GFX updates:&#039;&#039;&#039; &#039;&#039;(macOS only)&#039;&#039; Enables Apple&#039;s Metal API for the Renoise UI instead of using CoreGraphics. This should result in a much smoother UI when your GFX cards supports Metal, and is enabled by default when Renoise detects a Retina screen on the first launch after installation.&lt;br /&gt;
&lt;br /&gt;
=== Pattern/Phrase Editor ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Single click to set cursor in edit mode:&#039;&#039;&#039;  &#039;&#039;(Renoise only)&#039;&#039; This allows a single left-click in a pattern to move the cursor to that exact position when [[Recording_and_Editing_Notes#Edit_Mode|Edit Mode]] is on. When Edit Mode is off, it also allows a single left-click to move the cursor to that column without changing the pattern line. A double-click will always move the cursor to that exact position regardless of whether this option is enabled or not.&lt;br /&gt;
* &#039;&#039;&#039;Instant drag &amp;amp; drop:&#039;&#039;&#039; When enabled, clicking upon a selected area in the Pattern Editor will instantly start to drag the selection. When disabled, you have to click and hold for a second to drag.&lt;br /&gt;
* &#039;&#039;&#039;Hide 0s in effect columns:&#039;&#039;&#039; Hides 0s in the effect columns.&lt;br /&gt;
* &#039;&#039;&#039;View multiple patterns continuously:&#039;&#039;&#039; &#039;&#039;(Renoise only)&#039;&#039; Show previous/next patterns at the edges of the current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Syntax highlighting (color-code FX commands):&#039;&#039;&#039; Highlights different types of [[Effect Commands]] with different colors.&lt;br /&gt;
* &#039;&#039;&#039;Line number format:&#039;&#039;&#039; Use either decimal or [[Tracker_Interface#Hexadecimal|hexadecimal]] for the Pattern Editor line numbers.&lt;br /&gt;
* &#039;&#039;&#039;Font size:&#039;&#039;&#039; Choose between four font sizes.&lt;br /&gt;
* &#039;&#039;&#039;H-Spacing:&#039;&#039;&#039; The horizontal spacing between individual letters and numbers.&lt;br /&gt;
* &#039;&#039;&#039;V-Spacing:&#039;&#039;&#039; The vertical spacing between lines.&lt;br /&gt;
&lt;br /&gt;
=== Pattern Sequencer &#039;&#039;(Renoise only)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Separate edit &amp;amp; play positions (with pattern follow disabled):&#039;&#039;&#039; When enabled, the sequencer&#039;s playback position will be detached from the edit position when [[Transport Panel|Pattern Follow]] is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Envelopes &#039;&#039;(Renoise only)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Single click to create new points (hold Shift to select):&#039;&#039;&#039; When enabled, reverts to the old behaviour of a single left-click to create new points in envelopes.&lt;br /&gt;
&lt;br /&gt;
=== Scopes &#039;&#039;(Renoise only)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Show track names:&#039;&#039;&#039; Deactivating this will remove the track names from the Scopes and display their track numbers instead.&lt;br /&gt;
* &#039;&#039;&#039;Show track color blends:&#039;&#039;&#039; Show the [[Pattern_Editor#Changing_Track_Colors|background colors selected for each track]] as the background color of its [[Scopes#Track_Scopes|Track Scope]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Theme ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_preferences-theme.png]]&lt;br /&gt;
&lt;br /&gt;
=== Theme Files ===&lt;br /&gt;
&lt;br /&gt;
There are four different options for handling Theme files (.xrnc) here and they can also be Imported/Exported in the [[Disk Browser]].&lt;br /&gt;
&lt;br /&gt;
* Import a Theme file. To store this within Renoise/Redux for future use, be sure to also Save it.&lt;br /&gt;
* Export the current color settings to a file.&lt;br /&gt;
* Delete the selected user-created (non-bundled) Theme.&lt;br /&gt;
* Save the current color settings as a user-created Theme. Before pressing Save, enter the desired name into the text field, finishing with &#039;&#039;&amp;quot;Enter&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Color Settings ===&lt;br /&gt;
&lt;br /&gt;
Change individual color settings. Colors are organized into multiple categories.&lt;br /&gt;
&lt;br /&gt;
=== Global Color Filter ===&lt;br /&gt;
&lt;br /&gt;
Adjust all color settings at once by applying Hue, Saturation or Value changes to them.&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
Change the texture set and bevel amounts that are used for the current Theme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plugins/Misc == &lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_preferences-plugmisc.png]]&lt;br /&gt;
&lt;br /&gt;
=== Audio Unit Plugins (macOS only) ===&lt;br /&gt;
&lt;br /&gt;
* Enable the use of Audio Unit plugins in Renoise.&lt;br /&gt;
&lt;br /&gt;
=== LADSPA Plugins (Linux only) ===&lt;br /&gt;
&lt;br /&gt;
* Enable the use of LADSPA plugins in Renoise.&lt;br /&gt;
&lt;br /&gt;
=== VST2 Plugins (Windows, Mac &amp;amp; Linux) ===&lt;br /&gt;
&lt;br /&gt;
* Enable the use of VST2 plugins in Renoise and choose the initial folder where Renoise will scan for plugin files.&lt;br /&gt;
* Enable and choose a second folder &#039;&#039;(Linux)&#039;&#039; or multiple folders &#039;&#039;(Win &amp;amp; macOS)&#039;&#039; where Renoise will scan for plugin files.&lt;br /&gt;
&lt;br /&gt;
=== VST3 Plugins (Windows, Mac &amp;amp; Linux) ===&lt;br /&gt;
&lt;br /&gt;
* Enable the use of VST3 plugins in Renoise. Please note that, regardless of where you install other files, the actual VST3 files &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be located in [https://helpcenter.steinberg.de/hc/en-us/articles/115000177084-VST-plug-in-locations-on-Windows the default directory] or they will not be detected.&lt;br /&gt;
&lt;br /&gt;
=== Plugins General (Windows, Mac &amp;amp; Linux) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rescan previously failed plugins:&#039;&#039;&#039; When hitting the &#039;&#039;&amp;quot;Rescan&amp;quot;&#039;&#039; button, Renoise will try to open plugins that failed to open in previous scans. Plugins which caused a crash upon scanning are never rescanned though, unless you delete the VST cache files in the Renoise preferences folder. When this option is disabled, hitting the &#039;&#039;&amp;quot;Rescan&amp;quot;&#039;&#039; button will only look for new plugins.&lt;br /&gt;
* &#039;&#039;&#039;Rescan:&#039;&#039;&#039; Rescan for new plugins or try to rescan previously failed plugins (see above). &lt;br /&gt;
* &#039;&#039;&#039;Scan for new plugins on startup:&#039;&#039;&#039; By default, Renoise will always start scanning for new plugins when launched. If you have a large amount of plugins installed then disabling this option can vastly improve startup time. If disabled, then after installing new plugins you will have manually scan for them with the &#039;&#039;&amp;quot;Rescan&amp;quot;&#039;&#039; button, as described above.&lt;br /&gt;
* &#039;&#039;&#039;Plugin sandboxing (➜separate process):&#039;&#039;&#039; Configures if and how plugins should be wrapped into separate processes, preventing bugged ones from crashing Renoise and other running plugins.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auto save backups:&#039;&#039;&#039; When enabled, Renoise will periodically save backups of your current song. For existing songs, the backups are saved into a new folder named after the song. For &#039;Untitled&#039; songs, the backups will be saved into the Renoise preferences folder.&lt;br /&gt;
* &#039;&#039;&#039;Save also during playing:&#039;&#039;&#039; When enabled, backups will be saved as songs are playing, which could possibly cause interruptions in the audio. If you want to avoid this while composing, disable this option.&lt;br /&gt;
* &#039;&#039;&#039;Save every xx minutes:&#039;&#039;&#039; How often backups will be saved.&lt;br /&gt;
* &#039;&#039;&#039;Keep xx backups:&#039;&#039;&#039; Specify how many revisions of the backups will be kept. &lt;br /&gt;
* &#039;&#039;&#039;Save at:&#039;&#039;&#039; Instead of being saved next to the original song files, you can specify a folder to place the backups.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auto play songs after loading:&#039;&#039;&#039; When enabled, Renoise will automatically start playback as soon as a song is loaded. &lt;br /&gt;
* &#039;&#039;&#039;Stop playing notes on pattern sequence navigation:&#039;&#039;&#039; When navigating around in the [[Pattern Sequencer]], Renoise will stop all playing notes and then skip over to the new pattern to continue playback, avoiding &#039;hanging&#039; notes. You can disable this behaviour here.&lt;br /&gt;
* &#039;&#039;&#039;Space record/stop mode&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Renoise:&#039;&#039;&#039; Use the space key to start/stop playing. &lt;br /&gt;
** &#039;&#039;&#039;FT2:&#039;&#039;&#039; Use the space key to stop the song or toggle [[Recording_and_Editing_Notes#Edit_Mode|Edit Mode]] if the song is already stopped. &lt;br /&gt;
* &#039;&#039;&#039;Mute mode (left click):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Off:&#039;&#039;&#039; &#039;&#039;(Soft Mute)&#039;&#039; Muting a track will act as a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] event for any instruments playing in the track, so you may hear them carry on until finished. New notes and [[Effect Commands]] playing in the track will not be triggered while the Mute is active.&lt;br /&gt;
** &#039;&#039;&#039;Mute:&#039;&#039;&#039; &#039;&#039;(Mixer Mute)&#039;&#039; Muting a track will immediately silence all audio. New notes and [[Effect Commands]] playing in the track will still be triggered while the Mute is active, so un-muting will instantly bring back all audio.&lt;br /&gt;
* &#039;&#039;&#039;Solo mode (right click):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mute Others:&#039;&#039;&#039; Solo-ing a track will cause all other tracks to be muted. Unsolo-ing will un-mute all other tracks.&lt;br /&gt;
** &#039;&#039;&#039;Solo:&#039;&#039;&#039; Solo-ing and unsolo-ing track will retain the mute states of all other tracks.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Phrase_Editor&amp;diff=4324</id>
		<title>Phrase Editor</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Phrase_Editor&amp;diff=4324"/>
		<updated>2025-12-01T22:17:25Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Phrase Editor =&lt;br /&gt;
&lt;br /&gt;
With the Phrase Editor you can compose musical phrases that will be activated when specific notes are played. While Renoise can use phrases to play [[Sampler|samples]], [[Plugin|plugins]] and [[MIDI]], Redux - as a plugin itself - is restricted to samples and [[MIDI#MIDI_Output|MIDI Output]].&lt;br /&gt;
&lt;br /&gt;
There are two methods of creating phrases. The first uses a scaled-down version of the Renoise [[Pattern Editor]], consisting of just a single track and pattern. Besides that difference though, the [[Tracker Interface]] method of working is still the same. The second method generates phrases through the [[#Phrase Scripting|Phrase Scripting]] engine. With this you script what you want the phrase to be - in as simple or complicated a fashion as you like - and it will be automatically generated.&lt;br /&gt;
&lt;br /&gt;
An instrument can feature up to 120 different phrases, one for each [[#Phrase in keymap mode|available key]]. Phrases are part of an instrument (.xrni) and so are loaded/saved along with any samples and other instrument data. Individual Phrases (.xrnz) and Scripts (.lua) can be loaded and saved as presets using [[Libraries#Specific Preset Types|the drop-down menu located at the top-right corner]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating Phrases ==&lt;br /&gt;
&lt;br /&gt;
If an instrument does not have an existing phrase then the [[Image:3.5_phraseeditor-createphrase.png|text-bottom]] button will need to be pressed &#039;&#039;(holding ‘Alt’ will create a [[#Phrase Scripting|script]])&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the Phrase Editor is open, by default notes played with the computer keyboard will play the instrument as if no phrase exists, allowing you to enter notes and commands as normal without triggering the phrase you&#039;re working on. However, this can be changed by [[Keyboard_Shortcuts#Keyboard_Focus_Concept|focussing]] on the [[Instruments#Keyboard|on-screen keyboard]].&lt;br /&gt;
&lt;br /&gt;
Notes played via a MIDI device or the [[Instruments#Keyboard|on-screen keyboard]] &#039;&#039;will&#039;&#039; trigger the phrase itself. [[Recording and Editing Notes|Recording notes and effects]] is done by the exact same method used for the [[Pattern Editor]]. The [[Tracker Interface#Lines|phrase length (number of lines)]] is changed by altering the value in the box at the top-left corner of the phrase. A phrase can be renamed by double-clicking on its name at the top of the phrase and typing in a new one.&lt;br /&gt;
&lt;br /&gt;
=== Pattern Editor Effect Variations &#039;&#039;(Renoise only)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
A few [[Effect Commands]] will behave differently when used in the Renoise [[Pattern Editor]] to affect a phrase:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;-Bxx&#039;&#039;&#039; - Play phrase backwards (xx = 00) or forwards (xx = 01).&lt;br /&gt;
* &#039;&#039;&#039;-Sxx&#039;&#039;&#039; - Trigger phrase from line xx.&lt;br /&gt;
* &#039;&#039;&#039;-Ixx&#039;&#039;&#039;, &#039;&#039;&#039;-Oxx&#039;&#039;&#039;, &#039;&#039;&#039;-Txy&#039;&#039;&#039; - Will also affect any [[Plugin]] or [[MIDI]] playing in the phrase.&lt;br /&gt;
&lt;br /&gt;
=== Phrase Editor Options ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-options.png]]&lt;br /&gt;
&lt;br /&gt;
These options are found at the bottom of the Phrase Editor interface. The drop down menus can quickly insert notes or commands into the relevant sections, while the sliders will insert values.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Step:&#039;&#039;&#039; Sets how many lines the cursor should skip down in the Phrase Editor when entering a note or effect.&lt;br /&gt;
* &#039;&#039;&#039;##/Vol/Pan/Dly/FX:&#039;&#039;&#039; Toggles the [[Tracker Interface#Columns|sample/channel, volume, panning, delay and local FX sub-columns]].&lt;br /&gt;
&lt;br /&gt;
=== Automatically Generating A Phrase ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to automatically generate a phrase using notes and effect commands from the Pattern Editor. Right-click on the track/column you would like to source from and choose &#039;Create Phrase&#039; from the Track/Column sub-menu. Alternatively, [[Tracker_Interface#Navigating_.26_Selecting|select an area]] and choose &#039;Create Phrase&#039; from the Selection sub-menu. Note that this method is restricted to sourcing from a single instrument in a single track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phrase Controls ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-controls.png]]&lt;br /&gt;
&lt;br /&gt;
With the controls at the bottom-right of the interface you can select phrases from the grid and preview them with the play and stop buttons. The +/- buttons can be used to insert a new phrase &#039;&#039;(holding ‘Alt’ will create a [[#Phrase Scripting|script]])&#039;&#039; or delete the selected phrase. It&#039;s also possible to duplicate a phrase by right-clicking on it and selecting &#039;Duplicate&#039; from the menu.&lt;br /&gt;
&lt;br /&gt;
The three buttons at the bottom-right are used to either turn phrases off entirely or select the playback method. Program mode is usually a good choice, as it allows unrestricted access to the entire range of the MIDI keyboard. For convenient access to phrases in Program mode, it&#039;s recommended to assign the various programs to separate buttons on your MIDI controller. If your host supports the recording of program changes, it should be possible to capture a performance where you switch programs on-the-fly.&lt;br /&gt;
&lt;br /&gt;
The [[Effect_Commands#Instrument_Commands|Zxx effect command]] or an [[Meta_Devices#.2AInstrument_Macros|*Instrument Macros device]] can be used to automatically change an instrument&#039;s phrase as the song is playing.&lt;br /&gt;
&lt;br /&gt;
=== Phrases in Keymap Mode ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-keymap.png]]&lt;br /&gt;
&lt;br /&gt;
In Keymap mode, phrases can be played across a range of keys and are shown spanning this range above the [[Instruments#Keyboard|keyboard]]. A phrase can be selected by left-clicking on it, making it the active phrase with a highlighted color and its [[#Phrase Properties|properties]] displayed above the keyboard. You can shrink/expand the range of an active phrase by click-dragging its left or right edge, though phrases cannot overlap each other. Click-dragging the phrase body (not the edges) will move it around.&lt;br /&gt;
&lt;br /&gt;
If you hold down &amp;quot;Left Shift&amp;quot; and left-click on another phrase, both this and the active phrase are selected, along with any phrases between them. When multiple phrases are selected, any changes made to the active phrase will also affect the others. &lt;br /&gt;
&lt;br /&gt;
To insert additional phrases just double-click on a blank space in the phrase area above the [[Instruments#Keyboard|keyboard]]. If there is no blank space, you will need to shrink an existing phrase to make room (phrase ranges cannot overlap). A phrase can be deleted or duplicated by right-clicking on it and selecting the appropriate option from the context menu. Phrases can also be duplicated by holding Ctrl and click-dragging to a blank area of suitable size (the duplication will fail if the area is too small).&lt;br /&gt;
&lt;br /&gt;
=== Changing Triggering Mode ===&lt;br /&gt;
&lt;br /&gt;
For even greater flexibility, you can switch between these behaviours in real-time. The triggering mode is controlled via [[MIDI#MIDI_Messages|MIDI program change events]]. This illustration shows how the values are distributed:&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.0_phrases-triggeringmodes.png]]&lt;br /&gt;
&lt;br /&gt;
0 turns phrases Off entirely. 1-126 is Program Mode, with the value selecting a specific phrase. 127 activates Keymap Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phrase Properties ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_phrases-properties.png]]&lt;br /&gt;
[[Image:dux1.1_phrases-phraseproperties.png]]&lt;br /&gt;
&lt;br /&gt;
These options are found just above the [[Instruments#Keyboard|keyboard]] and can be different for each individual phrase.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit:&#039;&#039;&#039; &#039;&#039;(Redux only)&#039;&#039; Toggle [[Recording_and_Editing_Notes#Edit_Mode|Edit Mode]]. With [[Recording_and_Editing_Notes#Edit_Mode|Edit Mode]] enabled, all notes played via the keyboard are recorded into the pattern/phrase.&lt;br /&gt;
* &#039;&#039;&#039;Beats per Minute:&#039;&#039;&#039; &#039;&#039;(Redux only)&#039;&#039; The current tempo of the phrase, also known as BPM. This value is set by the host DAW.&lt;br /&gt;
* &#039;&#039;&#039;Lines per Beat:&#039;&#039;&#039; This changes the number of lines in the Phrase Editor that make up a musical beat. The higher the LPB, the greater the resolution available to you for editing notes and effects. A phrase&#039;s LPB operates independently from the [[Transport Panel|song&#039;s LPB]].&lt;br /&gt;
* &#039;&#039;&#039;Shuffle:&#039;&#039;&#039; Shifts the playback timing of each alternate line back and forth to create a &#039;swinging&#039; feel. Higher values have a more intense effect, while 0% disables it entirely. The playback style is affected by Lines per Beat values above 4, which groups multiple lines together and delays them as a whole instead of individually. You may find it useful to watch our video, [https://youtu.be/lvTrl0rXzMU Global Groove &amp;amp; Phrase Shuffle.]&lt;br /&gt;
* &#039;&#039;&#039;Autoseek:&#039;&#039;&#039; &#039;&#039;(Renoise only)&#039;&#039; During song playback, a phrase is normally only heard once it has been triggered by reaching its position in the pattern. Enabling Autoseek allows the phrase to be heard at any point during song playback without the need for triggering. Note that [[Sampler#Sample Properties|Autoseeking for samples]] does not function within a phrase.&lt;br /&gt;
* &#039;&#039;&#039;Loop:&#039;&#039;&#039; Toggles whether the phrase will loop upon reaching the end.&lt;br /&gt;
** &#039;&#039;&#039;Start &amp;amp; End Lines:&#039;&#039;&#039; Specifies the start and end lines of the Loop.&lt;br /&gt;
* &#039;&#039;&#039;Key Tracking:&#039;&#039;&#039; Sets the behaviour of the phrase across a key range.&lt;br /&gt;
** &#039;&#039;&#039;None:&#039;&#039;&#039; The phrase is played exactly the same for all keys.&lt;br /&gt;
** &#039;&#039;&#039;Transpose:&#039;&#039;&#039; The pitch of the phrase&#039;s notes are transposed to the key played. The playback speed of the phrase is unaffected.&lt;br /&gt;
** &#039;&#039;&#039;Offset:&#039;&#039;&#039; Different keys will cause the phrase to begin playing from different lines (lower keys from earlier in the phrase, higher keys from later).&lt;br /&gt;
* &#039;&#039;&#039;Base Note:&#039;&#039;&#039; The note representing the original pitch of the phrase when &#039;&#039;&amp;quot;Key Tracking&amp;quot;&#039;&#039; is set to &#039;&#039;&amp;quot;Transpose&amp;quot;&#039;&#039;. This can also be changed by right-clicking a note on the [[Instruments#Keyboard|keyboard]], where the current Base Note is shown as a black circle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phrase Scripting ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-script.png]]&lt;br /&gt;
&lt;br /&gt;
To switch from &#039;Pattern Phrases&#039; - the [[Tracker Interface]] method of working - to &#039;Script Phrases&#039;, just toggle the option at the top of phrase panel: [[Image:3.5_phrases-patternscript-script.png]]&lt;br /&gt;
&lt;br /&gt;
The Phrase Scripting engine provides an alternative method of creating phrases. Script what you want the phrase to be in the left panel and it will be automatically generated in the right panel. The right panel shows events generated by the script on the stated line numbers with note, volume, panning and delay values, if any are present. If you need more space to view everything, the left and right panels can be resized by click-dragging the separator between them. By default, the options of &#039;Hover Hints&#039; and &#039;Autocomplete&#039; are enabled: use the right-click menu to disable them. If you find yourself wanting to increase or decrease the text size in the scripting window, then this can be done with &#039;&#039;&amp;quot;Ctrl/Cmd + I&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;Ctrl/Cmd + U&amp;quot;&#039;&#039; when the left panel is [[Keyboard_Shortcuts#Keyboard_Focus_Concept|focussed]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-script-rightpanel.png]]&lt;br /&gt;
&lt;br /&gt;
As with [[Tools]] and the [[Meta Devices#*Formula|Formula]] device, the scripting language used is [https://www.lua.org Lua,] but here you’re able to keep things concise and elegant through the use of mini-notation inspired by [https://tidalcycles.org/docs/reference/mini_notation Tidal Cycles.] Clicking &amp;quot;Read The Docs&amp;quot; at the top of the scripting panel will take you to [https://renoise.github.io/pattrns/ a complete guide,] including a list of the available commands.&lt;br /&gt;
&lt;br /&gt;
To quickly get started with scripting, load in some [[Libraries#Specific Preset Types|Preset examples]] to get an idea of how things work, then try making changes to the script and see what happens to the phrase in the right panel. Creating rhythms, melodic patterns and chords is incredibly easy, while randomisation can be inserted so the phrase plays differently each time.&lt;br /&gt;
&lt;br /&gt;
If you like what you’ve made and want access to the traditional [[Tracker Interface]] style of phrase editing - and the other options - just render the script. You can keep generating new versions of a Script phrase and rendering each one to its own individual Pattern phrase.&lt;br /&gt;
&lt;br /&gt;
=== Input Parameters ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-script-inputparameters.png]]&lt;br /&gt;
&lt;br /&gt;
To make changes while a song is playing, input parameters can be made available to the user for real-time control or automation via [[Sampler#Macros|Macros]]. They can also be assigned to MIDI controllers via [[MIDI Mapping]]. When present, any input parameters will be shown beneath the script (or below the comment if the Edit button is disabled).&lt;br /&gt;
&lt;br /&gt;
=== Script Options ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-scriptoptions.png]]&lt;br /&gt;
&lt;br /&gt;
These options are found at the top of the scripting panel.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit:&#039;&#039;&#039; When disabled, the script editor will be hidden and replaced by the script’s main comment, if there is one.&lt;br /&gt;
* &#039;&#039;&#039;Commit/Auto-Commit:&#039;&#039;&#039; When Auto-Commit is enabled, script changes will be automatically applied. When disabled, changes must be manually applied by clicking the Commit button or with the shortcut &#039;&#039;&amp;quot;Ctrl/Cmd + Return&amp;quot; (when the scripting panel is [[Keyboard_Shortcuts#Keyboard_Focus_Concept|focussed]])&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Read The Docs:&#039;&#039;&#039; Takes you to [https://renoise.github.io/pattrns/ a complete Phrase Scripting guide], including a list of the available commands.&lt;br /&gt;
* &#039;&#039;&#039;Render:&#039;&#039;&#039; Renders the script into a Pattern phrase, using the LPB and Event Count values. Depending on the script, the render may not exactly match previous script playback. The drop-down menu selection [[Image:3.5_interface-dropdown.png|text-bottom]] sets whether the render will overwrite the [[#Phrase Controls|currently selected phrase]] or create a new phrase.&lt;br /&gt;
* &#039;&#039;&#039;Copy Phrase:&#039;&#039;&#039; Copies the phrase generated by the script into the clipboard, allowing it to be pasted into other phrases or the [[Pattern Editor]].&lt;br /&gt;
* &#039;&#039;&#039;LPB:&#039;&#039;&#039; The number of lines that make up a beat in the generated phrase. Set this below 1 to use [[Transport Panel|the song’s LPB]].&lt;br /&gt;
* &#039;&#039;&#039;Event Count (#):&#039;&#039;&#039; The number of Events &#039;&#039;(something the script will generate on a particular line)&#039;&#039; that are used for the phrase.&lt;br /&gt;
&lt;br /&gt;
=== Script Properties ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-scriptproperties.png]]&lt;br /&gt;
&lt;br /&gt;
The [[#Phrase Properties|phrase properties]] are more limited when scripting, with BPM for Redux, Autoseek for Renoise and Key Tracking for both.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Pattern_Matrix&amp;diff=4323</id>
		<title>Pattern Matrix</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Pattern_Matrix&amp;diff=4323"/>
		<updated>2025-12-01T22:14:11Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pattern Matrix =&lt;br /&gt;
&lt;br /&gt;
To open the Pattern Matrix, click on the &#039;&#039;&amp;quot;P&amp;lt;&amp;gt;M&amp;quot;&#039;&#039; button at the top-left corner of the [[Pattern Editor]]: [[Image:3.0_patternmatrix-open.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
The Matrix is a &amp;quot;bird&#039;s eye view&amp;quot; of the patterns and tracks in the [[Pattern Sequencer|pattern sequence]]. Patterns and tracks are divided into blocks that can be moved, copied and pasted, enabling you to manage the flow of the music quickly and easily.&lt;br /&gt;
&lt;br /&gt;
The Pattern Matrix also allows the muting of different tracks in duplicate patterns (indicated with a cross in the picture below) and the aliasing of individual blocks. With these simple yet versatile tools, it is possible to create a whole song (or song draft) from a single pattern. Starting with one pattern containing many tracks, you can repeat this pattern again and again in the sequencer, muting and aliasing individual blocks to build up the song structure. Later on you can create new patterns from the original to add variations.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Matrix Blocks ==&lt;br /&gt;
&lt;br /&gt;
When you input data into a track in the [[Pattern Editor]], a colored block automatically appears in the current track and sequence position in the Pattern Matrix. &lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix-blocks.png]]&lt;br /&gt;
&lt;br /&gt;
The blocks can be re-sized by clicking the small and large square icons under the &#039;&#039;&amp;quot;P&amp;lt;&amp;gt;M&amp;quot;&#039;&#039; button: [[Image:3.0_patternmatrix-size.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
Left-clicking these icons changes the height of the blocks, while right-clicking changes their width.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Drag and Drop ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix-blockoptions.png]]&lt;br /&gt;
&lt;br /&gt;
To move a block from one place to another, select a block by left-clicking and releasing, then dragging and dropping it into the desired place. &lt;br /&gt;
&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command&amp;quot;&#039;&#039; while dragging to copy blocks instead of just moving them.&amp;lt;br&amp;gt;&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command + Left Alt&amp;quot;&#039;&#039; while dragging to [[Pattern_Matrix#Aliasing_Blocks|alias]] blocks.&amp;lt;br&amp;gt;&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command + Left Shift&amp;quot;&#039;&#039; while dragging to copy the blocks and place them into a newly created pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command + Left Alt + Left Shift&amp;quot;&#039;&#039; while dragging to [[Pattern_Matrix#Aliasing_Blocks|alias]] blocks and place them into a newly created pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selection &amp;amp; Mouse ===&lt;br /&gt;
&lt;br /&gt;
To select multiple blocks at once, you can click on an unselected block, hold and drag. Alternatively, left-clicking and releasing, then holding down &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; before clicking a second time will allow you to select a range of blocks. To remove or add a single block at a time, &#039;&#039;&amp;quot;Left Control/Command + left-click&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With these key combinations you could, for example, select everything from Track 1 to Track 5, then exclude a single block in Track 2.&lt;br /&gt;
&lt;br /&gt;
=== Muting Blocks ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Left Alt + left-click&amp;quot;&#039;&#039; or click the middle mouse button on blocks to mute/un-mute them. This also works for muting/un-muting multiple selected blocks at once.&lt;br /&gt;
&lt;br /&gt;
The same key combination or use of middle mouse button also works in the [[Track Scopes]].&lt;br /&gt;
&lt;br /&gt;
=== Cloning Blocks ===&lt;br /&gt;
&lt;br /&gt;
To quickly clone the contents of a block into one or more other patterns, position the mouse pointer over the bottom edge of the desired box. The cursor will change to a downwards facing arrow. Now left-click, hold and drag down over the desired patterns. This also works for a selection of multiple boxes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_patternmatrix-blockcloning.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aliasing Blocks ===&lt;br /&gt;
&lt;br /&gt;
Block aliases are identical copies, where any changes made to the content of one alias are automatically made to the others. This only applies to content within the [[Pattern Editor]], so when used with [[Graphical Automation|Automation]] this can be a quick and easy way to build up a song structure with minimal individual blocks.&lt;br /&gt;
&lt;br /&gt;
The easiest way to alias a block or a selection of blocks is to position the mouse over the bottom edge and drag downwards while holding down ALT. The number of the aliased pattern  is now shown in the bottom-right corner of each aliased block.&lt;br /&gt;
&lt;br /&gt;
You can also alias a block by right clicking on it and selecting &#039;&#039;&amp;quot;Create Alias&amp;quot;&#039;&#039; from the menu. A flashing cursor will appear in the block. Using the keyboard, type in the number of the pattern in the [[Pattern Sequencer|pattern sequence]] that you wish to create an alias of, followed by &#039;&#039;&#039;&#039;&#039;Enter&#039;&#039;&#039;&#039;&#039;.  To remove the alias, right-click and choose &#039;&#039;&amp;quot;Un-alias&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_patternmatrix-aliasing.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Coloring Blocks ===&lt;br /&gt;
&lt;br /&gt;
By default, blocks are colored equally per track. To change a track&#039;s color, click on the small color indicator below the track name in the Pattern Matrix. Using the color picker you can move around the grid to choose a color, while the left-hand slider controls the saturation. You can also pick colors from the available swatches or right click on a swatch to save your current color to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix-colors.png]]&lt;br /&gt;
&lt;br /&gt;
It is possible to color each block individually. To do this, select one or more blocks, then right-click on them and select &#039;&#039;&amp;quot;Set Slot Color...&amp;quot;&#039;&#039; in the context menu. The custom colors will still be used if the blocks are copied.&lt;br /&gt;
&lt;br /&gt;
=== Basic Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
* Clone selected blocks into new patterns with &#039;&#039;&amp;quot;Control/Command + K&amp;quot;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control/Command + I&amp;quot;&#039;&#039; instead of &#039;&#039;&amp;quot;Control/Command + V&amp;quot;&#039;&#039; to insert instead of pasting.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control/Command + Left Shift + Arrow Up/Down&amp;quot;&#039;&#039; to quickly select multiple rows.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Alt + P&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Left Alt + T&amp;quot;&#039;&#039; to select the whole Pattern or Track.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control/Command + P&amp;quot;&#039;&#039; will create an alias, while &#039;&#039;&amp;quot;Left Control/Command + U&amp;quot;&#039;&#039; will remove the alias from a slot.&lt;br /&gt;
* To bring Focus to the Pattern Editor, hit &#039;&#039;&amp;quot;ESC&amp;quot;&#039;&#039;. To bring Focus back to the Pattern Matrix, press &#039;&#039;&amp;quot;Left Shift + ESC&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visualization Options ==&lt;br /&gt;
&lt;br /&gt;
Right-click on a slot in the Pattern Matrix to view the context menu, where you can choose to show/hide the Track Names, the colors and the VU Meters.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_patternmatrix-visualoptions.png]]&lt;br /&gt;
&lt;br /&gt;
If you activate the &#039;&#039;&amp;quot;Show Identical Repeated Slots&amp;quot;&#039;&#039; option from the context menu, a tiny icon will be shown in the bottom-right corner of the slot(s) to indicate repeating content.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix-repeatedslot.png]]&lt;br /&gt;
&lt;br /&gt;
When the repeating content spans many slots, a gradient will be applied to their color.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Mixer&amp;diff=4322</id>
		<title>Mixer</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Mixer&amp;diff=4322"/>
		<updated>2025-12-01T22:13:34Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mixer =&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_tab-mix.png]]&lt;br /&gt;
&lt;br /&gt;
The Mixer is opened with the Mix tab at the top-left of the interface.&lt;br /&gt;
&lt;br /&gt;
If you are familiar with hardware mixer consoles, the Mixer in Renoise will look familiar to you. It provides a quick overview of all available tracks, [[Effect Chains|Track Effects]] and output levels. This is especially useful in the last production stage, when you are finished with the main song structure and need to concentrate on polishing the final mix. The Mixer also allows you to display a subset of track effect parameters which you can customise. Using this, you can prepare your songs for live performance by showing only the parameters you would like to concentrate on adjusting.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mixer.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Detaching The Mixer ==&lt;br /&gt;
&lt;br /&gt;
Near the top-right of the interface and to the left of the [[Track Scopes|Scopes]] options is the [[Image:3.5_modulation-detach.png|text-bottom]] Detach button, which opens the Mixer in a completely separate window that can be moved around and resized. There are also additional buttons at the window&#039;s top-right corner for minimizing, maximizing and closing. Clicking [[Image:3.5_modulation-attach.png|text-bottom]] Attach will reattach the window to the main interface.&lt;br /&gt;
&lt;br /&gt;
Note that the [[Track Scopes#Spectrum|Spectrum]] and [[Effect Chains|Track Effects]] panels and buttons are moved to the Mixer window when it’s detached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pre/Post Volume and Panning Concept ==&lt;br /&gt;
&lt;br /&gt;
Volume and panning controls in the Mixer can be set up to show two different levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0px 0px 12px 0px;&amp;quot; | [[image:3.5_mixer-prepost.png]]&lt;br /&gt;
|style=&amp;quot;padding: 0px 0px 0px 20px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Pre:&#039;&#039;&#039; Volume and panning levels which are applied after instrument playback, but before [[Effect Chains|Track Effects]] are applied.&lt;br /&gt;
* &#039;&#039;&#039;Post:&#039;&#039;&#039; Volume and panning levels which are applied after all [[Effect Chains|Track Effects]] are applied. This is the final sound leaving the track and being fed into the Master Track.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The idea behind the Pre/Post mix separation is that you should use the Pre levels while composing the song. Automation, like the fade-in of tracks, should be applied here or with a Gainer Device. Post volume and panning levels cannot be automated and should only be used in the final mixing stage to balance the mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Customizing the Mixer Layout ==&lt;br /&gt;
&lt;br /&gt;
At the right side of the Mixer you will notice a set of buttons that allow you to show/hide to some of the components: &lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_mixer-parameters.png|text-bottom]] - Parameter labels above effect sliders.&lt;br /&gt;
* [[Image:3.5_mixer-mute.png|text-bottom]] - Mute and solo track controls.&lt;br /&gt;
* [[Image:3.5_mixer-pan.png|text-bottom]] - Panning sliders.&lt;br /&gt;
* [[Image:3.5_mixer-meters.png|text-bottom]] - VU meters and main volume faders.&lt;br /&gt;
* [[Image:3.5_mixer-vol.png|text-bottom]] - Volume edit box.&lt;br /&gt;
* [[Image:3.5_mixer-delay.png|text-bottom]] - Custom track delays. Entering a negative value will play the track before others, while a positive value will play it after. This is only available for [[Pattern_Editor#Tracks|regular Tracks]]. This can be useful to compensate small latency problems with MIDI and plugin based tracks.&lt;br /&gt;
* [[Image:3.5_mixer-routing.png|text-bottom]] - Audio routing control. Audio routing defines where the track&#039;s final output will be sent to. Selecting &#039;&#039;&amp;quot;Master&amp;quot;&#039;&#039; will send the output to the Master Track and through its effect chain. Selecting a dedicated output of your soundcard will bypass the Master Track, allowing you to separate and mix Renoise tracks with an external mixer console. This is only possible if your soundcard allows the use of multiple channels. To make use of this feature on Windows, you have to use ASIO; on Linux, Jack Audio.&lt;br /&gt;
&lt;br /&gt;
Track colors can be shown or hidden in the Mixer as well. Right-click anywhere in the Mixer effect chain section and select, &#039;&#039;&amp;quot;Show Track Colors&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Working with Effects and Chains ==&lt;br /&gt;
&lt;br /&gt;
[[Effect Chains|Track Effects]] devices are shown in the Mixer rack above the track levels. Right-clicking an effect brings up a set of options for both that specific effect and the whole chain. To show/hide particular effect parameters, right-click on the effect and choose them from the &#039;&#039;&amp;quot;Show Sliders&amp;quot;&#039;&#039; menu option. &lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mixer-contextmenu.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send Devices/Tracks and the Post Mixer ==&lt;br /&gt;
&lt;br /&gt;
To route a track into a [[Pattern_Editor#Send_Tracks|Send Track]], a #Send device is inserted into the original track. For a full explanation of how this works, see [[Routing_Devices#.23Send|#Send device]] in the Routing Devices section of the manual. In the Mixer, the #Send device&#039;s slider controls the amount of audio that is sent to the send track.&lt;br /&gt;
&lt;br /&gt;
When #Send devices use the &#039;&#039;&amp;quot;Mute Source&amp;quot;&#039;&#039; option, the post volume and panning levels will have no effect. That&#039;s because the signal is muted before it reaches post-mixer device. To change the track&#039;s levels in this case, you either have to have to adjust the #Send device&#039;s sliders or use the receiving Send Track&#039;s volume and panning levels.&lt;br /&gt;
&lt;br /&gt;
To visualize this in the mixer, track levels which do not reach the Post volume and panning are shown by a different color (white by default instead of green, but this may vary depending on the [[Preferences#Theme|current interface Theme]]):&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mixer-send.png]]&lt;br /&gt;
&lt;br /&gt;
(Track with a Send Device using Mute Source)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mixer-sendrouting.png]]&lt;br /&gt;
&lt;br /&gt;
(Send Device Routing in the Mixer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adjusting Level Meters ==&lt;br /&gt;
&lt;br /&gt;
To disable or change the scaling for all meters in the Mixer, right-click on any of them and choose from the first list. This also works for the [[Introduction_To_Renoise#Upper_Status_Bar|master level meter]] at the top of the Renoise interface, and the [[Introduction_To_Redux#VU_Meters,_Help_and_Preferences|meter at the top-right]] of the Redux interface.&lt;br /&gt;
&lt;br /&gt;
To change the vertical size of all the meters in the Mixer, choose from the second list of options.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mixer-meteroptions.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controlling the Mixer with a MIDI Controller ==&lt;br /&gt;
&lt;br /&gt;
You can attach MIDI controllers to the Pre/Post volume and mute/solo controls, allowing you to comfortably mix a song using the controller. To do so, select &#039;&#039;&amp;quot;View -&amp;gt; Midi Mapping…&amp;quot;&#039;&#039; from the main menu or click on the &#039;&#039;&amp;quot;MIDI Map&amp;quot;&#039;&#039; button at the top of the Renoise interface, next to the main VU meter. &lt;br /&gt;
&lt;br /&gt;
Have a look at the [[MIDI Mapping]] section of the manual for a more detailed description of the available features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drag and Drop, Copy and Paste ==&lt;br /&gt;
&lt;br /&gt;
To copy an effect from one track to the another, simply click and drag it to a new place. Holding &#039;&#039;&amp;quot;Left Control&amp;quot;&#039;&#039; while dropping the effect will create a copy of the device. The standard cut/copy/paste commands also work in the Mixer (&#039;&#039;&amp;quot;Left Control + X&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Left Control + C&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Left Control + V&amp;quot;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
Note: Copying or moving an effect from one track to another will not move device&#039;s Automation(s) as well. When moving a device, the original Automation(s) will be removed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_mixer-devicechain.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=MIDI_Mapping&amp;diff=4321</id>
		<title>MIDI Mapping</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=MIDI_Mapping&amp;diff=4321"/>
		<updated>2025-12-01T22:13:13Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MIDI Mapping =&lt;br /&gt;
&lt;br /&gt;
With MIDI Mapping you can remotely control Renoise from your external MIDI controller or master keyboard. Nearly everything you can do in Renoise with the mouse or the keyboard can also be done from an external MIDI controller.&lt;br /&gt;
&lt;br /&gt;
MIDI mappings are saved along with your song, unlike the [[Preferences#Keys|keyboard mappings in the Preferences]], allowing you to create unique MIDI mapping sessions for every song and also share the settings by either using [[Template Song]]s or by importing/exporting common MIDI mappings in the MIDI dialog (see below).&lt;br /&gt;
&lt;br /&gt;
Renoise will never automatically detect your MIDI controller and configure the mappings for you. You have to manually (at least once for a [[Template Song]]) set up the controller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MIDI Device Setup ==&lt;br /&gt;
&lt;br /&gt;
First make sure Renoise knows which device you want to use for MIDI mapping by setting it in the [[Preferences#MIDI|&#039;&#039;&amp;quot;Edit -&amp;gt; Preferences -&amp;gt; MIDI&amp;quot;&#039;&#039;]] panel.&lt;br /&gt;
&lt;br /&gt;
== Opening the MIDI Mapping Dialog ==&lt;br /&gt;
&lt;br /&gt;
The MIDI Mapping dialog box can be opened with the &#039;&#039;&amp;quot;Options -&amp;gt; MIDI Mapping...&amp;quot;&#039;&#039; option in the main menu (or by pressing &#039;&#039;&amp;quot;Left Control/Command + M&amp;quot;&#039;&#039;). It can also be opened by clicking the [[Image:3.0_upperstatusbar-midimap.png]] button to the right of the VU meters [[Main_Screen#Upper_Status_Bar|at the top of the Renoise interface]].&lt;br /&gt;
&lt;br /&gt;
Next to the &#039;&#039;&amp;quot;MIDI Map&amp;quot;&#039;&#039; button you will also find two small LEDs which show the MIDI input/output that Renoise receives/sends. If you are in doubt about whether your MIDI controller is set up and connected correctly to Renoise, then watch the green LED (input), which should blink when you use the controller. &lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_midi-io.gif]]&lt;br /&gt;
* &#039;&#039;&#039;Left:&#039;&#039;&#039; MIDI Clock (if enabled in the [[Preferences#MIDI|MIDI Preferences]])&lt;br /&gt;
* &#039;&#039;&#039;Right:&#039;&#039;&#039; General MIDI input and output&lt;br /&gt;
&lt;br /&gt;
== The MIDI Mapping Dialog at a Glance ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_midimapping.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Learn Mode:&#039;&#039;&#039;&lt;br /&gt;
** Highlights all the parts of Renoise available for MIDI Mapping (see image below). Select a highlighted button or parameter, then press a key or move a controller to assign.&lt;br /&gt;
** When clicked, &#039;&#039;&amp;quot;Learn Mode&amp;quot;&#039;&#039; will become &#039;&#039;&amp;quot;Test Mode&amp;quot;&#039;&#039;, which allows you to test out what you&#039;ve just mapped without having to close the MIDI Mapping dialog.&lt;br /&gt;
* &#039;&#039;&#039;Available &amp;amp; Active Mappings:&#039;&#039;&#039; Clicking the arrow will unfold a list of the currently available and active mappings.&lt;br /&gt;
* &#039;&#039;&#039;Selected parameter:&#039;&#039;&#039; Displays the currently mapped parameter in Renoise.&lt;br /&gt;
** &#039;&#039;&#039;Channel:&#039;&#039;&#039; The MIDI channel currently mapped from your controller.&lt;br /&gt;
** &#039;&#039;&#039;CC No:&#039;&#039;&#039; The CC number currently mapped from your controller.&lt;br /&gt;
** &#039;&#039;&#039;CC Type:&#039;&#039;&#039; The type of MIDI CC controller.&lt;br /&gt;
*** &#039;&#039;&#039;Absolute 7 bit:&#039;&#039;&#039; Use the CC value as an absolute value.&lt;br /&gt;
*** &#039;&#039;&#039;Relative signed bit:&#039;&#039;&#039; Increase at [065 - 127], decrease at [001 - 063].&lt;br /&gt;
*** &#039;&#039;&#039;Relative signed bit 2:&#039;&#039;&#039; Increase at [001 - 063], decrease at [065 - 127].&lt;br /&gt;
*** &#039;&#039;&#039;Relative bin offset:&#039;&#039;&#039; Increase at [065 - 127], decrease at [063 - 000].&lt;br /&gt;
*** &#039;&#039;&#039;Relative two&#039;s comp:&#039;&#039;&#039; Increase at [001 - 64], decrease at [127 - 065].&lt;br /&gt;
** &#039;&#039;&#039;Min:&#039;&#039;&#039; When mapping, for example, a MIDI fader or encoder to an effect parameter in Renoise, this allows you to set up the lower boundary of the controller.&lt;br /&gt;
** &#039;&#039;&#039;Max:&#039;&#039;&#039; This allows you to set up the upper boundary of the controller in Renoise. Tip: Swap min and max values to reverse the controller.&lt;br /&gt;
* &#039;&#039;&#039;Prefer &#039;Setting&#039; instead of &#039;Toggling&#039; On/Off states:&#039;&#039;&#039; Specify how the controller should change things that are turned On/Off in Renoise. See [[#Set, Trigger and Toggle Mappings|Set, Trigger and Toggle Mappings]] for a detailed description.&lt;br /&gt;
* &#039;&#039;&#039;Allow mapping the same Note/CC more than once:&#039;&#039;&#039; When enabled, you can assign the same controller button or fader (the same MIDI message) to multiple things in Renoise. As an example, this could be used for cross-fades of two track volume parameters.&lt;br /&gt;
* &#039;&#039;&#039;Record MIDI mapped parameters to automation:&#039;&#039;&#039; When enabled, any parameter changes you make with the MIDI controller will be recorded into either the [[Pattern Editor]] or [[Graphical_Automation|Automation Editor]]. This only applies when [[Recording_and_Editing_Notes|Edit Mode]] is enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_midimappablecontrols.png]]&lt;br /&gt;
&lt;br /&gt;
Note that the highlighted color may vary according to the [[Preferences#Theme|current interface Theme]].&lt;br /&gt;
&lt;br /&gt;
== Create Mappings == &lt;br /&gt;
&lt;br /&gt;
* Click on a highlighted parameter or button.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_midimapping-create.png]]&lt;br /&gt;
&lt;br /&gt;
* Send MIDI from your controller (press a key, push a button, move a fader etc.)&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_midimapping-create2.png]]&lt;br /&gt;
&lt;br /&gt;
Renoise will automatically map the selected parameter to the chosen key/button/fader of the controller.&lt;br /&gt;
&lt;br /&gt;
Note: When using endless encoders, which may send one of the relative CC modes noted above, slowly turn it to the left in order to map it. This allows Renoise to estimate how the encoder works (guess the relative CC modes) and stop you from having to keep manually resetting the mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remove Mappings ==&lt;br /&gt;
&lt;br /&gt;
To remove a mapping, open the MIDI Mapping dialog and click on the mapped part of the Renoise GUI. Then hit the Backspace or Delete key on your keyboard. Alternatively, press the &#039;&#039;&amp;quot;Clear&amp;quot;&#039;&#039; button next to the parameter description:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_midimapping-clear.png]] &lt;br /&gt;
&lt;br /&gt;
To clear all of the mapped parameters, click the &#039;&#039;&amp;quot;Clear&amp;quot;&#039;&#039; button at the top of the dialog (next to the &#039;&#039;&amp;quot;Load&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Save&amp;quot;&#039;&#039; buttons).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Import/Export Mappings ==&lt;br /&gt;
&lt;br /&gt;
If you want to share MIDI mappings you&#039;ve set up, you can do so by importing/exporting them. To export, click on the &#039;&#039;&amp;quot;Save&amp;quot;&#039;&#039; button at the top of the dialog. This will prompt you for a file name and a location to save the mappings to. Exported settings can be imported by clicking the &amp;quot;Load&amp;quot; button and selecting a file.&lt;br /&gt;
&lt;br /&gt;
Note that Renoise will not import/export parameter mappings as these are specific to [[Effect Chains|Track Effects]] and so will be completely different for every song. What is imported/exported though, are the parameters found under &#039;&#039;&amp;quot;Global Mappings&amp;quot;&#039;&#039; in the &#039;&#039;&amp;quot;Available and active mappings&amp;quot;&#039;&#039; list, such as Start/Stop, select/trigger sequences etc.&lt;br /&gt;
  &lt;br /&gt;
If you want to repeatedly use the same mappings for your songs, then it might be useful to create a [[Template Song]]. Because all mappings are saved with a song, you can set up your favourite mappings in a blank song and save this as a template, enabling them by default for every new song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set, Trigger and Toggle Mappings ==&lt;br /&gt;
&lt;br /&gt;
The list of &#039;&#039;&amp;quot;Available and active mappings&amp;quot;&#039;&#039; shows you all the possible parameters and functions that can be mapped in Renoise. This list contains far more entries than what is shown highlighted in the GUI. For example, there are mappings to select the currently active track, to control the selected [[Effect Chains|Track Effects]] and much, much more.&lt;br /&gt;
&lt;br /&gt;
Further, many things can be mapped in more than one way. Note the postfix of the mapping names in the list: [Trigger], [Toggle] or [Set].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_midimapping-list.png]] &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Trigger]:&#039;&#039;&#039; Whenever your controller sends a command to Renoise, ignoring any values or states from the MIDI messages. This is, for example, used for things like &amp;quot;Start Playing&amp;quot; or &amp;quot;Stop Playing&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;[Toggle]:&#039;&#039;&#039; Allows the controller to only change an On/Off value, ignoring any values or states from the MIDI messages.&lt;br /&gt;
* &#039;&#039;&#039;[Set]:&#039;&#039;&#039; Allows the controller to specify exactly when something is On or Off, giving it total control.&lt;br /&gt;
&lt;br /&gt;
To understand the difference between [Toggle] and [Set] better, let&#039;s take a look at what commands MIDI controllers may send out. Here is an example for a button that sends a MIDI controller change message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Button Pressed:&#039;&#039; Controller with Value 127 (or something above 64) is sent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Button Released:&#039;&#039; Controller with Value 0 (or something below 64) is sent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Button Pressed again:&#039;&#039; Same as before.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Button Released again:&#039;&#039; Same as before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Button Pressed:&#039;&#039; Controller with Value 127 (or something above 64).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Button Released:&#039;&#039; Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Button Pressed again:&#039;&#039; Controller with Value 0.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Button Released again:&#039;&#039; Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Button Pressed:&#039;&#039; Controller with Value 127 (or something above 64).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Button Released:&#039;&#039; Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Button Pressed again:&#039;&#039; Controller with Value 127 is sent again.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Button Released again:&#039;&#039; Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some controllers may use use protocol A, others B or C, or even other non-listed combinations. Renoise needs to deal with all of these possibilities, which is why the [Toggle] and [Set] options exist.&lt;br /&gt;
&lt;br /&gt;
Now let&#039;s say you want to set something On or Off in Renoise. You have to tell Renoise how it should deal with the incoming messages. Take the global &#039;&#039;&amp;quot;Edit Mode&amp;quot;&#039;&#039; as an example,&lt;br /&gt;
where there exists two variants for it in the list of available MIDI mappings: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Mode [Toggle]:&#039;&#039;&#039; Will ignore Controller Values of 0, so you can use controller protocol A or C.&lt;br /&gt;
* &#039;&#039;&#039;Edit Mode [Set]:&#039;&#039;&#039; Will not ignore Controller Values of 0, but will instead interpret them as &#039;&#039;&amp;quot;state&amp;quot;&#039;&#039;: CC value &amp;gt; 64 On, CC value &amp;lt; 64 Off, so you can use controller protocol B with encoders or faders.&lt;br /&gt;
&lt;br /&gt;
If you are unsure what the right mode is for your controller, simply try out both variants. If this works, then select that variant for the other mappings, because it&#039;s very likely that the controller sends MIDI in the same manner for the other buttons too. Note that Renoise will always choose the [Toggle] variant when executing MIDI &#039;&#039;&amp;quot;Learn Mode&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To automatically choose [Set] or [Toggle]:&lt;br /&gt;
&lt;br /&gt;
When clicking on something in the Renoise GUI to create mappings, the &#039;&#039;&amp;quot;Prefer &#039;Setting&#039; instead of &#039;Toggling&#039; On/Off states&amp;quot;&#039;&#039; option in the MIDI mapping dialog defines which mappings should be used for your controller. [Set] will be selected when the option is enabled, otherwise [Toggle] is used. This way you only have to decide which type of mapping you want and can quickly create the mapping without using the &#039;&#039;&amp;quot;Available And Active Mappings&amp;quot;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dynamic Mappings ==&lt;br /&gt;
&lt;br /&gt;
The list of &#039;&#039;&amp;quot;Available and active mappings&amp;quot;&#039;&#039; shows you all the possible parameters and functions that can be mapped in Renoise. This list contains far more entries than what is shown highlighted in the GUI. For example:&lt;br /&gt;
&lt;br /&gt;
=== Selected Track Mappings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Global Mappings/Navigation/Tracks:&#039;&#039;&#039; Allows you to switch over to the next or previous track in Renoise.&lt;br /&gt;
* &#039;&#039;&#039;Global Mappings/Track Muting/Current Track:&#039;&#039;&#039; Allows you to mute/unmute the currently selected track.&lt;br /&gt;
* &#039;&#039;&#039;Global Mappings/Track Levels/Volume/Current Track:&#039;&#039;&#039; Allows you to control the volume of the current track.&lt;br /&gt;
* &#039;&#039;&#039;Global Mappings/Track Levels/Panning/Current Track:&#039;&#039;&#039; Allows you to control the panning of the current track.&lt;br /&gt;
&lt;br /&gt;
Using this you can control every track in a song with just a few buttons and faders on your controller.&lt;br /&gt;
&lt;br /&gt;
=== Selected DSP FX Mapping ===&lt;br /&gt;
&lt;br /&gt;
The same is also possible for [[Effect Chains|DSP Effects]]:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Global Mappings/Navigation/Track DSPs/Select:&#039;&#039;&#039; Mapping the selection of [[Effect Chains|DSP effects]].&lt;br /&gt;
* &#039;&#039;&#039;Global Mappings/Track DSPs/Selected FX/Parameter #XX:&#039;&#039;&#039; Controlling up to 32 DSP effect parameters.&lt;br /&gt;
* &#039;&#039;&#039;Global Mappings/Track DSPs/Selected FX (Mixer Subset)/Parameter #XX:&#039;&#039;&#039; Controlling up to 32 DSP effect parameters in the Mixer.&lt;br /&gt;
&lt;br /&gt;
When using the &#039;&#039;&amp;quot;Selected FX (Mixer Subset)&amp;quot;&#039;&#039; mappings, only the [[Effect Chains|DSP effect]] parameters which are seen in the Mixer can be controlled. This allows you to customise which parameters are seen (right-click on the FX in the Mixer and choose a parameter from the &#039;&#039;&amp;quot;Show Sliders&amp;quot;&#039;&#039; option) and controlled, so you can quickly and easily navigate through a small subset of parameters during a live performance.&lt;br /&gt;
&lt;br /&gt;
=== Sequencer Navigation &amp;amp; Triggering ===&lt;br /&gt;
&lt;br /&gt;
Just like the track and effects, the sequencer can be also be controlled in a dynamic manner. Feel free to explore this on your own, using the above information as a guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Duplex Tool ==&lt;br /&gt;
&lt;br /&gt;
[[Tools|Renoise Tools]] are downloadable packages that extend the functionality of the program, using the Renoise Scripting API. Created with this, Duplex is a flexible system for using external controllers in Renoise. When you install Duplex, each supported device has a number of configurations that control important Renoise parameters like the Mixer, Matrix or Effects. You can combine these so-called &#039;applications&#039; to form your own, unique mix of features. For example, some pre-installed device configurations have entries like &#039;Mixer+Effect&#039;.&lt;br /&gt;
&lt;br /&gt;
You can download and find more information about the Duplex Tool at [https://www.renoise.com/tools/duplex-browser its page in the Renoise Tools] section of the site.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Effect_Commands&amp;diff=4320</id>
		<title>Effect Commands</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Effect_Commands&amp;diff=4320"/>
		<updated>2025-12-01T22:12:53Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Effect Commands =&lt;br /&gt;
&lt;br /&gt;
Effect Commands are used in the [[Pattern Editor]] and [[Phrase Editor]] to perform a variety of tasks, from changing the volume of a single note, to automating the parameters of [[Effect Chains|Track Effects]], or controlling the song during playback. They also allow various direct manipulations of sample audio, which can &#039;&#039;only&#039;&#039; be done via Effect Commands and is a major feature that differentiates trackers from other DAWs. Examples include: starting the playback of a sample from the middle (S effect), then playing it in reverse (B effect), panning it fully to the left (pan column), then retriggering the waveform at its current position (R effect in the pan column) while simultaneously gliding to another note one octave down (G effect). All this can be easily and precisely achieved with Effect Commands.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our [https://www.youtube.com/playlist?list=PLB7op_Ds1S5xvpUcsGV9KxtjhGuzybuz8 10-part &amp;quot;Effect Commands&amp;quot; video series,] which provides explanations and demonstrations on this subject.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording and Editing Effect Commands ==&lt;br /&gt;
&lt;br /&gt;
Effect Commands are recorded in [[Recording and Editing Notes#Edit Mode|Edit Mode]] with the [[Tracker Interface]], so if you&#039;re unfamiliar with this method of working, you should [[Tracker Interface|read through that section]] of the manual before continuing here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[Image:3.5_trackerinterface-columns.png|link=https://tutorials.renoise.com/images/a/ac/TrackerInterface-3.5.png]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; padding: 10px 0px 20px 0px;&amp;quot; | &#039;&#039;(click for higher resolution image)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Values are entered using the row of numbers above the letters on the keyboard, not the number-pad, which is reserved for [[Instrument Selector#Shortcuts|quickly switching between instruments in the Instrument Selector]]. Entering a value will place it at that exact digit in the column. For example, if you are at the first digit in the Volume column and press &#039;4&#039;, the value will become &#039;40&#039;. If you want the value to be &#039;48&#039;, then move the cursor over to the second digit using the arrow keys and press &#039;8&#039; there.&lt;br /&gt;
&lt;br /&gt;
When recording an effect column value, the cursor automatically moves down to the next line. If you want the cursor to advance to the right instead, hold &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; while entering the values.&lt;br /&gt;
&lt;br /&gt;
=== Ticks ===&lt;br /&gt;
&lt;br /&gt;
Many Effect Commands make use of &#039;ticks&#039;, so it&#039;s important to understand the concept. Just as a pattern is split into a number of lines, so each line is split into a number of Ticks. A tick is when an update is made to certain things if they makes changes over the course of a line. The things affected are Effect Commands, interpolation between points in [[Graphical Automation]] and meta devices such as the [[Meta_Devices#.2ALFO|LFO]]. In Renoise, this tick fraction is configurable with the Ticks Per Line parameter in the [[Song Options#Playback Options|Song Options]] panel.&lt;br /&gt;
&lt;br /&gt;
==== Ticks vs. Note Delays ====&lt;br /&gt;
&lt;br /&gt;
As shown above, note columns have a delay sub-column, which lets you delay the note to the left of it on the same line. These delays do not use ticks, but instead always divide a line into 256 slices.&lt;br /&gt;
&lt;br /&gt;
== Effect Listing ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;xx&#039;&#039;&#039; and &#039;&#039;&#039;xy&#039;&#039;&#039; are place-holders whose meanings are explained in the Effect Command descriptions. They should be replaced with values to create an effect. &#039;&#039;&#039;xx&#039;&#039;&#039; means both digits are one whole value. &#039;&#039;&#039;xy&#039;&#039;&#039; means that the &#039;&#039;&#039;x&#039;&#039;&#039; and &#039;&#039;&#039;y&#039;&#039;&#039; are separate values.&lt;br /&gt;
 &lt;br /&gt;
* All values shown below are [[Tracker Interface#Hexadecimal|hexadecimal]].&lt;br /&gt;
&lt;br /&gt;
* Similar effect styles are highlighted with the same color (e.g. pitch up, down and glide are all red, though the exact color depends on the [[Preferences#Theme|current interface Theme]]).&lt;br /&gt;
&lt;br /&gt;
* When typing commands into the pattern/phrase, a helpful summary about them will appear in the [[Main_Screen#Lower_Status_Bar|Lower Status Bar]].&lt;br /&gt;
&lt;br /&gt;
* The U, D, G, V, I, O, T and N commands will repeat the last valid value if a value of 00 is used. This way you can quickly enter a series of commands without having to continually type the exact value.&lt;br /&gt;
&lt;br /&gt;
* You can use the small FX drop down menu as both a quick reference and an easy method of inserting commands: [[Image:3.0_patterneditor-fxmenu.png|text-bottom]] For phrases, this is found in the [[Phrase Editor#Phrase Editor Options|Phrase Editor options]]. For the Pattern Editor, this is in the [[Pattern Editor#Pattern Editor Control Panel|control panel]] the bottom of the editor.&lt;br /&gt;
&lt;br /&gt;
* We also have an Effect Command reference card available for download, available in four different versions:&lt;br /&gt;
** [https://tutorials.renoise.com/images/5/56/Effect_Commands_16-9.png Screen 16:9]&lt;br /&gt;
** [https://tutorials.renoise.com/images/d/d0/Effect_Commands_A4.png Screen A4]&lt;br /&gt;
** [https://tutorials.renoise.com/images/1/1f/Effect_Commands_16-9_print.png Print 16:9]&lt;br /&gt;
** [https://tutorials.renoise.com/images/0/00/Effect_Commands_A4_print.png Print A4]&lt;br /&gt;
&lt;br /&gt;
=== Local &amp;amp; Master FX Effect Columns ===&lt;br /&gt;
&lt;br /&gt;
==== Sample Commands ====&lt;br /&gt;
&lt;br /&gt;
These commands only apply to [[Sampler|samples]] and will have no effect on the [[Plugin]] or [[MIDI]] components of an [[Instruments|Instrument]]. When used in the [[Pattern Editor#Master Track|Master track]], the effect will be applied to all tracks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#d96e3d;&amp;quot;&amp;gt;-Axy&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set arpeggio, x/y = first/second note offset in semitones. Using 0 for x or y will use the original note. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#d96e3d;&amp;quot;&amp;gt;-Uxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Slide pitch up by xx 1/16ths of a semitone (01 is 1/16th of a semitone, 08 is half a semitone, 10 is a whole semitone).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#d96e3d;&amp;quot;&amp;gt;-Dxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Slide pitch down by xx 1/16ths of a semitone (01 is 1/16th of a semitone, 08 is half a semitone, 10 is a whole semitone).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#d96e3d;&amp;quot;&amp;gt;-Gxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Glide towards given note by xx 1/16ths of a semitone (01 is 1/16th of a semitone, 08 is half a semitone, 10 is a whole semitone). A value of FF will make the slide instant.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#d96e3d;&amp;quot;&amp;gt;-Vxy&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set vibrato (regular pitch variation), x = speed, y = depth.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;-Ixx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Fade volume in by xx volume units (-I01 inserted 256 times will slide from 0 to full volume, -I7F inserted twice will do the same much faster).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;-Oxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Fade volume out by xx volume units.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;-Txy&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set tremolo (regular volume variation), x = speed, y = depth.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;-Cxy&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Cut volume to x after y ticks (x = volume factor: 0=0%, F=100%). Does not stop playback.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;-Sxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Trigger sample [[Waveform#Slice_Markers|slice number]] xx or offset xx.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;-Bxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Play sample backwards (xx = 00) or forwards (xx = 01).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;-Exx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set the position of all active Envelope, AHDSR, Fader and Stepper [[Modulation|Modulation devices]] to offset xx.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#7ec466;&amp;quot;&amp;gt;-Nxy&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set auto pan (regular pan variation), x = speed, y = depth.&lt;br /&gt;
&lt;br /&gt;
==== Sample Command Variations &#039;&#039;(Renoise only)&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
A few commands will behave differently when used in the [[Pattern Editor]] to affect a [[Phrase Editor|phrase]]:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;-Sxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Trigger phrase from line xx.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;-Bxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Play phrase backwards (xx = 00) or forwards (xx = 01).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;-Ixx&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;-Oxx&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;-Txy&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Will also affect the volume of any [[Plugin]] or [[MIDI]] playing in the phrase.&lt;br /&gt;
&lt;br /&gt;
==== Instrument Commands ====&lt;br /&gt;
&lt;br /&gt;
These commands will affect all of the [[Sampler|sample]], [[Plugin]] and [[MIDI]] components of an [[Instruments|Instrument]]. They can be used in the [[Pattern Editor#Master Track|Master track]] to apply the effect to all tracks, except for -Yxx and -Zxx.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;-Mxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set channel volume level, 00 = -60dB, FF = +3dB.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#c065c2;&amp;quot;&amp;gt;-Zxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Trigger phrase number xx (01 - 7E, 00 = no phrase, 7F = [[Phrase_Editor#Phrases_in_Keymap_Mode|keymap mode]]).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;-Qxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Delay playback of the line by xx ticks (00 - [[#Ticks|TPL]]).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;-Yxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - MaYbe trigger the line with probability xx. 00 = mutually exclusive mode (will trigger only one note on this line, where the chance of triggering is inserted into the [[Tracker_Interface#Columns|Local FX column]], or the [[#Volume or Panning Column|volume or panning column]] using Yx).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;-Rxy&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Retrigger instruments that are currently playing. This is done every y ticks with volume factor x applied to each retrigger, where x represents:  &lt;br /&gt;
** &#039;&#039;&#039;0&#039;&#039;&#039; - No volume change&lt;br /&gt;
** &#039;&#039;&#039;1&#039;&#039;&#039; - Lower volume by 3%&lt;br /&gt;
** &#039;&#039;&#039;2&#039;&#039;&#039; - Lower volume by 6%&lt;br /&gt;
** &#039;&#039;&#039;3&#039;&#039;&#039; - Lower volume by 12%&lt;br /&gt;
** &#039;&#039;&#039;4&#039;&#039;&#039; - Lower volume by 25%&lt;br /&gt;
** &#039;&#039;&#039;5&#039;&#039;&#039; - Lower volume by 50%&lt;br /&gt;
** &#039;&#039;&#039;6&#039;&#039;&#039; - Cumulatively lower volume by 33%&lt;br /&gt;
** &#039;&#039;&#039;7&#039;&#039;&#039; - Cumulatively lower volume by 50%&lt;br /&gt;
** &#039;&#039;&#039;8&#039;&#039;&#039; - No volume change&lt;br /&gt;
** &#039;&#039;&#039;9&#039;&#039;&#039; - Raise volume by 3%&lt;br /&gt;
** &#039;&#039;&#039;A&#039;&#039;&#039; - Raise volume by 6%&lt;br /&gt;
** &#039;&#039;&#039;B&#039;&#039;&#039; - Raise volume by 12%&lt;br /&gt;
** &#039;&#039;&#039;C&#039;&#039;&#039; - Raise volume by 25%&lt;br /&gt;
** &#039;&#039;&#039;D&#039;&#039;&#039; - Raise volume by 50%&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; - Cumulatively raise volume by 50%&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; - Cumulatively raise volume by 100%&lt;br /&gt;
&lt;br /&gt;
==== Device Commands ====&lt;br /&gt;
&lt;br /&gt;
Only applies to the Renoise [[Pattern Editor]]. These commands specifically target the [[Effect Chains|track&#039;s effect devices]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;-Lxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set [[Effect Chains#Pre_and_Post_Mixer_Effects|track pre-mixer&#039;s]] volume level, 00 = -INF, FF = +3dB.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#7ec466;&amp;quot;&amp;gt;-Pxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set [[Effect Chains#Pre_and_Post_Mixer_Effects|track pre-mixer&#039;s]] panning, 00 = full left, 80 = center, FF = full right.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#7ec466;&amp;quot;&amp;gt;-Wxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set [[Effect Chains#Pre_and_Post_Mixer_Effects|track pre-mixer&#039;s]] surround width, 00 = off, FF = max.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#c065c2;&amp;quot;&amp;gt;-Xxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Stop all notes and FX (-X00), or a specific effect (-Xxx, where xx &amp;gt; 00).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#c065c2;&amp;quot;&amp;gt;-Jxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set [[Effect Chains#Pre_and_Post_Mixer_Effects|track&#039;s output routing]] to channel xx, 01 upwards = hardware channels, FF downwards = parent groups (00 is the master track, 01 is the first soundcard output channel and FF is the closest parent group track).&lt;br /&gt;
&lt;br /&gt;
You can also change any [[Effect Chains|Track Effect]] parameter with Effect Commands by using the first digit to target a specific device in the effect chain:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#5c93b8;&amp;quot;&amp;gt;xyzz&amp;lt;/span&amp;gt;&#039;&#039;&#039; - x is the xth device in the effect chain, y is the yth parameter in the device. For example: if you have a [[Audio Effects#Distortion|Distortion]] device as the first effect in the chain, then 13FF will set the [[Audio Effects#Distortion|Distortion&#039;s]] Tone parameter to the maximum value (1 = [[Audio Effects#Distortion|Distortion]] device (the first effect), 3 = Tone (the third parameter), FF = maximum value).&lt;br /&gt;
&lt;br /&gt;
You can also enable and disable specific effect devices with the following commands:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#5c93b8;&amp;quot;&amp;gt;x000&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Turn effect x off.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#5c93b8;&amp;quot;&amp;gt;x001&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Turn effect x on.&lt;br /&gt;
&lt;br /&gt;
Moving a device&#039;s slider will also show the Effect Command in the [[Main_Screen#Lower_Status_Bar|Lower Status Bar]]. Right-clicking a slider will automatically record the parameter changes into the track&#039;s [[Tracker Interface#Columns|Master FX Column]] when [[Pattern_Editor#Pattern_Editor_Control_Panel|pattern Automation recording mode]] is set record into the pattern.&lt;br /&gt;
&lt;br /&gt;
==== Global Commands ====&lt;br /&gt;
&lt;br /&gt;
Only applies to the Renoise [[Pattern Editor]]. These commands control the song during playback.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#e0932d;&amp;quot;&amp;gt;ZTxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set [[Transport Panel#Song Parameters|tempo (BPM)]] (14 - FF, 00 = stop song)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#e0932d;&amp;quot;&amp;gt;ZLxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set [[Transport Panel#Song Parameters|Lines Per Beat (LPB)]] (01 - FF, 00 = stop song).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#e0932d;&amp;quot;&amp;gt;ZKxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set [[Song_Options#Playback_Options|Ticks Per Line (TPL)]] (01 - 10).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#e0932d;&amp;quot;&amp;gt;ZGxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Toggle [[Groove Settings|song Groove]] on/off (00 = turn off, 01 or higher = turn on).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#e0932d;&amp;quot;&amp;gt;ZBxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Break pattern. The current pattern finishes immediately and jumps to next pattern at line xx (remember that although this value is [[Tracker_Interface#Hexadecimal|hexadecimal]] pattern lines are [[Preferences#Pattern.2FPhrase_Editor|usually displayed]] as decimals).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#e0932d;&amp;quot;&amp;gt;ZDxx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Delay (pause) pattern playback by xx lines.&lt;br /&gt;
&lt;br /&gt;
=== Volume Column ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;00-7F&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set note volume/velocity where 00=minimum and 80=maximum. This can also be used for polyphonic after-touch in VST/MIDI instruments that support it.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;Ix&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Volume fade in in the current note column, with step x*10 (I1 = -I10 in effect column, I2 = -I20, etc.)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;Ox&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Volume fade out in the current note column, with step x*10 (O1 = -O10, O2 = -O20, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Panning Column ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#7ec466;&amp;quot;&amp;gt;00-80&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Set panning of current note column: 00 = full left, 40 = center, 80 = full right.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#7ec466;&amp;quot;&amp;gt;Jx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Panning slide left with step x (0 - F).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#7ec466;&amp;quot;&amp;gt;Kx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Panning slide right with step x (0 - F).&lt;br /&gt;
&lt;br /&gt;
=== Volume or Panning Column ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#d96e3d;&amp;quot;&amp;gt;Ux&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Slide pitch up by x semitones.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#d96e3d;&amp;quot;&amp;gt;Dx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Slide pitch down by x semitones.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#d96e3d;&amp;quot;&amp;gt;Gx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Glide towards given note by x semitones. A value of F will make the slide instant.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#bfba26;&amp;quot;&amp;gt;Cx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Cut the note after x ticks (0 - F). Unlike [[#Local_.26_Master_FX_Effect_Columns|-Cxy]] this stops playback (without triggering a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]]) and will affect [[Plugin]] &amp;amp; [[MIDI]].&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;Bx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Play sample in the current note column backwards (0 is backwards, 1 is forwards again).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;Qx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Delay a note by x ticks (0 - F).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;Yx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - MaYbe trigger note with probability x.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;Rx&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Retrigger a note every x ticks (0 - F).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The panning/volume &#039;&#039;&#039;Rx&#039;&#039;&#039; version of retrigger does not restart the sample from the beginning, while the &#039;&#039;&#039;-Rxy&#039;&#039;&#039; effect command does. This behaviour is intended to give you a choice of two different retrigger modes.&lt;br /&gt;
&lt;br /&gt;
=== Delay Column ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;00-FF&amp;lt;/span&amp;gt;&#039;&#039;&#039; - The delay column can only be used to delay a note or [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]], where 00 is no delay and FF will result in the note being delayed until immediately before the next line. For example:&lt;br /&gt;
** &#039;&#039;&#039;40&#039;&#039;&#039; - 25% delay&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;80&#039;&#039;&#039; - 50% delay&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;C0&#039;&#039;&#039; - 75% delay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== MIDI Commands ===&lt;br /&gt;
&lt;br /&gt;
Renoise only. With &#039;&#039;&#039;Mx&#039;&#039;&#039; in the right-most panning column and a valid instrument number next to it, you can send MIDI commands via Effect Commands in the format xxyy. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
--- 0A M0 -17F -&amp;gt; Will send to the MIDI or Plugin instrument number 0A, a controller change number of 1 and a value of 7F&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;M0&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Controller change message, xx = controller number, yy = controller value.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;M1&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Pitch bend, xx = main value, yy = fine-tune value.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;M2&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Program change, yy = program number (00 - 7F).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;M3&amp;lt;/span&amp;gt;&#039;&#039;&#039; - Channel pressure (monophonic after-touch), yy = pressure amount.&lt;br /&gt;
&lt;br /&gt;
[[image:3.5_effectcommands-midi.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Insert the &#039;&#039;&#039;Mx&#039;&#039;&#039; MIDI commands in the panning column of the &#039;&#039;right-most note column&#039;&#039;. MIDI commands show a different syntax color than when they function as panning values and a -000 value is automatically filled in on the effect column.&lt;br /&gt;
&lt;br /&gt;
Take care that you also add the instrument number, so that Renoise knows which MIDI instrument the command will be targeting.&lt;br /&gt;
&lt;br /&gt;
MIDI and plugin instruments can also be automated through [[Meta Devices#*Instrument MIDI Control|*Instrument MIDI Control]] or [[Meta_Devices#*Instrument_Automation|*Instrument Automation]] devices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entering Multiple Digit Values with the Computer Keyboard ==&lt;br /&gt;
&lt;br /&gt;
By default, when entering values with the computer keyboard, a single digit value will be placed and the cursor will immediately move down within the Pattern Editor (by the number of lines specified by the [[Pattern Editor#Pattern Editor Control Panel|Edit Step]]). If you want to enter multiple digit values in a single line without this occurring, this can be achieved by holding down &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; while entering the values. This works individually with the Volume, Panning, Delay and each of the Effect columns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effect Examples ==&lt;br /&gt;
&lt;br /&gt;
Some very basic sample command examples to get started:&lt;br /&gt;
&lt;br /&gt;
=== Pitch Slide ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_effectcommands-pitchslide.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Pitch slide up &amp;lt;span style=&amp;quot;color:#d96e3d;&amp;quot;&amp;gt;-Uxx&amp;lt;/span&amp;gt;:&#039;&#039;&#039; [http://reg.s63.xrea.com/tutorial-21/sound/lesson6-pitch-01.mp3 Sound file (mp3)]&lt;br /&gt;
&lt;br /&gt;
From line 00 to 07, the sample is pitched up at a constant rate of 20 ([[Tracker Interface#Hexadecimal|hexadecimal]] notation), where 00 means &amp;quot;repeat the previous value&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Glide to note &amp;lt;span style=&amp;quot;color:#d96e3d;&amp;quot;&amp;gt;-Gxx&amp;lt;/span&amp;gt;:&#039;&#039;&#039; [http://reg.s63.xrea.com/tutorial-21/sound/lesson6-pitch-02.mp3 Sound file (mp3)]&lt;br /&gt;
&lt;br /&gt;
The first note is played at C-4. At line 04 the pitch rises at a constant rate of 20 ([[Tracker Interface#Hexadecimal|hexadecimal]] notation) towards A-4. Once the glide reaches reaches the desired pitch of A-4, subsequent G commands are ignored.&lt;br /&gt;
&lt;br /&gt;
=== Breakbeat Tricks ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_effectcommands-breakbeat.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Original Loop:&#039;&#039;&#039; [http://reg.s63.xrea.com/tutorial-21/sound/lesson6-beat-00.mp3 Sound file (mp3)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Sample offset &amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;-Sxx&amp;lt;/span&amp;gt;:&#039;&#039;&#039; [http://reg.s63.xrea.com/tutorial-21/sound/lesson6-beat-01.mp3 Sound file (mp3)]&lt;br /&gt;
&lt;br /&gt;
The offset command works by splitting a sample into 256 equal parts. The larger the sample, the more inaccurate this command will be. As the range of values is 00 to FF, -S80 plays the sample from halfway through and -S40 plays the sample from one quarter of the way through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Retrigger note &amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;Rx&amp;lt;/span&amp;gt;:&#039;&#039;&#039; [http://reg.s63.xrea.com/tutorial-21/sound/lesson6-beat-02.mp3 Sound file (mp3)]&lt;br /&gt;
&lt;br /&gt;
This effect replays the sample very quickly at its current position in the waveform playback. x sets how many ticks to count before retriggering the sample again. By default, there are 12 ticks per line. Setting R4 will retrigger a sample 3 times per line (12÷4=3).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Reverse sample &amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;B0&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;B1&amp;lt;/span&amp;gt;:&#039;&#039;&#039; [http://reg.s63.xrea.com/tutorial-21/sound/lesson6-beat-03.mp3 Sound file (mp3)]&lt;br /&gt;
&lt;br /&gt;
B0 plays the sample backwards from that point. B1 resumes normal playback.&lt;br /&gt;
&lt;br /&gt;
=== Programming Delays ===&lt;br /&gt;
&lt;br /&gt;
Here are two techniques for programming a delay:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_effectcommands-delay.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Delay note &amp;lt;span style=&amp;quot;color:#3eb6de;&amp;quot;&amp;gt;Qx&amp;lt;/span&amp;gt;:&#039;&#039;&#039;&lt;br /&gt;
Qx delays by [[#Ticks|ticks]]. A line is divided into equal [[#Ticks|ticks]], the default value being 12. By using the Q8 command in the volume or panning column, the note is delayed by 8 [[#Ticks|ticks]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Using the Delay Column:&#039;&#039;&#039;&lt;br /&gt;
The Delay Column divides a line into 256 equal parts and so is much more precise than ticks. Use this column to get more accuracy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effect Commands Quick Reference Card ==&lt;br /&gt;
&lt;br /&gt;
We also have an Effect Command reference card available for download, available in four different versions:&lt;br /&gt;
* [https://tutorials.renoise.com/images/5/56/Effect_Commands_16-9.png Screen 16:9]&lt;br /&gt;
* [https://tutorials.renoise.com/images/d/d0/Effect_Commands_A4.png Screen A4]&lt;br /&gt;
* [https://tutorials.renoise.com/images/1/1f/Effect_Commands_16-9_print.png Print 16:9]&lt;br /&gt;
* [https://tutorials.renoise.com/images/0/00/Effect_Commands_A4_print.png Print A4]&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Doofer,_Splitter_%26_Notepad&amp;diff=4319</id>
		<title>Doofer, Splitter &amp; Notepad</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Doofer,_Splitter_%26_Notepad&amp;diff=4319"/>
		<updated>2025-12-01T22:12:31Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Doofer &amp;amp; Splitter ==&lt;br /&gt;
&lt;br /&gt;
Doofers and Splitters enable the bundling of complex effect chains within a single device and provide easy access to the most useful parameters through macros. Automating a macro will change the values of all assigned parameters.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-doofer.png]]&lt;br /&gt;
&lt;br /&gt;
To begin crafting your own Doofer or Splitter, add it to the effect chain then drag and drop another effect into it on the right side of the device. You can keep adding as many effects as you like this way.&lt;br /&gt;
&lt;br /&gt;
To map effect parameters to a macro, click the [[Image:3.2_sampler-macrosmap.png|text-bottom]] button to open the mappings list and reveal any mappable parameters – they’re shown here as green, but the highlighted color may vary according to the [[Preferences#Theme|current interface Theme]]. Clicking on a parameter will add it to the list, where you can specify its Min/Max values and Scaling. Pressing the X at the right will delete the mapping.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-doofer-macromap.png]]&lt;br /&gt;
&lt;br /&gt;
* To rename a macro, just click on its name. Effects can be renamed by double-clicking the name.&lt;br /&gt;
* Once you&#039;ve finished mapping, you may find it useful to [[Effect_Chains#Common_Device_Layout_and_Controls|minimize]] some or all of the devices.&lt;br /&gt;
* If you need to add or remove macros, use the [[Image:3.5_instrumentselector-insert.png|text-bottom]] and [[Image:3.5_instrumentselector-delete.png|text-bottom]] buttons.&lt;br /&gt;
* Toggling the [[Image:3.5_fx-doofer-edit.png|text-bottom]] Edit button off closes the effect chain and prevents further editing.&lt;br /&gt;
&lt;br /&gt;
Saving a Doofer or Splitter as a preset will save it and all contained devices as a native effect. It will be added to the [[Effect_Chains#The_Effects_List|effect list]] under the Doofers/Splitters section, where you can add it to a track just like you would with any other device. Exporting a Doofer or Splitter allows you to share it with other people -  though of course if it contains any [[Plugin Effects|non-native plugins]], then those will need to be installed on their system as well.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/V0N-T3k_jCA a short video on this subject.]&lt;br /&gt;
&lt;br /&gt;
=== Splitter Differences ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-splitter.png]]&lt;br /&gt;
&lt;br /&gt;
A Splitter works just like a Doofer, but has the additional ability of splitting the audio into two sub-signals, each with their own effect chain. Adding effects and setting up macros works just as shown above, while the sub-chain controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; - The sub-signals can be one of three types:&lt;br /&gt;
** &#039;&#039;&#039;Parallel:&#039;&#039;&#039; Two identical copies.&lt;br /&gt;
** &#039;&#039;&#039;Mid/Side:&#039;&#039;&#039; Separated mid and side channels.&lt;br /&gt;
** &#039;&#039;&#039;Frequency:&#039;&#039;&#039; Automatable low and high frequency ranges.&lt;br /&gt;
* &#039;&#039;&#039;Chain:&#039;&#039;&#039; Toggles between the two sub-chains, allowing the user to view and edit the effects. Enabling the [[Image:3.5_fx-meta-signalfollowerhear.png|text-bottom]] button will solo the selected Chain, playing only its audio.&lt;br /&gt;
* &#039;&#039;&#039;Gain 1/2:&#039;&#039;&#039; Post volume gain of the sub-chains.&lt;br /&gt;
* &#039;&#039;&#039;Frequency:&#039;&#039;&#039; &#039;&#039;(Frequency Type only)&#039;&#039; The point of separation between the Low and High ranges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Frequency parameter can be automated, making it a powerful creative tool.&lt;br /&gt;
* [[Meta Devices]] can work across sub-chains, allowing the user to modulate or control parameters in the opposing effect chain.&lt;br /&gt;
* Doofers can contain other Doofers, and Splitters can do the same. This allows the audio signal to be split off into multiple nested layers, each affecting the audio in a different way and passing that on to the next split layer.&lt;br /&gt;
&lt;br /&gt;
== Notepad ==&lt;br /&gt;
&lt;br /&gt;
The Notepad is an incredibly simple device for writing notes and placing them within effect chains. You can use them to remind yourself, or inform others, of the functionality of a particular effect chain. They are especially handy for Doofers and Splitters where effects are often minimised and short [[Effect_Chains#Common_Device_Layout_and_Controls|device names]] may not be informative enough.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-utilities-notepad.png]]&lt;br /&gt;
&lt;br /&gt;
To write notes, simply click in the text field and start typing. Text editing can be prevented by [[Effect_Chains#Common_Device_Layout_and_Controls|disabling the device]].&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Audio_Effects&amp;diff=4318</id>
		<title>Audio Effects</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Audio_Effects&amp;diff=4318"/>
		<updated>2025-12-01T22:12:08Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Audio Effects =&lt;br /&gt;
&lt;br /&gt;
Renoise and Redux provide a wide range of native effect devices that can be used to alter the input audio in a variety of ways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delay Devices ==&lt;br /&gt;
&lt;br /&gt;
Delay devices repeat an audio signal and mix it with the original sound. By repeating and dampening the sound over and over again, this simulates spatial effects.&lt;br /&gt;
&lt;br /&gt;
=== Convolver ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; The Convolver won’t do anything until a file has been loaded. Select [[Effect_Chains#Storing/Recalling_Effect_Presets|a preset]] to access the bundled files or press the Load button to use your own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Convolver applies the sonic character of an impulse response to the input audio by convolution, which is a more complex intertwining of the sounds compared to a simple reverb. An impulse response is typically a recording of an acoustic space&#039;s reverberation after an impulse (short sound burst) is played within it. However, impulse responses are not merely limited to reverb and can be created by any method, including just loading in any audio file.&lt;br /&gt;
&lt;br /&gt;
The Reverb, mpReverb and Convolver effects are covered in-depth in [https://youtu.be/eCEV6Ysnb6w our Reverberation video.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-delay-convolver.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Load/Reload:&#039;&#039;&#039; Pressing the Load button will open up a dialog box where you can load in an audio file to use for convolving. The arrows will automatically load in the previous/next file from the current directory. The reload button will simply reload the current sample.&lt;br /&gt;
* &#039;&#039;&#039;Predelay:&#039;&#039;&#039; An initial delay that is applied before any convolution occurs.&lt;br /&gt;
* &#039;&#039;&#039;Color:&#039;&#039;&#039; A broad filter used to guide the convolution towards certain frequencies.&lt;br /&gt;
* &#039;&#039;&#039;Dry Mix:&#039;&#039;&#039; The gain of the non-convolved input sound.&lt;br /&gt;
* &#039;&#039;&#039;Wet Mix:&#039;&#039;&#039; The gain of the convolved signal.&lt;br /&gt;
* &#039;&#039;&#039;Impulse:&#039;&#039;&#039; Selecting &#039;&#039;&amp;quot;Mono&amp;quot;&#039;&#039; will use only the left channel of the impulse response in order to lower CPU usage.&lt;br /&gt;
* &#039;&#039;&#039;Gain:&#039;&#039;&#039; The gain of the impulse response.&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Changes the point in time within the impulse response that convolution will start from.&lt;br /&gt;
* &#039;&#039;&#039;Length:&#039;&#039;&#039; Stops the impulse response at a certain point along its length, which is done in a gentle, natural sounding way.&lt;br /&gt;
* &#039;&#039;&#039;Resample:&#039;&#039;&#039; Controls the speed at which the impulse response is convolved at, affecting its pitch and length.&lt;br /&gt;
&lt;br /&gt;
=== Delay ===&lt;br /&gt;
&lt;br /&gt;
The Delay device is a classic audio effect that creates patterns of spatial echoes from its input, which can be used both creatively and for more practical mixing purposes. It features independently controllable left and right delay channels that can work within two different modes. You may find it useful to watch [https://youtu.be/Zqg_Zki0bvU our video about the Delay &amp;amp; Multitap Delay] devices.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-delay-delay.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;L/R Delay/Offset:&#039;&#039;&#039; In un-synced mode, the sliders directly set the left and right delay lengths in a range from 1 millisecond up to 2 seconds. In Line Sync mode, they positively or negatively offset the delay timing from its automatically selected length.&lt;br /&gt;
* &#039;&#039;&#039;L/R Feedback:&#039;&#039;&#039; Controls the amount of diminishing feedback that occurs on each of the delays, altering the number of &#039;echoes&#039; that are produced. 0% means that the delay will only be heard back once, while at 100% it will keep repeating forever.&lt;br /&gt;
* &#039;&#039;&#039;Send:&#039;&#039;&#039; The volume of the source audio that is sent to the delays, where the maximum value of 0db is the same volume as the input sound.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Line Sync:&#039;&#039;&#039; This switches the mode of the device from the default of &#039;un-synced&#039; to &#039;Line Sync&#039;. When un-synced, the Delay sliders can be used to freely set a delay length. In Line Sync mode, the delay lengths are tied to the &#039;&#039;&amp;quot;Play After Line&amp;quot;&#039;&#039; values and the sliders change to an Offset percentage.&lt;br /&gt;
* &#039;&#039;&#039;Play After Line:&#039;&#039;&#039; The values are the amount of lines in the [[Pattern Editor]] that the left and right delay echoes are to be played after. In un-synced mode, a &#039;Set&#039; button must be clicked to do this, causing the Delay slider to automatically move to the correct delay timing, calculated according to the song’s tempo ([[Transport Panel|BPM and LPB]]). In Line Sync mode, the Set buttons disappear because the delay timings are always linked to the song’s tempo through the Play After Line values, so changing a value or the BPM/LPB will instantly adjust the delay lengths correctly. However, the delays can be offset from that correct timing with the sliders to the left, whose function has changed in this mode.&lt;br /&gt;
* &#039;&#039;&#039;L/R Output Pan:&#039;&#039;&#039; Controls the panning position of the left and right delay outputs.&lt;br /&gt;
* &#039;&#039;&#039;Mute Src.:&#039;&#039;&#039; When toggled on, this silences the &#039;dry&#039; source audio, leaving only the delayed echoes produced by the effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Regardless of whether the mode is un-synced or in Line Sync mode, any parameter changes affecting the delay length produce a quick &#039;scrubbing&#039; sound, simulating a classic &#039;tape delay&#039; speed change.&lt;br /&gt;
&lt;br /&gt;
* When both the L and R delay lengths are set to the same value, then the panning of the output sound automatically becomes mono (unless the Output Pans are used to create a stereo imbalance).&lt;br /&gt;
&lt;br /&gt;
* Very low delay lengths cause the echoes to merge, allowing you to build stereo-expansion style effects. This can be done with the standard Delay, but the Multitap allows the customising of much more interesting results.&lt;br /&gt;
&lt;br /&gt;
* Sometimes simplistic percussive and melodic input sounds can turn into complex, exciting rhythmic flows by using synchronised delays. Experimenting with different &#039;&#039;&amp;quot;Play After Line&amp;quot;&#039;&#039; values can yield interesting results. A common echo rhythm can be created using a 6-beat delay, but other values may be appropriate depending on the input rhythm and sound.&lt;br /&gt;
&lt;br /&gt;
* Output panning can be especially important for stereo inputs when you want to break away from the default, where the left and right channels of a waveform will be kept to those sides. This may not be desirable though, so the Output Pan sliders can be used to place the delay output in a different position from the input. Common uses of this feature include panning the outputs to the center to create a mono echo, or a left/right swap where the echoes appear on the opposite side from the input. Techniques such as this can be very useful to fill out the spatial character of a mix.&lt;br /&gt;
&lt;br /&gt;
=== Multitap Delay ===&lt;br /&gt;
&lt;br /&gt;
The Multitap Delay is a more complex version of the regular device, featuring filtering options and four individual &#039;Taps&#039; that can be fed audio from both the original input sound and the previous Tap.  You may find it useful to watch [https://youtu.be/Zqg_Zki0bvU our video about the Delay &amp;amp; Multitap Delay] devices.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-delay-multitapdelay.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;L/R Delay/Offset:&#039;&#039;&#039; In un-synced mode, the sliders directly set the left and right delay lengths in a range from 1 millisecond up to 5 seconds. In Line Sync mode, they positively or negatively offset the delay timing from its automatically selected length.&lt;br /&gt;
* &#039;&#039;&#039;L/R Feedback:&#039;&#039;&#039; Controls the amount of diminishing feedback that occurs on each of the delays, altering the number of &#039;echoes&#039; that are produced. 0% means that the delay will only be heard back once, while at 100% it will keep repeating forever. With a negative value the first echo is unaffected, then the waveform is inverted as it is fed back into the device.&lt;br /&gt;
* &#039;&#039;&#039;Amount:&#039;&#039;&#039; The volume of the selected Tap&#039;s &#039;wet&#039; delay output.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Panic:&#039;&#039;&#039; Clicking the skull button immediately stops the feedback from the Taps.&lt;br /&gt;
* &#039;&#039;&#039;Mute Src.:&#039;&#039;&#039; When toggled on, this silences the &#039;dry&#039; source audio, leaving only the delayed echoes produced by the effect.&lt;br /&gt;
* &#039;&#039;&#039;Show/Hide Extra Controls:&#039;&#039;&#039; Clicking the [[Image:3.5_fx-button-right.png|text-bottom]] arrow button expands/shrinks the device to show/hide the extra controls available for each Tap.&lt;br /&gt;
* &#039;&#039;&#039;Tap 1-4:&#039;&#039;&#039; Swaps between each of the four Taps.&lt;br /&gt;
&lt;br /&gt;
Additional parameters for each Tap are shown by pressing the [[Image:3.5_fx-button-right.png|text-bottom]] &#039;&#039;&amp;quot;Show/Hide Extra Controls&amp;quot;&#039;&#039; button:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Line Sync:&#039;&#039;&#039; This switches the mode of the device from the default of &#039;un-synced&#039; to &#039;Line Sync&#039;. When un-synced the Delay sliders can be used to freely set a delay length. In Line Sync mode, the delay lengths are tied to the &#039;&#039;&amp;quot;Play After Line&amp;quot;&#039;&#039; values and the sliders change to an Offset percentage.&lt;br /&gt;
* &#039;&#039;&#039;Play After Line:&#039;&#039;&#039; The values are the amount of lines in the [[Pattern Editor]] that the left and right delay echoes are to be played after. In un-synced mode, a &#039;Set&#039; button must be clicked to do this, causing the Delay slider to automatically move to the correct delay timing, calculated according to the song’s tempo ([[Transport Panel|BPM and LPB]]). In Line Sync mode, the Set buttons disappear because the delay timings are always linked to the song’s tempo through the Play After Line values, so changing a value or the BPM/LPB will instantly adjust the delay lengths correctly. However, the delays can be offset from that correct timing with the sliders to the left, whose function has changed in this mode.&lt;br /&gt;
* &#039;&#039;&#039;Input Source:&#039;&#039;&#039; The volume of the source audio that is used in the selected Tap, where the maximum value of 0db is the same volume as the input sound.&lt;br /&gt;
* &#039;&#039;&#039;Input Tap 1-3:&#039;&#039;&#039; (Available on Taps 2-4) How much of the previous Tap&#039;s signal is used for this Tap.&lt;br /&gt;
* &#039;&#039;&#039;Filter Type:&#039;&#039;&#039; Choose from four different types to filter the Tap: Low/High/Band Pass or Notch.&lt;br /&gt;
* &#039;&#039;&#039;Filter Freq.:&#039;&#039;&#039; Sets the cutoff/target frequency for the selected filter type.&lt;br /&gt;
* &#039;&#039;&#039;Filter Q:&#039;&#039;&#039; (Available for Band Pass and Notch only) Adjusts the size of the filter’s frequency range.&lt;br /&gt;
* &#039;&#039;&#039;Filter Drive:&#039;&#039;&#039;  Adjusts the gain of the attenuated frequencies.&lt;br /&gt;
* &#039;&#039;&#039;Filter Position:&#039;&#039;&#039; Specifies where the filter is applied in the Tap&#039;s signal path.&lt;br /&gt;
** &#039;&#039;&#039;Off:&#039;&#039;&#039; Turns the filter off completely.&lt;br /&gt;
** &#039;&#039;&#039;Input:&#039;&#039;&#039; Filters the input audio as it’s entering the Tap.&lt;br /&gt;
** &#039;&#039;&#039;Feedback:&#039;&#039;&#039; Continually filters the sound each time it is echoed.&lt;br /&gt;
** &#039;&#039;&#039;In + Feed:&#039;&#039;&#039; Combines the effects of the Input and Feedback methods.&lt;br /&gt;
** &#039;&#039;&#039;Output:&#039;&#039;&#039; Filters the audio leaving the Tap. Since it’s only applied once, you can change the filter settings to affect the feedback non-destructively.&lt;br /&gt;
* &#039;&#039;&#039;Output Pan L/R:&#039;&#039;&#039; Controls the panning position of the left and right delay outputs.&lt;br /&gt;
* &#039;&#039;&#039;Ping Pong:&#039;&#039;&#039; When toggled on, the left and right feedback delays play as normal for the first echo, but then move to the opposite delay channel, using its length, Feedback and Output Pan settings. As long as Ping Pong is enabled, the audio will keep swapping back and forth like this every time it echoes.&lt;br /&gt;
&lt;br /&gt;
=== Repeater ===&lt;br /&gt;
&lt;br /&gt;
This effect captures a small chunk of sound from what is currently playing in a track, then keeps repeating it. You may find it useful to watch [https://youtu.be/XHvjLefK-1c our video on this subject.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-delay-repeater.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mode Type&#039;&#039;&#039; - Selects the method of repetition:&lt;br /&gt;
** &#039;&#039;&#039;Off:&#039;&#039;&#039; Deactivates the repeating.&lt;br /&gt;
** &#039;&#039;&#039;Free:&#039;&#039;&#039; Allows for the &#039;&#039;&amp;quot;Divisor&amp;quot;&#039;&#039; to be set to any value.&lt;br /&gt;
** &#039;&#039;&#039;Even:&#039;&#039;&#039; Repeats the sound exactly once per &#039;&#039;&amp;quot;Divisor&amp;quot;&#039;&#039; value.&lt;br /&gt;
** &#039;&#039;&#039;Triplet:&#039;&#039;&#039; Repeats the sound at two thirds (67%) the length of the &#039;&#039;&amp;quot;Divisor&amp;quot;&#039;&#039; value.&lt;br /&gt;
** &#039;&#039;&#039;Dotted:&#039;&#039;&#039; Repeats the sound at one and half times (150%) the length of the &#039;&#039;&amp;quot;Divisor&amp;quot;&#039;&#039; value.&lt;br /&gt;
* &#039;&#039;&#039;Divisor:&#039;&#039;&#039; The length of the captured sound to be repeated. The value represents this as a fraction of four beats, also know as a [http://en.wikipedia.org/wiki/Whole_note Whole Note or Semibreve] &#039;&#039;(with [[Transport Panel#Song Parameters|Lines Per Beat]] at the default value of 4, this is 16 lines of the [[Pattern Editor]])&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sync:&#039;&#039;&#039; Determines how parameter changes are handled. &#039;&#039;&amp;quot;Repeats&amp;quot;&#039;&#039; will implement the change only after the end of the current repetition, while &#039;&#039;&amp;quot;Lines&amp;quot;&#039;&#039; updates in sync with the pattern lines (if the current repetition extends past the next line).&lt;br /&gt;
* &#039;&#039;&#039;Hold:&#039;&#039;&#039; With this setting off, the &#039;&#039;&amp;quot;Mode Type&amp;quot;&#039;&#039; will automatically return to &#039;&#039;&amp;quot;Off&amp;quot;&#039;&#039; after the mouse button is released when using the &#039;&#039;&amp;quot;Grid&amp;quot;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Grid:&#039;&#039;&#039; Clicking on the grid will change the &#039;&#039;&amp;quot;Mode&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Divisor&amp;quot;&#039;&#039; settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Unlike other effects, just inserting a Repeater into a track doesn&#039;t automatically affect the audio, because the default Mode is ‘Off’. The effect is activated when a Mode other than ‘Off’ is selected.&lt;br /&gt;
* When the settings are changed, it is the sound playing at that exact moment that is captured. So make sure a sound is actually playing when using the Repeater, or only silence will be repeated.&lt;br /&gt;
* Hold down the left mouse button on the &#039;&#039;&amp;quot;Grid&amp;quot;&#039;&#039; and move the mouse around. This will automatically change the &#039;&#039;&amp;quot;Mode&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Divisor&amp;quot;&#039;&#039; settings and is especially useful on the &#039;&#039;&amp;quot;Free&amp;quot;&#039;&#039; section at the top.&lt;br /&gt;
* Using the right mouse button, you can record changes made via the grid directly to the [[Pattern Editor]].&lt;br /&gt;
&lt;br /&gt;
=== Reverb ===&lt;br /&gt;
&lt;br /&gt;
The standard Reverb device is very straightforward and highly efficient. The reverberation is created from a mono-mixed version of the input. The Reverb, mpReverb and Convolver effects are covered in-depth in [https://youtu.be/eCEV6Ysnb6w our Reverberation video.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-delay-reverb.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wet Mix:&#039;&#039;&#039; The gain of the reverberated signal.&lt;br /&gt;
* &#039;&#039;&#039;Room Size:&#039;&#039;&#039; The size of the acoustic environment, with larger values creating a longer reverberation.&lt;br /&gt;
* &#039;&#039;&#039;Width:&#039;&#039;&#039; The width of the reverberated stereo signal. 0 = mono, 100 = full stereo.&lt;br /&gt;
* &#039;&#039;&#039;Damp:&#039;&#039;&#039; Filters higher frequencies, simulating the environment’s sound absorption levels.&lt;br /&gt;
* &#039;&#039;&#039;Dry Mix:&#039;&#039;&#039; The gain of the non-reverberated input sound.&lt;br /&gt;
&lt;br /&gt;
=== mpReverb ===&lt;br /&gt;
&lt;br /&gt;
A complex reverberation effect with many parameters to modify the sound, and a more realistic sounding simulation.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-delay-mpreverb.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; The reverberation time in milliseconds.&lt;br /&gt;
* &#039;&#039;&#039;Predelay:&#039;&#039;&#039; An initial delay that is applied before any reverberation occurs.&lt;br /&gt;
* &#039;&#039;&#039;Low Cut:&#039;&#039;&#039; The cut-off frequency of the dampening filter.&lt;br /&gt;
* &#039;&#039;&#039;Low Gain:&#039;&#039;&#039; The gain of the dampening filter. Lower values create more dampened sounds.&lt;br /&gt;
* &#039;&#039;&#039;Color:&#039;&#039;&#039; Used to attenuate or boost mid-range frequencies of the reverberated signal, in order to simulate walls.&lt;br /&gt;
* &#039;&#039;&#039;Width:&#039;&#039;&#039; Controls the stereo separation of the reverberated signal.&lt;br /&gt;
* &#039;&#039;&#039;Pan:&#039;&#039;&#039; The panning of the reverberated signal.&lt;br /&gt;
* &#039;&#039;&#039;Wet Mix:&#039;&#039;&#039; The gain of the reverberated signal.&lt;br /&gt;
* &#039;&#039;&#039;Dry Mix:&#039;&#039;&#039; The gain of the non-reverberated input sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dynamics Devices ==&lt;br /&gt;
&lt;br /&gt;
These devices are used to dynamically change the amplitude of an audio signal. The Compressor, Bus Compressor and Gate are able to be used as a Receiver for [[Routing_Devices#.23Sidechain|the #Sidechain device]].&lt;br /&gt;
&lt;br /&gt;
=== Compressor ===&lt;br /&gt;
&lt;br /&gt;
A Compressor &#039;squashes&#039; the volume of an audio signal while it is above a specific Threshold level, reducing its dynamic range. Generally speaking, the compression level Attacks when the volume increases and Releases when it falls. The extra headroom provided by compression allows the signal to be boosted in volume after compression, resulting in a &#039;fattening&#039; of the sound. You may find it useful to watch [https://youtu.be/1DDkY7l5THc our Compression video.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-dynamics-compressor.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Threshold:&#039;&#039;&#039; The minimum volume level at which the compression will take place.&lt;br /&gt;
* &#039;&#039;&#039;Ratio:&#039;&#039;&#039; The strength of the compression.&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; The speed that compression is pushed towards its maximum.&lt;br /&gt;
* &#039;&#039;&#039;Release:&#039;&#039;&#039; The speed that compression is reduced, with the aim of removing it completely.&lt;br /&gt;
* &#039;&#039;&#039;Makeup:&#039;&#039;&#039; A volume adjustment that is applied to the output.&lt;br /&gt;
&lt;br /&gt;
=== Bus Compressor ===&lt;br /&gt;
&lt;br /&gt;
Unlike the normal Compressor, the Bus Compressor doesn&#039;t merely react to the incoming signal. A short delay is introduced so that the future behaviour of the input waveform can be analysed. This allows the appropriate action to be taken for adaptive compression. Short peaks are handled via a feed-back algorithm, while constant signals use a feed-forward algorithm. You may find it useful to watch our [https://youtu.be/1DDkY7l5THc Compression] and [https://youtu.be/wJkuZuZ6JIk Mastering Devices] videos.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-dynamics-buscompressor.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Threshold:&#039;&#039;&#039; The minimum volume level at which the compression will take place.&lt;br /&gt;
* &#039;&#039;&#039;Ratio:&#039;&#039;&#039; The strength of the compression.&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; The speed that compression is pushed towards its maximum.&lt;br /&gt;
* &#039;&#039;&#039;Release:&#039;&#039;&#039; The speed that compression is reduced, with the aim of removing it completely.&lt;br /&gt;
* &#039;&#039;&#039;Makeup:&#039;&#039;&#039; A volume adjustment that is applied to the output.&lt;br /&gt;
* &#039;&#039;&#039;Knee:&#039;&#039;&#039; Controls how the gradually the compression is applied around the Threshold point, as shown in the graphical representation underneath. Allows for a softer, more natural sounding compression compared to the regular Compressor.&lt;br /&gt;
&lt;br /&gt;
=== Gate ===&lt;br /&gt;
&lt;br /&gt;
A Gate reduces the volume of an input signal unless it exceeds a specific Threshold. When it does, the Gate &#039;opens&#039; allowing the original audio to be heard at its full volume. For example, this can be used to silence a constant low noise floor, or to reduce the low volume parts of a complex waveform (such as drum loops). With the input filters you can target a specific frequency range to control the gating without filtering the output. The &#039;Duck&#039; option reverses the behaviour of the Gate. You may find it useful to watch [https://youtu.be/EdBQwQjFBM8 our Gate video.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-dynamics-gate.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Threshold:&#039;&#039;&#039; The minimum dB value at which the input signal will open the Gate.&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; The time it takes the Gate to react to the signal breaching the Threshold.&lt;br /&gt;
* &#039;&#039;&#039;Hold:&#039;&#039;&#039; Determines how long the Gate will be held open after the signal has fallen below the Threshold, delaying the Release phase.&lt;br /&gt;
* &#039;&#039;&#039;Release:&#039;&#039;&#039;  The time it takes for the Gate to fully close again after the signal falls below the Threshold. Longer Release times will result in slower fade-outs.&lt;br /&gt;
* &#039;&#039;&#039;Floor:&#039;&#039;&#039; The amount of volume reduction applied to the gated audio. Setting this to the minimum value will silence it completely.&lt;br /&gt;
* &#039;&#039;&#039;Env. Input:&#039;&#039;&#039; Click to listen to the input after it has been affected by the High and Low Pass filters. Useful to hear exactly what frequency range will control the Gate.&lt;br /&gt;
* &#039;&#039;&#039;High/Low Pass:&#039;&#039;&#039; The frequency of the High/Low Pass filter applied to the input. The output signal is not affected by the filters.&lt;br /&gt;
* &#039;&#039;&#039;Gate/Duck:&#039;&#039;&#039; Duck mode reverses the behaviour of the Gate, applying the Floor value to the audio while it is above the Threshold.&lt;br /&gt;
* &#039;&#039;&#039;Mono/Stereo:&#039;&#039;&#039; Toggle the gating of stereo channels equally or individually.&lt;br /&gt;
&lt;br /&gt;
=== Maximizer ===&lt;br /&gt;
&lt;br /&gt;
The Maximizer is a hard limiter which can boost and then clamp an audio signal. The waveform will be limited to the Threshold level when this is exceeded, but the waveform will then have its shape softened when the volume falls back under that Threshold. The Maximizer is often used as the final device in a mastering effects chain to block any stray, unwanted peaks without the harsh sound of hard-clipping. Check it out in our [https://youtu.be/wJkuZuZ6JIk Mastering Devices video.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-dynamics-maximizer.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Boost:&#039;&#039;&#039; Volume gain applied to the input signal.&lt;br /&gt;
* &#039;&#039;&#039;Threshold:&#039;&#039;&#039; The dB value that the Maximizer limits the audio volume to.&lt;br /&gt;
* &#039;&#039;&#039;Peak Rel.:&#039;&#039;&#039; Timing for soft-releasing fast peaks (transients) that breached the Threshold.&lt;br /&gt;
* &#039;&#039;&#039;Slow Rel.:&#039;&#039;&#039; Timing for soft-releasing slow non-transients that breached the Threshold.&lt;br /&gt;
* &#039;&#039;&#039;Ceiling:&#039;&#039;&#039; Final volume gain applied to the output signal.&lt;br /&gt;
&lt;br /&gt;
The small red LED below the VU meters indicates when the Peak Rel. factor is being used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Filter Devices ==&lt;br /&gt;
&lt;br /&gt;
Audio filters manipulate the frequency spectrum, sometimes for functional, mixing purposes and sometimes for purely artistic reasons. The EQ devices tend to use filtering for the former, while the Comb Filter concentrates on the latter. The Analog and Digital Filters can do a bit of both.&lt;br /&gt;
&lt;br /&gt;
=== Analog Filter ===&lt;br /&gt;
&lt;br /&gt;
An analog style filter featuring zero delay feedback filters with character (saturation, non-linearities) and optional oversampling (2x by default). Both the Analog &amp;amp; Digital Filters are covered [https://youtu.be/qCxcDWFoSO4 in this video.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-filter-analogfilter.png]]&lt;br /&gt;
&lt;br /&gt;
The available filter models are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2P K35:&#039;&#039;&#039; A 2 pole 12dB low pass, 6dB high pass filter with an extra pole on the feedback path.&lt;br /&gt;
* &#039;&#039;&#039;2P Moog:&#039;&#039;&#039; A 12dB transistor ladder filter with a very unique sound and resonance near to self-oscillation.&lt;br /&gt;
* &#039;&#039;&#039;4P Moog:&#039;&#039;&#039; A 24dB version of the 2P Moog filter.&lt;br /&gt;
* &#039;&#039;&#039;4P Diode:&#039;&#039;&#039; A 4 pole 24bB low pass diode ladder filter, with high pass filtered feedback path.&lt;br /&gt;
&lt;br /&gt;
There are three types of filtering:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Low Pass:&#039;&#039;&#039; Passes low frequency signals but attenuates frequencies higher than the Cutoff value.&lt;br /&gt;
* &#039;&#039;&#039;Band Pass:&#039;&#039;&#039; Passes frequencies within a certain range and attenuates frequencies outside of that range.&lt;br /&gt;
* &#039;&#039;&#039;High Pass:&#039;&#039;&#039; Passes high frequency signals but attenuates signals lower than the Cutoff value.&lt;br /&gt;
&lt;br /&gt;
Each filter type has five parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cutoff:&#039;&#039;&#039; The target frequency for filtering.&lt;br /&gt;
* &#039;&#039;&#039;Resonance:&#039;&#039;&#039; Creates a ringing feedback loop for frequencies around the Cutoff value.&lt;br /&gt;
* &#039;&#039;&#039;Inertia:&#039;&#039;&#039; Determines how fast parameter changes are applied. Low Inertia will create sweeping effects by noticeably sliding from one parameter setting to another. This can be useful to soften the effect of Cutoff changes applied to sounds with mostly low frequencies.&lt;br /&gt;
* &#039;&#039;&#039;Drive:&#039;&#039;&#039; The strength of saturation that’s applied to the audio as part of the filtering process.&lt;br /&gt;
* &#039;&#039;&#039;Oversampling:&#039;&#039;&#039; Oversampling can be useful to stabilise the filter at high frequencies and reduce possible aliasing introduced by saturation. Note that an oversampling factor of &#039;&#039;n&#039;&#039; also requires &#039;&#039;n&#039;&#039; times more CPU usage.&lt;br /&gt;
&lt;br /&gt;
=== Comb Filter ===&lt;br /&gt;
&lt;br /&gt;
The Comb Filter gets its name from the series of regularly spaced notches in the frequency spectrum that it uses to affect the audio. These notches are generated by adding a delayed version of the input signal to itself, causing constructive and destructive interference.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/Ef1Gk7_-iNQ our video on the Comb Filter and Ringmod effects.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-filter-combfilter.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note &amp;amp; Transpose:&#039;&#039;&#039; Changes the character of the comb, &#039;tuning&#039; it to produce precise note values.&lt;br /&gt;
* &#039;&#039;&#039;Feedback:&#039;&#039;&#039; Amount of output audio fed back into the device. Values below zero use a negative version of the waveform.&lt;br /&gt;
* &#039;&#039;&#039;Inertia:&#039;&#039;&#039; Determines how fast parameter changes are applied. Lower values create sweeping effects, noticeably sliding from the old parameter setting towards the new one.&lt;br /&gt;
* &#039;&#039;&#039;Dry/Wet:&#039;&#039;&#039; Ratio of the clean and modulated signals, as a percentage.&lt;br /&gt;
&lt;br /&gt;
=== Digital Filter ===&lt;br /&gt;
&lt;br /&gt;
A digital filter with optional oversampling (2x by default). Compared to the Analog Filter this behaves in a stricter, cleaner fashion. Both the Analog &amp;amp; Digital Filters are covered [https://youtu.be/qCxcDWFoSO4 in this video.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-filter-digitalfilter.png]]&lt;br /&gt;
&lt;br /&gt;
The available filter models are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Biquad:&#039;&#039;&#039; A standard, precise and fast 2 pole (biquad) filter.&lt;br /&gt;
* &#039;&#039;&#039;Butterworth 4n:&#039;&#039;&#039; A fourth order Butterworth filter. Butterworth filters are designed to have a frequency response which is as flat as mathematically possible in the passband, precisely cutting off frequencies.&lt;br /&gt;
* &#039;&#039;&#039;Butterworth 8n:&#039;&#039;&#039; An eighth order Butterworth filter, which has an even flatter frequency response than the fourth order version.&lt;br /&gt;
* &#039;&#039;&#039;Chebyshev 4n:&#039;&#039;&#039; A fourth order Chebyshev filter with customizable ripple.&lt;br /&gt;
* &#039;&#039;&#039;Chebyshev 8n:&#039;&#039;&#039; An eighth order Chebyshev filter with customizable ripple.&lt;br /&gt;
&lt;br /&gt;
Each model has four types of filtering:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Low Pass:&#039;&#039;&#039; Passes low frequency signals but attenuates frequencies higher than the Cutoff value.&lt;br /&gt;
* &#039;&#039;&#039;Band Pass:&#039;&#039;&#039; Passes frequencies within a certain range and attenuates frequencies outside of that range.&lt;br /&gt;
* &#039;&#039;&#039;Band Reject:&#039;&#039;&#039; Passes most frequencies unaltered but attenuates those in a specific range to very low levels.&lt;br /&gt;
* &#039;&#039;&#039;High Pass:&#039;&#039;&#039; Passes high frequency signals but attenuates signals lower than the Cutoff value.&lt;br /&gt;
&lt;br /&gt;
Each filter type has up to five parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cutoff:&#039;&#039;&#039; Sets the target frequency for filtering.&lt;br /&gt;
* &#039;&#039;&#039;Resonance/Q:&#039;&#039;&#039; In Low or High Pass filters, this creates a ringing feedback loop for frequencies around the Cutoff value. In Band Pass or Reject filters, this adjusts the attenuation range.&lt;br /&gt;
* &#039;&#039;&#039;Ripple:&#039;&#039;&#039; Adjusts the gain of the ripples in a Chebyshev filter.&lt;br /&gt;
* &#039;&#039;&#039;Inertia:&#039;&#039;&#039; Determines how fast parameter changes are applied. Low Inertia will create sweeping effects by noticeably sliding from one parameter setting to another. This can be useful to soften the effect of Cutoff changes applied to sounds with mostly low frequencies.&lt;br /&gt;
* &#039;&#039;&#039;Oversampling:&#039;&#039;&#039; Oversampling can be useful to stabilise the filter at high frequencies and reduce possible aliasing introduced by saturation. Note that an oversampling factor of &#039;&#039;n&#039;&#039; also requires &#039;&#039;n&#039;&#039; times more CPU usage.&lt;br /&gt;
&lt;br /&gt;
=== EQ 5 &amp;amp; 10 ===&lt;br /&gt;
&lt;br /&gt;
EQ 5 is an equalizer which can amplify or attenuate up to five separate frequency bands. The EQ 10 device functions identically to EQ 5, but is even more customisable since it has double the amount of frequency bands and Q parameters. There are three display modes available and you can switch between them using the menu at the top-right of the devices. You may find it useful to watch [https://youtu.be/HrrLvbBLUrg our video on Equalization,] which covers these two devices and the Mixer EQ.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-filter-eq5.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-filter-eq10.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Control Styles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The style of controls can be changed with the drop-down menu at the top-right. In &amp;quot;Graph Only&amp;quot;, each band can be changed by click-dragging the points around with the left mouse button. Click-dragging up and down with the right mouse button will change the Q, which adjusts the width of the frequency band. Holding down the &amp;quot;Left Ctrl/Cmnd&amp;quot; key allows for more fine-tuned adjustments. Holding &amp;quot;Left Shift&amp;quot; will lock changes to the volume level only, while holding &amp;quot;Left Alt&amp;quot; will lock changes to the frequency.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sliders Only&amp;quot; style uses sliders to adjust the volume level of the target frequency. This frequency can be changed at the left of the slider, while the Q (frequency band width) can be changed at the right. The &amp;quot;Full Display&amp;quot; mode shows both the sliders and the graph.&lt;br /&gt;
&lt;br /&gt;
When the graph is visible, its volume scale, as shown along its left side, can be changed by clicking on the small button [[Image:3.5_interface-dropdown.png|text-bottom]] in the bottom-right corner. You can also completely reset the effect here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stereo Field Application&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Along the right side of the effect are a set of buttons for choosing how the EQ is processed in the stereo field. &#039;LR&#039; is the default, which applies the EQ to both the left and right channels equally. The separate &#039;L&#039; and &#039;R&#039; modes will apply the EQ to either the left or right channels only. This can be useful by itself, but also provides the opportunity to use two devices to EQ each side in different ways.&lt;br /&gt;
&lt;br /&gt;
The most common version of this though is to mirror the values, which is why the &#039;+-&#039; mode allows you to do this with a single device. The EQ is applied normally on the left channel and inversely on the right channel. With well chosen frequency bands this can help give an instrument its own unique space in the mix. It can also create some interesting spatial effects, especially when automated.&lt;br /&gt;
&lt;br /&gt;
The &#039;M&#039; and &#039;S&#039; options will apply the EQ to only the Mid or Side channels. The Side option will do nothing if the input is mono.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_fx-filter-eqgraphscale.png]]&lt;br /&gt;
&lt;br /&gt;
=== Exciter ===&lt;br /&gt;
&lt;br /&gt;
The Exciter enhances a signal through use of dynamic equalization, phase manipulation, harmonic frequency synthesis and the addition of subtle harmonic distortion. It is traditionally used as a mastering device for adding clarity and width to a mix. Check it out in our [https://youtu.be/wJkuZuZ6JIk Mastering Devices video.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-filter-exciter.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Band Selector:&#039;&#039;&#039; Choose from High, Mid and Low frequency bands, each with its own separate set of parameters. The two value boxes underneath the graph allow you to alter the frequency band values. Clicking and dragging on the vertical lines within the graph will also do this.&lt;br /&gt;
* &#039;&#039;&#039;Band Mode:&#039;&#039;&#039; Choose from &#039;&#039;&amp;quot;Stereo&amp;quot;&#039;&#039;, which affects both Left and Right channels equally, or &#039;&#039;&amp;quot;Mid &amp;amp; Side&amp;quot;&#039;&#039;, which allows you to independently affect the mid and side channels of the mix.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;(Mid/Side)&#039;&#039; Sharpness:&#039;&#039;&#039; Increasing this value will weigh the effect more to the higher frequencies of the selected band.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;(Mid/Side)&#039;&#039; Amount:&#039;&#039;&#039; The general strength of the effect.&lt;br /&gt;
&lt;br /&gt;
=== Mixer EQ ===&lt;br /&gt;
&lt;br /&gt;
The Mixer EQ is a standard equalizer that has been designed to sound and behave like a common DJ mixer, with an emphasis on ease of use. You may find it useful to watch [https://youtu.be/HrrLvbBLUrg our video on Equalization,] which covers the Mixer EQ and the EQ 5 &amp;amp; 10 devices.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-filter-mixereq.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Low Gain:&#039;&#039;&#039; The volume gain applied broadly to lower frequencies.&lt;br /&gt;
* &#039;&#039;&#039;Mid Gain:&#039;&#039;&#039; The volume gain applied to the &#039;Mid Freq.&#039; frequency.&lt;br /&gt;
* &#039;&#039;&#039;Mid Freq.:&#039;&#039;&#039; The target frequency for the &#039;Mid Gain&#039; parameter. Useful for automating to create mid-range filter sweeps.&lt;br /&gt;
* &#039;&#039;&#039;Mid Q:&#039;&#039;&#039; The width of the frequency band around the &#039;Mid Freq.&#039; target.&lt;br /&gt;
* &#039;&#039;&#039;Hi Gain:&#039;&#039;&#039; The volume gain applied broadly to the higher frequencies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;L/R/L+R:&#039;&#039;&#039; The separate &#039;L&#039; and &#039;R&#039; modes will apply the changes to either the left or right channels only, while &#039;L+R&#039; applies the changes to both channels equally.&lt;br /&gt;
* [[Image:3.5_interface-dropdown.png|text-bottom]] - The volume scale of the graph, as shown along its left side, can be changed by clicking on the small button in the bottom-right corner. You can also completely reset the effect here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modulation Devices ==&lt;br /&gt;
&lt;br /&gt;
Modulation Device use controllable oscillators to change certain characteristics of the input waveform. The Chorus, Flanger and Phaser effects have a lot of similarities, both in their parameters and in how modulation is used to alter the audio. With the Reset button they also share one powerful method of controlling the modulation. You may find it useful to watch our [https://youtu.be/GdIyQ-YNeT0 video about these three devices.]&lt;br /&gt;
&lt;br /&gt;
=== Chorus ===&lt;br /&gt;
&lt;br /&gt;
The Chorus effect enriches the original sound by layering on differently pitched duplicates of itself. This can be especially useful for providing warmth and depth to simple wave shapes, as well as the usual vocal enhancements.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-modulation-chorus.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rate&#039;&#039;&#039;: Frequency of the applied modulation.&lt;br /&gt;
* &#039;&#039;&#039;Depth:&#039;&#039;&#039; The upper limit of the modulation&#039;s amplitude.&lt;br /&gt;
* &#039;&#039;&#039;Feedback:&#039;&#039;&#039; Amount of output audio fed back into the device. Values below zero use a negative version of the waveform.&lt;br /&gt;
* &#039;&#039;&#039;Delay:&#039;&#039;&#039; Delay before the modulated signal is applied.&lt;br /&gt;
* &#039;&#039;&#039;Dry/Wet:&#039;&#039;&#039; Ratio of the clean and modulated signals, as a percentage.&lt;br /&gt;
* &#039;&#039;&#039;Phase:&#039;&#039;&#039; Horizontal phase offset of the modulation. Only applied to the right channel, creating stereo separation.&lt;br /&gt;
* &#039;&#039;&#039;Reset:&#039;&#039;&#039; Resets the position of the modulation back to the beginning. &#039;&#039;[[#Syncing Modulation|Renoise Pattern Editor only: See below for more details on syncing modulation.]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Filter Type: &#039;&#039;&#039;Type of filter that is applied to the modulated signal.&lt;br /&gt;
* &#039;&#039;&#039;Filter Options 1-3:&#039;&#039;&#039; Additional parameters that will change depending on the type of filter used.&lt;br /&gt;
&lt;br /&gt;
=== Flanger ===&lt;br /&gt;
&lt;br /&gt;
The Flanger mixes two identical signals together, with one of them delayed by a small and gradually changing amount. Mild settings can help to bulk up a sound, while larger values lead to the familiar ‘wandering’ effect.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-modulation-flanger.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Amount:&#039;&#039;&#039;  Modulated signal volume. Negative values will invert the signal.&lt;br /&gt;
* &#039;&#039;&#039;Rate:&#039;&#039;&#039; Frequency of the applied modulation.&lt;br /&gt;
* &#039;&#039;&#039;Amplitude:&#039;&#039;&#039; The upper limit of the modulation&#039;s amplitude.&lt;br /&gt;
* &#039;&#039;&#039;Feedback:&#039;&#039;&#039; Amount of output audio fed back into the device. Values below zero use a negative version of the waveform.&lt;br /&gt;
* &#039;&#039;&#039;Delay:&#039;&#039;&#039; Delay before the modulated signal is applied.&lt;br /&gt;
* &#039;&#039;&#039;Phase:&#039;&#039;&#039; Horizontal phase offset of the modulation. Only applied to the right channel, creating stereo separation.&lt;br /&gt;
* &#039;&#039;&#039;Reset:&#039;&#039;&#039; Resets the position of the modulation back to the beginning. &#039;&#039;[[#Syncing Modulation|Renoise Pattern Editor only: See below for more details on syncing modulation.]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Filter Type:&#039;&#039;&#039; Type of filter that is applied to the modulated signal.&lt;br /&gt;
* &#039;&#039;&#039;Filter Options 1-3:&#039;&#039;&#039; Additional parameters that will change depending on the type of filter used.&lt;br /&gt;
&lt;br /&gt;
=== Phaser ===&lt;br /&gt;
&lt;br /&gt;
The Phaser focuses on EQ, using a series of filters to insert peaks and troughs in the frequency spectrum. The positions of these peaks and troughs are modulated to vary over time, creating a sweeping sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-modulation-phaser.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Floor:&#039;&#039;&#039; Lower frequency boundary of the filter modulation.&lt;br /&gt;
* &#039;&#039;&#039;Ceiling:&#039;&#039;&#039; Upper frequency boundary of the filter modulation.&lt;br /&gt;
* &#039;&#039;&#039;Rate:&#039;&#039;&#039; Frequency of the applied modulation.&lt;br /&gt;
* &#039;&#039;&#039;Feedback:&#039;&#039;&#039; Amount of output audio fed back into the device. Values below zero use a negative version of the waveform.&lt;br /&gt;
* &#039;&#039;&#039;Depth:&#039;&#039;&#039; The upper limit of the modulation&#039;s amplitude.&lt;br /&gt;
* &#039;&#039;&#039;Phase:&#039;&#039;&#039; Horizontal phase offset of the modulation. Only applied to the right channel, creating stereo separation.&lt;br /&gt;
* &#039;&#039;&#039;Reset:&#039;&#039;&#039; Resets the position of the modulation back to the beginning. &#039;&#039;[[#Syncing Modulation|Renoise Pattern Editor only: See below for more details on syncing modulation.]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stages&#039;&#039;&#039;: Number of filters applied. The more filters, the stronger the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Syncing Modulation ====&lt;br /&gt;
&lt;br /&gt;
The modulation runs constantly, even while the song is stopped, so to synchronise the modulation&#039;s cycle to the song&#039;s playback, which will ensure it runs the same way each time, you have to automate the &amp;quot;Reset&amp;quot; button. This is achieved by right-clicking on it, which places a command in the current track&#039;s [[Tracker Interface#Columns|Master FX column]], and can be done while the song is stopped or during playback (this is for track effects, [[Effects|sample fx]] need to be automated through [[Sampler#Macros|macros]]). You can also control the position of the reset by manually entering the [[Effect_Commands#Device_Commands|effect command: x7yy]], where &#039;&#039;x&#039;&#039; stands for the location of the device in the effect chain (1 if it&#039;s the first device, 2 if it&#039;s the second etc.) and &#039;&#039;yy&#039;&#039; is the offset value. For example, if &#039;&#039;yy&#039;&#039; is equal to:&lt;br /&gt;
&lt;br /&gt;
* 00 - The modulation restarts from the beginning.&lt;br /&gt;
* 40 - The modulation restarts from a quarter of the way through the cycle.&lt;br /&gt;
* 80 - The modulation restarts from halfway through the cycle.&lt;br /&gt;
* C0 - The modulation restarts from three quarters of the way through the cycle.&lt;br /&gt;
* FF - The modulation restarts from just before the end.&lt;br /&gt;
&lt;br /&gt;
=== Ringmod ===&lt;br /&gt;
&lt;br /&gt;
Ring modulation simply takes the incoming audio signal and multiplies it by an oscillating waveform, chosen from the four different shapes provided by the device. Low frequency oscillations will just modulate the volume of the signal, while higher frequencies will generate new tones and harmonics.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/Ef1Gk7_-iNQ our video on the Ringmod and Comb Filter effects.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-modulation-ringmod.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oscillator:&#039;&#039;&#039; The shape of the oscillator waveform that is applied.&lt;br /&gt;
* &#039;&#039;&#039;Note &amp;amp; Transpose:&#039;&#039;&#039; The frequency of the oscillator. The parameters allow you to &#039;tune&#039; the oscillation to precise note values.&lt;br /&gt;
* &#039;&#039;&#039;Inertia:&#039;&#039;&#039; Determines how fast parameter changes are applied. Lower values create sweeping effects, noticeably sliding from the old parameter setting towards the new one.&lt;br /&gt;
* &#039;&#039;&#039;Dry/Wet:&#039;&#039;&#039; Ratio of the clean and modulated signals, as a percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shape Devices ==&lt;br /&gt;
&lt;br /&gt;
As the name suggests, these effects modify the shape of the waveform passing through them. The Distortion and Cabinet Simulator devices focus on making changes to the signal vertically, while the LofiMat applies restrictions to both the vertical and horizontal planes. All three feature separate Dry and Wet Mix sliders for complete control over the volume of the original and altered audio. You may find it useful to watch [https://youtu.be/AxA8DnIci6g our Shape Devices video.]&lt;br /&gt;
&lt;br /&gt;
=== Cabinet Simulator ===&lt;br /&gt;
&lt;br /&gt;
The Cabinet Simulator recreates the sound of hardware amplification cabinets. While obviously aimed at affecting guitar and bass instruments, it’s also great for adding some analogue-style roughness to anything you’d like. The effect consists of three components: a tube pre-amp controlled by the Gain slider to create distortion, an equalizer at the right and the Cabinet itself which can be any of 18 different models.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-shape-cabinetsimulator.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cabinet:&#039;&#039;&#039; Select the type of the Cabinet that will be used. There are bass, guitar and various other models available.&lt;br /&gt;
* &#039;&#039;&#039;Routing:&#039;&#039;&#039; Set how the Cabinet Simulator will internally route the signal through the cabinet, EQ and tube.&lt;br /&gt;
* &#039;&#039;&#039;Gain:&#039;&#039;&#039; Amount of volume gain applied in the tube. More Gain will result in more distortion.&lt;br /&gt;
* &#039;&#039;&#039;Wet/Dry Mix:&#039;&#039;&#039; Volume of the processed/original signal.&lt;br /&gt;
* &#039;&#039;&#039;Mono/Stereo:&#039;&#039;&#039; When set to Mono, incoming stereo signals will be combined and processed as a mono signal only. The Cabinet is twice as fast in Mono, so this can be useful to save on CPU consumption if the input signal is mono.&lt;br /&gt;
* &#039;&#039;&#039;EQ:&#039;&#039;&#039; A standard EQ with 5 bands and Q settings. See [[#EQ 5|EQ 5]] for a detailed description.&lt;br /&gt;
&lt;br /&gt;
=== Distortion ===&lt;br /&gt;
&lt;br /&gt;
The Distortion effect features four Modes to warp the audio and produce a range of characteristic distortion sounds, from traditional overdrive to bizarre sonic extremes.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-shape-distortion.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8x:&#039;&#039;&#039; Eight times oversampling. Helps reduce aliasing, but also uses a lot more CPU power.&lt;br /&gt;
* &#039;&#039;&#039;Mode Type&#039;&#039;&#039; - Four buttons select the type of distortion:&lt;br /&gt;
** &#039;&#039;&#039;Razor:&#039;&#039;&#039; Razor mode cuts off the top of the waveform by amplifying and clamping the signal, also known as clipping. This gives the traditional digital overdrive sound that is quite harsh and full in character.&lt;br /&gt;
** &#039;&#039;&#039;Shape:&#039;&#039;&#039; Similar to Razor, but instead of simply being clamped, the new waveform is allowed to be saturated around that point. This results in a warmer sounding overdrive that emulates analogue distortion.&lt;br /&gt;
** &#039;&#039;&#039;Fold:&#039;&#039;&#039; Instead of clipping or saturating, part of the waveform is folded back towards the DC line, giving the waveform a slightly triangular shape. At higher values this really mangles the sound, making a distinctive growl. Going beyond this though just creates noise.&lt;br /&gt;
** &#039;&#039;&#039;Shift:&#039;&#039;&#039; Similar to Fold, but actually folds the waveform back over to the other side of the DC line. The introduced DC offset is corrected by shifting the signal. This noise-floor distortion gives a very scratchy character without ever turning to complete noise. &lt;br /&gt;
* &#039;&#039;&#039;Drive:&#039;&#039;&#039; Controls the amount of distortion. Depending on the selected mode, different amounts of drive produce different sound characteristics.&lt;br /&gt;
* &#039;&#039;&#039;Tone:&#039;&#039;&#039; Controls a pre-filter for adjusting distortion color. Values above 0% add brightness to the sound, whereas values below 0% dull the sound.&lt;br /&gt;
* &#039;&#039;&#039;Wet/Dry Mix:&#039;&#039;&#039; Volume of the processed/original signal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Wet Mix will usually need to be reduced, depending on the amount of distortion applied.&lt;br /&gt;
* Sometimes the distortion can sound too harsh or &#039;cold&#039; - this can be countered by adding a small amount of Dry Mix to add warmth.&lt;br /&gt;
* Extreme distortion can bring out a lot of harmonic overtones and high frequency detail - sometimes not all of it is desired. This can be controlled with a Low Pass Filter after the distortion effect.&lt;br /&gt;
&lt;br /&gt;
=== LofiMat ===&lt;br /&gt;
&lt;br /&gt;
The LofiMat device degrades a signal&#039;s audio quality by lowering the bit-depth and sample rate. Gentle use of this device can be good for generating new harmonics, while heavier settings function as a bit-crusher to emulate older digital hardware.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-shape-lofimat.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bit Crunch:&#039;&#039;&#039; The applied bit-depth (the amount of vertical steps there are to represent different volume levels).&lt;br /&gt;
* &#039;&#039;&#039;Rate:&#039;&#039;&#039; The applied sample rate (the amount of times per second that a separate point of volume will be represented).&lt;br /&gt;
* &#039;&#039;&#039;Noise:&#039;&#039;&#039; The amount of extra noise that will be added to the signal. The noise will also be degraded by the Bit Crunch.&lt;br /&gt;
* &#039;&#039;&#039;Wet/Dry Mix:&#039;&#039;&#039; Volume of the processed/original signal.&lt;br /&gt;
* &#039;&#039;&#039;Smooth:&#039;&#039;&#039; Located at the top-right, this will enable smoothing of the waveform. It’s less accurate to the settings but the sound generated may be more to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools Devices ==&lt;br /&gt;
&lt;br /&gt;
The Tools Devices are a small set of utilities which are often useful to &amp;quot;correct&amp;quot; sounds. You may find it useful to watch our videos on [https://youtu.be/Y_zeDK8rw_A DC Offset] and the [https://youtu.be/gl8YKc6QptA Gainer &amp;amp; Stereo Expander.]&lt;br /&gt;
&lt;br /&gt;
=== DC Offset ===&lt;br /&gt;
&lt;br /&gt;
The DC Offset device allows you to shift the signal up and down on the DC line. It is mainly used to correct unwanted DC offsets from signals.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-tools-dcoffset.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;DC Offset:&#039;&#039;&#039; Shift the signal up or down on the DC line by a set amount. Use the [[Track Scopes]] to analyse the changes.&lt;br /&gt;
* &#039;&#039;&#039;Auto DC:&#039;&#039;&#039; When enabled, incorrect DC offsets will be automatically corrected by the device.&lt;br /&gt;
&lt;br /&gt;
=== Gainer ===&lt;br /&gt;
&lt;br /&gt;
The Gainer provides sliders to adjust the volume and panning of the audio signal, just as the Pre and Post-Mixer devices do. Useful for making those changes at any position in the effect chain.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-tools-gainer.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gain:&#039;&#039;&#039; Sets the level of volume adjustment.&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; Sets the panning adjustment of the signal.&lt;br /&gt;
* &#039;&#039;&#039;Inverse:&#039;&#039;&#039; Allows the phase of each channel to be separately inverted. This should mainly be used to correct wrongly inverted phases in recordings.&lt;br /&gt;
&lt;br /&gt;
=== Stereo Expander ===&lt;br /&gt;
&lt;br /&gt;
The Stereo Expander can adjust the spatial width of the audio by making changes to the signal&#039;s phase across the stereo channels.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-tools-stereoexpander.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Expand:&#039;&#039;&#039; Enhances or reduces the differences between the left and right channel. This will have no effect on a mono signal.&lt;br /&gt;
* &#039;&#039;&#039;Surround:&#039;&#039;&#039; Functions the same as the [[Effect_Chains#Pre_and_Post_Mixer_Effects|Pre-Mixer&#039;s Width]] parameter, controlling a phasing inversion effect that&#039;s applied to the left stereo channel. At 100%, very high frequencies are completely inverted, while lower frequencies are less affected. Higher values tend to feel &#039;boxed-in&#039;. Very effective for mono signals.&lt;br /&gt;
* &#039;&#039;&#039;Mono Mix:&#039;&#039;&#039; When using the Expand option with a negative value, this parameter defines which part of the stereo signal will be retained. &#039;&#039;&amp;quot;L+R&amp;quot;&#039;&#039; will use the average of both channels.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Track_Scopes&amp;diff=4317</id>
		<title>Track Scopes</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Track_Scopes&amp;diff=4317"/>
		<updated>2025-12-01T22:09:04Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Track Scopes &amp;amp; Spectrum =&lt;br /&gt;
&lt;br /&gt;
The Track Scopes and Spectrum panel provides two different visual representations of your song, allowing you to see what&#039;s currently happening in each individual track or examine the frequency and amplitude of the final audio signal. When the Scopes/Spectrum panel is open, you can expand its vertical size by click-dragging the horizontal bar just beneath it. You may find it useful to watch [https://youtu.be/5zL2pq3FKGk our video on this subject.]&lt;br /&gt;
&lt;br /&gt;
The icons for toggling the panel can be found near the top-right of the interface:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_scopes.png|text-bottom]] - Shows the Track Scopes.&lt;br /&gt;
* [[Image:3.0_spectrum.png|text-bottom]] - Shows the Spectrum.&lt;br /&gt;
* [[Image:3.2_downopenclose.png|text-bottom]] - Opens or closes the Scopes/Spectrum panel. Note that you can have them independently open or closed when viewing the [[Pattern Editor]]/[[Mixer]] or the [[Instruments|Instrument Editor]].&lt;br /&gt;
* [[Image:3.2_instrumentselector-visibility.png|text-bottom]] - When the main interface&#039;s right panel, containing the [[Disk Browser]] and [[Instrument Selector]], is closed, this icon will appear, allowing you to still view the [[Instrument Selector]].&lt;br /&gt;
&lt;br /&gt;
Note that when the [[Mixer]] has been detached as a separate window the Spectrum panel and its button are moved with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Track Scopes ==&lt;br /&gt;
&lt;br /&gt;
The Track Scopes show the audio output from all tracks simultaneously. The waveform represents not just the volume of the sound, but also its basic frequency characteristics (bass sounds will appear broad and flat, while high pitches look sharp and jagged). MIDI instruments, which only send MIDI events and thus have no audio visualisation, are represented by a small red dot in the lower-right corner of the Scopes.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_scopes-full.png]]&lt;br /&gt;
&lt;br /&gt;
The currently selected track is highlighted with a different text colour. At the left side of each Scope is the track name (top) and number (bottom). If the track is part of a [[Pattern_Editor#Group_Tracks|Group]] or is routed to a [[Pattern_Editor#Send_Tracks|Send track]] then this will be shown next to the track number.&lt;br /&gt;
&lt;br /&gt;
The background of the Scopes can be colored to match the [[Pattern_Editor#Changing_Track_Colors|track colors]], if they&#039;re active. Go to [[Preferences#GUI|Preferences &amp;gt; GUI &amp;gt; Scopes]] and activate &#039;&#039;&amp;quot;Show track color blends&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mouse Operations ===&lt;br /&gt;
&lt;br /&gt;
* The [[Pattern Editor]]’s current track can be changed by clicking on its name or by scrolling through the tracks with the mouse wheel.&lt;br /&gt;
* Left clicking a Scope will mute the audio coming from that track and left clicking again will un-mute it.&lt;br /&gt;
* Right clicking will solo a track, which mutes all of the others so that only the audio from that track is heard. Right clicking again will un-mute the other tracks.&lt;br /&gt;
* The middle mouse button will mute this track for the current pattern of the pattern sequence (see [[Pattern Matrix]]).&lt;br /&gt;
&lt;br /&gt;
Note that if the track-function is set to [[Preferences#Plugins.2FMisc|&#039;&#039;&#039;Mute&#039;&#039;&#039; in the Preferences menu]], the Scope will display &#039;&#039;&#039;Mute&#039;&#039;&#039; instead of &#039;&#039;&#039;OFF&#039;&#039;&#039; and affect the playback accordingly.&lt;br /&gt;
&lt;br /&gt;
== Spectrum ==&lt;br /&gt;
&lt;br /&gt;
The Spectrum analyses the spectral composition of the audio produced by the selected tracks and displays the results within the dynamic range of human hearing (roughly 20 to 20,000 Hz). This can be useful in analysing the character of your music and noting whether any frequencies are dominating or lacking in the mix. &lt;br /&gt;
&lt;br /&gt;
For an exact value of both the frequency and volume at a specific point, move the mouse pointer into the grid and it will display a cross. The frequency and volume values present at the center of the cross will be shown at the top and left sides of the grid, respectively.&lt;br /&gt;
&lt;br /&gt;
At the right-hand side is a Phase Meter, displaying the stereo balance and phase of the master audio output. Directly underneath this is the Phase Correlation Meter, which shows you how in/out of phase the left and right signals are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.0_scopes-masterspectrum.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right clicking on the Spectrum will open a menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Show Phase View:&#039;&#039;&#039; Toggles the Phase Meter on/off.&lt;br /&gt;
* &#039;&#039;&#039;Show Scopes/Spectrum:&#039;&#039;&#039; Choosing Scopes will display the audio produced by the Master Track in stereo. It can be a useful visual tool for examining the amplitude of the left and right channels of your final mix.&lt;br /&gt;
* &#039;&#039;&#039;Track Display A/B:&#039;&#039;&#039; With these options you can select two sound sources to compare against each other in the Spectrum. You can choose from any available track, group or send.&lt;br /&gt;
* &#039;&#039;&#039;Drawing Mode:&#039;&#039;&#039; Choose how the audio is represented from four different styles.&lt;br /&gt;
* &#039;&#039;&#039;Spectrogram Colors/Speed:&#039;&#039;&#039; Only available with the Spectrogram drawing mode selected, this changes its color and speed.&lt;br /&gt;
* &#039;&#039;&#039;Frequency Scaling:&#039;&#039;&#039; Switches between Logarithmic and Linear frequency scaling.&lt;br /&gt;
* &#039;&#039;&#039;Block Size:&#039;&#039;&#039; Alters the drawing resolution of the visuals.&lt;br /&gt;
* &#039;&#039;&#039;Channel Mix:&#039;&#039;&#039; Choose whether the Spectrum is calculated from a combined stereo signal or from each channel separately (requires more cpu power).&lt;br /&gt;
* &#039;&#039;&#039;Peak Fall:&#039;&#039;&#039; The speed at which the visuals will fall from a higher volume to a lower one.&lt;br /&gt;
* &#039;&#039;&#039;Slope Factor:&#039;&#039;&#039; Displays an artificial amount of added volume per octave.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Keyboard_Shortcuts&amp;diff=4316</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Keyboard_Shortcuts&amp;diff=4316"/>
		<updated>2025-12-01T22:08:46Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Keyboard Shortcuts =&lt;br /&gt;
&lt;br /&gt;
Renoise features an enormous amount of keyboard shortcuts, but in the previous topics we often only noted a few of the important ones. Besides those, there are many other shortcuts available and even unassigned shortcuts, which you can customise yourself if they fit well into your work-flow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard Focus Concept ==&lt;br /&gt;
&lt;br /&gt;
Renoise utilises a shortcut Focus system for the keyboard, which means that most keyboard shortcuts only apply to a specific region of the interface. Those are referred to below as &#039;Local&#039;, while the others are &#039;Global&#039;. The currently focused area is indicated by small corners that are coloured orange by default:&lt;br /&gt;
&lt;br /&gt;
[[image:3.2_focusarea.png]]&lt;br /&gt;
&lt;br /&gt;
To change the Focus area, you can either:&lt;br /&gt;
&lt;br /&gt;
* Click anywhere in Renoise with the middle mouse button.&lt;br /&gt;
* Left-click anywhere in Renoise while holding down the &#039;&#039;&amp;quot;Left Alt&amp;quot;&#039;&#039; key.&lt;br /&gt;
* Right-click anywhere in Renoise and choose &#039;&#039;&amp;quot;(Set Keyboard Focus Here)&amp;quot;&#039;&#039; from the context menu.&lt;br /&gt;
* Use the shortcuts &#039;&#039;&amp;quot;Left Control/Command + TAB&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;Left Control/Command + Left Shift + TAB&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Here is a small example on how to use the Focus:&lt;br /&gt;
&lt;br /&gt;
When you start up Renoise, the [[Pattern Editor]] is focused by default. If you use the arrow keys then the Pattern Editor&#039;s cursor will start moving around. Now left-click somewhere in the [[Disk Browser]] while holding down the &#039;&#039;&amp;quot;Left Alt&amp;quot;&#039;&#039; key, which will set the Focus to the Disk Browser. Notice that the orange corners now surround the Disk Browser and the arrow keys move around to select files and folders. &lt;br /&gt;
&lt;br /&gt;
The idea behind this is that the main components of Renoise (such as the Pattern Editor) should always be ready for editing. The keyboard Focus will not move around as you click on different parts of the interface, though you can change this via the &#039;&#039;&amp;quot;View &amp;gt; Lock Keyboard Focus&amp;quot;&#039;&#039; option in the [[Main_Screen#Upper_Status_Bar|Upper Status Bar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Customising Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
Using the menu panel &#039;&#039;[[Preferences#Keys|&amp;quot;Edit &amp;gt; Preferences &amp;gt; Keys&amp;quot;]]&#039;&#039;, you can customise keyboard shortcuts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Important Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the most commonly used keyboard shortcuts (Mac users: Replace &#039;&#039;&amp;quot;Control&amp;quot;&#039;&#039; with &#039;&#039;&amp;quot;Command&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Alt&amp;quot;&#039;&#039; with &#039;&#039;&amp;quot;Option&amp;quot;&#039;&#039; below):  &lt;br /&gt;
&lt;br /&gt;
Renoise also supports most of the common shortcuts that apply to any application: &#039;&#039;&amp;quot;Left Ctrl + X&amp;quot;&#039;&#039; (Cut), &#039;&#039;&amp;quot;Left Ctrl + C&amp;quot;&#039;&#039; (Copy), &#039;&#039;&amp;quot;Left Ctrl + V&amp;quot;&#039;&#039; (Paste), &#039;&#039;&amp;quot;Left Ctrl + Z&amp;quot;&#039;&#039; (Undo), &#039;&#039;&amp;quot;Left Ctrl + Y&amp;quot;&#039;&#039; (Redo).&lt;br /&gt;
&lt;br /&gt;
=== Global ===&lt;br /&gt;
&lt;br /&gt;
==== Panel Switching ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;F1, F2, F3, F4, F5, F6, F7, F8:&#039;&#039;&#039; Activate Window Layout Presets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; You can save and customise the layouts by right-clicking on the &#039;&#039;1, 2, 3, 4, 5, 6, 7, 8&#039;&#039; buttons at the top-right of the Renoise interface. The current keyboard Focus is also saved with the preset.&lt;br /&gt;
&lt;br /&gt;
==== Play and Record ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Space:&#039;&#039;&#039; Start/Stop playing.&lt;br /&gt;
* &#039;&#039;&#039;Enter:&#039;&#039;&#039; Only play the line that the cursor is on (play step by step).&lt;br /&gt;
* &#039;&#039;&#039;Right Alt:&#039;&#039;&#039; Start playing and looping the current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Right Ctrl:&#039;&#039;&#039; Start playing the song.&lt;br /&gt;
* &#039;&#039;&#039;Right Shift:&#039;&#039;&#039; Start playing the song with [[Recording_and_Editing_Notes|Edit Mode]] enabled.&lt;br /&gt;
* &#039;&#039;&#039;Escape:&#039;&#039;&#039; Toggle [[Recording_and_Editing_Notes|Edit Mode]].&lt;br /&gt;
* &#039;&#039;&#039;Numpad Enter:&#039;&#039;&#039; Activate [[Transport Panel#Song Parameters|Block Loop]] and start playing.&lt;br /&gt;
&lt;br /&gt;
==== Instruments ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Numpad / *:&#039;&#039;&#039; Decrease/increase [[Transport Panel#Song Parameters|keyboard octave]].&lt;br /&gt;
* &#039;&#039;&#039;Numpad - +:&#039;&#039;&#039; Decrease/increase slot selection in the [[Instrument Selector]].&lt;br /&gt;
* &#039;&#039;&#039;Numpad 1-9:&#039;&#039;&#039; Select instrument from instruments visible in the [[Instrument Selector]].&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Left/Right Arrow Keys:&#039;&#039;&#039; Jump up/down a page in the [[Instrument Selector]].&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Up/Down Arrow Keys:&#039;&#039;&#039; Decrease/increase slot selection in the [[Instrument Selector]].&lt;br /&gt;
&lt;br /&gt;
=== Local ===&lt;br /&gt;
&lt;br /&gt;
==== Cut/Copy/Paste ==== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + X:&#039;&#039;&#039; Cut selection to clipboard.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + C:&#039;&#039;&#039; Copy selection to clipboard.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + V:&#039;&#039;&#039; Paste contents from clipboard to target.&lt;br /&gt;
* &#039;&#039;&#039;Backspace:&#039;&#039;&#039; Delete all notes and [[Effect Commands]] at the current line in the track and scroll everything beneath the current line up.&lt;br /&gt;
* &#039;&#039;&#039;Insert:&#039;&#039;&#039; Insert clean row into track and push all notes and effects in current track down.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Left Shift + Delete:&#039;&#039;&#039; Delete note under cursor and scroll column beneath current note up.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Left Shift + Insert:&#039;&#039;&#039; Insert clean row into column and push all data in current column down.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Left Shift + Left/Right arrow:&#039;&#039;&#039; Remove/add [[Tracker Interface#Columns|note or effect column]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Left Shift + F3:&#039;&#039;&#039; Cut current track.&lt;br /&gt;
* &#039;&#039;&#039;Left Shift + F4:&#039;&#039;&#039; Copy current track.&lt;br /&gt;
* &#039;&#039;&#039;Left Shift + F5:&#039;&#039;&#039; Paste current track.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + F3:&#039;&#039;&#039; Cut current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + F4:&#039;&#039;&#039; Copy current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + F5:&#039;&#039;&#039; Paste current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + F3:&#039;&#039;&#039; Cut current selection in pattern.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + F4:&#039;&#039;&#039; Copy current selection in pattern.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + F5:&#039;&#039;&#039; Paste current selection in pattern.&lt;br /&gt;
&lt;br /&gt;
==== Pattern/Phrase Editor ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl &amp;amp; - +:&#039;&#039;&#039; Decrease/increase the [[Pattern_Editor#Pattern_Editor_Control_Panel|Edit Step]] value.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl &amp;amp; 1-0:&#039;&#039;&#039; Set the [[Pattern_Editor#Pattern_Editor_Control_Panel|Edit Step]] number.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl &amp;amp; Shift &amp;amp; 1-9:&#039;&#039;&#039; Set [[Pattern_Editor#Pattern_Editor_Control_Panel|note quantize]] value.&lt;br /&gt;
* &#039;&#039;&#039;Arrow Keys:&#039;&#039;&#039; Navigate through the [[Pattern Editor]].&lt;br /&gt;
* &#039;&#039;&#039;PageUp/PageDown:&#039;&#039;&#039; Move up/down in pattern.&lt;br /&gt;
* &#039;&#039;&#039;Home/End:&#039;&#039;&#039; Go to start/end line of pattern.&lt;br /&gt;
* &#039;&#039;&#039;F9:&#039;&#039;&#039; Move cursor to line 0.&lt;br /&gt;
* &#039;&#039;&#039;F10:&#039;&#039;&#039; Move cursor 25% of the way down the pattern.&lt;br /&gt;
* &#039;&#039;&#039;F11:&#039;&#039;&#039; Move cursor to the center of the pattern.&lt;br /&gt;
* &#039;&#039;&#039;F12:&#039;&#039;&#039; Move cursor 75% of the way down the pattern.&lt;br /&gt;
* &#039;&#039;&#039;Caps-Lock/A:&#039;&#039;&#039; Insert a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] when [[Recording_and_Editing_Notes|Edit Mode]] is enabled.&lt;br /&gt;
&lt;br /&gt;
==== Pattern Sequencer ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Left/Right Arrow Keys:&#039;&#039;&#039; Change number of current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Up/Down Arrow Keys:&#039;&#039;&#039; Move to prev/next pattern in sequence.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Home:&#039;&#039;&#039; Go to first pattern in sequence.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + End:&#039;&#039;&#039; Go to last pattern in sequence.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Insert:&#039;&#039;&#039; Insert new pattern into sequence.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Delete:&#039;&#039;&#039; Delete current pattern in sequence.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Routing_Devices&amp;diff=4315</id>
		<title>Routing Devices</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Routing_Devices&amp;diff=4315"/>
		<updated>2025-12-01T22:07:14Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Routing Devices =&lt;br /&gt;
&lt;br /&gt;
Routing Devices can send audio to a [[Pattern_Editor#Send_Tracks|Send Track]]/[[Effects|FX Chain]], receive a signal from an external source, or sidechain audio from one track/fx chain to a device in another.&lt;br /&gt;
&lt;br /&gt;
== #Line Input ==&lt;br /&gt;
&lt;br /&gt;
The #Line Input device can route inputs from your soundcard into Renoise/Redux, e.g. microphone or line-in jack, allowing you to listen to an instrument directly. You can also route to this device the audio from MIDI devices that have been triggered with Renoise.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-routing-lineinput.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Channel:&#039;&#039;&#039; When your soundcard offers more than one input, you can choose a sub-channel here. The recording device is set up in the [[Preferences#Audio|Audio Preferences]].&lt;br /&gt;
* &#039;&#039;&#039;Input:&#039;&#039;&#039; The channel to be routed to this device (left, right or both). The level meter to the right of the buttons displays the current input levels.&lt;br /&gt;
* &#039;&#039;&#039;Latency:&#039;&#039;&#039; &#039;&#039;(Renoise only)&#039;&#039; Select from &#039;&#039;&amp;quot;Live Recording Mode&amp;quot;&#039;&#039; for guitar, vocals etc. or &#039;&#039;&amp;quot;MIDI Return Mode&amp;quot;&#039;&#039; for Renoise-triggered synths routed back into Renoise. This will apply the appropriate amount of latency to the signal (see [[MIDI#Latency_Handling_with_External_MIDI_Instruments|Latency handling with External MIDI Instruments]] for a more in-depth explanation).&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; The panning of the input stream.&lt;br /&gt;
* &#039;&#039;&#039;Volume:&#039;&#039;&#039; The gain of the input stream.&lt;br /&gt;
&lt;br /&gt;
== #ReWire Input &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT! ReWire developer, Reason Studios, ended support in 2020. As of Renoise 3.5, it will no longer function. If you wish to use ReWire in Renoise you must use a previous version.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When running Renoise as the [[ReWire]] master, you can route other [[ReWire]] slave applications into Renoise by using this device. A ReWire slave can be another audio sequencer or a softsynth like VSampler or Kontakt. Once the device is selected and the application is opened, both program&#039;s time-lines will be synchronised. If available, MIDI inputs of ReWire devices will then show up as regular devices in the Renoise [[MIDI]] panel, allowing you to automate and trigger the ReWire applications from Renoise.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.4_routing-rewireinput.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Device:&#039;&#039;&#039; The ReWire slave to be loaded into Renoise. After selecting a device, many applications (e.g. Reason) will be auto-started. If this doesn&#039;t happen, then just launch the program yourself and it should be automatically set as a slave to Renoise.&lt;br /&gt;
* &#039;&#039;&#039;Channel:&#039;&#039;&#039; When the device has more than one audio channel available, you can select it here. To route more than one channel from the same slave to Renoise, simply use multiple #ReWire Input devices with the same &#039;&#039;&amp;quot;Device&amp;quot;&#039;&#039; setting.&lt;br /&gt;
* &#039;&#039;&#039;Input:&#039;&#039;&#039; The channel to be routed to Renoise (left, right or both). The level meter to the right of the buttons displays the current input levels.&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; The panning of the input stream.&lt;br /&gt;
* &#039;&#039;&#039;Volume:&#039;&#039;&#039; The gain of the input stream.&lt;br /&gt;
&lt;br /&gt;
== #Send ==&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our video covering the subject of [https://youtu.be/jChkwB8b7to Send Tracks &amp;amp; Devices.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track Effects:&#039;&#039;&#039; A #Send device routes a track&#039;s output to a [[Pattern_Editor#Send_Tracks|Send Track]] within Renoise. By routing more than one track to the same Send Track, you can apply the same effect chain to the audio from multiple tracks simultaneously. A Send Track can also make use of a #Send device, so there are many possibilities available for complex routing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample FX:&#039;&#039;&#039; The device works in the same way, but instead routes the audio to another [[Effects|FX Chain]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-routing-send.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mode:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mute Source:&#039;&#039;&#039; The signal is muted after it is routed to the [[Pattern_Editor#Send_Tracks|Send Track]]/[[Effects|FX Chain]], meaning that the current track becomes silent and effects appearing after the Send device in the chain will have no effect.&lt;br /&gt;
** &#039;&#039;&#039;Keep Source:&#039;&#039;&#039; The signal is routed to the Send Track/FX Chain and also continues to play through the current track (see illustration below).&lt;br /&gt;
* &#039;&#039;&#039;Apply post mixer volume &amp;amp; pan:&#039;&#039;&#039; &#039;&#039;(Renoise only)&#039;&#039; Use the track&#039;s [[Effect Chains#Pre and Post Mixer Effects|Post Mixer]] levels to control the send device.&lt;br /&gt;
* &#039;&#039;&#039;Amount:&#039;&#039;&#039; The volume of the signal sent to the Send Track/FX Chain.&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; The balance for how much of the left and right channels are sent to the Send Track/FX Chain.&lt;br /&gt;
* &#039;&#039;&#039;Receiver:&#039;&#039;&#039; The Send Track/FX Chain that will receive the audio.&lt;br /&gt;
&lt;br /&gt;
The picture below illustrates #Send device routing in the Renoise [[Mixer]]:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mixer-sendrouting.png]]&lt;br /&gt;
&lt;br /&gt;
== #Multiband Send ==&lt;br /&gt;
&lt;br /&gt;
A more advanced version of the standard #Send device, this allows you to split an audio signal into three separate frequency bands and individually route them to different [[Pattern_Editor#Send_Tracks|Send Tracks/FX Chains]]. The &#039;&#039;&amp;quot;Amount&amp;quot;&#039;&#039; of each band, plus the &#039;&#039;&amp;quot;Low&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;High&amp;quot;&#039;&#039; limits can be adjusted in the right-hand graph by left-click dragging the lines.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-routing-multibandsend.png]]&lt;br /&gt;
&lt;br /&gt;
The volume scale of the graph at the right side of the device can be changed by clicking on the small button in the bottom-right corner:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-routing-mbsscale.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Amount 1:&#039;&#039;&#039; The volume of the lower band signal sent to the [[Pattern_Editor#Send_Tracks|Send Track]]/[[Effects|FX Chain]].&lt;br /&gt;
* &#039;&#039;&#039;Amount 2:&#039;&#039;&#039; The volume of the middle band signal sent to the Send Track/FX Chain.&lt;br /&gt;
* &#039;&#039;&#039;Amount 3:&#039;&#039;&#039; The volume of the upper band signal sent to the Send Track/FX Chain.&lt;br /&gt;
* &#039;&#039;&#039;Low:&#039;&#039;&#039; The upper frequency limit of the lower band.&lt;br /&gt;
* &#039;&#039;&#039;High:&#039;&#039;&#039; The lower frequency limit of the upper band.&lt;br /&gt;
&lt;br /&gt;
Each Amount slider has two additional options to the right of it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mute/Keep Source:&#039;&#039;&#039; Determines whether the original signal is muted or continues to play on the current track.&lt;br /&gt;
* &#039;&#039;&#039;Receiver:&#039;&#039;&#039; The Send Track/FX Chain that will receive the audio from this frequency band.&lt;br /&gt;
&lt;br /&gt;
There are three additional controls under this:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Apply post mixer volume &amp;amp; pan:&#039;&#039;&#039; &#039;&#039;(Renoise only)&#039;&#039; Use the track&#039;s [[Effect Chains#Pre and Post Mixer Effects|Post Mixer]] levels to control the send device.&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Changes the type of crossover filter used around the Low and High frequency bands. There is a choice of three [http://en.wikipedia.org/wiki/Linkwitz–Riley_filter Linkwitz–Riley filters,] a FastFIR and a SteepFIR.&lt;br /&gt;
* &#039;&#039;&#039;Show/Hide Graph:&#039;&#039;&#039; Clicking the small arrow button [[Image:3.5_fx-button-left.png|text-bottom]] will show/hide the graph at the right side of the device.&lt;br /&gt;
&lt;br /&gt;
== #Sidechain ==&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our video covering the subject of [https://youtu.be/gIw9rEGl1u8 audio sidechaining.]&lt;br /&gt;
&lt;br /&gt;
The Sidechain device sends its audio signal to an effect that’s in a different [[Pattern_Editor#Track_Types|track]] or [[Sampler_Effects|FX Chain]]. This allows the receiving effect’s behaviour to be controlled by an audio source other than one that it’s actually processing. The Sidechain can only connect to effects that explicitly allow it, as indicated by this icon [[Image:3.3_fx-routing-sidechain-icon.png|text-bottom]] in the effect&#039;s top-right area, which will change colour to indicate that a connection has been established. The available native devices are the [[Audio_Effects#Compressor|Compressor]], the [[Audio_Effects#Bus_Compressor|Bus Compressor]] and the [[Audio_Effects#Gate|Gate]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-routing-sidechain.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mode:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mute Source:&#039;&#039;&#039; The signal is muted after it is routed to the Receiver, meaning that the current track becomes silent and effects appearing after the Sidechain device will have no effect.&lt;br /&gt;
** &#039;&#039;&#039;Keep Source:&#039;&#039;&#039; The signal is routed to the Receiver and also continues to play through the current track.&lt;br /&gt;
* &#039;&#039;&#039;Amount:&#039;&#039;&#039; The volume of the signal sent to the Receiver.&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; The balance for how much of the left and right channels are sent to the Receiver.&lt;br /&gt;
* &#039;&#039;&#039;Receiver:&#039;&#039;&#039; The track/FX Chain and effect device that will receive the audio signal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* It&#039;s possible to route more than one Sidechain to the same Receiver, in which case the signals will be added together.&lt;br /&gt;
* Since effect chains are processed from left to right with each effect feeding into the next, thus affecting the audio, the exact placement of a Sidechain device can be a crucial factor in transmitting the appropriate signal. This is especially true when &#039;Keep Source&#039; is selected with multiple Sidechains in the same effect chain.&lt;br /&gt;
* Note that third-party effects will mostly use a sidechained signal in the same way as the native devices, but some of them use the input to automate parameters like the [[Meta_Devices#*Signal_Follower|Signal Follower]] does, while others will operate the Sidechain like a [[##Send|Send]] device to route audio for use in the actual effect processing.&lt;br /&gt;
* Although some VST2 plugins managed to hack some form of sidechaining, they’re not guaranteed to work since this function was never officially supported until VST3. So, if you’re able, you should use the later version of those plugins.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Introduction_To_Renoise&amp;diff=4314</id>
		<title>Introduction To Renoise</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Introduction_To_Renoise&amp;diff=4314"/>
		<updated>2025-12-01T22:06:35Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction To Renoise =&lt;br /&gt;
&lt;br /&gt;
Welcome to Renoise, an audio creation package that is significantly different from most of the others. This means the interface may look unusual or a bit complex, but this introduction will familiarise you with its main components and explain their basic functions. If you haven&#039;t already [[Setting Up Audio Devices|set up audio]] and [[Setting Up MIDI Devices|MIDI devices]], then it&#039;s recommended to move on to those sections of the manual after reading through this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main Screen Overview == &lt;br /&gt;
&lt;br /&gt;
When you launch Renoise for the first time you will be presented with something similar to the image below:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mainscreen.png]]&lt;br /&gt;
&lt;br /&gt;
You should also see the Welcome panel, but if you&#039;ve disabled or dismissed it, just click on the Renoise logo at the bottom-right corner to bring it back. The panel provides links to this manual, the user forum and the official website. There are also tabs which show the files that have been recently loaded and saved, as well as quick access to the demo and tutorial songs. Looking at how these songs play can be a great way to learn about how Renoise works, so just double click on one to load it in and hit the [[#Global Song Control|Play button at the top-left]] or press the space-bar on your computer keyboard.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.4_welcome.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We will now briefly go through the main areas of the Renoise interface. Note the links in blue, which you can click on for more detailed information about the various components.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upper Status Bar ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_upperstatusbar.png]]&lt;br /&gt;
&lt;br /&gt;
Located at the very top of the interface is the Upper Status Bar. The left side offers a variety of menu options and just to the right of this is the Master volume slider, which controls the overall volume of the song. Next is the button to enable auto-adjusting of the Master volume level to avoid clipping (the volume will be automatically lowered when clipping occurs). Further right is the VU meter showing the current Master volume level (as well as indicating Peak and RMS), followed by the MIDI controls ([[MIDI Mapping]] button, MIDI I/O LEDs), Song Timer and the current CPU usage.&lt;br /&gt;
&lt;br /&gt;
=== Global Song Control ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_transportpanel.png]]&lt;br /&gt;
&lt;br /&gt;
Just below the Upper Status Bar on the left-hand side are the basic [[Transport Panel]] controls. From here you can start/stop the song and access basic editing features such as Edit Mode (record) and the metronome.&lt;br /&gt;
&lt;br /&gt;
=== Song Visualisation ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_scopes-full.png]]&lt;br /&gt;
&lt;br /&gt;
Below the Transport Panel are the [[Track Scopes]], which provide visual feedback and can help you to analyse the song as it is playing.&lt;br /&gt;
&lt;br /&gt;
=== Loading &amp;amp; Saving Files ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_diskbrowser.png]]&lt;br /&gt;
&lt;br /&gt;
At the bottom-right corner of the interface is the [[Disk Browser]], which is used to load or save songs, instruments, samples, effect chains etc. Upon first loading Renoise you will see a list of demo songs here. Double click on a song to load it, then press play to see and hear Renoise in action.&lt;br /&gt;
&lt;br /&gt;
=== Selecting Instruments ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_instrumentselector.png]]&lt;br /&gt;
&lt;br /&gt;
Just above the Disk Browser is the [[Instrument Selector]], where you choose the current instrument that you wish to play or record with using either the [[Playing_Notes_with_the_Computer_Keyboard|computer keyboard]] or an [[Recording_and_Editing_Notes|external MIDI keyboard]].&lt;br /&gt;
&lt;br /&gt;
=== Editing View ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_tab-edit.png]]&lt;br /&gt;
&lt;br /&gt;
Selecting one of these tabs will change the content of the large central section of the interface. By default it will be set to Edit, displaying the [[Pattern Editor]] where you record notes and effect commands. Selecting [[Mixer]] will open the mixer view, which is more efficient for monitoring and editing the song&#039;s various tracks and effect devices. The next three tabs deal with different aspects of the currently selected [[Instruments|Instrument]], which in Renoise may contain any combination of [[Sampler|samples]], [[Plugin|plugins]] and [[MIDI]].&lt;br /&gt;
&lt;br /&gt;
=== GUI Presets ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_guipresets.png]]&lt;br /&gt;
&lt;br /&gt;
Directly above the Instrument Selector are a set of eight global preset buttons used to switch between various sections of the interface and are accessed by either left-clicking on them or pressing &#039;&#039;F1&#039;&#039; - &#039;&#039;F8&#039;&#039; on the keyboard. Renoise comes with eight presets already stored by default, but you can create your own by right-clicking a button to save the current GUI setup.&lt;br /&gt;
&lt;br /&gt;
=== Sequencing Patterns ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_sequencer.png]] &lt;br /&gt;
&lt;br /&gt;
Located at the far left of the screen is the [[Pattern Sequencer]]. Renoise uses a sequence of patterns to arrange the structure of a song and the [[Pattern Sequencer]] is used to create, copy and organise your patterns.&lt;br /&gt;
&lt;br /&gt;
=== Creating Patterns ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patterneditor.png]]&lt;br /&gt;
&lt;br /&gt;
To the right of the Pattern Sequencer and occupying the large central space is the [[Pattern Editor]], which is the main tool for composing and editing within Renoise. Although it may look intimidating to beginners, the [[Recording_and_Editing_Notes|method of adding/recording notes]] into tracks using the [[Pattern Editor]] is actually incredibly simple.&lt;br /&gt;
&lt;br /&gt;
=== Applying Effects ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_trackeffects.png]]&lt;br /&gt;
&lt;br /&gt;
Beneath the central area is the panel for [[Effect Chains|Track Effects]]. This displays and controls all of the effects that are being applied to the current [[Pattern_Editor#Track_Types|track]] (the track which the cursor is in). Besides the typical [[Audio Effects]] (native/VST/AU/LADSPA/DSSI) you can also assign [[Routing Devices]] to send/receive audio, and [[Meta Devices]] such as LFOs that do not directly affect audio, but are instead used to alter parameters through automation.&lt;br /&gt;
&lt;br /&gt;
=== Lower Status Bar ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_lowerstatusbar.png]]&lt;br /&gt;
&lt;br /&gt;
Finally, at the very bottom is the Lower Status Bar. The icons at the left allow you switch between the [[Effect Chains|Track Effects]] and [[Graphical Automation]] panels or hide them completely. At significant points, Renoise will display information regarding its status and current operations here. If you wish to see the [[#Main Screen Overview|Welcome panel]] again, click on the Renoise logo at the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guide Yourself Through the Interface: &#039;&#039;Tooltips&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
As you are using Renoise, watch out for Tooltips, which can be seen by hovering the mouse pointer over a button or part of the interface for a second. Almost every button in Renoise will provide you with a small tip about its function.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_tooltip.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Renoise Work-flow: &#039;&#039;Learning the Keys&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While Renoise supports drag&#039;n&#039;drop and mouse gestures, it is primarily a keyboard-based application. As such, there are keyboard shortcuts for practically every function. To view the available shortcuts, select &#039;&#039;&amp;quot;Help-&amp;gt;List Keyboard Shortcuts...&amp;quot;&#039;&#039; from the Upper Status Bar. If you are interested in a shortcut specific to an interface area, you can right-click to open a context menu. Additionally, the keyboard shortcuts can be customised in the &#039;&#039;&amp;quot;Edit-&amp;gt;Preferences-&amp;gt;Keys&amp;quot;&#039;&#039; menu. &lt;br /&gt;
&lt;br /&gt;
A list of most important shortcuts can also be found in the [[Keyboard Shortcuts]] section of this manual.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Disk_Browser&amp;diff=4313</id>
		<title>Disk Browser</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Disk_Browser&amp;diff=4313"/>
		<updated>2025-12-01T22:06:11Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Disk Browser =&lt;br /&gt;
&lt;br /&gt;
The Disk Browser allows you to load and save files, preview samples or instruments, and store your favourite locations for quick access. In Renoise, it is located at the bottom-right corner of the interface. It is closed by default in Redux and is opened by clicking the [[Image:dux1.0_opendiskbrowser.png|text-bottom]] arrow button at the very top-right of the interface when in [[Redux_main_screen#The_Full_Editor|full Editor mode]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_diskbrowser.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resizing The Interface &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The interface can be expanded horizontally by left-click-dragging the left edge of the panel, and vertically by left-click-dragging on the bar between the [[Instrument Selector#Instrument Properties|Instrument Properties]] and the Disk Browser. There are also three options at the top-right corner:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.2_rightcloseopen.png|text-bottom]] - Closes or opens the entire right panel, hiding both the [[Instrument Selector]] and the Disk Browser. Note that when closed, the visibility icon below will move next to the [[Scopes]] icons, allowing you to still view the [[Instrument Selector]].&lt;br /&gt;
* [[Image:3.5_instrumentselector-visibility.png|text-bottom]] - Toggles the visibility of the [[Instrument Selector]]. When hidden, the current instrument can still be selected with a drop-down menu that appears in the [[Transport Panel]] &#039;&#039;(if the Renoise window is wide enough to allow it)&#039;&#039;.&lt;br /&gt;
* [[Image:3.5_diskbrowser-visibility.png|text-bottom]] - Toggles the visibility of the Disk Browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loading &amp;amp; Saving Files ==&lt;br /&gt;
&lt;br /&gt;
First choose the appropriate file type using the selector tabs shown below. To load a file simply double-click on it in the file list. To save a file, type the desired name into the text box at the bottom and press the Save button.&lt;br /&gt;
&lt;br /&gt;
=== File Type Selector ===&lt;br /&gt;
&lt;br /&gt;
Using this panel you select what file type to load or save. Note that the File Panel will display all of the files that are capable of being read, but the files which are relevant to the selected file type are highlighted and listed at the top.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_diskbrowser-songs.png]] - &#039;&#039;(Renoise only)&#039;&#039; Load and save Renoise song files (XRNS), or load other song formats that Renoise can import (see below for full list).&lt;br /&gt;
* [[Image:3.0_diskbrowser-instruments.png]] - Load and save [[Instruments]] (XRNI files). Clicking the [[Image:3.2_diskbrowser-instrumentsopen.png|baseline]] arrow to the left of an instrument will show any samples contained within, which can then be loaded individually.&lt;br /&gt;
* [[Image:3.0_diskbrowser-samples.png]] - Load (see below for format list) and save [[Sampler|samples]] (will always save in WAV format).&lt;br /&gt;
* [[Image:3.0_diskbrowser-other.png]] - Load other file types (saving is done [[Libraries#Specific_Preset_Types|by other means]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renoise Only&#039;&#039;&#039; - Depending on the file type selected, Renoise may also show some additional options &amp;amp; buttons at the bottom:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Song:&#039;&#039;&#039; The [[Image:3.5_diskbrowser-render.png|text-bottom]] button will appear, which will open the [[Render_Song_to_Audio_File|render window]] and allow you to render the current song as a .wav file.&lt;br /&gt;
* &#039;&#039;&#039;Instr./Sample:&#039;&#039;&#039; A small preview icon that, when enabled, will play samples when they&#039;re selected (click the [[Image:3.2_diskbrowser-instrumentsopen.png|baseline]] arrow to the left of an instrument to show any samples contained within). Just to the right of that is another icon that allows you to select whether the sample will be played back on the [[Pattern Editor#Master Track|Master Track]] or the currently selected [[Pattern Editor#Tracks|track]] (including all track [[Effect Chains|effects]]). To the right of that is a slider that adjusts the pre-hear volume - double-clicking it will reset the volume to 0dB.&lt;br /&gt;
&lt;br /&gt;
=== Supported Formats For Song Importing ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;.xrns, .rns, .ptk, .ntk&#039;&#039;&#039; - Renoise Songs&lt;br /&gt;
*&#039;&#039;&#039;.xm&#039;&#039;&#039; - FastTracker II&lt;br /&gt;
*&#039;&#039;&#039;.it&#039;&#039;&#039; - ImpulseTracker II&lt;br /&gt;
*&#039;&#039;&#039;.mod&#039;&#039;&#039; - Amiga Mod&lt;br /&gt;
*&#039;&#039;&#039;.mid, .midi&#039;&#039;&#039;  - standard MIDI&lt;br /&gt;
&lt;br /&gt;
=== Supported Formats For Sample Importing ===&lt;br /&gt;
&lt;br /&gt;
==== Lossless ====&lt;br /&gt;
*&#039;&#039;&#039;.aif, .aiff&#039;&#039;&#039; - AIF wave (uncompressed only)&lt;br /&gt;
*&#039;&#039;&#039;.wav&#039;&#039;&#039; - PCM wave (uncompressed only)&lt;br /&gt;
*&#039;&#039;&#039;.fla, .flac&#039;&#039;&#039; - Flac audio&lt;br /&gt;
*&#039;&#039;&#039;.aifc&#039;&#039;&#039; - compressed AIF (requires Quicktime)&lt;br /&gt;
*&#039;&#039;&#039;.au, .snd&#039;&#039;&#039; - rare Mac formats (requires Quicktime)&lt;br /&gt;
*&#039;&#039;&#039;.caf&#039;&#039;&#039; - Core Audio file format used by many Apple apps (requires Quicktime)&lt;br /&gt;
&lt;br /&gt;
==== Lossy ====&lt;br /&gt;
*&#039;&#039;&#039;.ogg&#039;&#039;&#039; - Ogg Vorbis&lt;br /&gt;
*&#039;&#039;&#039;.wma&#039;&#039;&#039; - Windows Media Audio&lt;br /&gt;
*&#039;&#039;&#039;.ac3&#039;&#039;&#039; - Dolby Digital (can be up to 5.1 surround, but only stereo channels will be imported)&lt;br /&gt;
*&#039;&#039;&#039;.mp2, .mp3&#039;&#039;&#039; - standard MP2/3 (requires mpeg123 on Linux)&lt;br /&gt;
*&#039;&#039;&#039;.m4a, .mp4, .mp4a, .aac&#039;&#039;&#039; - new MP4, AAC format (requires Quicktime)&lt;br /&gt;
&lt;br /&gt;
== Folder Panel &#039;&#039;(Renoise only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Initially, only the current folder will be shown, with the arrow at the right moving the list to the parent directory. To expand the Folder Panel and show the directory tree, either toggle on the folder icon [[Image:3.3_diskbrowser-directories.png|text-bottom]] or click and hold the bar shown below then drag down:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_diskbrowser-resizefolderpanel.png]]&lt;br /&gt;
&lt;br /&gt;
The Folder Panel gives you an overview of the directory structure. Left-clicking on a folder will display its contents, while double-clicking will enter the folder.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_diskbrowser-up.png|text-bottom]] - Go up one level in the directory hierarchy.&lt;br /&gt;
* [[Image:3.0_diskbrowser-down.png|text-bottom]] - Set current folder as new root directory (only show folders below the current position).&lt;br /&gt;
&lt;br /&gt;
Right clicking on a directory within the Folder Panel will also present you with more options:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_diskbrowser-foldermenu.png]]&lt;br /&gt;
&lt;br /&gt;
To the right of the folder panel are four numbered buttons, which are user-configurable presets that can be assigned to your favourite file locations. Right-clicking a button will store the current File Panel directory as a preset. Left clicking will recall a previously stored location. Each file type (Song, Instrument, Sample and Other) has its own set of four customisable presets. Hovering over a preset button with the mouse will show its full directory path.&lt;br /&gt;
&lt;br /&gt;
Below this are a set of common default locations: your home folder, the default library folder (different for each file type: Song, Instrument, Sample and Other) and a list of all available installed system drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== File Panel ==&lt;br /&gt;
&lt;br /&gt;
The contents of the selected directory are displayed in the File Panel. By default, only files that are readable by Renoise/Redux are shown.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.3_diskbrowser-directories.png|text-bottom]] - Toggle showing the Folder Panel.&lt;br /&gt;
* [[Image:3.0_diskbrowser-search.png|text-bottom]] - Type in a search phrase to filter the file-list.&lt;br /&gt;
* [[Image:3.0_diskbrowser-showall.png|text-bottom]] - When enabled, all file types are shown, not just the ones readable by Renoise/Redux.&lt;br /&gt;
* [[Image:3.0_diskbrowser-save.png|text-bottom]] - Save a file (the file is named using the text box to the left of the save button).&lt;br /&gt;
&lt;br /&gt;
Right clicking on any file will present more options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;File-Context menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_diskbrowser-filemenu.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Load file with options&amp;quot;&#039;&#039; can be used to specify exactly how a file should be imported. The options available to you change depending on the type of file selected. They are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAV File Import Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_diskbrowser-importaudiofile.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RAW Audio File Import Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_diskbrowser-importrawfile.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI File Import Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_diskbrowser-importmidi.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Device Chain File Import Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_diskbrowser-importdevicechain.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loading Multiple Entries at Once ==&lt;br /&gt;
&lt;br /&gt;
You can load multiple sample or instrument entries by ctrl-clicking individual files and/or shift-clicking to select a range of them. The selected files can then be loaded using the context menu or dragged into a specific spot. Samples can be dragged into the instrument-list area and have an instrument created for each sample, or dragged into the sample-list area and be loaded into a single instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigating the Disk Browser with the Keyboard ==&lt;br /&gt;
&lt;br /&gt;
The default keyboard focus is set to control whatever you&#039;re working on in the large central section of the interface, but you can also activate other sections for keyboard navigation by any of the following methods:&lt;br /&gt;
&lt;br /&gt;
* Right click on the File Panel or Folder Panel to show the context menu and select &#039;&#039;&amp;quot;(Set Keyboard Focus here)&amp;quot;&#039;&#039;.&lt;br /&gt;
* Navigate the keyboard focus through the various interface areas with the &#039;&#039;[Control/Command + Tab]&#039;&#039;, &#039;&#039;[Control/Command + Shift Tab]&#039;&#039; shortcuts.&lt;br /&gt;
* Click with the middle mouse button on the File Panel or Folder Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Importing Raw Audio Files (Convert Any File to Audio Sample) ==&lt;br /&gt;
&lt;br /&gt;
It is actually possible to load &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; file and use it as an audio sample. In order to do this:&lt;br /&gt;
&lt;br /&gt;
* Select the &#039;&#039;&amp;quot;Sample&amp;quot;&#039;&#039; category in the File Selector.&lt;br /&gt;
* Make sure the &#039;&#039;[[#File Panel|&amp;quot;Show All Files&amp;quot;]]&#039;&#039; option is enabled.&lt;br /&gt;
* Double click a file which is not normally recognized as a sample file (TXT document, JPEG picture, AVI movie etc.)&lt;br /&gt;
* Additionally, right-clicking on the file and selecting &#039;&#039;&amp;quot;Load File with Options&amp;quot;&#039;&#039; gives you additional options for importing (sample rate, bit depth etc.)&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Sampler_Modulation&amp;diff=4312</id>
		<title>Sampler Modulation</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Sampler_Modulation&amp;diff=4312"/>
		<updated>2025-12-01T22:05:25Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Modulation =&lt;br /&gt;
&lt;br /&gt;
Adding modulation to samples greatly expands the possibilities of their sound beyond the original audio. The modulation is created by inserting devices into an interactive chain, constructing an envelope. Separate envelopes are used to modulate three basic domains: Volume, Panning and Pitch. There’s also an optional filter whose three domains depend on the type of filter selected.&lt;br /&gt;
&lt;br /&gt;
When notes are played the original sample is modulated polyphonically, meaning that each generated waveform is being shaped by its own individual play-through of the envelope. So the same note can be made to sound completely different every time it is played.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation.png]]&lt;br /&gt;
&lt;br /&gt;
The interface is split into three sections. At the upper-left is the Set list, the large section to the right of this shows a graphical representation of the selected domain&#039;s envelope, and the lower section contains the domain selector and device chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modulation Sets ==&lt;br /&gt;
&lt;br /&gt;
A Modulation Set is a specific collection of the six domains and the envelopes contained within. Any number of Sets can be created and each instrument has its own unique Set list. The instrument’s samples can be individually assigned to any one of its Sets, allowing different samples to be affected by modulation in different ways. Multiple samples can be assigned to the same Set, so all of those samples will be affected by any changes made to that Set.&lt;br /&gt;
&lt;br /&gt;
Modulation Sets (.xrno) can be loaded and saved as presets using [[Libraries#Specific Preset Types|the drop-down menu located at the top-right corner]].&lt;br /&gt;
&lt;br /&gt;
The list can be rearranged by click-dragging the Sets around. A Set can be duplicated either with the right-click menu or by holding Control (Command on the Mac) and click-dragging. Double-clicking on a Set&#039;s name allows you to rename it.&lt;br /&gt;
&lt;br /&gt;
The Set assigned to the current sample is marked with a circle at the list&#039;s left. Clicking on an empty circle slot will assign that Set to the sample. Clicking anywhere else on a Set will select it for editing.&lt;br /&gt;
&lt;br /&gt;
Modulation Sets can be added or removed using the buttons at the bottom-left:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_sampler-delete.png|text-bottom]] - Delete the currently selected Set.&lt;br /&gt;
* [[Image:3.5_sampler-insert.png|text-bottom]] - Insert a new blank Set below the currently selected Set.&lt;br /&gt;
&lt;br /&gt;
Right-clicking on a Set will select it and open a context menu with additional options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut All Devices:&#039;&#039;&#039; Cut all of the Set&#039;s devices.&lt;br /&gt;
* &#039;&#039;&#039;Copy All Devices:&#039;&#039;&#039; Copy all of the Set&#039;s devices.&lt;br /&gt;
* &#039;&#039;&#039;Paste All Devices:&#039;&#039;&#039; Paste all of a previously copied Set&#039;s devices (overwrites the selected Set).&lt;br /&gt;
* &#039;&#039;&#039;Delete All Devices:&#039;&#039;&#039; Delete all of the Set&#039;s devices.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insert New Set:&#039;&#039;&#039; Insert a new blank Set below the selected Set.&lt;br /&gt;
* &#039;&#039;&#039;Delete Set:&#039;&#039;&#039; Delete the Set.&lt;br /&gt;
* &#039;&#039;&#039;Duplicate Set:&#039;&#039;&#039; Create an identical copy of the Set.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Load:&#039;&#039;&#039; Load in a Set (will overwrite the selected Set).&lt;br /&gt;
* &#039;&#039;&#039;Save As:&#039;&#039;&#039; Save the currently selected Set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating Modulation Sets ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-bottom.png]]&lt;br /&gt;
&lt;br /&gt;
The bottom section of the Modulation interface is dedicated to the creation of envelopes for the three basic domains of a sample: Volume, Panning, Pitch, as well as other optional filter domains (they will be unavailable until a filter is chosen from the drop-down menu). Each domain has its own Input slider, which is used to adjust the starting value of the envelope.&lt;br /&gt;
&lt;br /&gt;
The envelope is constructed by inserting modulation devices, creating an interactive chain. To add a device from the list, either double-click on it or drag and drop it into the chain at the desired position. Positioned before each device are four buttons which change how the envelope will be altered by the output value of that device: Add, Subtract, Multiply and Divide. The envelope graphic in the top-right panel will show the real-time results of changes made to the device chain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The Pitch domain has an extra control at the top-left of the envelope panel, where you can control the Pitch Range that the modulation will take place within (1-96 semitones).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modulation Devices ==&lt;br /&gt;
&lt;br /&gt;
Note that the name of a device will change to reflect the domain it is modulating, e.g. Volume LFO, Panning LFO, etc.&lt;br /&gt;
&lt;br /&gt;
=== Common Device Layout and Controls ===&lt;br /&gt;
&lt;br /&gt;
Each modulation device has a standard set of buttons to perform common functions: &lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_device-remove.png|text-bottom]] - Remove the device from the chain.&lt;br /&gt;
* [[Image:3.5_device-minmax.png|text-bottom]] - Minimize/maximize the device.&lt;br /&gt;
* [[Image:3.5_device-move.png|text-bottom]] - Move the device to the left or right. Right-click to move to the start or end of the chain.&lt;br /&gt;
* [[Image:3.5_device-enable.png|text-bottom]] - Enable/disable the device.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_device-sync.png|text-bottom]] - Toggle synchronizing the device to milliseconds or beats. Not present on all devices.&lt;br /&gt;
* [[Image:3.5_device-polar.png|text-bottom]] - Toggle values to bipolar (positive and negative) or unipolar (only positive).&lt;br /&gt;
&lt;br /&gt;
=== Right-click Context Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-clicking on a device will select it and open a context menu with additional options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut:&#039;&#039;&#039; Cut the device.&lt;br /&gt;
* &#039;&#039;&#039;Copy:&#039;&#039;&#039; Copy the device.&lt;br /&gt;
* &#039;&#039;&#039;Paste:&#039;&#039;&#039; Paste the previously copied device after the selected device.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Delete:&#039;&#039;&#039; Delete the device.&lt;br /&gt;
* &#039;&#039;&#039;Rename:&#039;&#039;&#039; Rename the device.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bypass/Activate:&#039;&#039;&#039; Enable/disable the device.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Copy Settings:&#039;&#039;&#039; Copy the parameter settings from the device.&lt;br /&gt;
* &#039;&#039;&#039;Paste Settings:&#039;&#039;&#039; Paste the previously copied settings into the selected device. Note that settings cannot be pasted between different types of devices.&lt;br /&gt;
* &#039;&#039;&#039;Init Settings:&#039;&#039;&#039; Reset the device settings to their default values.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modulation Set:&#039;&#039;&#039; The options function exactly as they do in the [[#The Set List|Set List]], with the addition of:&lt;br /&gt;
** &#039;&#039;&#039;Append:&#039;&#039;&#039; Paste a previously copied Set&#039;s device chains onto the end of the existing chains.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Min/Maximize All:&#039;&#039;&#039; Min/maximizes all devices in the Set.&lt;br /&gt;
&lt;br /&gt;
=== AHDSR ===&lt;br /&gt;
&lt;br /&gt;
The AHDSR device is an envelope whose five properties alter its shape over time. By default, interpolation between different values of the phases happens in a straight line, but Attack, Decay and Release have an additional parameter to create curves and control their easing. You may find it useful to watch [https://youtu.be/hdXO4MUISaA our video on this subject.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-ahdsr.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; How quickly the value rises up from zero.&lt;br /&gt;
* &#039;&#039;&#039;Hold:&#039;&#039;&#039; The value is held for this length of time before falling.&lt;br /&gt;
* &#039;&#039;&#039;Decay:&#039;&#039;&#039; How long it takes for the value to decrease to the percentage level set by Sustain.&lt;br /&gt;
* &#039;&#039;&#039;Sustain:&#039;&#039;&#039; The value will be sustained at this level until a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) event.&lt;br /&gt;
* &#039;&#039;&#039;Release:&#039;&#039;&#039; How long it takes for the value to fall to zero.&lt;br /&gt;
&lt;br /&gt;
=== Envelope ===&lt;br /&gt;
&lt;br /&gt;
This device is a heavily customisable envelope with additional Sustain and Release properties.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-envelope.png]]&lt;br /&gt;
&lt;br /&gt;
The main graphical section of this device displays the envelope and the points used to create it. Left-clicking on a point will select it and click-dragging will move it around. Using &#039;&#039;&amp;quot;Left Ctrl&amp;quot;&#039;&#039; will display the current value of a point and also lock it in place horizontally, allowing you to fine-tune its value vertically. Double-clicking in the envelope will create a new point, while double-clicking on an existing point will remove it. For more advanced editing options, see the [[#Using The External Editor|Using The External Editor]] section. You may find it useful to watch [https://youtu.be/7gUlpdSXAeY our video on this subject.]&lt;br /&gt;
&lt;br /&gt;
The following options are directly under the envelope graphic, from left to right:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Time:&#039;&#039;&#039; The selected point&#039;s location in time.&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; The value of the selected point. Left-click to enter a new value.&lt;br /&gt;
* &#039;&#039;&#039;Envelope Type:&#039;&#039;&#039; Dictates how the envelope&#039;s value will change over time.&lt;br /&gt;
** &#039;&#039;&#039;Points:&#039;&#039;&#039; Only changes value when a point is encountered.&lt;br /&gt;
** &#039;&#039;&#039;Lines:&#039;&#039;&#039; Initially interpolates in a straight line, but the handles between points can be used to create curves and control their easing.&lt;br /&gt;
** &#039;&#039;&#039;Curves:&#039;&#039;&#039; Interpolates with a smooth cubic curve, easing into and out of points.&lt;br /&gt;
* &#039;&#039;&#039;Length:&#039;&#039;&#039; Length of the envelope.&lt;br /&gt;
&lt;br /&gt;
These are the options found on the right side of the device:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ext. Editor:&#039;&#039;&#039; This will open the envelope graphic in the large central section of the Modulation interface, allowing for finer control over details and access to additional tools. For more details, see the [[#Using The External Editor|Using The External Editor]] section.&lt;br /&gt;
* &#039;&#039;&#039;Loop:&#039;&#039;&#039; When looping is enabled by selecting a loop type from the menu, start and end points are inserted into the envelope, causing playback to loop between them. The loop points can be moved by click-dragging their tabs at the top/bottom of the envelope.&lt;br /&gt;
** &#039;&#039;&#039;Off:&#039;&#039;&#039; No loop.&lt;br /&gt;
** &#039;&#039;&#039;Forward:&#039;&#039;&#039; Loop playback from start to end.&lt;br /&gt;
** &#039;&#039;&#039;Reverse:&#039;&#039;&#039; Loop playback from end to start once the end point is reached.&lt;br /&gt;
** &#039;&#039;&#039;PingPong:&#039;&#039;&#039; Loop playback from start to end to start to end etc. &lt;br /&gt;
* &#039;&#039;&#039;Sustain:&#039;&#039;&#039; When enabled, a Sustain line will appear in the envelope and can be moved by dragging the top tab. When playback reaches the Sustain line, it will be held there until a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) event.&lt;br /&gt;
* &#039;&#039;&#039;Release:&#039;&#039;&#039; Changes how long it takes for the volume to fall to silence after a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) event. Higher values equal less time. Only available for the Volume envelope.&lt;br /&gt;
* &#039;&#039;&#039;Presets:&#039;&#039;&#039; Store and recall your favourite envelope settings. Right-clicking will save a preset, while left-clicking will restore a previously saved preset. Presets are stored by Renoise/Redux and will show up every time you use the Envelope device in future.&lt;br /&gt;
&lt;br /&gt;
=== Fader ===&lt;br /&gt;
&lt;br /&gt;
A configurable fader used to create a variety of fade in/outs.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-fader.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039; The scaling that will be applied to the fade. The default is linear, but you can also select from two exponential and two logarithmic scales. &lt;br /&gt;
* &#039;&#039;&#039;From:&#039;&#039;&#039; The starting value.&lt;br /&gt;
* &#039;&#039;&#039;To:&#039;&#039;&#039; The ending value.&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; The length of time the fade will last.&lt;br /&gt;
* &#039;&#039;&#039;Delay:&#039;&#039;&#039; The start of the fade will be delayed by this amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Key Tracking ===&lt;br /&gt;
&lt;br /&gt;
This device alters its output value by responding to the key values of notes. The full output value range of 0 to 1 is scaled to fit within the min/max range. We have [https://youtu.be/JkADioMfgps a video available] covering the Key and Velocity Tracker devices in both Modulation and [[Meta_Devices#Modulation_Devices|Effects]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-keytracking.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Min:&#039;&#039;&#039; Minimum key value.&lt;br /&gt;
* &#039;&#039;&#039;Min:&#039;&#039;&#039; Maximum key value.&lt;br /&gt;
&lt;br /&gt;
=== LFO ===&lt;br /&gt;
&lt;br /&gt;
The Low Frequency Oscillator generates a signal that cycles through a relatively slow pattern. The signal is constructed by applying the various parameters to a repeating waveform, which can be chosen from four simple shapes. We have [https://youtu.be/pZcGQp9kDQ8 a video available] covering both this LFO and the [[Meta_Devices#*LFO|Effects LFO]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-lfo.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mode:&#039;&#039;&#039;&lt;br /&gt;
** [[Image:3.5_lfo-sine.png|text-bottom]] - Sine wave&lt;br /&gt;
** [[Image:3.5_lfo-saw.png|text-bottom]] - Sawtooth&lt;br /&gt;
** [[Image:3.5_lfo-square.png|text-bottom]] - Pulse/Square&lt;br /&gt;
** [[Image:3.5_lfo-random.png|text-bottom]] - Random&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frequency:&#039;&#039;&#039; The speed of the oscillation. &lt;br /&gt;
* &#039;&#039;&#039;Amplitude:&#039;&#039;&#039; The maximum range that the value will oscillate to.&lt;br /&gt;
* &#039;&#039;&#039;Dephase:&#039;&#039;&#039; Changes which part of the oscillation cycle that the output will start at.&lt;br /&gt;
* &#039;&#039;&#039;Delay:&#039;&#039;&#039; The amount of time at the start of the modulation that the LFO cycle will be delayed by.&lt;br /&gt;
&lt;br /&gt;
=== Operand ===&lt;br /&gt;
&lt;br /&gt;
A simple value output device. The &#039;&#039;&amp;quot;Input&amp;quot;&#039;&#039; slider at the beginning of the chain is also an Operand device.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-operand.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; The value which will be output.&lt;br /&gt;
&lt;br /&gt;
=== Stepper ===&lt;br /&gt;
&lt;br /&gt;
This device features an envelope that can be customised by placing points onto individual &#039;steps&#039;. Every time a note is played the cursor moves within the envelope, changing the output value. You may find it useful to [https://youtu.be/evvsz6GGX8U watch our video] on this subject.&lt;br /&gt;
&lt;br /&gt;
The cursor can either move forward by a set number of steps or select a step at random. When moving forwards, the stepping &#039;wraps around&#039; once the end of the envelope is reached. If the Length and the Step values are not divisible as whole numbers then the wrap-around will begin at a step other than 0, and the sequence will be different each time.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-stepper.png]]&lt;br /&gt;
&lt;br /&gt;
The main graphical section of this device displays the envelope and the points used to create it. Left-clicking on a point will select it and click-dragging will move it around. Holding down &#039;Left Ctrl&#039; will display the current value of a point and also lock it in place horizontally, allowing you to fine-tune its value vertically. Double-clicking on an empty step will create a new point, while double-clicking on an existing point will remove it. For more advanced editing options, see the [[#Using The External Editor|Using The External Editor]] section.&lt;br /&gt;
&lt;br /&gt;
The following options are directly under the envelope graphic:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Envelope Type:&#039;&#039;&#039; Dictates how the envelope&#039;s value will change over time.&lt;br /&gt;
** &#039;&#039;&#039;Points:&#039;&#039;&#039; Only changes value when a point is encountered.&lt;br /&gt;
** &#039;&#039;&#039;Lines:&#039;&#039;&#039; Initially interpolates in a straight line, but the handles between points can be used to create curves and control their easing.&lt;br /&gt;
** &#039;&#039;&#039;Curves:&#039;&#039;&#039; Interpolates with a smooth cubic curve, easing into and out of points.&lt;br /&gt;
* &#039;&#039;&#039;Length:&#039;&#039;&#039; Number of steps that make up the envelope (1 - 256).&lt;br /&gt;
&lt;br /&gt;
These are the options found on the right side of the device:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ext. Editor:&#039;&#039;&#039; This will open the envelope graphic in the large central section of the Modulation interface, allowing for finer control over details and access to additional tools. For more details, see the [[#Using The External Editor|Using The External Editor]] section.&lt;br /&gt;
* &#039;&#039;&#039;Step:&#039;&#039;&#039; The number of steps forward that the cursor takes every time a note played (0 - 16). Reducing the value below 0 enters Random mode, where new notes will select a step at random.&lt;br /&gt;
* &#039;&#039;&#039;Reset:&#039;&#039;&#039; Returns the cursor to step zero (the start of the envelope). Automating this with [[Sampler#Macros|a macro]] allows the cursor to be moved to a specific step.&lt;br /&gt;
&lt;br /&gt;
=== Velocity Tracking ===&lt;br /&gt;
&lt;br /&gt;
This device alters its output value by responding to the velocity values of notes. We have [https://youtu.be/JkADioMfgps a video available] covering the Key and Velocity Tracker devices in both Modulation and [[Meta_Devices#Modulation_Devices|Effects]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-velocitytracking.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mode&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Clamp:&#039;&#039;&#039; Note values played outside of the min/max range will be clamped at the min/max values.&lt;br /&gt;
** &#039;&#039;&#039;Scale:&#039;&#039;&#039; The entire [[Playing_Notes_with_the_Computer_Keyboard#Note Velocity|velocity range]] is scaled to fit within this device&#039;s min/max range.&lt;br /&gt;
* &#039;&#039;&#039;Min:&#039;&#039;&#039; The minimum output value.&lt;br /&gt;
* &#039;&#039;&#039;Max:&#039;&#039;&#039; The maximum output value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using The External Editor ==&lt;br /&gt;
&lt;br /&gt;
Pressing the &#039;&#039;&amp;quot;Ext. Editor&amp;quot;&#039;&#039; button will open the envelope graphic in the large central section of the Modulation interface, allowing for finer control over details and access to additional tools. Using the mouse-wheel on the envelope will zoom in/out. Clicking either the top-right &amp;quot;X&amp;quot; or &amp;quot;Ext. Editor&amp;quot; button will remove the larger editor.&lt;br /&gt;
&lt;br /&gt;
Left-clicking on a point will select it and click-dragging will move it around. Holding &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; while moving a point will remove all other points that it touches. Using &#039;&#039;&amp;quot;Left Ctrl&amp;quot;&#039;&#039; will display the current value of a point and also lock it in place horizontally, allowing you to fine-tune its value vertically. Double-clicking in the envelope will create a new point, while double-clicking on an existing point will remove it. Left-click-dragging across the envelope will create a highlighted area and select any points contained within, allowing them to be adjusted all at once.&lt;br /&gt;
&lt;br /&gt;
=== Processing Controls And Options ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_modulation-externaleditor.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Draw:&#039;&#039;&#039; Draw mode allows you to draw points on the envelope with the mouse.&lt;br /&gt;
* &#039;&#039;&#039;Time:&#039;&#039;&#039; The selected point&#039;s location in time.&lt;br /&gt;
* &#039;&#039;&#039;Snap to Grid:&#039;&#039;&#039; Will snap the horizontal creation and movement of points to the current resolution of the grid.&lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039; &#039;&#039;(Only available in Lines mode)&#039;&#039; Controls the easing of the curve between the selected point and next one.&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; The value of the selected point. Left-click to enter a new value.&lt;br /&gt;
* &#039;&#039;&#039;Snap to Value:&#039;&#039;&#039; Will vertically snap points to values of 1/divisor (the divisor is set in the value box).&lt;br /&gt;
* &#039;&#039;&#039;Envelope Type:&#039;&#039;&#039; Dictates how the envelope&#039;s value will change over time.&lt;br /&gt;
** &#039;&#039;&#039;Points:&#039;&#039;&#039; Only changes value when a point is encountered.&lt;br /&gt;
** &#039;&#039;&#039;Lines:&#039;&#039;&#039; Initially interpolates in a straight line, but the handles between points can be used to create curves and control their easing.&lt;br /&gt;
** &#039;&#039;&#039;Curves:&#039;&#039;&#039; Interpolates with a smooth cubic curve, easing into and out of points.&lt;br /&gt;
* &#039;&#039;&#039;Length:&#039;&#039;&#039; Length of the envelope.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_modulation-externaleditor-extra.png]]&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-cut.png|text-bottom]] - Cut the whole envelope.&lt;br /&gt;
* [[Image:3.5_modulation-copy.png|text-bottom]] - Copy the whole envelope.&lt;br /&gt;
* [[Image:3.5_modulation-paste.png|text-bottom]] - Paste the whole envelope.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_modulation-move.png|text-bottom]] - Move the envelope or selected points to the left/right. Will wrap around the edges.&lt;br /&gt;
* [[Image:3.5_modulation-flip.png|text-bottom]] - Flip the envelope or selected points horizontally/vertically.&lt;br /&gt;
* [[Image:3.5_modulation-humanize.png|text-bottom]] - Humanizes the envelope or selected area by randomly adding or subtracting a small amount to the point values.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_modulation-detach.png|text-bottom]] - Opens the envelope editor in a completely separate window, which can be moved around and resized. There is also an additional maximize button at the window&#039;s top-right corner. Clicking [[Image:3.5_modulation-attach.png|text-bottom]] &amp;quot;Attach&amp;quot; will reattach the window to the main interface.&lt;br /&gt;
&lt;br /&gt;
=== Right-click Context Menu ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut:&#039;&#039;&#039; Cut the points contained within the selection area.&lt;br /&gt;
* &#039;&#039;&#039;Copy:&#039;&#039;&#039; Copy the points contained within the selection area.&lt;br /&gt;
* &#039;&#039;&#039;Paste:&#039;&#039;&#039; Paste the previously copied points into the envelope from the cursor position (left-clicking in the envelope will set the cursor position for pasting operations).&lt;br /&gt;
* &#039;&#039;&#039;Paste Continuously:&#039;&#039;&#039; Paste the previously copied points into the envelope from the cursor position and repeat until the end of the envelope.&lt;br /&gt;
* &#039;&#039;&#039;Insert Paste:&#039;&#039;&#039; Paste the previously copied points into the envelope from the cursor position and move the rest of the envelope to the right. Note that this will not affect the length of the envelope and so any points shifted outside of it will be lost.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut Selected Time:&#039;&#039;&#039; Cut the selected area.&lt;br /&gt;
* &#039;&#039;&#039;Delete Envelope:&#039;&#039;&#039; Delete the whole envelope.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; Applies to the entire envelope or the selected area if there is one.&lt;br /&gt;
** &#039;&#039;&#039;Create Random Points:&#039;&#039;&#039; Create points of random value.&lt;br /&gt;
** &#039;&#039;&#039;Create Exponential Curve:&#039;&#039;&#039; Create an exponential curve rising from 0 to 1. Use the flip buttons to achieve other curves.&lt;br /&gt;
** &#039;&#039;&#039;Create Linear Curve:&#039;&#039;&#039; Create a linear curve rising from 0 to 1.&lt;br /&gt;
** &#039;&#039;&#039;Create Sine Curve:&#039;&#039;&#039; Create a single cycle sine curve.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Sampler_Effects&amp;diff=4311</id>
		<title>Sampler Effects</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Sampler_Effects&amp;diff=4311"/>
		<updated>2025-12-01T22:04:45Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Effects =&lt;br /&gt;
&lt;br /&gt;
Adding effects to samples greatly expands the possibilities of their sound beyond the original audio. The way this is achieved is by using various audio effects and other devices to construct an FX Chain, which can affect any number of samples simultaneously. FX Chains (.xrnt) can be loaded and saved as presets using [[Libraries#Specific Preset Types|the drop-down menu located at the top-right corner]].&lt;br /&gt;
&lt;br /&gt;
By default, instruments that make use of FX Chains will only be played in a single [[Pattern Editor#Tracks|track]] in Renoise, or a single [[Plugin#Plugin_Instrument_Properties|output bus]] in Redux.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_effects.png]]&lt;br /&gt;
&lt;br /&gt;
The interface is split into two sections. At the top is the FX Chain list, which also shows some of the devices and [[#Output Routing|output routing]]. The lower section is where the selected FX Chain is constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The FX Chain List ==&lt;br /&gt;
&lt;br /&gt;
An FX Chain is a collection of effect devices. Any number of Chains can be created and each instrument has its own unique FX Chain list. The individual samples of an instrument can be assigned any one of its FX Chains, allowing different samples to be affected in different ways. An FX Chain can also be assigned to multiple samples simultaneously, so any changes made to a Chain will affect all linked samples.&lt;br /&gt;
&lt;br /&gt;
The FX Chain assigned to the current sample is marked with a circle at the list&#039;s left. Clicking on an empty circle slot will assign that FX Chain to the sample. Clicking anywhere else on an FX Chain will select it for editing. Double-clicking on an FX Chain&#039;s name allows you to rename it.&lt;br /&gt;
&lt;br /&gt;
FX chains can be added or removed using the buttons at the bottom-left:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_sampler-delete.png|text-bottom]] - Delete the currently selected FX Chain.&lt;br /&gt;
* [[Image:3.5_sampler-insert.png|text-bottom]] - Insert a new blank FX Chain below the currently selected Chain.&lt;br /&gt;
&lt;br /&gt;
To the right of the FX Chain&#039;s name is a minimized view of that Chain&#039;s devices, which you can scroll through using the arrow buttons at either side. Further right is the [[#Output Routing|output routing]] for the Chain, where you can route the audio to a specific track/bus. &lt;br /&gt;
&lt;br /&gt;
Right-clicking on an FX Chain or device will select it and open a context menu with additional options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut:&#039;&#039;&#039; Cut the selected device.&lt;br /&gt;
* &#039;&#039;&#039;Copy:&#039;&#039;&#039; Copy the device.&lt;br /&gt;
* &#039;&#039;&#039;Paste:&#039;&#039;&#039; Paste the previously copied device after the selected device.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Delete:&#039;&#039;&#039; Delete the device.&lt;br /&gt;
* &#039;&#039;&#039;Rename:&#039;&#039;&#039; Rename the device.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bypass/Activate:&#039;&#039;&#039; Enable/disable the device.&lt;br /&gt;
* &#039;&#039;&#039;Open External Editor:&#039;&#039;&#039; If the effect is a non-native plugin, this will open the plugin&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Device&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Copy Settings:&#039;&#039;&#039; Copy the property settings from the device.&lt;br /&gt;
** &#039;&#039;&#039;Paste Settings:&#039;&#039;&#039; Paste the previously copied settings into the selected device. Note that settings cannot be pasted between different types of devices.&lt;br /&gt;
** &#039;&#039;&#039;Init Settings:&#039;&#039;&#039; Reset the device settings to their default values.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Device Chain&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cut:&#039;&#039;&#039; Cut all of the Chain&#039;s devices.&lt;br /&gt;
** &#039;&#039;&#039;Copy:&#039;&#039;&#039; Copy all of the Chain&#039;s devices.&lt;br /&gt;
** &#039;&#039;&#039;Paste:&#039;&#039;&#039; Paste all of a previously copied Chain&#039;s devices (overwrites the selected Chain).&lt;br /&gt;
** &#039;&#039;&#039;Delete:&#039;&#039;&#039; Delete all of the Chain&#039;s devices.&lt;br /&gt;
** &#039;&#039;&#039;Load:&#039;&#039;&#039; Load an FX Chain (will overwrite the selected Chain).&lt;br /&gt;
** &#039;&#039;&#039;Save As:&#039;&#039;&#039; Save the currently selected Chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating FX Chains ==&lt;br /&gt;
&lt;br /&gt;
The method of inserting and connecting devices to create Chains is identical for both sample FX and track effects, so for the sake of efficiency this is covered in one separate section: [[Effect Chains]]. Please refer to it for full details on this subject.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Output Routing ==&lt;br /&gt;
&lt;br /&gt;
When you create an FX Chain within the Sampler, by default, that instrument will then be restricted to playing on a single [[Pattern Editor#Tracks|track]] in Renoise, or a single [[Plugin#Plugin_Instrument_Properties|output bus]] in Redux. However, at the right of each FX Chain is the Output routing option, which can be set to route the audio to a specific track or output bus, and this can be different for each FX Chain.&lt;br /&gt;
&lt;br /&gt;
In Renoise, the default value is ‘Current Track’. When playing the instrument via the keyboard or MIDI controller, this refers to the track currently selected in the [[Pattern Editor]]. When playing back a song this refers to the track that the most recent note was triggered in. If notes are played in more than one track simultaneously, output will be routed to the right-most of those tracks.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/zG1xUambjw8 our video on this subject.]&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Recording_and_Editing_Notes&amp;diff=4310</id>
		<title>Recording and Editing Notes</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Recording_and_Editing_Notes&amp;diff=4310"/>
		<updated>2025-12-01T22:04:21Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Recording and Editing Notes =&lt;br /&gt;
&lt;br /&gt;
There are two ways of recording notes in Renoise (Redux only uses Step By Step):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step By Step:&#039;&#039;&#039; Enter and edit notes manually with the [[Playing_Notes_with_the_Computer_Keyboard |computer keyboard]] or a MIDI keyboard, step by step. This can be done while the song/phrase is stopped or while it&#039;s playing back.&lt;br /&gt;
* &#039;&#039;&#039;Live Recording:&#039;&#039;&#039; Record what you are playing &#039;live&#039; as the song is playing back. This is how most sequencers record notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Edit Mode ==&lt;br /&gt;
&lt;br /&gt;
To be able to record anything, first make sure that Edit Mode is enabled by pressing the &#039;&#039;&amp;quot;ESC&amp;quot;&#039;&#039; key on your keyboard. Alternatively, in Renoise you can click the record button in the [[Transport Panel]], while in Redux there are two options in the [[Phrase Editor]]: the [[Phrase_Editor#Phrase_Properties|Edit button]] at the bottom-left and the &#039;edit on/off&#039; area at the top-right corner of the phrase.&lt;br /&gt;
&lt;br /&gt;
The red border around the Pattern/Phrase Editor indicates that Edit Mode has been activated and inputs will now be recorded at the cursor position:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_recording-editborder.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entering Notes Step By Step ==&lt;br /&gt;
&lt;br /&gt;
To record notes step by step, simply play notes with Edit Mode enabled. The note will be inserted into the Note column at the current cursor position and the cursor will move downwards within the editor.&lt;br /&gt;
&lt;br /&gt;
The amount of lines that the cursor moves by can be changed with the Edit Step parameter, which can even be set to zero. In the Renoise Pattern Editor the Edit Step value box is found in the [[Pattern Editor#Pattern Editor Control Panel|control panel]] underneath the tracks, while in the Phrase Editor of both Renoise and Redux it&#039;s at the [[Phrase Editor#Phrase Editor Options|bottom-left corner of the phrase]]. The keyboard shortcut to change the Edit Step value is &#039;&#039;&amp;quot;Left Ctrl + 1,2,3,4,5,6,7,8,9,0&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A note can be deleted by pressing the &#039;&#039;&amp;quot;Delete&amp;quot;&#039;&#039; key when the cursor is over it. Pressing &#039;&#039;&amp;quot;Backspace&amp;quot;&#039;&#039; will delete any note or blank space under the cursor, causing all notes and effects in entire [[Pattern_Editor#Track_Types|track]] below this point to move up.&lt;br /&gt;
&lt;br /&gt;
You can also record/delete notes step by step while the song/phrase is playing, though when doing this in the Renoise [[Pattern Editor]], ensure that [[Transport Panel|Pattern Follow]] is disabled to decouple the cursor from the playback position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Live Recording &#039;&#039;(Renoise Pattern Editor Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
To record notes &amp;quot;live&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
# Turn Pattern Follow &#039;&#039;ON&#039;&#039; [[Image:3.2_transportpanel-patternfollowon.png|text-bottom]] in the [[Transport Panel]] (or use the &#039;&#039;&amp;quot;Scroll Lock&amp;quot;&#039;&#039; key), which couples the cursor to the playback position.&lt;br /&gt;
# Start the song playing with Edit Mode enabled.&lt;br /&gt;
# Play notes with the computer keyboard or your MIDI master keyboard.&lt;br /&gt;
&lt;br /&gt;
The played notes will now be recorded into the track at the current playback position in the [[Pattern Editor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* To enable Edit Mode and start playing with a single button press, you can also use the &#039;&#039;&amp;quot;Right Shift&amp;quot;&#039;&#039; key.&lt;br /&gt;
* To just start playing, you can use either the &#039;&#039;&amp;quot;Spacebar&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;Right Ctrl&amp;quot;&#039;&#039;.&lt;br /&gt;
* Pressing the &#039;&#039;&amp;quot;Right Alt&amp;quot;&#039;&#039; key will start playing, but will also loop the current pattern.&lt;br /&gt;
* To enable a count-in for live recording, turn on the Metronome precount via the Options menu in the [[Main Screen#Upper Status Bar|Upper Status Bar]]. You can also adjust the amount of bars the count-in lasts here.&lt;br /&gt;
&lt;br /&gt;
=== Real-time and Manual Quantization ===&lt;br /&gt;
&lt;br /&gt;
When recording notes &amp;quot;live&amp;quot;, by default they will be recorded with the highest possible precision using the [[Pattern_Editor#Columns|Note Delay]] sub-column in the [[Pattern Editor]]. The note delay column allows you to delay notes with a precision of 1/256th of a line.&lt;br /&gt;
&lt;br /&gt;
If you do not want to precisely record your notes, you can let Renoise quantize them either in real-time or after recording something. This is done with the quantize controls in the Pattern Editor control bar:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_recording-quantize.png]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Q&amp;quot; button enables or disables live quantization, while the value box to the right specifies the quantization value in lines. Use the drop down menu next to the value box to manually quantize a range within the current pattern after recording.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_recording-quantize24.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Polyphonic vs. Monophonic Recording ==&lt;br /&gt;
&lt;br /&gt;
Sequential (monophonic) recording can often be better when recording drums or monophonic instruments. The Mono button allows you to toggle between recording a single note at a time or multiple notes simultaneously (chords). This is located in the Instrument Properties panel, found at the [[Instruments#Instrument Properties|top-right of the interface]] in Redux and [[Instruments#Instrument Properties|near the top-right]] while in the [[Sampler]], [[Plugin]] and [[MIDI]] tabs of Renoise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entering Chords with the Computer Keyboard ==&lt;br /&gt;
&lt;br /&gt;
When entering notes step by step with the computer keyboard, they will by default be placed sequentially. If you want to quickly insert chords without live recording, you can do this by holding down &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; while entering the notes. This will automatically create new note columns to the right and enter the new notes there.&lt;br /&gt;
&lt;br /&gt;
Note that MIDI keyboards will always record chords when pressing more than one key at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ghost Notes ==&lt;br /&gt;
&lt;br /&gt;
A ghost note is a note in the [[Pattern Editor|Pattern]]/[[Phrase Editor]] that’s had its [[Tracker_Interface#Columns|instrument or sample number]] removed by the user. When played it will retrigger the most recently played instrument or sample in its column, but with some useful differences from the normal behaviour. This concept and its consequences for playback can be quite technical even for advanced users, so it&#039;s strongly recommended that you [https://youtu.be/ZPDcqeWu2qA watch the tutorial video] with its demonstrations to gain a firm understanding.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_recording-ghostnotes.png]]&lt;br /&gt;
&lt;br /&gt;
=== What Is Retriggered? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s incredibly important to wrap your head around exactly what a ghost note will be retriggering, because this can vary depending on the point at which song or phrase playback has begun.&lt;br /&gt;
&lt;br /&gt;
What&#039;s triggered is the previous regular note (one with an instrument/sample number) that has been encountered in this column. So if the song or phrase is started from a point where any ghost notes are played after a regular note was played then this is not a problem. But, if a ghost note is played without having encountered a regular note &#039;&#039;during this playback&#039;&#039; then the instrument or sample triggered will be the last one &#039;&#039;ever played in this column&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This can actually be from a previous playback of the song or phrase, and for the Pattern Editor this also includes any instrument that has since been manually played by the user with the cursor in the same column as the ghost note.&lt;br /&gt;
&lt;br /&gt;
=== Free-Running Modulation ===&lt;br /&gt;
&lt;br /&gt;
Although playback of an instrument&#039;s [[Sampler|samples]] are restarted for a ghost note, the [[Modulation]]s are not; they continue uninterrupted. This affects all of the instrument&#039;s samples with regard to the Modulation Set that they’ve been assigned. If you’d like this modulation benefit to apply to an instrument that’s using phrases, then you’ll need to create the ghost notes within the phrase itself.&lt;br /&gt;
&lt;br /&gt;
=== Volume &amp;amp; Panning ===&lt;br /&gt;
&lt;br /&gt;
The [[Tracker_Interface#Columns|volume and panning]] values of the original note are passed on to the ghost notes if they don&#039;t specify their own values. When a value is specified though, the changes apply to that individual ghost note only, meaning that the values will revert back to the original form for each consecutive ghost note.&lt;br /&gt;
&lt;br /&gt;
None of this applies to delay values, but the other things that are affected are the [[Effect_Commands#Volume_Column|I and O effect commands]], in both the volume and fx columns, and the [[Effect_Commands#Panning_Column|J and K commands]] in the panning column. These will continue fading in or out, or panning left or right without restarting for ghost notes.&lt;br /&gt;
&lt;br /&gt;
Everything mentioned in this section applies to playback within phrases as well, but does not work when ghosting phrases from the Pattern Editor.&lt;br /&gt;
&lt;br /&gt;
=== Phrases – Pitching &amp;amp; Switching ===&lt;br /&gt;
&lt;br /&gt;
While the previous two sections applied to [[Sampler|samples]] only, this one also applies to the [[Plugin]] and [[MIDI]] components of an instrument.&lt;br /&gt;
&lt;br /&gt;
When an instrument makes use of phrases, ghosting it from the Pattern Editor doesn&#039;t restart the phrase playback, but instead it performs the same function as an [[Effect_Commands#Sample_Commands|instant glide]]. While this is convenient by itself, it&#039;s the combination with [[Effect_Commands#Instrument_Commands|phrase switching (Zxx)]] that makes it so powerful. Switching from one phrase to another and continuing from where the previous one left off can normally only be done by inserting that specific line with [[Effect_Commands#Sample_Command_Variations_.28Renoise_only.29|Sxx]]. However, using a ghost note will make this process automatic.&lt;br /&gt;
&lt;br /&gt;
When switching to a phrase that uses ghost notes remember that the sample to be triggered in each column will be the last one that &#039;&#039;ever played there&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Pattern_Matrix&amp;diff=4309</id>
		<title>Pattern Matrix</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Pattern_Matrix&amp;diff=4309"/>
		<updated>2025-12-01T22:02:23Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pattern Matrix =&lt;br /&gt;
&lt;br /&gt;
To open the Pattern Matrix, click on the &#039;&#039;&amp;quot;P&amp;lt;&amp;gt;M&amp;quot;&#039;&#039; button at the top-left corner of the [[Pattern Editor]]: [[Image:3.0_patternmatrix-open.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
The Matrix is a &amp;quot;bird&#039;s eye view&amp;quot; of the patterns and tracks in the [[Pattern Sequencer|pattern sequence]]. Patterns and tracks are divided into blocks that can be moved, copied and pasted, enabling you to manage the flow of the music quickly and easily.&lt;br /&gt;
&lt;br /&gt;
The Pattern Matrix also allows the muting of different tracks in duplicate patterns (indicated with a cross in the picture below) and the aliasing of individual blocks. With these simple yet versatile tools, it is possible to create a whole song (or song draft) from a single pattern. Starting with one pattern containing many tracks, you can repeat this pattern again and again in the sequencer, muting and aliasing individual blocks to build up the song structure. Later on you can create new patterns from the original to add variations.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Matrix Blocks ==&lt;br /&gt;
&lt;br /&gt;
When you input data into a track in the [[Pattern Editor]], a coloured block automatically appears in the current track and sequence position in the Pattern Matrix. &lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix-blocks.png]]&lt;br /&gt;
&lt;br /&gt;
The blocks can be re-sized by clicking the small and large square icons under the &#039;&#039;&amp;quot;P&amp;lt;&amp;gt;M&amp;quot;&#039;&#039; button: [[Image:3.0_patternmatrix-size.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
Left-clicking these icons changes the height of the blocks, while right-clicking changes their width.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Drag and Drop ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix-blockoptions.png]]&lt;br /&gt;
&lt;br /&gt;
To move a block from one place to another, select a block by left-clicking and releasing, then dragging and dropping it into the desired place. &lt;br /&gt;
&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command&amp;quot;&#039;&#039; while dragging to copy blocks instead of just moving them.&amp;lt;br&amp;gt;&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command + Left Alt&amp;quot;&#039;&#039; while dragging to [[Pattern_Matrix#Aliasing_Blocks|alias]] blocks.&amp;lt;br&amp;gt;&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command + Left Shift&amp;quot;&#039;&#039; while dragging to copy the blocks and place them into a newly created pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command + Left Alt + Left Shift&amp;quot;&#039;&#039; while dragging to [[Pattern_Matrix#Aliasing_Blocks|alias]] blocks and place them into a newly created pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selection &amp;amp; Mouse ===&lt;br /&gt;
&lt;br /&gt;
To select multiple blocks at once, you can click on an unselected block, hold and drag. Alternatively, left-clicking and releasing, then holding down &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; before clicking a second time will allow you to select a range of blocks. To remove or add a single block at a time, &#039;&#039;&amp;quot;Left Control/Command + left-click&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With these key combinations you could, for example, select everything from Track 1 to Track 5, then exclude a single block in Track 2.&lt;br /&gt;
&lt;br /&gt;
=== Muting Blocks ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Left Alt + left-click&amp;quot;&#039;&#039; or click the middle mouse button on blocks to mute/un-mute them. This also works for muting/un-muting multiple selected blocks at once.&lt;br /&gt;
&lt;br /&gt;
The same key combination or use of middle mouse button also works in the [[Track Scopes]].&lt;br /&gt;
&lt;br /&gt;
=== Cloning Blocks ===&lt;br /&gt;
&lt;br /&gt;
To quickly clone the contents of a block into one or more other patterns, position the mouse pointer over the bottom edge of the desired box. The cursor will change to a downwards facing arrow. Now left-click, hold and drag down over the desired patterns. This also works for a selection of multiple boxes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_patternmatrix-blockcloning.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aliasing Blocks ===&lt;br /&gt;
&lt;br /&gt;
Block aliases are identical copies, where any changes made to the content of one alias are automatically made to the others. This only applies to content within the [[Pattern Editor]], so when used with [[Graphical Automation|Automation]] this can be a quick and easy way to build up a song structure with minimal individual blocks.&lt;br /&gt;
&lt;br /&gt;
The easiest way to alias a block or a selection of blocks is to position the mouse over the bottom edge and drag downwards while holding down ALT. The number of the aliased pattern  is now shown in the bottom-right corner of each aliased block.&lt;br /&gt;
&lt;br /&gt;
You can also alias a block by right clicking on it and selecting &#039;&#039;&amp;quot;Create Alias&amp;quot;&#039;&#039; from the menu. A flashing cursor will appear in the block. Using the keyboard, type in the number of the pattern in the [[Pattern Sequencer|pattern sequence]] that you wish to create an alias of, followed by &#039;&#039;&#039;&#039;&#039;Enter&#039;&#039;&#039;&#039;&#039;.  To remove the alias, right-click and choose &#039;&#039;&amp;quot;Un-alias&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_patternmatrix-aliasing.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colouring Blocks ===&lt;br /&gt;
&lt;br /&gt;
By default, blocks are coloured equally per track. To change a track&#039;s colour, click on the small colour indicator below the track name in the Pattern Matrix. Using the color picker you can move around the grid to choose a color, while the left-hand slider controls the saturation. You can also pick colors from the available swatches or right click on a swatch to save your current color to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix-colors.png]]&lt;br /&gt;
&lt;br /&gt;
It is possible to colour each block individually. To do this, select one or more blocks, then right-click on them and select &#039;&#039;&amp;quot;Set Slot Color...&amp;quot;&#039;&#039; in the context menu. The custom colours will still be used if the blocks are copied.&lt;br /&gt;
&lt;br /&gt;
=== Basic Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
* Clone selected blocks into new patterns with &#039;&#039;&amp;quot;Control/Command + K&amp;quot;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control/Command + I&amp;quot;&#039;&#039; instead of &#039;&#039;&amp;quot;Control/Command + V&amp;quot;&#039;&#039; to insert instead of pasting.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control/Command + Left Shift + Arrow Up/Down&amp;quot;&#039;&#039; to quickly select multiple rows.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Alt + P&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Left Alt + T&amp;quot;&#039;&#039; to select the whole Pattern or Track.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control/Command + P&amp;quot;&#039;&#039; will create an alias, while &#039;&#039;&amp;quot;Left Control/Command + U&amp;quot;&#039;&#039; will remove the alias from a slot.&lt;br /&gt;
* To bring Focus to the Pattern Editor, hit &#039;&#039;&amp;quot;ESC&amp;quot;&#039;&#039;. To bring Focus back to the Pattern Matrix, press &#039;&#039;&amp;quot;Left Shift + ESC&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visualization Options ==&lt;br /&gt;
&lt;br /&gt;
Right-click on a slot in the Pattern Matrix to view the context menu, where you can choose to show/hide the Track Names, the colors and the VU Meters.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_patternmatrix-visualoptions.png]]&lt;br /&gt;
&lt;br /&gt;
If you activate the &#039;&#039;&amp;quot;Show Identical Repeated Slots&amp;quot;&#039;&#039; option from the context menu, a tiny icon will be shown in the bottom-right corner of the slot(s) to indicate repeating content.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix-repeatedslot.png]]&lt;br /&gt;
&lt;br /&gt;
When the repeating content spans many slots, a gradient will be applied to their colour.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Open_Sound_Control&amp;diff=4308</id>
		<title>Open Sound Control</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Open_Sound_Control&amp;diff=4308"/>
		<updated>2025-12-01T22:01:49Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Open Sound Control =&lt;br /&gt;
&lt;br /&gt;
Open Sound Control (OSC) was created as a successor to the MIDI control protocol. It enables communication between computer software, sound synthesizers and other multimedia devices that support OSC.&lt;br /&gt;
&lt;br /&gt;
Its advantages over MIDI include: an open-ended and dynamic URL-style symbolic naming scheme, symbolic and high-resolution numeric argument data, pattern matching language to specify multiple recipients of a single message, high resolution time tags and &amp;quot;bundles&amp;quot; of messages whose effects must occur simultaneously. The protocol is also not bound by specific hardware (i.e. MIDI cables and ports) and can be transferred across any network connection, even remotely via the internet.&lt;br /&gt;
&lt;br /&gt;
This makes OSC much more powerful than MIDI, but due to its open-ended specification, both the OSC client &#039;&#039;(which sends OSC data)&#039;&#039; and the OSC server &#039;&#039;(which receives data, i.e. Renoise)&#039;&#039; must be separately configured, unlike MIDI which is essentially &amp;quot;Plug &amp;amp; Play&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more general information about OSC, see the [http://en.wikipedia.org/wiki/Open_Sound_Control OSC Wikipedia page] and the [http://opensoundcontrol.org/ official OSC homepage.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Renoise can use OSC in one of two ways:&lt;br /&gt;
&lt;br /&gt;
# Using Renoise as an OSC server (receiving messages) via a preconfigured OSC message set.&lt;br /&gt;
# Using the fully configurable and customisable [http://scripting.renoise.com Renoise scripting API.] This allows you to send and receive any form of OSC message and define your own communication protocol, but obviously requires programming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To set up Renoise as an OSC server, open the OSC options panel by choosing &#039;&#039;[[Preferences#OSC|&amp;quot;Edit &amp;gt; Preferences &amp;gt; OSC&amp;quot;]]&#039;&#039; from the [[Main_Screen#Upper_Status_Bar|main menu]]:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_preferences-osc.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enable Server:&#039;&#039;&#039; This starts the Renoise OSC server and the network port is changed to a listening state, so you may get a firewall warning the first time this is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Incoming Messages:&#039;&#039;&#039; This panel simply displays messages relevant to the networking process.&lt;br /&gt;
* &#039;&#039;&#039;Protocol:&#039;&#039;&#039; Select the protocol which the Renoise server will use:&lt;br /&gt;
** &#039;&#039;&#039;Udp:&#039;&#039;&#039; Provides a high transfer rate with lower reliability than Tcp.&lt;br /&gt;
** &#039;&#039;&#039;Tcp:&#039;&#039;&#039; Provides a lower transfer rate than Udp with higher reliability.&lt;br /&gt;
* &#039;&#039;&#039;Port:&#039;&#039;&#039; Select the Port number for messages to be transferred over. Generally, a number greater than 1024 is used.&lt;br /&gt;
* &#039;&#039;&#039;Command List:&#039;&#039;&#039; Lists the various commands that it is possible to use to communicate with Renoise.&lt;br /&gt;
* &#039;&#039;&#039;Explanation Panel:&#039;&#039;&#039; When clicking on a command in the Command List, an explanation of what the command does is displayed here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Default OSC Implementation of Renoise ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/evaluate(string)&#039;&#039;&#039;&lt;br /&gt;
Evaluate a custom [https://www.lua.org Lua] expression &#039;&#039;(e.g. renoise.song().transport.bpm = 234)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/bpm(number)&#039;&#039;&#039;&lt;br /&gt;
Set the song&#039;s [[Transport Panel#Song Parameters|current BPM]] value [20 - 999].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/edit/mode(boolean)&#039;&#039;&#039;&lt;br /&gt;
Set the song&#039;s global [[Recording_and_Editing_Notes#Edit_Mode|Edit Mode]] on or off.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/edit/octave(number)&#039;&#039;&#039;&lt;br /&gt;
Set the song&#039;s [[Transport Panel#Song Parameters|current octave]] value [0 - 8].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/edit/pattern_follow(boolean)&#039;&#039;&#039;&lt;br /&gt;
Enable or disable the global [[Transport Panel#Song Controls|Pattern Follow]] mode.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/edit/step(number)&#039;&#039;&#039;&lt;br /&gt;
Set the song&#039;s current [[Pattern_Editor#Pattern_Editor_Control_Panel|Edit Step]] value [0 - 8].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/instrument/XXX/macro1-8(number)&#039;&#039;&#039;&lt;br /&gt;
Set instrument XXX&#039;s [[Sampler#Macros|macro]] parameter value [0 - 1].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the instrument index, -1 chooses the currently selected instrument)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/instrument/XXX/monophonic(boolean)&#039;&#039;&#039;&lt;br /&gt;
Enable or disable instrument XXX&#039;s [[Instruments#Instrument_Properties|mono mode]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the instrument index, -1 chooses the currently selected instrument)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/instrument/XXX/monophonic_glide(number)&#039;&#039;&#039;&lt;br /&gt;
Set instrument XXX&#039;s [[Instruments#Instrument_Properties|mono glide]] amount [0-255].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the instrument index, -1 chooses the currently selected instrument)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/instrument/XXX/phrase_playback(string)&#039;&#039;&#039;&lt;br /&gt;
Set instrument XXX&#039;s [[Phrase_Editor#Phrase_Controls|phrase playback mode]] [Off, Program, Keymap].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the instrument index, -1 chooses the currently selected instrument)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/instrument/XXX/phrase_program(number)&#039;&#039;&#039;&lt;br /&gt;
Set instrument XXX&#039;s [[Phrase_Editor#Phrase_Controls|phrase program number]] [0 - 127].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the instrument index, -1 chooses the currently selected instrument)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/instrument/XXX/quantize(string)&#039;&#039;&#039;&lt;br /&gt;
Set instrument XXX&#039;s [[Instruments#Instrument_Properties|quantization method]] [None, Line, Beat, Bar].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the instrument index, -1 chooses the currently selected instrument)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/instrument/XXX/scale_key(string)&#039;&#039;&#039;&lt;br /&gt;
Set instrument XXX&#039;s [[Instruments#Instrument_Properties|note scaling]] key [C, C#... B].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the instrument index, -1 chooses the currently selected instrument)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/instrument/XXX/scale_mode(string)&#039;&#039;&#039;&lt;br /&gt;
Set instrument XXX&#039;s [[Instruments#Instrument_Properties|note scaling]] mode.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the instrument index, -1 chooses the currently selected instrument)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/instrument/XXX/transpose(number)&#039;&#039;&#039;&lt;br /&gt;
Set instrument XXX&#039;s [[Instruments#Instrument_Properties|global pitch transpose]] [-120 - 120].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the instrument index, -1 chooses the currently selected instrument)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/instrument/XXX/volume(number)&#039;&#039;&#039;&lt;br /&gt;
Set instrument XXX&#039;s [[Instruments#Instrument_Properties|global volume]] [0 - db2lin(6)].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the instrument index, -1 chooses the currently selected instrument)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/instrument/XXX/volume_db(number)&#039;&#039;&#039;&lt;br /&gt;
Set instrument XXX&#039;s [[Instruments#Instrument_Properties|global volume]] in dB [0 - 6].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the instrument index, -1 chooses the currently selected instrument)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/lpb(number)&#039;&#039;&#039;&lt;br /&gt;
Set the song&#039;s current [[Transport Panel#Song Parameters|Lines Per Beat]] value [1 - 255].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/record/metronome&#039;&#039;&#039;&lt;br /&gt;
Enable or disable the [[Transport_Panel|metronome]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/record/metronome_precount&#039;&#039;&#039;&lt;br /&gt;
Enable or disable the global [[Transport_Panel|metronome]] precount.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/record/quantization(boolean)&#039;&#039;&#039;&lt;br /&gt;
Enable or disable the global [[Pattern_Editor#Pattern_Editor_Control_Panel|Record Quantization]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/record/quantization_step(number)&#039;&#039;&#039;&lt;br /&gt;
Set the global [[Pattern_Editor#Pattern_Editor_Control_Panel|Record Quantization]] step value [1 - 32].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/sequence/schedule_add(number)&#039;&#039;&#039;&lt;br /&gt;
Add a scheduled [[Pattern_Sequencer#Triggering_Patterns|sequence playback position]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/sequence/schedule_set(number)&#039;&#039;&#039;&lt;br /&gt;
Replace the currently scheduled [[Pattern_Sequencer#Triggering_Patterns|sequence playback]] position.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/sequence/slot_mute(number, number)&#039;&#039;&#039;&lt;br /&gt;
Mute the [[Pattern_Matrix#Muting_Blocks|specified track at the specified sequence slot]] in the matrix.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/sequence/slot_unmute(number, number)&#039;&#039;&#039;&lt;br /&gt;
Unmute the [[Pattern_Matrix#Muting_Blocks|specified track at the specified sequence slot]] in the matrix.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/sequence/trigger(number)&#039;&#039;&#039;&lt;br /&gt;
Set the playback position to the specified [[Pattern_Sequencer#Triggering_Patterns|sequence position]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/tpl(number)&#039;&#039;&#039;&lt;br /&gt;
Set the song&#039;s current [[Song_Options#Playback_Options|Ticks Per Line]] value [1 - 16].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/device/XXX/bypass(boolean)&#039;&#039;&#039;&lt;br /&gt;
Enable or disable the [[Effect Chains#Common_Effect_Layout_and_Controls|bypassing]] of an [[Effect Chains|effect device]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/device/XXX/set_parameter_by_index(number, number)&#039;&#039;&#039;&lt;br /&gt;
Set the value of a parameter of an [[Effect Chains|effect device]] [0 - 1].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/device/XXX/set_parameter_by_name(string, number)&#039;&#039;&#039;&lt;br /&gt;
Set the value of a parameter of an [[Effect Chains|effect device]] [0 - 1].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/mute&#039;&#039;&#039;&lt;br /&gt;
[[Pattern_Editor#Muting_Tracks|Mute track]] XXX.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/unmute&#039;&#039;&#039;&lt;br /&gt;
[[Pattern_Editor#Muting_Tracks|Unmute track]] XXX.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/solo&#039;&#039;&#039;&lt;br /&gt;
[[Pattern_Editor#Muting_Tracks|Solo track]] XXX.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/output_delay(number)&#039;&#039;&#039;&lt;br /&gt;
Set track XXX&#039;s [[Effect_Chains#Pre_and_Post_Mixer_Effects|pre-FX delay]] in ms [-100 - 100].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/postfx_panning(number)&#039;&#039;&#039;&lt;br /&gt;
Set track XXX&#039;s [[Mixer#Pre.2FPost_Volume_and_Panning_Concept|post-FX panning]] [-50 - 50].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/postfx_volume(number)&#039;&#039;&#039;&lt;br /&gt;
Set track XXX&#039;s [[Mixer#Pre.2FPost_Volume_and_Panning_Concept|post-FX volume]] [0 - db2lin(3)].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/postfx_volume_db(number)&#039;&#039;&#039;&lt;br /&gt;
Set track XXX&#039;s [[Mixer#Pre.2FPost_Volume_and_Panning_Concept|post-FX volume]] in dB [-200 -  3].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/prefx_panning(number)&#039;&#039;&#039;&lt;br /&gt;
Set track XXX&#039;s [[Mixer#Pre.2FPost_Volume_and_Panning_Concept|pre-FX panning]] [-50 - 50].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/prefx_volume(number)&#039;&#039;&#039;&lt;br /&gt;
Set track XXX&#039;s [[Mixer#Pre.2FPost_Volume_and_Panning_Concept|pre-FX volume]] [0 - db2lin(3)].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/prefx_volume_db(number)&#039;&#039;&#039;&lt;br /&gt;
Set track XXX&#039;s [[Mixer#Pre.2FPost_Volume_and_Panning_Concept|pre-FX volume]] in dB [-200 - 3].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/song/track/XXX/prefx_width(number)&#039;&#039;&#039;&lt;br /&gt;
Set track XXX&#039;s [[Effect_Chains#Pre_and_Post_Mixer_Effects|pre-FX width]] [0, 1].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(XXX is the device index, -1 chooses the currently selected device)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/transport/continue&#039;&#039;&#039;&lt;br /&gt;
Continue song playback.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/transport/loop/block(boolean)&#039;&#039;&#039;&lt;br /&gt;
Enable or disable pattern [[Transport Panel#Song Parameters|Block Loop]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/transport/loop/block_move_backwards&#039;&#039;&#039;&lt;br /&gt;
Move the [[Transport Panel#Song Parameters|Block Loop]] one segment backwards&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/transport/loop/block_move_forwards&#039;&#039;&#039;&lt;br /&gt;
Move the [[Transport Panel#Song Parameters|Block Loop]] one segment forwards&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/transport/loop/pattern(boolean)&#039;&#039;&#039;&lt;br /&gt;
Enable or disable [[Transport_Panel|looping the current pattern]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/transport/loop/sequence(number, number)&#039;&#039;&#039;&lt;br /&gt;
Disable or set a new [[Pattern_Sequencer#Looping_Patterns|sequence loop]] range.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/transport/panic&#039;&#039;&#039;&lt;br /&gt;
Stop song playback and silence all playing instruments and effects.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/transport/start&#039;&#039;&#039;&lt;br /&gt;
Start song playback or restart playing the current pattern.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/transport/stop&#039;&#039;&#039;&lt;br /&gt;
Stop song playback.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/trigger/midi(number)&#039;&#039;&#039;&lt;br /&gt;
Trigger a raw MIDI event.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;arg#1: the MIDI event as number&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/trigger/note_off(number, number, number)&#039;&#039;&#039;&lt;br /&gt;
Trigger a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note OFF]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;arg#1: instrument (-1 chooses the currently selected one)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;arg#2: track (-1 for the current one)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;arg#3: note value (0-119)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/renoise/trigger/note_on(number, number, number, number)&#039;&#039;&#039;&lt;br /&gt;
Trigger a Note-On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;arg#1: instrument (-1 for the currently selected one)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;arg#2: track (-1 for the current one)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;arg#3: note value (0-119)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;arg#4: velocity (0-127)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the default OSC implementation can be extended by editing the file &#039;&#039;&amp;quot;GlobalOscActions.lua&amp;quot;&#039;&#039; in the &#039;&#039;&amp;quot;Resources/Scripts&amp;quot;&#039;&#039; folder, found within the directory where you installed Renoise &#039;&#039;(on macOS this is found in the app bundle).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== TouchOSC via Duplex ===&lt;br /&gt;
&lt;br /&gt;
The [https://www.renoise.com/tools/duplex-browser Duplex Tool] comes with a Device preset for TouchOSC, an iPhone / iPod Touch / iPad app that allows those devices to control Renoise via OSC. To use it, select &#039;&#039;&amp;quot;TouchOSC&amp;quot;&#039;&#039; from the &#039;&#039;&amp;quot;Device&amp;quot;&#039;&#039; drop-down menu in the Duplex Browser and adjust the configuration as needed within the &#039;&#039;&amp;quot;Settings&amp;quot;&#039;&#039; dialog box. Then, using the TouchOSC app on the Apple device, you can change the values of the various knobs and sliders on the screen to control various features of Renoise.&lt;br /&gt;
&lt;br /&gt;
Duplex uses the [https://github.com/renoise/xrnx Renoise Scripting API] to communicate with TouchOSC, meaning that it&#039;s fully configurable, and can also be used as an example on how to wrap up your own OSC implementation in Renoise.&lt;br /&gt;
&lt;br /&gt;
=== Pure Data ===&lt;br /&gt;
&lt;br /&gt;
PD (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. PD was created to explore ideas of how to further refine the Max paradigm with the core idea of allowing data to be treated in a more open-ended manner by it up to applications outside of audio and MIDI, such as graphics and video. There are [http://puredata.info/downloads different versions available to download] for PC, Mac and Linux.&lt;br /&gt;
&lt;br /&gt;
==== Using PD With Renoise Via OSC ====&lt;br /&gt;
&lt;br /&gt;
* First install PD, then download, unzip and open the [http://reg.s63.xrea.com/tutorial-26/sound/test-renoise-osc.zip &amp;quot;test-renoise-osc.pd&amp;quot; file] within PD.&lt;br /&gt;
* In the top-left corner you can set the port number to match the [[#Setup|OSC port number]] you have chosen for Renoise &#039;&#039;[connect localhost XXXX]&#039;&#039;. With Edit Mode &#039;&#039;(Ctrl + E)&#039;&#039; you can edit the numbers.&lt;br /&gt;
* To the right you can start and stop playing Renoise with the &#039;&#039;[send / renoise / transport / start]&#039;&#039; and &#039;&#039;[send / renoise / transport / stop]&#039;&#039; buttons.&lt;br /&gt;
* The test program comes with a set of commands already loaded in. Make sure a sample is loaded into into slot 00 within Renoise and press the &amp;quot;chord-test&amp;quot; button in PD. You should hear a chord being played. You can also click on the individual commands to hear the individual notes.&lt;br /&gt;
* If you would like to enter new OSC messages yourself:&lt;br /&gt;
** Select from the menu &#039;&#039;&amp;quot;Put -&amp;gt; Message&amp;quot;&#039;&#039;, place the box on the screen and enter your desired command (check the [[#The_Default_OSC_Implementation_of_Renoise|OSC Command List]] for available commands).&lt;br /&gt;
** Connect the new message box by hovering over the bottom-left corner (the cursor will become a circle) then clicking and dragging over to the &#039;&#039;&amp;quot;sendOSC&amp;quot;&#039;&#039; box.&lt;br /&gt;
** Cancel edit mode with &#039;&#039;(Ctrl + E)&#039;&#039; and click the box to send the message to Renoise via OSC.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Instruments&amp;diff=4307</id>
		<title>Instruments</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Instruments&amp;diff=4307"/>
		<updated>2025-12-01T22:01:29Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Instruments =&lt;br /&gt;
&lt;br /&gt;
An instrument in Renoise may contain one or any combination of [[Sampler|samples]], [[Plugin|plugins]] and [[MIDI]], and each type can be edited by selecting the appropriate tab from the top-left of the Renoise interface. To edit an existing Renoise instrument or create a new one, select a slot from the list in the [[Instrument Selector]] panel. Changes made to an instrument in the Instrument Editor are applied &#039;&#039;before&#039;&#039; the sound reaches the [[Pattern Editor]].&lt;br /&gt;
&lt;br /&gt;
An instrument in Redux is mostly identical to a [[Sampler|sample-based]] instrument in Renoise, but with more emphasis on the use of the [[Phrase Editor]] to compose musical phrases and then activate them when specific notes are played. Redux can also use [[MIDI#MIDI_Output|MIDI Output]] to send instrument data to its host DAW, with the most obvious use being the direct control of other instruments.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our [https://youtu.be/Ppfz7QcTLHc &amp;quot;An Introduction To Instruments&amp;quot; video.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preset Selector ==&lt;br /&gt;
&lt;br /&gt;
Found at the top-center of the interface, the Preset Selector is used to load, save, browse, search and filter instrument presets, amongst other things. By default, the selected preset will be blank and set to initial values. In Redux, when a preset is loaded in, a short description will be displayed underneath the name.&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_interface-presetselector.png]] [[Image:3.5_instruments-presetselector.png|top]]&lt;br /&gt;
&lt;br /&gt;
=== Preset Browser ===&lt;br /&gt;
&lt;br /&gt;
Clicking on the name (or description in Redux) will open the Preset Browser, which can be resized by dragging its lower right corner. Near this corner is a check-box labelled &#039;Auto-Close&#039;, that, when ticked, will enable the automatic closing of the window after loading a preset. When unticked, the window will remain open while you load in different presets.&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.4_presetbrowser.png]]&lt;br /&gt;
&lt;br /&gt;
==== Browsing ====&lt;br /&gt;
&lt;br /&gt;
The left panel displays the preset folders in a hierarchical tree structure. At the top is the Bundled Content (also known as factory content). These are the presets that come pre-installed and are organized in sub-folders of their own. Below the factory content you may see one or more entries with a similar icon but a different name. These are Content Libraries, which are packs of extra sounds and/or presets that you can be [[Libraries#XRNL_Library_Creation|created and shared]] (registered users can download official Libraries in [https://www.renoise.com/backstage our Backstage area).] If there are no such entries then extra content packs have not been installed. The last entry (with the &#039;user&#039; icon) is the User Library, where any presets you have created, either completely from scratch or by modifying existing ones, will be stored.&lt;br /&gt;
&lt;br /&gt;
The middle panel is where the preset entries are displayed. Whenever you click a folder in the left panel, all of its contents (presets and any sub-folders) are displayed in the middle panel. So in the screenshot above, the top-level folder called Bundled Content is selected, which causes all of the bundled content presets to be displayed. Selecting one of the sub-folders will show its contents only.&lt;br /&gt;
&lt;br /&gt;
==== Searching &amp;amp; Filtering ====&lt;br /&gt;
&lt;br /&gt;
Searching for presets is done by typing text into the search field, found at the top of the middle panel. The search results are updated in real-time, matching the search term against the current list of entries.&lt;br /&gt;
When a search term is entered you are searching not just for file names, but also for folders in which presets are located. So if the search term is &#039;Bass&#039;, you might get a match for a preset called &#039;DigiBass&#039;, but you might also get a match for another preset called &#039;Acoustic Double&#039;, that&#039;s located inside a folder called &#039;Bass&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Preset Descriptions ====&lt;br /&gt;
&lt;br /&gt;
Presets can also contain a brief description, often providing useful information about how it is supposed to be used. This description is shown immediately in the right panel when a preset is clicked on. A description can be created or changed by clicking the [[Image:dux1.0_presetselector-comments.png|baseline]] / [[Image:3.5_presetselector-comments.png|text-bottom]] info icon in the Preset Selector, bringing up an edit box. Any preset can have its description edited, even bundled content, but new versions of those presets must be saved into your User Library.&lt;br /&gt;
&lt;br /&gt;
=== Loading &amp;amp; Saving Presets ===&lt;br /&gt;
&lt;br /&gt;
There are three methods of loading in a preset:&lt;br /&gt;
&lt;br /&gt;
* Open the Preset Browser and double-click on an entry from the list in the middle panel.&lt;br /&gt;
* The arrows next to the preset name allow you to cycle through the available presets by automatically loading them in.&lt;br /&gt;
* &#039;&#039;(Redux only)&#039;&#039; Clicking the [[Image:dux1.0_presetselector-load.png|baseline]] load icon at the bottom-right of Preset Selector will open a window where you can load from the file system.&lt;br /&gt;
&lt;br /&gt;
To save a preset to the User Library, click the [[Image:dux1.0_presetselector-save.png|baseline]] / [[Image:3.5_presetselector-save.png|text-bottom]] floppy-disk icon in the Preset Selector. This opens the file browser, where you can choose the location and name of the preset. Type a name and hit Save to store it in your User Library.&lt;br /&gt;
&lt;br /&gt;
=== Organizing Presets ===&lt;br /&gt;
&lt;br /&gt;
To organize the presets in your User Library, just use the file browser of your OS to create folders and move files. Right-clicking an entry in the Preset Browser will open a context menu with the option to &#039;Reveal In Finder/Explorer&#039;. Selecting this will take you directly to that file.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_presetbrowser-menu.png]]&lt;br /&gt;
&lt;br /&gt;
Note that folders will only be displayed in the Preset Browser if they contain one or more recognized files. Empty folders will not be shown.&lt;br /&gt;
&lt;br /&gt;
=== Creating Libraries ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to [[Libraries#XRNL_Library_Creation|create a new non-User Library]] yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instrument Properties ==&lt;br /&gt;
&lt;br /&gt;
An instrument&#039;s properties affects the audio produced by all three sources ([[Sampler|samples]], [[Plugin|plugins]] and [[MIDI]]). You will find these options at the top-right of the instrument editor in Renoise. In Redux they found at the top of the interface and are arranged differently.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_instruments-properties.png]]&lt;br /&gt;
[[Image:dux1.4_interface-topcentre.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Key:&#039;&#039;&#039; This option will appear when a native scale is selected, setting the scale&#039;s key.&lt;br /&gt;
* &#039;&#039;&#039;Scale:&#039;&#039;&#039; Playing and recording notes is restricted to a chosen scale by forcing notes that are not part of the scale to play as ones that are (shown [[Preferences#Theme|by default as orange]] on the [[#Keyboard|keyboard]]). Scale &amp;amp; Key are covered in-depth [https://youtu.be/Qw0qfj7-1zY in our video.] Microtuning is supported via [https://oddsound.com/mtsespmini.php MTS-ESP]/[https://surge-synthesizer.github.io/tuning-guide/ SurgeXT] plugins and Scala (.scl) files. Any Scala scales used will be saved with the instrument/song.&lt;br /&gt;
* &#039;&#039;&#039;Quantize:&#039;&#039;&#039; The time resolution of quantization. Choose from Line, Beat or Bar. Quantization is covered in-depth [https://youtu.be/dGkoKWA-2Dg in this video.]&lt;br /&gt;
* &#039;&#039;&#039;Mono:&#039;&#039;&#039; When playing/recording notes, this restricts the instrument to using only a single note at once. Simultaneous notes in the [[Phrase Editor]] will still be played. We have a [https://youtu.be/DM9-oR737cM short video on this subject.]&lt;br /&gt;
* &#039;&#039;&#039;Glide:&#039;&#039;&#039; Only applies when Mono is on. Any value other than &#039;Off&#039; will glide the pitch between held notes without re-triggering the instrument&#039;s [[Modulation]] envelopes. The higher the value, the quicker the glide. GFF will be instantaneous.&lt;br /&gt;
* &#039;&#039;&#039;Pitch:&#039;&#039;&#039; The instrument&#039;s pitch, in semi-tonal increments.&lt;br /&gt;
* &#039;&#039;&#039;Volume:&#039;&#039;&#039; The instrument&#039;s volume.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Renoise only)&#039;&#039; These options are also available in the [[Instrument_Selector#Instrument_Properties|Instrument Properties section]] under the [[Instrument Selector]], giving you easy access to them while using the Pattern Editor or Mixer.&lt;br /&gt;
&lt;br /&gt;
Sample-based instruments can have their volume, scale and key properties [[MIDI#MIDI_Messages|changed via MIDI messages]]. If the instrument contains Plugin or MIDI components then the messages will be directed there instead, leaving the samples unaffected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Detaching The Editor &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Just above the instrument properties and to the left of the [[Track Scopes]] options is the [[Image:3.5_modulation-detach.png|text-bottom]] Detach button. It opens the instrument editor in a completely separate window, which can be moved around and resized. There are also additional buttons at the window&#039;s top-right corner for minimizing, maximizing and closing. Clicking [[Image:3.5_modulation-attach.png|text-bottom]] Attach will reattach the window to the main interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scopes &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The [[Track Scopes]] provide a visual representation of your song, allowing you to examine the frequency and amplitude of the final audio signal or see what&#039;s currently happening in each individual track. The icons for toggling the [[Track Scopes]] can be found near the top-right of the interface:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_scopes.png|text-bottom]] - Show the Track Scopes.&lt;br /&gt;
* [[Image:3.0_spectrum.png|text-bottom]] - Show the Spectrum.&lt;br /&gt;
* [[Image:3.2_downopenclose.png|text-bottom]] - Open or close the Scopes/Spectrum panel. Note you can have them independently open or closed for the [[Main Screen|main interface]] and the Instrument Editor.&lt;br /&gt;
* [[Image:3.2_instrumentselector-visibility.png|text-bottom]] - When the main interface&#039;s right panel containing the [[Disk Browser]] and [[Instrument Selector]] is closed, this icon will appear, allowing you to still view the [[Instrument Selector]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard ==&lt;br /&gt;
&lt;br /&gt;
The keyboard will display any keys pressed on the computer keyboard or played by a MIDI device. You can also use the mouse to click on the keys to play them. If not all keys are visible, the arrow buttons at the left and right sides will move the keyboard an octave in that direction. If a key is &#039;greyed-out&#039; then it will not produce a sound, because the key has been restricted in the [[Keyzones]] section or [[Phrase_Editor#Phrases_in_Renoise_and_Redux_Keymap_Mode|Keymap mode]]. If the keyboard has [[Keyboard_Shortcuts#Keyboard_Focus_Concept|focus]] and the [[Phrase Editor]] is open, this will cause the computer keyboard to play phrases instead of editing the current phrase.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_instruments-keyboard.png]]&lt;br /&gt;
&lt;br /&gt;
==== Redux Full Editor Keyboard ====&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_interface-keyboard(full).png]]&lt;br /&gt;
&lt;br /&gt;
In the full Editor, the keyboard changes to show the specific layout of the notes on the computer keyboard, but otherwise still functions exactly as it does in Compact mode. There are also two additional options at the left:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keyboard Octave:&#039;&#039;&#039; The current octave of both the computer keyboard and external MIDI keyboard. Moving this value up and down alters the octave of the notes played and hence their pitch. For more information, see the section on [[Playing Notes with the Computer Keyboard]].&lt;br /&gt;
* &#039;&#039;&#039;Computer Keyboard Velocity:&#039;&#039;&#039; When enabled, the computer keyboard will play and record notes at the velocity set in the value box. When disabled, only notes will be inserted, leaving the existing velocity value untouched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MIDI Controllers == &lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_instruments-midicontrollers.png]]&lt;br /&gt;
&lt;br /&gt;
Just to the left of the keyboard are MIDI controllers for mod-wheel, channel pressure and pitch-bend. The controllers will respond to [[MIDI#MIDI_Messages|incoming MIDI messages]], but you can also use the mouse to click and drag on them to change their values. They can also be [[Sampler#Macros|mapped as macros]], using the [[Image:3.2_sampler-macrosmap.png|text-bottom]] buttons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Track Selector &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Unless the Instrument Editor has been [[#Detaching_The_Editor_.28Renoise_Only.29|detached]], this option will be present at the bottom-left of the interface and allows you to select a track to play sounds on without having to move back to the [[Pattern Editor]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_sampler-trackselector.png]]&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Graphical_Automation&amp;diff=4306</id>
		<title>Graphical Automation</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Graphical_Automation&amp;diff=4306"/>
		<updated>2025-12-01T22:00:50Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Graphical Automation =&lt;br /&gt;
&lt;br /&gt;
Automation is the recording and playback of parameter changes over time. A parameter in this case is a [[Effect Chains|Track Effects]] parameter, such as a [[Audio_Effects#Distortion|Distortion&#039;s]] Drive or Tone. Every effect device in Renoise can be automated, which can be achieved by two separate methods: graphically or with [[Effect Commands#Device Commands|Effect Commands]]. Automation of [[Plugin]] instruments and their parameters is also possible by using an [[Meta_Devices#Instrument_Devices_.28Renoise_only.29|*Instr. Automation Device]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to create Automation is to record it. This can be done by clicking, holding and moving a [[Effect Chains|Track Effect&#039;s]] slider with the right mouse button while playing back the song. Depending on the Automation setting in the [[Pattern_Editor#Pattern_Editor_Control_Panel|Pattern Editor&#039;s Control Panel]] [[Image:3.2_patterneditor-automation.png|text-bottom]], your changes will then be recorded as either [[Effect Commands]] or as graphical envelopes.&lt;br /&gt;
&lt;br /&gt;
To quickly create an empty Automation and switch over to the Automation Editor, you can also click on the small rectangle to the right of each parameter. When a parameter is automated, an icon is shown in this rectangle. In the image below, the icons next to the parameters represent automation by &#039;&#039;(top to bottom)&#039;&#039;: [[Effect Commands]], envelopes, both.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_automation-smallicons.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automation ==&lt;br /&gt;
&lt;br /&gt;
To open the Automation Editor, select its icon at the lower left corner of the Renoise interface: [[Image:3.2_lowerstatusbar-automation.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
The Automation Editor consists of two main parts. To the left you will see a list of all available parameters and devices for the currently active track. To the right of this is the envelope editor, where you will draw and edit the Automation. Beneath the envelope editor are a series of options and buttons used to edit and modify the envelope. You can expand the editor&#039;s vertical size by click-dragging the bar just above it.&lt;br /&gt;
&lt;br /&gt;
The envelope grid is labelled along the x-axis at the top with numbers that represent time as the [[Tracker_Interface#Lines|line-numbers]] of the [[Pattern Editor]]. The value range of the selected parameter is represented along the y-axis.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_automation.png]]&lt;br /&gt;
&lt;br /&gt;
The Automation Editor will follow the progress of a song&#039;s playback as it playing. To turn off this behaviour, allowing you to edit the automation of &#039;&#039;any&#039;&#039; pattern while a song is playing, disable Pattern Follow mode in the [[Transport Panel]].&lt;br /&gt;
&lt;br /&gt;
=== Zoom Levels ===&lt;br /&gt;
&lt;br /&gt;
You can zoom in and out of the Automation envelope by placing the mouse pointer over the grid and scrolling the mouse wheel. The default zoom level is a single pattern, with the x-axis showing the full range of the pattern&#039;s line-numbers. Zooming in you can begin to see fractions of lines all the way down to 1/256th, allowing for incredible resolution should you need it. Zooming out you can see individual patterns and eventually the entire song. Pattern numbers are shown in an envelope&#039;s top-left corner. The pattern you are currently editing is highlighted, which you can change by clicking on another.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;&#039;Lock&#039;&#039;&#039; is enabled, the zoom level is shown beneath the grid in the [[#Automation Tools|Automation Toolbar]] and can be changed there too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.2_automation-zoomlevels.gif‎]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creating Automation ===&lt;br /&gt;
&lt;br /&gt;
To create an Automation point, select a parameter from the [[#Automation List|Automation List]] and then double-left-click somewhere inside the grid. Alternatively, double-click on the parameter, which will create an envelope and insert a point at line 0 with the parameter&#039;s current value.&lt;br /&gt;
&lt;br /&gt;
To create pre-defined patterns, right-click on the Automation grid area and expand the &amp;quot;Process&amp;quot; option. There you can select the options &amp;quot;Create Random Points&amp;quot;, &amp;quot;Create Linear Curve&amp;quot;, &amp;quot;Create Exponential Curve&amp;quot; and &amp;quot;Create Sine Curve&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When an Automation already exists for the current pattern, that parameter&#039;s name will be highlighted in the [[#Automation List|Automation List]].&lt;br /&gt;
&lt;br /&gt;
=== Editing Automation Envelopes ===&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve created an Automation, it can be edited with the mouse or keyboard in various ways:&lt;br /&gt;
&lt;br /&gt;
==== Editing with the Mouse ====&lt;br /&gt;
&lt;br /&gt;
Double-clicking in the envelope where no point is set will create a new point. Double-clicking on an existing point will remove it. If you click and hold on an existing point then you can drag it around and set a new value. You can also use the Draw tool located at the bottom-left of the [[#Automation Tools|toolbar]] to manually draw in a waveform. If the Snap mode is disabled, or is enabled and set to &#039;&#039;&amp;quot;Grid&amp;quot;&#039;&#039;, then the waveform will be drawn at the resolution of the current zoom level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; + moving a point horizontally will remove all points that the mouse pointer touches.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control&amp;quot;&#039;&#039; + moving a point vertically will fine-tune its value. &#039;&#039;&amp;quot;Left Control&amp;quot;&#039;&#039; + hovering over a point will display the point&#039;s value.&lt;br /&gt;
&lt;br /&gt;
Left-click and dragging across the grid will create a highlighted area. Any points within this area will be selected and can be adjusted all at once. You can also use the right-click menu on the grid to use the selected area in following ways:&lt;br /&gt;
&lt;br /&gt;
==== Right-click Context Menu ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut:&#039;&#039;&#039; Cut only the points contained within the selection area.&lt;br /&gt;
* &#039;&#039;&#039;Copy:&#039;&#039;&#039; Copy the selection area.&lt;br /&gt;
* &#039;&#039;&#039;Paste:&#039;&#039;&#039; Paste the previously copied points into the envelope from the cursor position (left-clicking in the envelope will set the cursor position for pasting operations).&lt;br /&gt;
* &#039;&#039;&#039;Paste Continuously:&#039;&#039;&#039; Paste the previously copied points into the envelope from the cursor position and repeat until the end of the envelope.&lt;br /&gt;
* &#039;&#039;&#039;Insert Paste:&#039;&#039;&#039; Paste the previously copied points into the envelope from the cursor position and move the rest of the envelope to right. Note that any points shifted outside of the current pattern will be lost.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut Selected Time:&#039;&#039;&#039; Cut the selected area of time from the envelope.&lt;br /&gt;
* &#039;&#039;&#039;Delete Envelope:&#039;&#039;&#039; Delete the whole envelope.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; Applies to the entire envelope or the selected area if there is one.&lt;br /&gt;
** &#039;&#039;&#039;Create Random Points:&#039;&#039;&#039; Creates points of random value.&lt;br /&gt;
** &#039;&#039;&#039;Create Exponential Curve:&#039;&#039;&#039; Creates an exponential curve rising from 0 to 1. Use the flip buttons to achieve other curves.&lt;br /&gt;
** &#039;&#039;&#039;Create Linear Curve:&#039;&#039;&#039; Creates a linear curve rising from 0 to 1.&lt;br /&gt;
** &#039;&#039;&#039;Create Sine Curve:&#039;&#039;&#039; Creates a single cycle sine curve.&lt;br /&gt;
&lt;br /&gt;
==== Editing with the Keyboard ====&lt;br /&gt;
&lt;br /&gt;
If you middle-click on the envelope, or right-click and select &#039;&#039;&amp;quot;(Set Keyboard Focus Here)&amp;quot;&#039;&#039;, you can control the envelope with keyboard shortcuts:&lt;br /&gt;
&lt;br /&gt;
* To move the selection cursor in the envelope, use the left/right arrow keys or the &#039;&#039;&amp;quot;Home&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;End&amp;quot;&#039;&#039; keys.&lt;br /&gt;
* To create a new point or remove an existing one, hit the &#039;&#039;&amp;quot;Enter&amp;quot;&#039;&#039; key.&lt;br /&gt;
* To enter an exact value for a point in the numerical edit field, press &#039;&#039;&amp;quot;Left Shift + Enter&amp;quot;&#039;&#039; and type in the value.&lt;br /&gt;
* To select parts of the envelope, hold down the &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; key while moving the cursor.&lt;br /&gt;
** To cut the selection press &#039;&#039;&amp;quot;Left Control + X&amp;quot;&#039;&#039;.&lt;br /&gt;
** To copy the selection press &#039;&#039;&amp;quot;Left Control + C&amp;quot;&#039;&#039;.&lt;br /&gt;
** To paste the cut/copied selection, move the cursor to the desired position and press &#039;&#039;&amp;quot;Left Control + V&amp;quot;&#039;&#039;, or &#039;&#039;&amp;quot;Left Control + P&amp;quot;&#039;&#039; to paste continuously, or &#039;&#039;&amp;quot;Left Control + I&amp;quot;&#039;&#039; to insert.&lt;br /&gt;
** &#039;&#039;&amp;quot;Left Control + K&amp;quot;&#039;&#039; will cut the selected area of time from the envelope.&lt;br /&gt;
&lt;br /&gt;
==== Tip For Smooth Pattern Transitions ====&lt;br /&gt;
&lt;br /&gt;
To maintain a smooth envelope between two patterns, simply create a point in the second pattern&#039;s envelope and move it to the beginning of the pattern. Now, as you move the point up/down, it will automatically snap to the waveform of the previous pattern.&lt;br /&gt;
&lt;br /&gt;
=== Automation Controls And Options ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_automation-options.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Draw:&#039;&#039;&#039; Draw mode allows you to draw points on the envelope with the mouse.&lt;br /&gt;
* &#039;&#039;&#039;Line:&#039;&#039;&#039; The Line tool allows you to create a linear ramp. This will be maintained across multiple patterns. &lt;br /&gt;
* &#039;&#039;&#039;Snap:&#039;&#039;&#039; Will snap the horizontal creation and movement of points to:&lt;br /&gt;
** The current resolution of the grid.&lt;br /&gt;
** Every pattern-line.&lt;br /&gt;
** Every beat.&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; The value of the selected point. Left-click to enter a new value.&lt;br /&gt;
* &#039;&#039;&#039;Snap to Value:&#039;&#039;&#039; Lock and choose the zoom factor of the envelope view. &lt;br /&gt;
* &#039;&#039;&#039;Envelope Type:&#039;&#039;&#039; Dictates how the envelope&#039;s value will change over time.&lt;br /&gt;
** &#039;&#039;&#039;Points:&#039;&#039;&#039; Only changes value when a point is encountered.&lt;br /&gt;
** &#039;&#039;&#039;Lines:&#039;&#039;&#039; Initially interpolates in a straight line, but the handles between points can be used to create curves and control their easing.&lt;br /&gt;
** &#039;&#039;&#039;Curves:&#039;&#039;&#039; Interpolates with a smooth cubic curve, easing into and out of points.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_automation-options-extra.png]]&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-cut.png|text-bottom]] - Cut the whole envelope.&lt;br /&gt;
* [[Image:3.5_modulation-copy.png|text-bottom]] - Copy the whole envelope.&lt;br /&gt;
* [[Image:3.5_modulation-paste.png|text-bottom]] - Paste the whole envelope.&lt;br /&gt;
* [[Image:3.1_automation-presets.png|text-bottom]] - User-configurable envelope presets. Right-clicking a button will store the current envelope as a preset, left clicking will recall a previously stored envelope.&lt;br /&gt;
* [[Image:3.5_modulation-move.png|text-bottom]] - Move the envelope or selected points to the left/right. Will wrap around the edges.&lt;br /&gt;
* [[Image:3.5_modulation-flip.png|text-bottom]] - Flip the envelope or selected points horizontally/vertically.&lt;br /&gt;
* [[Image:3.5_modulation-humanize.png|text-bottom]] - Humanizes the envelope or selected area by randomly adding or subtracting a small amount to the point values.&lt;br /&gt;
&lt;br /&gt;
=== Automation List ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_automation-list.png]]&lt;br /&gt;
&lt;br /&gt;
The list indicates which parameters are automated with a small icon next to their name. Left-clicking on a parameter will select it, while double-clicking on a parameter which has no Automation will create a new blank envelope.&lt;br /&gt;
&lt;br /&gt;
Right-clicking on a name allows you to delete the Automation for the current pattern or the whole song. This also applies when right-clicking on a device name, which will delete the Automation for all of the effect&#039;s parameters.&lt;br /&gt;
&lt;br /&gt;
The search field at the top of the list allows you to quickly find a parameter or effect. Enabling the &#039;&#039;&amp;quot;Automated Only&amp;quot;&#039;&#039; button will only show effects in the list which are already automated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Master Track Extras ==&lt;br /&gt;
&lt;br /&gt;
In addition to the usual effect parameters, the [[Pattern_Editor#Master_Track|Master Track]] allows you to control three additional native Renoise parameters via Automation: the song&#039;s [[Transport_Panel#Song Parameters|Beats Per Minute]], [[Transport_Panel#Song Parameters|Lines Per Beat]] and [[Song_Options#Playback_Options|Ticks Per Line]] settings. Unlike other parameters though, these three will only update once per line and points cannot be placed between the lines.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_automation-mastertrack.png]]&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Effect_Chains&amp;diff=4305</id>
		<title>Effect Chains</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Effect_Chains&amp;diff=4305"/>
		<updated>2025-12-01T22:00:17Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Effect Chains =&lt;br /&gt;
&lt;br /&gt;
Effects can be applied in two ways: [[Effects|directly onto samples]], affecting only those sounds, or &#039;&#039;(Renoise only)&#039;&#039; inserted into [[Pattern Editor#Track Types|tracks]], affecting all sounds that are played there. Either way, devices are inserted into an interactive effect chain, with the audio signal running through each device from left to right. The devices can be chosen from the pool of native effects or &#039;&#039;(Renoise only)&#039;&#039; any [[Plugin Effects|third-party plugin]].&lt;br /&gt;
&lt;br /&gt;
The native devices come in four different categories. [[Audio Effects]] alter the sound in a variety of ways. [[Meta Devices]] do not change the actual audio signal themselves, but instead alter the parameters of another effect. [[Routing Devices]] either send audio to another FX Chain/track or receive a signal from an external source. [[Doofer,_Splitter_%26_Notepad|Doofers and Splitters]] are special devices that contain their own effect chain within them and provide easy access to their most useful parameters through macros.&lt;br /&gt;
&lt;br /&gt;
A song or instrument created using only these native effects can be saved and given to other people, where it will play back on their copy of Renoise/Redux exactly as it did on yours. &#039;&#039;Renoise only: However, if [[Plugin Effects|plugin effects]] or [[Plugin|plugin instruments]] (VST, AU, LADSPA, DSSI) are used, these external programs must also be installed on their system, otherwise they won&#039;t be played.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_trackeffects.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Effects List ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re adding effects to samples: In Renoise make sure you&#039;re in the [[Effects|Sampler -&amp;gt; Effects]] section. In Redux, just click on the Effects tab.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re adding effects to a track in Renoise, use the effect list in the [[Pattern Editor]] by selecting its icon at the lower left corner of the interface: [[Image:3.2_lowerstatusbar-trackeffects.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
Note that when the [[Mixer]] has been detached as a separate window the entire Track Effects panel and its button are moved with it.&lt;br /&gt;
&lt;br /&gt;
Either way, the list of available effects is found at the bottom-left and is categorised like so:&lt;br /&gt;
&lt;br /&gt;
* Native&lt;br /&gt;
** [[Audio Effects]]&lt;br /&gt;
** [[Meta Devices]]&lt;br /&gt;
** [[Routing Devices]]&lt;br /&gt;
** [[Doofer,_Splitter_%26_Notepad|Utilities]]&lt;br /&gt;
** [[Doofer,_Splitter_%26_Notepad|Doofers]]&lt;br /&gt;
** [[Doofer,_Splitter_%26_Notepad|Splitters]]&lt;br /&gt;
* &#039;&#039;(Renoise only)&#039;&#039; VST/VST3/AU/LADSPA/DSSI - &#039;&#039;note that VST &amp;amp; VST3 plugins are split into separate categories&#039;&#039;&lt;br /&gt;
** [[Plugin Effects]]&lt;br /&gt;
&lt;br /&gt;
You can quickly search for an effect by typing part of its name in the search bar at the top of the list. This also works for categories, so typing in &amp;quot;VST&amp;quot; will show only VST plugins in the list. To add a device from the list to the effect chain, either double-click on it or drag and drop it into the chain at the desired position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renoise only&#039;&#039;&#039; - You can also drag and drop an effect into any track while using the [[Mixer]]:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_effects-trackfxmixer.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renoise only&#039;&#039;&#039; - Note that although [[Plugin Effects|plugin effects]] and [[Plugin|plugin instruments]] may have the same format name i.e. VST, they are still fundamentally different. Plugin effects will show up in the effects list shown here, while plugin instruments are handled in the [[Plugin]] section of the Instrument Editor.&lt;br /&gt;
&lt;br /&gt;
=== Organizing the List ===&lt;br /&gt;
&lt;br /&gt;
By default, the plugin effects list is sorted by vendor name. Clicking the &amp;quot;More&amp;quot; button next to the search field will vertically expand the list, giving you more room to organise the effects.&lt;br /&gt;
&lt;br /&gt;
Right-clicking on a plugin or vendor/group name will bring up a context menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Add To Favorites:&#039;&#039;&#039; Adds the selected plugin or vendor to your [[#Favorites List|favorites list]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Add To Group:&#039;&#039;&#039; &#039;&#039;(Renoise only)&#039;&#039; Opens a new dialog box where you enter a name for the group. If it is a new name, then the group will be created and the selected plugin(s) moved under it. If the group already exists, then the plugin(s) will be moved over to the group.&lt;br /&gt;
* &#039;&#039;&#039;Ungroup:&#039;&#039;&#039; &#039;&#039;(Renoise only)&#039;&#039; &#039;&#039;(Only available when clicking on an existing group or vendor name)&#039;&#039; Removes the selected group from the effects list.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rename:&#039;&#039;&#039; &#039;&#039;(Renoise only)&#039;&#039; &#039;&#039;(Unavailable for native effects)&#039;&#039; Opens a new dialog box where you can change the plugin or vendor name. Any changes made here will only be saved within Renoise; the actual plugin name remains the same, since it may be used by other applications.&lt;br /&gt;
* &#039;&#039;&#039;Hide:&#039;&#039;&#039; Excludes a plugin or a category of plugins from the list. This can be useful if you no longer use a plugin, but don&#039;t want to uninstall it because old songs still use it. To make a hidden plugin visible again, enable the &#039;&#039;&amp;quot;Show Hidden Devices&amp;quot;&#039;&#039; option, then simply &#039;&#039;&amp;quot;Unhide&amp;quot;&#039;&#039; it again.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Collapse Whole Tree:&#039;&#039;&#039; Collapses the entire effects list, showing only the Favorites (if any exist), Native and VST/AU/LADSPA/DSSI categories. Handy if you need to show just a few effects.&lt;br /&gt;
* &#039;&#039;&#039;Expand Whole Tree:&#039;&#039;&#039; The effects list will expand back to its full size again.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Show Hidden Devices:&#039;&#039;&#039; Enables hidden plugins to become visible again.&lt;br /&gt;
* &#039;&#039;&#039;Show Short Names:&#039;&#039;&#039; Instead of sorting plugins by vendor, you can also display them as a single list. With this option enabled you can still categorise the plugins by renaming them as described above. &lt;br /&gt;
&lt;br /&gt;
=== Favorites List ===&lt;br /&gt;
&lt;br /&gt;
To add a plugin to your custom favorites list, click the star icon to the right of it. Your favorites are located at the very top of the effects list. To remove a plugin from your favorites, simply click the star icon again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.0_effects-favorites.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Device Layout and Controls ==&lt;br /&gt;
&lt;br /&gt;
Each effect device has a standard set of buttons to perform common functions: &lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_device-remove.png|text-bottom]] - Remove the device from the chain.&lt;br /&gt;
* [[Image:3.5_device-minmax.png|text-bottom]] - Minimize/maximize the device.&lt;br /&gt;
* [[Image:3.5_device-move.png|text-bottom]] - Move the device to the left or right. Right-click to move to the start or end of the chain.&lt;br /&gt;
* [[Image:3.5_device-enable.png|text-bottom]] - Enable/disable the device.&lt;br /&gt;
* [[Image:3.5_device-rename.png|text-bottom]] - Double click on the device name to rename it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storing/Recalling Effect Presets ==&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_device-ab.png]] - Right-clicking on the A or B button will store the current set of parameter values. If the parameters are then changed to something else, left-clicking will restore them back to the stored values. Storing to both A and B allows you to quickly switch between two different presets and compare them. Any presets stored like this are saved with your song, so you don&#039;t need to worry about losing them.&lt;br /&gt;
* [[Image:3.5_device-preset.png]] - Select, edit or create presets for this effect. Clicking the preset name shows a list of available presets, along with some options: &lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_device-presetmenu.png]]&lt;br /&gt;
&lt;br /&gt;
By choosing ‘Save As...’ from the menu and entering a name, the current parameters will be saved as a new preset in the [[Libraries|User Library]]. The presets will show up every time you use the effect device in future across both Renoise &amp;amp; Redux because they’re compatible and share their data from this same User Library. &lt;br /&gt;
&lt;br /&gt;
To save/load parameter presets to/from disk, use the &#039;&#039;&amp;quot;Import&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Export&amp;quot;&#039;&#039; options in the same context menu. This method allows you to share your presets with other users.&lt;br /&gt;
&lt;br /&gt;
Finally, when they’ve been selected from the menu, user created presets can also be renamed and deleted. We have an [https://youtu.be/EOe4AkkGNcQ Effect Presets video] showing all of this in action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pre and Post Mixer Effects ==&lt;br /&gt;
&lt;br /&gt;
Two devices are always present in every effect chain and cannot be removed or repositioned: the Pre and Post-Mixer devices.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_device-premixer.png]]&lt;br /&gt;
&lt;br /&gt;
The Pre-Mixer device is located at the beginning of each effect chain and controls the routing, volume, panning of the incoming signal, and in Renoise it also controls the width and delay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renoise only&#039;&#039;&#039; - In the [[Pattern Editor]]&#039;s [[Pattern Editor#Tracks|standard Tracks]], this is normally the audio from the notes in that track, though [[Sampler_Effects#Output_Routing|Output Routing]] can change this. For [[Pattern Editor#Group Tracks|Groups]], [[Pattern Editor#Send Tracks|Sends]] and the [[Pattern Editor#Master Track|Master Track]], this is the audio that is being routed to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_device-postmixer.png]]&lt;br /&gt;
&lt;br /&gt;
The Post-Mixer is located at the end of the effect chain, providing final control over the volume and panning of the audio leaving the track. The meter displays the current volume level, as well as indicating Peak and RMS. The highest Peak and RMS values are shown at the right. They will be reset when a song is played, and can also be manually reset by clicking on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renoise only&#039;&#039;&#039; - The Post-Mixer device in the [[Pattern Editor#Master Track|Master Track]] has a few extra options to help manage the master signal:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_device-postmixermaster.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;DC Filter:&#039;&#039;&#039; When enabled, any DC offset in the master signal will be automatically removed.&lt;br /&gt;
* &#039;&#039;&#039;Soft Clipping:&#039;&#039;&#039; When enabled, the master signal will be softly saturated when clipping occurs.&lt;br /&gt;
* &#039;&#039;&#039;Auto Gain:&#039;&#039;&#039; Automatically lowers the master volume when clipping occurs. This is the same as the [[Main Screen#Upper Status Bar|Upper Status Bar]]&#039;s auto gain button: [[Image:3.2_upperstatusbar-autogain.png]]&lt;br /&gt;
* &#039;&#039;&#039;Peak (RMS):&#039;&#039;&#039; Shows the master volume level as two values, Peak and RMS. Using this you can easily see if the master signal is clipping and by how much. The values will be reset when a song is played, and can also be manually reset by clicking on them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copy/Pasting Effect Chains ==&lt;br /&gt;
&lt;br /&gt;
Right clicking on a device or into the free space between the effects will show a context menu with various options for the whole chain, or the currently selected chain. This way you can delete, cut, copy or paste whole chains, or min/maximize all effects in the current chain. Please have a look at the following screenshot for all available options:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_device-contextmenu.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loading/Saving Effect Chains ==&lt;br /&gt;
&lt;br /&gt;
It is possible to export effect chains to disk for later use through the &#039;&#039;&amp;quot;Other&amp;quot;&#039;&#039; category in the [[Disk Browser]]. Beware when loading an effect chain though, that the existing chain will be replaced with the new one. You can avoid this by right-clicking the chain file in the Disk Browser and then selecting, &#039;&#039;&amp;quot;Load file with options...&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MIDI Mapping and Automating Effects &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The [[MIDI Mapping]] feature can be used to bind an effect parameter to a hardware MIDI controller, which is incredibly useful for recording and playing live. The parameters can also be automated using either [[Graphical Automation]] or [[Effect Commands]].&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Tracker_Interface&amp;diff=4304</id>
		<title>Tracker Interface</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Tracker_Interface&amp;diff=4304"/>
		<updated>2025-12-01T21:58:57Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tracker Interface =&lt;br /&gt;
&lt;br /&gt;
Time runs vertically in a tracker, moving down line-by-line from the top of a pattern/phrase to the bottom, triggering the sequence of notes and commands found in each line. Notes and effects are [[Recording_and_Editing_Notes|recorded into the tracker interface]] in the order that they are to be played back.&lt;br /&gt;
&lt;br /&gt;
The [[Pattern Editor]] and [[Phrase Editor]] both organise their notes and effect commands in the same way, though a phrase is the equivalent of a single [[Pattern Editor#Tracks|track]] from the Pattern Editor.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_trackerinterface.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Columns ==&lt;br /&gt;
&lt;br /&gt;
There are two types of main column: Note and Master FX. Note columns are used to [[Recording_and_Editing_Notes|record instruments/samples]] by entering notes into the note sub-column, while the other sub-columns affect how the note is played. The note sub-column is always visible, while the others can be turned on/off with their corresponding buttons in the [[Pattern_Editor#Pattern_Editor_Control_Panel|Pattern Editor Control Panel]] or [[Phrase Editor#Phrase Editor Options|Phrase Editor Options]]. Master FX columns are used to apply [[Effect Commands]] that affect the behaviour of the entire track/phrase. The images below illustrate the column layout for Renoise and Redux:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[Image:3.5_trackerinterface-columns.png|link=https://tutorials.renoise.com/images/a/ac/TrackerInterface-3.5.png]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; padding: 10px 0px 20px 0px;&amp;quot; | &#039;&#039;(click for higher resolution image)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note Column&#039;&#039;&#039; -&lt;br /&gt;
** &#039;&#039;&#039;Note&#039;&#039;&#039;: e.g. C-4, A#3. The first two characters represent the musical note, while the third character is the octave number. The notes are not entered letter by letter like a text editor, but like a piano, [[Recording_and_Editing_Notes|using the computer keyboard or a MIDI master keyboard]].&lt;br /&gt;
** &#039;&#039;&#039;Instrument/Sample/Channel Number&#039;&#039;&#039; -&lt;br /&gt;
*** &#039;&#039;&#039;Instrument&#039;&#039;&#039;: The [[Instrument Selector|instrument]] number that will play the note.&lt;br /&gt;
*** &#039;&#039;&#039;Sample/Channel&#039;&#039;&#039;: If the instrument uses samples, this is the [[Sampler#Sample List|sample]] number that will play the note. If the Instrument uses [[Plugin]]/[[MIDI]], the note will be sent using this MIDI channel number.&lt;br /&gt;
** &#039;&#039;&#039;Volume&#039;&#039;&#039;: (00-80) - The note velocity/volume, where 00=minimum and 80=maximum. [[Effect Commands#Volume or Panning Column|Additional effects]] can also be triggered from here.&lt;br /&gt;
** &#039;&#039;&#039;Panning&#039;&#039;&#039;: (00-80) - The panning of the note, where 00=full left, 40=center and 80=full right. In Renoise, this will only be applied to [[Sampler|samples]] ([[MIDI]] and [[Plugin|VST]] plugins will be unaffected by values in this sub-column). [[Effect Commands#Volume or Panning Column|Additional effects]] can also be triggered from here.&lt;br /&gt;
** &#039;&#039;&#039;Delay&#039;&#039;&#039;: (00-FF) - A time delay added to the note, where 00 is no delay and FF will result in the note being delayed until immediately before the next line.&lt;br /&gt;
** &#039;&#039;&#039;Local FX&#039;&#039;&#039;: [[Effect Commands]] entered into this column will only affect the notes being played in this particular Note column.&lt;br /&gt;
* &#039;&#039;&#039;Master FX&#039;&#039;&#039;: [[Effect Commands]] entered into this column will affect the entire track/phrase.&lt;br /&gt;
&lt;br /&gt;
=== Muting Columns ===&lt;br /&gt;
&lt;br /&gt;
An individual Note column can be muted by left-clicking on the &#039;Play&#039; text underneath its name. Clicking again will un-mute it. Right-clicking a Note column&#039;s &#039;Play&#039; text will solo it within a track, muting all of the others so that only the audio from that column is heard. Right-clicking again will un-mute the other columns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_trackerinterface-mutingcolumns.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Renaming Columns ===&lt;br /&gt;
&lt;br /&gt;
A Note column can be renamed by double-clicking on its name (by default this is &#039;Note&#039;) and typing in a new one, finishing with Enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_trackerinterface-renamingcolumns.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adding, Deleting &amp;amp; Moving Columns ===&lt;br /&gt;
&lt;br /&gt;
You can add or delete the two main column types with the [[Image:dux1.0_tracks-add-delete.png]] buttons at the top left and top right of a track or phrase. There can be up to twelve Note and eight Master FX columns. To reposition a column left-click and hold the button on its name, then drag the column to either side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_trackerinterface-adddeletemovecolumns.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lines ==&lt;br /&gt;
&lt;br /&gt;
Each individual pattern/phrase can have a different length, from 1 to 512 lines, which can be changed by altering the value in the box at the top-left of the tracker interface: [[Image:3.5_trackerinterface-lines.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
=== Lines, Beats and Pattern Resolution ===&lt;br /&gt;
&lt;br /&gt;
There is a &#039;&#039;&amp;quot;Lines per Beat&amp;quot;&#039;&#039; option which changes the number of lines that make up a musical beat. The higher the LPB, the greater the resolution available to you for editing notes, effects and automation. In the Pattern Editor, this is found in the [[Transport Panel]] and it affects the entire song. It can be changed during playback with the [[Effect Commands#Global Commands|&#039;&#039;&#039;ZLxx&#039;&#039;&#039; effect command]]. The Phrase Editor uses the [[Phrase Editor#Phrase Properties|Phrase Properties panel]] to adjust the LPB for each individual phrase. &lt;br /&gt;
&lt;br /&gt;
By default the LPB is 4, meaning that placing a note on every highlighted line will create a simple 4/4 beat in a pattern that is 16 lines long.  How many lines you use for a beat is totally up to you, but it can be important to get it correct if you&#039;re interacting with other beat-based instruments or sequencers (e.g. plugins which use beat timings).&lt;br /&gt;
&lt;br /&gt;
When working with time signatures other than 4/4, it&#039;s useful to set your number of lines in a pattern to a factor of the time signature&#039;s numerator multiplied by the LPB. For example, when working in 3/4 and a LBP of 4, you could use a pattern length of 12, 24 or 48; when working in 5/4 you could use a pattern length of 20 or 40 etc. This will allow you to place your notes on exact pattern lines without having to delay notes with the delay column.  &lt;br /&gt;
&lt;br /&gt;
In Renoise the line highlighting of the [[Pattern Editor]] automatically matches the LPB, but you can change this to a specific value via the [[Song_Options#Highlighting_.26_Defaults|Song Options]] menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigating &amp;amp; Selecting ==&lt;br /&gt;
&lt;br /&gt;
Moving the cursor around the Tracker Interface can done with the arrow keys or by left-clicking with the mouse (either single or double click depending on [[Preferences#Pattern.2FPhrase_Editor|your preference]]). The &#039;&#039;&amp;quot;Page Up/Down&amp;quot;&#039;&#039; buttons will move the cursor up and down 16 lines at a time. To quickly jump to the next note column press &#039;&#039;&amp;quot;TAB&amp;quot;&#039;&#039;, while &#039;&#039;&amp;quot;Left Shift + TAB&amp;quot;&#039;&#039; will jump back to the previous note column. &#039;&#039;&amp;quot;F9&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;F10&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;F11&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;F12&amp;quot;&#039;&#039; will move to the beginning, first quarter, half, and last quarter of the pattern, respectively. Press &#039;&#039;&amp;quot;End&amp;quot;&#039;&#039; to skip to the last line in a pattern.&lt;br /&gt;
&lt;br /&gt;
To select an area, hold down the &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; key while moving around with the arrow keys. This can also be done by left-clicking and dragging with the mouse (holding &#039;&#039;&amp;quot;Left Control/Command&amp;quot;&#039;&#039; will scroll through lines much quicker). By holding down the left &#039;&#039;&amp;quot;Alt&amp;quot;&#039;&#039; key, you can fine-tune both of these methods to select [[#Columns|individual sub-columns]]. A selection can also be made by starting with &#039;&#039;&amp;quot;Left Control/Command + B&amp;quot;&#039;&#039;, moving the cursor to another position and ending with &#039;&#039;&amp;quot;Left Control/Command + E&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The selection can be now cut, copied and pasted using the standard shortcuts of &#039;&#039;&amp;quot;Left Control/Command + X (Cut), C (Copy), V (Paste)&amp;quot;&#039;&#039;, or affected by more complex transformations with the [[Advanced Edit]] panel or the shortcuts listed below. Alternatively, the selection can be moved by left-click and dragging the selected area to a new position. Holding down the &#039;&#039;&amp;quot;Left Control/Command&amp;quot;&#039;&#039; key while releasing the mouse button will copy the selection to the new location and keep the original selection, instead of just moving it.&lt;br /&gt;
&lt;br /&gt;
=== Other Keyboard Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
To quickly copy, paste and perform edits in the Pattern Editor (current pattern only) and the Phrase Editor:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;F1 + MODIFIER:&#039;&#039;&#039; Transpose one note down&lt;br /&gt;
* &#039;&#039;&#039;F2 + MODIFIER:&#039;&#039;&#039; Transpose one note up&lt;br /&gt;
* &#039;&#039;&#039;F3 + MODIFIER:&#039;&#039;&#039; Cut&lt;br /&gt;
* &#039;&#039;&#039;F4 + MODIFIER:&#039;&#039;&#039; Copy&lt;br /&gt;
* &#039;&#039;&#039;F5 + MODIFIER:&#039;&#039;&#039; Paste&lt;br /&gt;
* &#039;&#039;&#039;F6 + MODIFIER:&#039;&#039;&#039; Flip&lt;br /&gt;
* &#039;&#039;&#039;F11 + MODIFIER:&#039;&#039;&#039; Transpose one octave down&lt;br /&gt;
* &#039;&#039;&#039;F12 + MODIFIER:&#039;&#039;&#039; Transpose one octave up&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;MODIFIER is:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Left ALT:&#039;&#039;&#039; Selection in the Pattern/Phrase&lt;br /&gt;
* &#039;&#039;&#039;Left CONTROL/COMMAND + SHIFT:&#039;&#039;&#039; Current Column&lt;br /&gt;
* &#039;&#039;&#039;Left SHIFT:&#039;&#039;&#039; Current Track/Phrase&lt;br /&gt;
* &#039;&#039;&#039;Left SHIFT + ALT:&#039;&#039;&#039; Current Group&lt;br /&gt;
* &#039;&#039;&#039;Left CONTROL/COMMAND:&#039;&#039;&#039; Whole Pattern/Phrase&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hexadecimal ==&lt;br /&gt;
&lt;br /&gt;
You may find hexadecimal easier to understand by watching [https://youtu.be/-ASrR_x6uHg our video on the subject.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_trackerinterface-hexineditor.png]]&lt;br /&gt;
&lt;br /&gt;
In the tracker interface many values use the hexadecimal system. We&#039;re all familiar with counting; a digit has a range of 0 to 9. It counts upward one at a time and after reaching 9 it becomes 10 – one-zero. The counting begins again, going up to 19, then it becomes 20 – two-zero… and so on until 99.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_trackerinterface-decimal.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In hexadecimal though, the digit range doesn&#039;t stop at 9. It extends past this with the letters A B C D E and F, which represent the values we know in decimal as 10 11 12 13 14 and 15. It then becomes one-zero, which represents 16. The counting begins again, going up to 1F and then becomes two-zero, which is 32… and so on until FF.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_trackerinterface-hexadecimal.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So in decimal the range of possible values with two digits is 100: 00 to 99. In hexadecimal, the range of 00 to FF is 256. This allows for more instruments and samples to be represented by just two digits and also gives greater accuracy for the [[#Columns|volume, panning and delay columns]], and when applying values to [[Effect Commands]]. It&#039;s important to note though, that although the &#039;&#039;values&#039;&#039; in the [[#Columns|Local and Master FX columns]] use hex, the Effect Commands themselves do not. They use letters, but it&#039;s to represent what the effect does. For example, S for &#039;Slice&#039;, V for &#039;Vibrato&#039;, R for ‘Retrigger’ etc.&lt;br /&gt;
&lt;br /&gt;
So where did hex come from and why are we using it? Well, it has its roots in binary and coding. But the real reason it&#039;s used in Renoise and Redux is because of their tracker heritage, where efficiency and that extra resolution was very important. And even though much has changed, these things are still relevant in our interface for patterns and phrases.&lt;br /&gt;
&lt;br /&gt;
It can take a while to get used to working this way, but it does become easy. To get started, here&#039;s a simple example of the most useful hexadecimal values:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_trackerinterface-hexpercent.png]]&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Pattern_Matrix&amp;diff=4303</id>
		<title>Pattern Matrix</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Pattern_Matrix&amp;diff=4303"/>
		<updated>2025-12-01T21:58:22Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pattern Matrix =&lt;br /&gt;
&lt;br /&gt;
To open the Pattern Matrix, click on the &#039;&#039;&amp;quot;P&amp;lt;&amp;gt;M&amp;quot;&#039;&#039; button at the top-left corner of the [[Pattern Editor]]: [[Image:3.0_patternmatrix-open.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
The Matrix is a &amp;quot;bird&#039;s eye view&amp;quot; of the patterns and tracks in the [[Pattern Sequencer|pattern sequence]]. Patterns and tracks are divided into blocks that can be moved, copied and pasted, enabling you to manage the flow of the music quickly and easily.&lt;br /&gt;
&lt;br /&gt;
The Pattern Matrix also allows the muting of different tracks in duplicate patterns (indicated with a cross in the picture below) and the aliasing of individual blocks. With these simple yet versatile tools, it is possible to create a whole song (or song draft) from a single pattern. Starting with one pattern containing many tracks, you can repeat this pattern again and again in the sequencer, muting and aliasing individual blocks to build up the song structure. Later on you can create new patterns from the original to add variations.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Matrix Blocks ==&lt;br /&gt;
&lt;br /&gt;
When you input data into a track in the [[Pattern Editor]], a coloured block automatically appears in the current track and sequence position in the Pattern Matrix. &lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix-blocks.png]]&lt;br /&gt;
&lt;br /&gt;
The blocks can be re-sized by clicking the small and large square icons under the &#039;&#039;&amp;quot;P&amp;lt;&amp;gt;M&amp;quot;&#039;&#039; button: [[Image:3.0_patternmatrix-size.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
Left-clicking these icons changes the height of the blocks, while right-clicking changes their width.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Drag and Drop ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix-blockoptions.png]]&lt;br /&gt;
&lt;br /&gt;
To move a block from one place to another, select a block by left-clicking and releasing, then dragging and dropping it into the desired place. &lt;br /&gt;
&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command&amp;quot;&#039;&#039; while dragging to copy blocks instead of just moving them.&amp;lt;br&amp;gt;&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command + Left Alt&amp;quot;&#039;&#039; while dragging to [[Pattern_Matrix#Aliasing_Blocks|alias]] blocks.&amp;lt;br&amp;gt;&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command + Left Shift&amp;quot;&#039;&#039; while dragging to copy the blocks and place them into a newly created pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
* Hold down &#039;&#039;&amp;quot;Left Control/Command + Left Alt + Left Shift&amp;quot;&#039;&#039; while dragging to [[Pattern_Matrix#Aliasing_Blocks|alias]] blocks and place them into a newly created pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selection &amp;amp; Mouse ===&lt;br /&gt;
&lt;br /&gt;
To select multiple blocks at once, you can click on an unselected block, hold and drag. Alternatively, left-clicking and releasing, then holding down &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; before clicking a second time will allow you to select a range of blocks. To remove or add a single block at a time, &#039;&#039;&amp;quot;Left Control/Command + left-click&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With these key combinations you could, for example, select everything from Track 1 to Track 5, then exclude a single block in Track 2.&lt;br /&gt;
&lt;br /&gt;
=== Muting Blocks ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Left Alt + left-click&amp;quot;&#039;&#039; or click the middle mouse button on blocks to mute/un-mute them. This also works for muting/un-muting multiple selected blocks at once.&lt;br /&gt;
&lt;br /&gt;
The same key combination or use of middle mouse button also works in the [[Track Scopes]].&lt;br /&gt;
&lt;br /&gt;
=== Cloning Blocks ===&lt;br /&gt;
&lt;br /&gt;
To quickly clone the contents of a block into one or more other patterns, position the mouse pointer over the bottom edge of the desired box. The cursor will change to a downwards facing arrow. Now left-click, hold and drag down over the desired patterns. This also works for a selection of multiple boxes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_patternmatrix-blockcloning.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aliasing Blocks ===&lt;br /&gt;
&lt;br /&gt;
Block aliases are identical copies, where any changes made to the content of one alias are automatically made to the others. This only applies to content within the [[Pattern Editor]], so when used with [[Graphical Automation|Automation]] this can be a quick and easy way to build up a song structure with minimal individual blocks.&lt;br /&gt;
&lt;br /&gt;
The easiest way to alias a block or a selection of blocks is to position the mouse over the bottom edge and drag downwards while holding down ALT. The number of the aliased pattern  is now shown in the bottom right corner of each aliased block.&lt;br /&gt;
&lt;br /&gt;
You can also alias a block by right clicking on it and selecting &#039;&#039;&amp;quot;Create Alias&amp;quot;&#039;&#039; from the menu. A flashing cursor will appear in the block. Using the keyboard, type in the number of the pattern in the [[Pattern Sequencer|pattern sequence]] that you wish to create an alias of, followed by &#039;&#039;&#039;&#039;&#039;Enter&#039;&#039;&#039;&#039;&#039;.  To remove the alias, right-click and choose &#039;&#039;&amp;quot;Un-alias&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_patternmatrix-aliasing.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colouring Blocks ===&lt;br /&gt;
&lt;br /&gt;
By default, blocks are coloured equally per track. To change a track&#039;s colour, click on the small colour indicator below the track name in the Pattern Matrix. Using the color picker you can move around the grid to choose a color, while the left-hand slider controls the saturation. You can also pick colors from the available swatches or right click on a swatch to save your current color to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix-colors.png]]&lt;br /&gt;
&lt;br /&gt;
It is possible to colour each block individually. To do this, select one or more blocks, then right-click on them and select &#039;&#039;&amp;quot;Set Slot Color...&amp;quot;&#039;&#039; in the context menu. The custom colours will still be used if the blocks are copied.&lt;br /&gt;
&lt;br /&gt;
=== Basic Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
* Clone selected blocks into new patterns with &#039;&#039;&amp;quot;Control/Command + K&amp;quot;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control/Command + I&amp;quot;&#039;&#039; instead of &#039;&#039;&amp;quot;Control/Command + V&amp;quot;&#039;&#039; to insert instead of pasting.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control/Command + Left Shift + Arrow Up/Down&amp;quot;&#039;&#039; to quickly select multiple rows.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Alt + P&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Left Alt + T&amp;quot;&#039;&#039; to select the whole Pattern or Track.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control/Command + P&amp;quot;&#039;&#039; will create an alias, while &#039;&#039;&amp;quot;Left Control/Command + U&amp;quot;&#039;&#039; will remove the alias from a slot.&lt;br /&gt;
* To bring Focus to the Pattern Editor, hit &#039;&#039;&amp;quot;ESC&amp;quot;&#039;&#039;. To bring Focus back to the Pattern Matrix, press &#039;&#039;&amp;quot;Left Shift + ESC&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visualization Options ==&lt;br /&gt;
&lt;br /&gt;
Right-click on a slot in the Pattern Matrix to view the context menu, where you can choose to show/hide the Track Names, the colors and the VU Meters.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_patternmatrix-visualoptions.png]]&lt;br /&gt;
&lt;br /&gt;
If you activate the &#039;&#039;&amp;quot;Show Identical Repeated Slots&amp;quot;&#039;&#039; option from the context menu, a tiny icon will be shown in the bottom-right corner of the slot(s) to indicate repeating content.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_patternmatrix-repeatedslot.png]]&lt;br /&gt;
&lt;br /&gt;
When the repeating content spans many slots, a gradient will be applied to their colour.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Graphical_Automation&amp;diff=4302</id>
		<title>Graphical Automation</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Graphical_Automation&amp;diff=4302"/>
		<updated>2025-12-01T21:57:23Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Graphical Automation =&lt;br /&gt;
&lt;br /&gt;
Automation is the recording and playback of parameter changes over time. A parameter in this case is a [[Effect Chains|Track Effects]] parameter, such as a [[Audio_Effects#Distortion|Distortion&#039;s]] Drive or Tone. Every effect device in Renoise can be automated, which can be achieved by two separate methods: graphically or with [[Effect Commands#Device Commands|Effect Commands]]. Automation of [[Plugin]] instruments and their parameters is also possible by using an [[Meta_Devices#Instrument_Devices_.28Renoise_only.29|*Instr. Automation Device]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to create Automation is to record it. This can be done by clicking, holding and moving a [[Effect Chains|Track Effect&#039;s]] slider with the right mouse button while playing back the song. Depending on the Automation setting in the [[Pattern_Editor#Pattern_Editor_Control_Panel|Pattern Editor&#039;s Control Panel]] [[Image:3.2_patterneditor-automation.png|text-bottom]], your changes will then be recorded as either [[Effect Commands]] or as graphical envelopes.&lt;br /&gt;
&lt;br /&gt;
To quickly create an empty Automation and switch over to the Automation Editor, you can also click on the small rectangle to the right of each parameter. When a parameter is automated, an icon is shown in this rectangle. In the image below, the icons next to the parameters represent automation by &#039;&#039;(top to bottom)&#039;&#039;: [[Effect Commands]], envelopes, both.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_automation-smallicons.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automation ==&lt;br /&gt;
&lt;br /&gt;
To open the Automation Editor, select its icon at the lower left corner of the Renoise interface: [[Image:3.2_lowerstatusbar-automation.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
The Automation Editor consists of two main parts. To the left you will see a list of all available parameters and devices for the currently active track. To the right of this is the envelope editor, where you will draw and edit the Automation. Beneath the envelope editor are a series of options and buttons used to edit and modify the envelope. You can expand the editor&#039;s vertical size by click-dragging the bar just above it.&lt;br /&gt;
&lt;br /&gt;
The envelope grid is labelled along the x-axis at the top with numbers that represent time as the [[Tracker_Interface#Lines|line-numbers]] of the [[Pattern Editor]]. The value range of the selected parameter is represented along the y-axis.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_automation.png]]&lt;br /&gt;
&lt;br /&gt;
The Automation Editor will follow the progress of a song&#039;s playback as it playing. To turn off this behaviour, allowing you to edit the automation of &#039;&#039;any&#039;&#039; pattern while a song is playing, disable Pattern Follow mode in the [[Transport Panel]].&lt;br /&gt;
&lt;br /&gt;
=== Zoom Levels ===&lt;br /&gt;
&lt;br /&gt;
You can zoom in and out of the Automation envelope by placing the mouse pointer over the grid and scrolling the mouse wheel. The default zoom level is a single pattern, with the x-axis showing the full range of the pattern&#039;s line-numbers. Zooming in you can begin to see fractions of lines all the way down to 1/256th, allowing for incredible resolution should you need it. Zooming out you can see individual patterns and eventually the entire song. Pattern numbers are shown in an envelope&#039;s top-left corner. The pattern you are currently editing is highlighted, which you can change by clicking on another.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;&#039;Lock&#039;&#039;&#039; is enabled, the zoom level is shown beneath the grid in the [[#Automation Tools|Automation Toolbar]] and can be changed there too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.2_automation-zoomlevels.gif‎]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creating Automation ===&lt;br /&gt;
&lt;br /&gt;
To create an Automation point, select a parameter from the [[#Automation List|Automation List]] and then double-left-click somewhere inside the grid. Alternatively, double-click on the parameter, which will create an envelope and insert a point at line 0 with the parameter&#039;s current value.&lt;br /&gt;
&lt;br /&gt;
To create pre-defined patterns, right-click on the Automation grid area and expand the &amp;quot;Process&amp;quot; option. There you can select the options &amp;quot;Create Random Points&amp;quot;, &amp;quot;Create Linear Curve&amp;quot;, &amp;quot;Create Exponential Curve&amp;quot; and &amp;quot;Create Sine Curve&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When an Automation already exists for the current pattern, that parameter&#039;s name will be highlighted in the [[#Automation List|Automation List]].&lt;br /&gt;
&lt;br /&gt;
=== Editing Automation Envelopes ===&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve created an Automation, it can be edited with the mouse or keyboard in various ways:&lt;br /&gt;
&lt;br /&gt;
==== Editing with the Mouse ====&lt;br /&gt;
&lt;br /&gt;
Double-clicking in the envelope where no point is set will create a new point. Double-clicking on an existing point will remove it. If you click and hold on an existing point then you can drag it around and set a new value. You can also use the Draw tool located at the bottom left of the [[#Automation Tools|toolbar]] to manually draw in a waveform. If the Snap mode is disabled, or is enabled and set to &#039;&#039;&amp;quot;Grid&amp;quot;&#039;&#039;, then the waveform will be drawn at the resolution of the current zoom level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; + moving a point horizontally will remove all points that the mouse pointer touches.&lt;br /&gt;
* &#039;&#039;&amp;quot;Left Control&amp;quot;&#039;&#039; + moving a point vertically will fine-tune its value. &#039;&#039;&amp;quot;Left Control&amp;quot;&#039;&#039; + hovering over a point will display the point&#039;s value.&lt;br /&gt;
&lt;br /&gt;
Left-click and dragging across the grid will create a highlighted area. Any points within this area will be selected and can be adjusted all at once. You can also use the right-click menu on the grid to use the selected area in following ways:&lt;br /&gt;
&lt;br /&gt;
==== Right-click Context Menu ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut:&#039;&#039;&#039; Cut only the points contained within the selection area.&lt;br /&gt;
* &#039;&#039;&#039;Copy:&#039;&#039;&#039; Copy the selection area.&lt;br /&gt;
* &#039;&#039;&#039;Paste:&#039;&#039;&#039; Paste the previously copied points into the envelope from the cursor position (left-clicking in the envelope will set the cursor position for pasting operations).&lt;br /&gt;
* &#039;&#039;&#039;Paste Continuously:&#039;&#039;&#039; Paste the previously copied points into the envelope from the cursor position and repeat until the end of the envelope.&lt;br /&gt;
* &#039;&#039;&#039;Insert Paste:&#039;&#039;&#039; Paste the previously copied points into the envelope from the cursor position and move the rest of the envelope to right. Note that any points shifted outside of the current pattern will be lost.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut Selected Time:&#039;&#039;&#039; Cut the selected area of time from the envelope.&lt;br /&gt;
* &#039;&#039;&#039;Delete Envelope:&#039;&#039;&#039; Delete the whole envelope.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; Applies to the entire envelope or the selected area if there is one.&lt;br /&gt;
** &#039;&#039;&#039;Create Random Points:&#039;&#039;&#039; Creates points of random value.&lt;br /&gt;
** &#039;&#039;&#039;Create Exponential Curve:&#039;&#039;&#039; Creates an exponential curve rising from 0 to 1. Use the flip buttons to achieve other curves.&lt;br /&gt;
** &#039;&#039;&#039;Create Linear Curve:&#039;&#039;&#039; Creates a linear curve rising from 0 to 1.&lt;br /&gt;
** &#039;&#039;&#039;Create Sine Curve:&#039;&#039;&#039; Creates a single cycle sine curve.&lt;br /&gt;
&lt;br /&gt;
==== Editing with the Keyboard ====&lt;br /&gt;
&lt;br /&gt;
If you middle-click on the envelope, or right-click and select &#039;&#039;&amp;quot;(Set Keyboard Focus Here)&amp;quot;&#039;&#039;, you can control the envelope with keyboard shortcuts:&lt;br /&gt;
&lt;br /&gt;
* To move the selection cursor in the envelope, use the left/right arrow keys or the &#039;&#039;&amp;quot;Home&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;End&amp;quot;&#039;&#039; keys.&lt;br /&gt;
* To create a new point or remove an existing one, hit the &#039;&#039;&amp;quot;Enter&amp;quot;&#039;&#039; key.&lt;br /&gt;
* To enter an exact value for a point in the numerical edit field, press &#039;&#039;&amp;quot;Left Shift + Enter&amp;quot;&#039;&#039; and type in the value.&lt;br /&gt;
* To select parts of the envelope, hold down the &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; key while moving the cursor.&lt;br /&gt;
** To cut the selection press &#039;&#039;&amp;quot;Left Control + X&amp;quot;&#039;&#039;.&lt;br /&gt;
** To copy the selection press &#039;&#039;&amp;quot;Left Control + C&amp;quot;&#039;&#039;.&lt;br /&gt;
** To paste the cut/copied selection, move the cursor to the desired position and press &#039;&#039;&amp;quot;Left Control + V&amp;quot;&#039;&#039;, or &#039;&#039;&amp;quot;Left Control + P&amp;quot;&#039;&#039; to paste continuously, or &#039;&#039;&amp;quot;Left Control + I&amp;quot;&#039;&#039; to insert.&lt;br /&gt;
** &#039;&#039;&amp;quot;Left Control + K&amp;quot;&#039;&#039; will cut the selected area of time from the envelope.&lt;br /&gt;
&lt;br /&gt;
==== Tip For Smooth Pattern Transitions ====&lt;br /&gt;
&lt;br /&gt;
To maintain a smooth envelope between two patterns, simply create a point in the second pattern&#039;s envelope and move it to the beginning of the pattern. Now, as you move the point up/down, it will automatically snap to the waveform of the previous pattern.&lt;br /&gt;
&lt;br /&gt;
=== Automation Controls And Options ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_automation-options.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Draw:&#039;&#039;&#039; Draw mode allows you to draw points on the envelope with the mouse.&lt;br /&gt;
* &#039;&#039;&#039;Line:&#039;&#039;&#039; The Line tool allows you to create a linear ramp. This will be maintained across multiple patterns. &lt;br /&gt;
* &#039;&#039;&#039;Snap:&#039;&#039;&#039; Will snap the horizontal creation and movement of points to:&lt;br /&gt;
** The current resolution of the grid.&lt;br /&gt;
** Every pattern-line.&lt;br /&gt;
** Every beat.&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; The value of the selected point. Left-click to enter a new value.&lt;br /&gt;
* &#039;&#039;&#039;Snap to Value:&#039;&#039;&#039; Lock and choose the zoom factor of the envelope view. &lt;br /&gt;
* &#039;&#039;&#039;Envelope Type:&#039;&#039;&#039; Dictates how the envelope&#039;s value will change over time.&lt;br /&gt;
** &#039;&#039;&#039;Points:&#039;&#039;&#039; Only changes value when a point is encountered.&lt;br /&gt;
** &#039;&#039;&#039;Lines:&#039;&#039;&#039; Initially interpolates in a straight line, but the handles between points can be used to create curves and control their easing.&lt;br /&gt;
** &#039;&#039;&#039;Curves:&#039;&#039;&#039; Interpolates with a smooth cubic curve, easing into and out of points.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_automation-options-extra.png]]&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-cut.png|text-bottom]] - Cut the whole envelope.&lt;br /&gt;
* [[Image:3.5_modulation-copy.png|text-bottom]] - Copy the whole envelope.&lt;br /&gt;
* [[Image:3.5_modulation-paste.png|text-bottom]] - Paste the whole envelope.&lt;br /&gt;
* [[Image:3.1_automation-presets.png|text-bottom]] - User-configurable envelope presets. Right-clicking a button will store the current envelope as a preset, left clicking will recall a previously stored envelope.&lt;br /&gt;
* [[Image:3.5_modulation-move.png|text-bottom]] - Move the envelope or selected points to the left/right. Will wrap around the edges.&lt;br /&gt;
* [[Image:3.5_modulation-flip.png|text-bottom]] - Flip the envelope or selected points horizontally/vertically.&lt;br /&gt;
* [[Image:3.5_modulation-humanize.png|text-bottom]] - Humanizes the envelope or selected area by randomly adding or subtracting a small amount to the point values.&lt;br /&gt;
&lt;br /&gt;
=== Automation List ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_automation-list.png]]&lt;br /&gt;
&lt;br /&gt;
The list indicates which parameters are automated with a small icon next to their name. Left-clicking on a parameter will select it, while double-clicking on a parameter which has no Automation will create a new blank envelope.&lt;br /&gt;
&lt;br /&gt;
Right-clicking on a name allows you to delete the Automation for the current pattern or the whole song. This also applies when right-clicking on a device name, which will delete the Automation for all of the effect&#039;s parameters.&lt;br /&gt;
&lt;br /&gt;
The search field at the top of the list allows you to quickly find a parameter or effect. Enabling the &#039;&#039;&amp;quot;Automated Only&amp;quot;&#039;&#039; button will only show effects in the list which are already automated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Master Track Extras ==&lt;br /&gt;
&lt;br /&gt;
In addition to the usual effect parameters, the [[Pattern_Editor#Master_Track|Master Track]] allows you to control three additional native Renoise parameters via Automation: the song&#039;s [[Transport_Panel#Song Parameters|Beats Per Minute]], [[Transport_Panel#Song Parameters|Lines Per Beat]] and [[Song_Options#Playback_Options|Ticks Per Line]] settings. Unlike other parameters though, these three will only update once per line and points cannot be placed between the lines.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_automation-mastertrack.png]]&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Track_Scopes&amp;diff=4301</id>
		<title>Track Scopes</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Track_Scopes&amp;diff=4301"/>
		<updated>2025-12-01T21:56:42Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Track Scopes &amp;amp; Spectrum =&lt;br /&gt;
&lt;br /&gt;
The Track Scopes and Spectrum panel provides two different visual representations of your song, allowing you to see what&#039;s currently happening in each individual track or examine the frequency and amplitude of the final audio signal. When the Scopes/Spectrum panel is open, you can expand its vertical size by click-dragging the horizontal bar just beneath it. You may find it useful to watch [https://youtu.be/5zL2pq3FKGk our video on this subject.]&lt;br /&gt;
&lt;br /&gt;
The icons for toggling the panel can be found near the top-right of the interface:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_scopes.png|text-bottom]] - Shows the Track Scopes.&lt;br /&gt;
* [[Image:3.0_spectrum.png|text-bottom]] - Shows the Spectrum.&lt;br /&gt;
* [[Image:3.2_downopenclose.png|text-bottom]] - Opens or closes the Scopes/Spectrum panel. Note that you can have them independently open or closed when viewing the [[Pattern Editor]]/[[Mixer]] or the [[Instruments|Instrument Editor]].&lt;br /&gt;
* [[Image:3.2_instrumentselector-visibility.png|text-bottom]] - When the main interface&#039;s right panel, containing the [[Disk Browser]] and [[Instrument Selector]], is closed, this icon will appear, allowing you to still view the [[Instrument Selector]].&lt;br /&gt;
&lt;br /&gt;
Note that when the [[Mixer]] has been detached as a separate window the Spectrum panel and its button are moved with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Track Scopes ==&lt;br /&gt;
&lt;br /&gt;
The Track Scopes show the audio output from all tracks simultaneously. The waveform represents not just the volume of the sound, but also its basic frequency characteristics (bass sounds will appear broad and flat, while high pitches look sharp and jagged). MIDI instruments, which only send MIDI events and thus have no audio visualisation, are represented by a small red dot in the lower-right corner of the Scopes.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_scopes-full.png]]&lt;br /&gt;
&lt;br /&gt;
The currently selected track is highlighted with a different text colour. At the left side of each Scope is the track name (top) and number (bottom). If the track is part of a [[Pattern_Editor#Group_Tracks|Group]] or is routed to a [[Pattern_Editor#Send_Tracks|Send track]] then this will be shown next to the track number.&lt;br /&gt;
&lt;br /&gt;
The background of the Scopes can be colored to match the [[Pattern_Editor#Changing_Track_Colors|track colors]], if they&#039;re active. Go to [[Preferences#GUI|Preferences &amp;gt; GUI &amp;gt; Scopes]] and activate &#039;&#039;&amp;quot;Show track color blends&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mouse Operations ===&lt;br /&gt;
&lt;br /&gt;
* The [[Pattern Editor]]’s current track can be changed by clicking on its name or by scrolling through the tracks with the mouse wheel.&lt;br /&gt;
* Left clicking a Scope will mute the audio coming from that track and left clicking again will un-mute it.&lt;br /&gt;
* Right clicking will solo a track, which mutes all of the others so that only the audio from that track is heard. Right clicking again will un-mute the other tracks.&lt;br /&gt;
* The middle mouse button will mute this track for the current pattern of the pattern sequence (see [[Pattern Matrix]]).&lt;br /&gt;
&lt;br /&gt;
Note that if the track-function is set to [[Preferences#Plugins.2FMisc|&#039;&#039;&#039;Mute&#039;&#039;&#039; in the Preferences menu]], the Scope will display &#039;&#039;&#039;Mute&#039;&#039;&#039; instead of &#039;&#039;&#039;OFF&#039;&#039;&#039; and affect the playback accordingly.&lt;br /&gt;
&lt;br /&gt;
== Spectrum ==&lt;br /&gt;
&lt;br /&gt;
The Spectrum analyses the spectral composition of the audio produced by the selected tracks and displays the results within the dynamic range of human hearing (roughly 20 to 20,000 Hz). This can be useful in analysing the character of your music and noting whether any frequencies are dominating or lacking in the mix. &lt;br /&gt;
&lt;br /&gt;
For an exact value of both the frequency and volume at a specific point, move the mouse pointer into the grid and it will display a cross. The frequency and volume values present at the centre of the cross will be shown at the top and left sides of the grid, respectively.&lt;br /&gt;
&lt;br /&gt;
At the right-hand side is a Phase Meter, displaying the stereo balance and phase of the master audio output. Directly underneath this is the Phase Correlation Meter, which shows you how in/out of phase the left and right signals are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.0_scopes-masterspectrum.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right clicking on the Spectrum will open a menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Show Phase View:&#039;&#039;&#039; Toggles the Phase Meter on/off.&lt;br /&gt;
* &#039;&#039;&#039;Show Scopes/Spectrum:&#039;&#039;&#039; Choosing Scopes will display the audio produced by the Master Track in stereo. It can be a useful visual tool for examining the amplitude of the left and right channels of your final mix.&lt;br /&gt;
* &#039;&#039;&#039;Track Display A/B:&#039;&#039;&#039; With these options you can select two sound sources to compare against each other in the Spectrum. You can choose from any available track, group or send.&lt;br /&gt;
* &#039;&#039;&#039;Drawing Mode:&#039;&#039;&#039; Choose how the audio is represented from four different styles.&lt;br /&gt;
* &#039;&#039;&#039;Spectrogram Colors/Speed:&#039;&#039;&#039; Only available with the Spectrogram drawing mode selected, this changes its color and speed.&lt;br /&gt;
* &#039;&#039;&#039;Frequency Scaling:&#039;&#039;&#039; Switches between Logarithmic and Linear frequency scaling.&lt;br /&gt;
* &#039;&#039;&#039;Block Size:&#039;&#039;&#039; Alters the drawing resolution of the visuals.&lt;br /&gt;
* &#039;&#039;&#039;Channel Mix:&#039;&#039;&#039; Choose whether the Spectrum is calculated from a combined stereo signal or from each channel separately (requires more cpu power).&lt;br /&gt;
* &#039;&#039;&#039;Peak Fall:&#039;&#039;&#039; The speed at which the visuals will fall from a higher volume to a lower one.&lt;br /&gt;
* &#039;&#039;&#039;Slope Factor:&#039;&#039;&#039; Displays an artificial amount of added volume per octave.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Sampler_Waveform&amp;diff=4300</id>
		<title>Sampler Waveform</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Sampler_Waveform&amp;diff=4300"/>
		<updated>2025-12-01T21:56:21Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Waveform =&lt;br /&gt;
&lt;br /&gt;
The Waveform editor displays an instrument&#039;s samples so you can edit them with the provided tools and see the results graphically. New sounds can be recorded directly into the Sampler from external sources, or created by hand with the simple Draw tool. Existing samples can be imported and any changes made are exclusive to each individual song or instrument. The source samples are never modified unless you explicitly overwrite the file by saving it in the [[Disk Browser]]. Besides being non-destructive, the Sampler also supports endless undo/redo-ing of all your actions.&lt;br /&gt;
&lt;br /&gt;
Samples (.flac) can be loaded and saved as presets using [[Libraries#Specific Preset Types|the drop-down menu located at the top-right corner]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_waveform.png]]&lt;br /&gt;
&lt;br /&gt;
The large central section displays the waveform and allows you to select parts of the sound for editing. [[#Loop_Controls|Loop points]] and [[#Slice_Markers|Slice markers]] are also placed and displayed here. The top section features the sample-type options, [[#Drawing|Draw]], [[#Slice_Markers|Slice]] and [[#Snapping|Snap]] controls. The lower section contains the options used to edit or modify the sample, with additional options available via the right-click context menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Working With The Waveform ==&lt;br /&gt;
&lt;br /&gt;
=== Upper and Lower Rulers ===&lt;br /&gt;
&lt;br /&gt;
Directly above and below the waveform are rulers which display various time measures. You can set the measures individually by right-clicking on a ruler and selecting an option from the menu:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.0_waveform-ruler.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;0S Effect:&#039;&#039;&#039; The waveform is automatically split into 256 equal parts. Sample playback can be triggered from the position of one of these parts using the [[Effect Commands#Sample Commands|0S Effect Command]] (this behaves differently if the sample has been [[#Slice Markers|sliced]]).&lt;br /&gt;
* &#039;&#039;&#039;Beats:&#039;&#039;&#039; Measures how many beats the waveform lasts for. This will change depending on the song&#039;s current BPM.&lt;br /&gt;
* &#039;&#039;&#039;Samples:&#039;&#039;&#039; These are the individual data points that the waveform is constructed from. At a sample rate of 44.1KHz, there are 44,100 samples in a single second.&lt;br /&gt;
* &#039;&#039;&#039;Minutes:&#039;&#039;&#039; This will show the time in minutes, seconds and fractions of a second.&lt;br /&gt;
&lt;br /&gt;
=== Mouse Navigation and Selection ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Left Mouse Button:&#039;&#039;&#039;&lt;br /&gt;
** Single-click sets a cursor (edit/play) position.&lt;br /&gt;
** Click and drag spans an area in the editor. In a stereo sample, moving the mouse pointer above/below the top/bottom 0dB line will allow you to select the left or right channel only.&lt;br /&gt;
** Click and drag with &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; extends/shrinks either side of the selection area.&lt;br /&gt;
** Double-click selects the entire visible area of the waveform.&lt;br /&gt;
** Click, drag and move the cursor past the left/right side of the waveform editor to select while zooming out. Holding down &#039;&#039;&amp;quot;Left Ctrl&amp;quot;&#039;&#039; (&#039;&#039;&amp;quot;Command&amp;quot;&#039;&#039; on Mac) while doing so will speed up the zooming.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Right Mouse Button:&#039;&#039;&#039;&lt;br /&gt;
** Single-click opens the context menu.&lt;br /&gt;
** Click and drag extends/shrinks either side of the selection area (same as left-click and drag with &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039;).&lt;br /&gt;
** Click, drag and move the cursor past the left/right side of the wave editor to select while zooming out. Holding down &#039;&#039;&amp;quot;Left Ctrl&amp;quot;&#039;&#039; (&#039;&#039;&amp;quot;Command&amp;quot;&#039;&#039; on Mac) while doing so will speed up the zooming.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Middle Mouse Button:&#039;&#039;&#039;&lt;br /&gt;
** Single-click plays the sample from the clicked position to the end of the visible waveform. In a stereo sample, moving the mouse pointer above/below the top/bottom 0dB line will play the left or right channel only.&lt;br /&gt;
** Click and drag selects an area then immediately plays that selection.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll Wheel:&#039;&#039;&#039;&lt;br /&gt;
** Zoom in/out of the waveform. Note that the zooming happens from the position of the mouse pointer.&lt;br /&gt;
** Hold &#039;&#039;&amp;quot;Left Alt&amp;quot;&#039;&#039; while scrolling to scroll horizontally instead of zooming.&lt;br /&gt;
&lt;br /&gt;
=== Keyboard Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arrow Left/Right:&#039;&#039;&#039; Move cursor position to the left/right. In combination with &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039;, a selection is created.&lt;br /&gt;
* &#039;&#039;&#039;Arrow Down/Up:&#039;&#039;&#039; Move cursor position up/down (in a stereo sample).&lt;br /&gt;
* &#039;&#039;&#039;Ctrl/Command + Arrow Down/Up:&#039;&#039;&#039; Zoom in/out at the cursor position.&lt;br /&gt;
* &#039;&#039;&#039;PageDown/PageUp:&#039;&#039;&#039; Zoom in/out vertically.&lt;br /&gt;
* &#039;&#039;&#039;Home/End Key:&#039;&#039;&#039; Move cursor to the start/end of the waveform. In combination with &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039;, a selection is created.&lt;br /&gt;
* &#039;&#039;&#039;Enter:&#039;&#039;&#039; Play/restart the sample from cursor position.&lt;br /&gt;
&lt;br /&gt;
Standard operations such as Copy/Paste (&#039;&#039;&amp;quot;Left Ctrl + C/V&amp;quot;&#039;&#039;) etc. are available as well.&lt;br /&gt;
&lt;br /&gt;
=== Lower Scroll/Zoom Bar ===&lt;br /&gt;
&lt;br /&gt;
As an alternative to using the mouse or keyboard shortcuts to navigate around in the waveform, you can use the scrollbar beneath the Lower Ruler to scroll or zoom. Drag the bar to scroll or drag the side handles to zoom. Clicking on a free space next to the scrollbar will jump to the immediate left or right of the waveform&#039;s current location. Just to the right of the scollbar are extra zooming controls:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_waveform-zoomout.png|middle]] - View full sample (zoom back out to show the whole sample, horizontally and vertically).&lt;br /&gt;
* [[Image:3.0_waveform-zoomvin.png|middle]] - Zoom in one step vertically.&lt;br /&gt;
* [[Image:3.0_waveform-zoomvout.png|middle]] - Zoom out one step vertically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upper Control Bar ==&lt;br /&gt;
&lt;br /&gt;
=== Record, Draw, Adjust/Create ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-record.png|text-bottom]] - Found at the top-left of the Waveform panel. Opens up the recording window to [[#Recording New Samples|record new samples]] from various sources (e.g. microphone, line-in etc.) For further details, see the [[#Recording New Samples|Recording New Samples]] section.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-draw.png|text-bottom]] - The Draw button is located at the top-center of the Waveform panel. Draw mode allows you to draw on the central waveform area with the mouse, where you can create brand new sounds or make adjustments to existing sounds, such as removing clicks.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-adjust.png|text-bottom]] / [[Image:3.5_waveform-create.png|text-bottom]] - Edit sample properties / Create new sample. Changes the basic properties of an existing sample or, in a blank sample slot, creates a new sample. This is located at the top-center of the Waveform panel.&lt;br /&gt;
&lt;br /&gt;
=== Slice Markers ===&lt;br /&gt;
&lt;br /&gt;
By placing markers onto a sample it can be sliced up. Those slices can then be used as if they were individual samples themselves. This process is non-destructive because the original sample is left untouched. The slicing controls are located at the top-right of the interface.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-slice.png|text-bottom]] - Activating the Slice Marker Tool allows you to left-click on the waveform to place the markers at useful points - individual drum hits, notes, vocal phrases etc. &lt;br /&gt;
* [[Image:3.5_waveform-sliceauto.png|text-bottom]] - Automatically insert markers into the waveform at points where significant changes within the waveform are detected (beats/transients).&lt;br /&gt;
* [[Image:3.5_waveform-slicesensitivity.png|text-bottom]] - The sensitivity of the auto-slicing beat detection can be adjusted using this value box. Higher values will lead to more markers being inserted.&lt;br /&gt;
* [[Image:3.5_waveform-slicestop.png|text-bottom]] - If enabled, a triggered slice will stop playing at start of the next slice. Can only be changed while the original sample is selected.&lt;br /&gt;
&lt;br /&gt;
As markers are placed onto a sample, the [[Keyzones]] editor will automatically assign the new slices to different notes according to its current [[Keyzones#Automatically_Distributing_Zones|Drum Kit]] settings, allowing you to trigger each slice from a different key on the keyboard. You can also trigger a slice via the [[Effect Commands#Sample Commands|-Sxx Effect Command]], where the &#039;&#039;&#039;xx&#039;&#039;&#039; value corresponds to a slice number. Each slice you place is given a numbered tab at the top and left-click-dragging on it will move the slice around.&lt;br /&gt;
&lt;br /&gt;
Right-clicking on a tab will bring up a menu with the option to: select all markers, delete the current marker or delete all markers. There’s also the powerful “Render Slices To Phrase” feature and its various options, which will reconstruct the original sample as a [[Phrase Editor|phrase]] using some or all of the slices.&lt;br /&gt;
&lt;br /&gt;
Although you can still edit the original sample, you cannot edit the individual sample slices. However, the [[#Loop_Controls|Loop type]] and all [[Sampler#Sample_Properties|Sample Properties]] like volume, panning etc. can be changed per slice. A newly created slice will inherit the original sample&#039;s properties. To destructively render an instrument&#039;s slices into individual samples, right-click on the waveform and select &#039;&#039;&amp;quot;Slices &amp;gt; Destructively Render Slices&amp;quot;&#039;&#039; from the menu.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our [https://youtu.be/yhhUY7FKJds &amp;quot;Sample Slicing&amp;quot; video.]&lt;br /&gt;
&lt;br /&gt;
=== Snapping ===&lt;br /&gt;
&lt;br /&gt;
The Snap controls are located at the top-right of the interface.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_waveform-snap.png]]&lt;br /&gt;
&lt;br /&gt;
Snapping applies to the waveform when selecting with the mouse, using keyboard shortcuts to navigate, and when applying or dragging loop points and slice markers. It can be useful to have &#039;&#039;&amp;quot;0 Crossing&amp;quot;&#039;&#039; enabled, as this will ensure that cutting and pasting parts of a sample does not produce clicks in the audio, because the start and end points will always match up at 0dB.&lt;br /&gt;
&lt;br /&gt;
Selecting &#039;&#039;&amp;quot;[[Effect Commands#Sample Commands|0S Effect]]&amp;quot;&#039;&#039; will snap to the 0S markers typically shown along the bottom of the waveform, while selecting &#039;&#039;&amp;quot;Markers&amp;quot;&#039;&#039; will cause the selection to &amp;quot;stick&amp;quot; to sample slice markers as the mouse pointer approaches them.&lt;br /&gt;
&lt;br /&gt;
Snapping to beats (the length of time for a single beat) is useful when cutting out beats from loops, in combination with the &#039;&#039;&amp;quot;Copy Into New Instrument&amp;quot;&#039;&#039; context menu/keyboard shortcut. The other Snap options are smaller fractions of a beat.&lt;br /&gt;
&lt;br /&gt;
== Processing Controls and Options ==&lt;br /&gt;
&lt;br /&gt;
Located underneath the waveform, most of the processing options below will apply to the whole sample unless a specific area has been selected.&lt;br /&gt;
&lt;br /&gt;
=== Undo/Redo Support ===&lt;br /&gt;
&lt;br /&gt;
*[[Image:3.5_waveform-undo.png|middle]] - Enable/disable undo in the Waveform editor. When working with very large samples, temporarily disabling undo may be useful to save time. All undo/redo processing is saved to disk, so running out of memory should not be a problem.&lt;br /&gt;
&lt;br /&gt;
=== Cut/Copy/Paste ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-cut.png‎|text-bottom]] - Cut the selection (or whole sample if nothing is selected).&lt;br /&gt;
* [[Image:3.5_waveform-trim.png|text-bottom]] - Trim to selection (delete everything outside of the selection).&lt;br /&gt;
&lt;br /&gt;
=== Amplitude ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-volume.png|text-bottom]] - Change the volume of the sample or selection (will open up a window to specify the exact amount).&lt;br /&gt;
* [[Image:3.5_waveform-maximize.png|text-bottom]] - Raise the volume of the sample or selection to the maximum possible value without clipping.&lt;br /&gt;
* [[Image:3.5_waveform-silence.png|text-bottom]] - Insert silence into the selected range, or silence the whole sample if no range is selected.&lt;br /&gt;
&lt;br /&gt;
=== Fading ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-fadein.png|text-bottom]] - Fade the sample in linearly (can fade logarithmically via the right-click context menu or shortcuts).&lt;br /&gt;
* [[Image:3.5_waveform-fadeout.png|text-bottom]] - Fade the sample out linearly (can fade logarithmically via the right-click context menu or shortcuts).&lt;br /&gt;
&lt;br /&gt;
=== Reverse &amp;amp; Swap === &lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-reverse.png|text-bottom]] - Reverse the sample or selection.&lt;br /&gt;
* [[Image:3.5_waveform-dcoffset.png|text-bottom]] - Center the sample or selection to the DC line, correcting any unwanted DC offsets. You may find it useful to watch [https://youtu.be/Y_zeDK8rw_A our video on the subject.]&lt;br /&gt;
* [[Image:3.5_waveform-invertphase.png|text-bottom]] - Invert the phase of the sample or selection.&lt;br /&gt;
* [[Image:3.5_waveform-swapstereo.png|text-bottom]] - Swap the left and right channels of the sample or selection. Only possible for stereo samples.&lt;br /&gt;
&lt;br /&gt;
=== Process Track FX ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:dux1.4_waveform-applyfx.png|text-bottom]] - &#039;&#039;(Redux only)&#039;&#039; Apply the selected [[Effect Chains|sample fx chain]] directly to the sample&#039;s waveform. Note that this will not automatically extend the length of the sample for reverbs, delays etc. that last longer than the original sample.&lt;br /&gt;
* [[Image:3.5_waveform-trackfx.png|text-bottom]] / [[Image:3.5_waveform-samplefx.png|text-bottom]] - &#039;&#039;(Renoise only)&#039;&#039; Apply the selected [[Effect Chains|track/sample fx chain]] directly to the sample&#039;s waveform (applies both native and plugin effects). Note that this will not automatically extend the length of the sample for reverbs, delays etc. that last longer than the original sample.&lt;br /&gt;
* [[Image:3.5_interface-dropdown.png|text-bottom]] - &#039;&#039;(Renoise only)&#039;&#039; Select between track and sample fx chains for the previous option.&lt;br /&gt;
* [[Image:3.5_waveform-smooth.png|text-bottom]] - Smooth the sample. A simple interpolation process which removes hiss and sharp edges from the waveform. Useful to smooth out hand-drawn samples.&lt;br /&gt;
&lt;br /&gt;
=== Loop Controls ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-crossfade.png|text-bottom]] - Automatically create a smooth cross-faded loop.&lt;br /&gt;
* [[Image:3.5_waveform-loopexit.png|text-bottom]] -  Toggles whether a sample will instantly stop or finish its current loop after a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] input.&lt;br /&gt;
* [[Image:3.5_waveform-loop.png|text-bottom]] - When looping is enabled by selecting a loop type from the menu, start and end points are inserted into the waveform, causing playback to loop between them. The loop points can be moved by click-dragging their tabs at the top/bottom of the waveform.&lt;br /&gt;
** Off: No loop.&lt;br /&gt;
** Forward: Loop playback from start to end.&lt;br /&gt;
** Reverse: Loop playback from end to start once the end point is reached.&lt;br /&gt;
** PingPong: Loop playback from start to end to start to end etc. &lt;br /&gt;
&lt;br /&gt;
=== Other Controls &amp;amp; Info ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-playselection.png|text-bottom]] – When enabled, the computer keyboard and MIDI note input will play the sample from the cursor position to the end of the visible waveform, or play the selection if one is present. This bypasses any [[Phrase Editor|Phrases]], [[Keyzones]], [[Modulation]] and [[Effects]], but is unaffected by the track-select option to the right.&lt;br /&gt;
* [[Image:3.5_waveform-startstop.png|text-bottom]] - Start/Stop playing sample from the cursor position to the end of the visible waveform, or Start/Stop playing the selection if one is present.&lt;br /&gt;
* [[Image:3.5_interface-dropdown.png|text-bottom]] - &#039;&#039;(Renoise only)&#039;&#039; Select where the sample will be played back: On the [[Pattern Editor#Master Track|Master Track]] to bypass the [[Instruments#Track_Selector_.28Renoise_Only.29|current track]]&#039;s effects, or on the selected track to hear the sample with the currently active effects.&lt;br /&gt;
* [[Image:3.5_waveform-position.png|text-bottom]] - The current cursor position or selection range positions are shown in the format of the Lower Ruler. To change the format, right-click on the [[#Upper and Lower Rulers|Lower Ruler]] and choose from the list.&lt;br /&gt;
&lt;br /&gt;
=== Right-Click Context Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-click on the waveform to open this menu. There are extra processing options beyond the ones detailed above:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mix Paste:&#039;&#039;&#039; To use this, &#039;&#039;&amp;quot;Copy&amp;quot;&#039;&#039; a sample or a selection of a sample into the clipboard. When you select &#039;&#039;&amp;quot;Mix Paste&amp;quot;&#039;&#039; from the menu, a window will appear that offers options for mixing the clipboard content with the existing content.&lt;br /&gt;
* &#039;&#039;&#039;Copy Into New Sample/Instrument:&#039;&#039;&#039; Automatically copies a selection of a sample and places it in either the current instrument or a new instrument. This can be very useful when copying parts of a large sample for further playback and editing.&lt;br /&gt;
* &#039;&#039;&#039;Process&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Fade In/Out Logarithmically:&#039;&#039;&#039; Fades the selection area in/out logarithmically instead of with the standard linear process.&lt;br /&gt;
** &#039;&#039;&#039;Set Loop Start/End:&#039;&#039;&#039; Inserts a loop start/end point directly onto the cursor position. If a selection area is present then both the start and end points will be placed to loop that exact range.&lt;br /&gt;
&lt;br /&gt;
=== Copy/Paste With External Sample Editors (Windows only) ===&lt;br /&gt;
&lt;br /&gt;
On Windows, the clipboard content is shared with the entire system, meaning you can quickly swap sample data to and from Renoise/Redux when using an external sample editor that supports this feature. In many external editors you have to select/activate this feature first. To find out how to do this, please look at the external editor&#039;s manual and search for the keywords: &#039;&#039;&amp;quot;System Clipboard&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Copy&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording New Samples ==&lt;br /&gt;
&lt;br /&gt;
You can create new samples by recording them from various sources, including a line-in jack or microphone. To do so, press the [[Image:3.5_waveform-record.png|text-bottom]] button found at the top-left of the Waveform panel. Or in Renoise, choose, &#039;&#039;&amp;quot;File-&amp;gt;Record New Sample...&amp;quot;&#039;&#039; from the main menu at the very top-left of the interface.&lt;br /&gt;
&lt;br /&gt;
To begin recording new samples, first configure the device you want to use for recording. For Redux, this is set up inside the host DAW, so refer to its specific documentation. In Renoise, this is done via the [[Preferences#Audio|&#039;&#039;&amp;quot;Edit-&amp;gt;Preferences-&amp;gt;Audio&amp;quot;&#039;&#039;]] panel, but is only necessary when using DirectSound (Windows), Core Audio (macOS) or ALSA (Linux); ASIO is pre-configured to be used as a recording and playback source. When your soundcard has more than one input channel you&#039;ll be able to choose from them in the Audio Preferences or the recording window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renoise only:&#039;&#039;&#039; Opening the recording window and controlling the main record options can be mapped to a MIDI Controller with the [[MIDI Mapping]] options. This way you can quickly make new recordings using just your MIDI controller or master keyboard.&lt;br /&gt;
&lt;br /&gt;
=== Recording Controls ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_waveform-recorder.png]]&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-recordermeters.png|middle]]&lt;br /&gt;
&lt;br /&gt;
This VU meter displays incoming audio activity, allowing you to monitor the signal and make adjustments if necessary. The [[Image:3.0_waveform-speaker.png|text-bottom]] button lets you listen to the input through Renoise/Redux while recording.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-recorderchannels.png|middle]]&lt;br /&gt;
&lt;br /&gt;
Select which channel you would like to record: left, right or both (stereo).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Everything below this point applies to Renoise only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-recordersource.png|middle]]&lt;br /&gt;
&lt;br /&gt;
Select the input device that will be the source for the recording. This may not be present depending on your [[Setting_Up_Audio_Devices|selected Audio Device]].&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-recorderfx.png|middle]]&lt;br /&gt;
&lt;br /&gt;
Select the [[Effect Chains|track effect chain]] that will be used with the recording. The &#039;&#039;&amp;quot;Record dry (monitor FX)&amp;quot;&#039;&#039; option allows you to either directly apply this onto the recording or just hear it with the recording preview.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sync start &amp;amp; stop:&#039;&#039;&#039;&lt;br /&gt;
** None - No quantization is applied. Hitting the start/stop button will start/stop recording immediately.&lt;br /&gt;
** Pattern - Applies quantization from the start to the end of the current pattern. When the song or pattern plays, recording will be started or stopped only at pattern boundaries or block loops. This is useful to record &amp;quot;live&amp;quot; (e.g. playing a guitar riff along to your Renoise song). The resulting samples can then be placed into the patterns and will always match your song.&lt;br /&gt;
* &#039;&#039;&#039;Record dry (monitor FX):&#039;&#039;&#039; When enabled, the input signals are recorded without the Track FX applied, but will be previewed with them. This way you can hear and record exactly what will be played later when adding the recorded sample to the selected track.&lt;br /&gt;
* &#039;&#039;&#039;Create a new instrument on each take:&#039;&#039;&#039; When enabled, each recording is placed into a new instrument slot in the [[Instrument Selector]], so you can simply hit start/stop again and again to create multiple takes without overwriting anything.&lt;br /&gt;
* &#039;&#039;&#039;Compensate input and output latencies:&#039;&#039;&#039; When enabled, the latency of your soundcard will automatically be compensated for when creating synced recordings.&lt;br /&gt;
* &#039;&#039;&#039;Extra latency (ms):&#039;&#039;&#039; Soundcards or other devices can introduce latencies that Renoise may not be aware of. When your recordings are slightly out of sync on playback, you can manually compensate the latency offset of future recordings here.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Start or stop the recording (changes into &#039;&#039;&amp;quot;Stop&amp;quot;&#039;&#039; when recording has started).&lt;br /&gt;
* &#039;&#039;&#039;Done:&#039;&#039;&#039; Closes the recorder window when no recording is taking place. While recording, this will &#039;&#039;&amp;quot;Cancel&amp;quot;&#039;&#039; the current recording.&lt;br /&gt;
&lt;br /&gt;
=== Recording Without Quantization ===&lt;br /&gt;
&lt;br /&gt;
Once everything is set up, hit &#039;&#039;&amp;quot;Start&amp;quot;&#039;&#039; to begin recording. A red border will appear around the recording window to indicate that recording is active. To stop recording and load the sample into the instrument slot, simply hit the &#039;&#039;&amp;quot;Stop&amp;quot;&#039;&#039; button. Currently active recordings can be discarded by pressing &#039;&#039;&amp;quot;Cancel&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_waveform-recorderwithoutquantize.png]]&lt;br /&gt;
&lt;br /&gt;
=== Recording With Quantization ===&lt;br /&gt;
&lt;br /&gt;
When using the quantization (Sync start &amp;amp; stop) option, Renoise will make sure that recordings are started and stopped at pattern boundaries only. To use the sync you have to start playing the song first. A progress bar will display playback information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_waveform-recorderwithquantize.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Sampler_Modulation&amp;diff=4299</id>
		<title>Sampler Modulation</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Sampler_Modulation&amp;diff=4299"/>
		<updated>2025-12-01T21:55:08Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Modulation =&lt;br /&gt;
&lt;br /&gt;
Adding modulation to samples greatly expands the possibilities of their sound beyond the original audio. The modulation is created by inserting devices into an interactive chain, constructing an envelope. Separate envelopes are used to modulate three basic domains: Volume, Panning and Pitch. There’s also an optional filter whose three domains depend on the type of filter selected.&lt;br /&gt;
&lt;br /&gt;
When notes are played the original sample is modulated polyphonically, meaning that each generated waveform is being shaped by its own individual play-through of the envelope. So the same note can be made to sound completely different every time it is played.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation.png]]&lt;br /&gt;
&lt;br /&gt;
The interface is split into three sections. At the upper-left is the Set list, the large section to the right of this shows a graphical representation of the selected domain&#039;s envelope, and the lower section contains the domain selector and device chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modulation Sets ==&lt;br /&gt;
&lt;br /&gt;
A Modulation Set is a specific collection of the six domains and the envelopes contained within. Any number of Sets can be created and each instrument has its own unique Set list. The instrument’s samples can be individually assigned to any one of its Sets, allowing different samples to be affected by modulation in different ways. Multiple samples can be assigned to the same Set, so all of those samples will be affected by any changes made to that Set.&lt;br /&gt;
&lt;br /&gt;
Modulation Sets (.xrno) can be loaded and saved as presets using [[Libraries#Specific Preset Types|the drop-down menu located at the top-right corner]].&lt;br /&gt;
&lt;br /&gt;
The list can be rearranged by click-dragging the Sets around. A Set can be duplicated either with the right-click menu or by holding Control (Command on the Mac) and click-dragging. Double-clicking on a Set&#039;s name allows you to rename it.&lt;br /&gt;
&lt;br /&gt;
The Set assigned to the current sample is marked with a circle at the list&#039;s left. Clicking on an empty circle slot will assign that Set to the sample. Clicking anywhere else on a Set will select it for editing.&lt;br /&gt;
&lt;br /&gt;
Modulation Sets can be added or removed using the buttons at the bottom left:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_sampler-delete.png|text-bottom]] - Delete the currently selected Set.&lt;br /&gt;
* [[Image:3.5_sampler-insert.png|text-bottom]] - Insert a new blank Set below the currently selected Set.&lt;br /&gt;
&lt;br /&gt;
Right-clicking on a Set will select it and open a context menu with additional options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut All Devices:&#039;&#039;&#039; Cut all of the Set&#039;s devices.&lt;br /&gt;
* &#039;&#039;&#039;Copy All Devices:&#039;&#039;&#039; Copy all of the Set&#039;s devices.&lt;br /&gt;
* &#039;&#039;&#039;Paste All Devices:&#039;&#039;&#039; Paste all of a previously copied Set&#039;s devices (overwrites the selected Set).&lt;br /&gt;
* &#039;&#039;&#039;Delete All Devices:&#039;&#039;&#039; Delete all of the Set&#039;s devices.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insert New Set:&#039;&#039;&#039; Insert a new blank Set below the selected Set.&lt;br /&gt;
* &#039;&#039;&#039;Delete Set:&#039;&#039;&#039; Delete the Set.&lt;br /&gt;
* &#039;&#039;&#039;Duplicate Set:&#039;&#039;&#039; Create an identical copy of the Set.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Load:&#039;&#039;&#039; Load in a Set (will overwrite the selected Set).&lt;br /&gt;
* &#039;&#039;&#039;Save As:&#039;&#039;&#039; Save the currently selected Set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating Modulation Sets ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-bottom.png]]&lt;br /&gt;
&lt;br /&gt;
The bottom section of the Modulation interface is dedicated to the creation of envelopes for the three basic domains of a sample: Volume, Panning, Pitch, as well as other optional filter domains (they will be unavailable until a filter is chosen from the drop-down menu). Each domain has its own Input slider, which is used to adjust the starting value of the envelope.&lt;br /&gt;
&lt;br /&gt;
The envelope is constructed by inserting modulation devices, creating an interactive chain. To add a device from the list, either double-click on it or drag and drop it into the chain at the desired position. Positioned before each device are four buttons which change how the envelope will be altered by the output value of that device: Add, Subtract, Multiply and Divide. The envelope graphic in the top-right panel will show the real-time results of changes made to the device chain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The Pitch domain has an extra control at the top-left of the envelope panel, where you can control the Pitch Range that the modulation will take place within (1-96 semitones).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modulation Devices ==&lt;br /&gt;
&lt;br /&gt;
Note that the name of a device will change to reflect the domain it is modulating, e.g. Volume LFO, Panning LFO, etc.&lt;br /&gt;
&lt;br /&gt;
=== Common Device Layout and Controls ===&lt;br /&gt;
&lt;br /&gt;
Each modulation device has a standard set of buttons to perform common functions: &lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_device-remove.png|text-bottom]] - Remove the device from the chain.&lt;br /&gt;
* [[Image:3.5_device-minmax.png|text-bottom]] - Minimize/maximize the device.&lt;br /&gt;
* [[Image:3.5_device-move.png|text-bottom]] - Move the device to the left or right. Right-click to move to the start or end of the chain.&lt;br /&gt;
* [[Image:3.5_device-enable.png|text-bottom]] - Enable/disable the device.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_device-sync.png|text-bottom]] - Toggle synchronizing the device to milliseconds or beats. Not present on all devices.&lt;br /&gt;
* [[Image:3.5_device-polar.png|text-bottom]] - Toggle values to bipolar (positive and negative) or unipolar (only positive).&lt;br /&gt;
&lt;br /&gt;
=== Right-click Context Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-clicking on a device will select it and open a context menu with additional options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut:&#039;&#039;&#039; Cut the device.&lt;br /&gt;
* &#039;&#039;&#039;Copy:&#039;&#039;&#039; Copy the device.&lt;br /&gt;
* &#039;&#039;&#039;Paste:&#039;&#039;&#039; Paste the previously copied device after the selected device.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Delete:&#039;&#039;&#039; Delete the device.&lt;br /&gt;
* &#039;&#039;&#039;Rename:&#039;&#039;&#039; Rename the device.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bypass/Activate:&#039;&#039;&#039; Enable/disable the device.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Copy Settings:&#039;&#039;&#039; Copy the parameter settings from the device.&lt;br /&gt;
* &#039;&#039;&#039;Paste Settings:&#039;&#039;&#039; Paste the previously copied settings into the selected device. Note that settings cannot be pasted between different types of devices.&lt;br /&gt;
* &#039;&#039;&#039;Init Settings:&#039;&#039;&#039; Reset the device settings to their default values.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modulation Set:&#039;&#039;&#039; The options function exactly as they do in the [[#The Set List|Set List]], with the addition of:&lt;br /&gt;
** &#039;&#039;&#039;Append:&#039;&#039;&#039; Paste a previously copied Set&#039;s device chains onto the end of the existing chains.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Min/Maximize All:&#039;&#039;&#039; Min/maximizes all devices in the Set.&lt;br /&gt;
&lt;br /&gt;
=== AHDSR ===&lt;br /&gt;
&lt;br /&gt;
The AHDSR device is an envelope whose five properties alter its shape over time. By default, interpolation between different values of the phases happens in a straight line, but Attack, Decay and Release have an additional parameter to create curves and control their easing. You may find it useful to watch [https://youtu.be/hdXO4MUISaA our video on this subject.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-ahdsr.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; How quickly the value rises up from zero.&lt;br /&gt;
* &#039;&#039;&#039;Hold:&#039;&#039;&#039; The value is held for this length of time before falling.&lt;br /&gt;
* &#039;&#039;&#039;Decay:&#039;&#039;&#039; How long it takes for the value to decrease to the percentage level set by Sustain.&lt;br /&gt;
* &#039;&#039;&#039;Sustain:&#039;&#039;&#039; The value will be sustained at this level until a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) event.&lt;br /&gt;
* &#039;&#039;&#039;Release:&#039;&#039;&#039; How long it takes for the value to fall to zero.&lt;br /&gt;
&lt;br /&gt;
=== Envelope ===&lt;br /&gt;
&lt;br /&gt;
This device is a heavily customisable envelope with additional Sustain and Release properties.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-envelope.png]]&lt;br /&gt;
&lt;br /&gt;
The main graphical section of this device displays the envelope and the points used to create it. Left-clicking on a point will select it and click-dragging will move it around. Using &#039;&#039;&amp;quot;Left Ctrl&amp;quot;&#039;&#039; will display the current value of a point and also lock it in place horizontally, allowing you to fine-tune its value vertically. Double-clicking in the envelope will create a new point, while double-clicking on an existing point will remove it. For more advanced editing options, see the [[#Using The External Editor|Using The External Editor]] section. You may find it useful to watch [https://youtu.be/7gUlpdSXAeY our video on this subject.]&lt;br /&gt;
&lt;br /&gt;
The following options are directly under the envelope graphic, from left to right:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Time:&#039;&#039;&#039; The selected point&#039;s location in time.&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; The value of the selected point. Left-click to enter a new value.&lt;br /&gt;
* &#039;&#039;&#039;Envelope Type:&#039;&#039;&#039; Dictates how the envelope&#039;s value will change over time.&lt;br /&gt;
** &#039;&#039;&#039;Points:&#039;&#039;&#039; Only changes value when a point is encountered.&lt;br /&gt;
** &#039;&#039;&#039;Lines:&#039;&#039;&#039; Initially interpolates in a straight line, but the handles between points can be used to create curves and control their easing.&lt;br /&gt;
** &#039;&#039;&#039;Curves:&#039;&#039;&#039; Interpolates with a smooth cubic curve, easing into and out of points.&lt;br /&gt;
* &#039;&#039;&#039;Length:&#039;&#039;&#039; Length of the envelope.&lt;br /&gt;
&lt;br /&gt;
These are the options found on the right side of the device:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ext. Editor:&#039;&#039;&#039; This will open the envelope graphic in the large central section of the Modulation interface, allowing for finer control over details and access to additional tools. For more details, see the [[#Using The External Editor|Using The External Editor]] section.&lt;br /&gt;
* &#039;&#039;&#039;Loop:&#039;&#039;&#039; When looping is enabled by selecting a loop type from the menu, start and end points are inserted into the envelope, causing playback to loop between them. The loop points can be moved by click-dragging their tabs at the top/bottom of the envelope.&lt;br /&gt;
** &#039;&#039;&#039;Off:&#039;&#039;&#039; No loop.&lt;br /&gt;
** &#039;&#039;&#039;Forward:&#039;&#039;&#039; Loop playback from start to end.&lt;br /&gt;
** &#039;&#039;&#039;Reverse:&#039;&#039;&#039; Loop playback from end to start once the end point is reached.&lt;br /&gt;
** &#039;&#039;&#039;PingPong:&#039;&#039;&#039; Loop playback from start to end to start to end etc. &lt;br /&gt;
* &#039;&#039;&#039;Sustain:&#039;&#039;&#039; When enabled, a Sustain line will appear in the envelope and can be moved by dragging the top tab. When playback reaches the Sustain line, it will be held there until a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) event.&lt;br /&gt;
* &#039;&#039;&#039;Release:&#039;&#039;&#039; Changes how long it takes for the volume to fall to silence after a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) event. Higher values equal less time. Only available for the Volume envelope.&lt;br /&gt;
* &#039;&#039;&#039;Presets:&#039;&#039;&#039; Store and recall your favourite envelope settings. Right-clicking will save a preset, while left-clicking will restore a previously saved preset. Presets are stored by Renoise/Redux and will show up every time you use the Envelope device in future.&lt;br /&gt;
&lt;br /&gt;
=== Fader ===&lt;br /&gt;
&lt;br /&gt;
A configurable fader used to create a variety of fade in/outs.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-fader.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039; The scaling that will be applied to the fade. The default is linear, but you can also select from two exponential and two logarithmic scales. &lt;br /&gt;
* &#039;&#039;&#039;From:&#039;&#039;&#039; The starting value.&lt;br /&gt;
* &#039;&#039;&#039;To:&#039;&#039;&#039; The ending value.&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; The length of time the fade will last.&lt;br /&gt;
* &#039;&#039;&#039;Delay:&#039;&#039;&#039; The start of the fade will be delayed by this amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Key Tracking ===&lt;br /&gt;
&lt;br /&gt;
This device alters its output value by responding to the key values of notes. The full output value range of 0 to 1 is scaled to fit within the min/max range. We have [https://youtu.be/JkADioMfgps a video available] covering the Key and Velocity Tracker devices in both Modulation and [[Meta_Devices#Modulation_Devices|Effects]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-keytracking.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Min:&#039;&#039;&#039; Minimum key value.&lt;br /&gt;
* &#039;&#039;&#039;Min:&#039;&#039;&#039; Maximum key value.&lt;br /&gt;
&lt;br /&gt;
=== LFO ===&lt;br /&gt;
&lt;br /&gt;
The Low Frequency Oscillator generates a signal that cycles through a relatively slow pattern. The signal is constructed by applying the various parameters to a repeating waveform, which can be chosen from four simple shapes. We have [https://youtu.be/pZcGQp9kDQ8 a video available] covering both this LFO and the [[Meta_Devices#*LFO|Effects LFO]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-lfo.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mode:&#039;&#039;&#039;&lt;br /&gt;
** [[Image:3.5_lfo-sine.png|text-bottom]] - Sine wave&lt;br /&gt;
** [[Image:3.5_lfo-saw.png|text-bottom]] - Sawtooth&lt;br /&gt;
** [[Image:3.5_lfo-square.png|text-bottom]] - Pulse/Square&lt;br /&gt;
** [[Image:3.5_lfo-random.png|text-bottom]] - Random&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frequency:&#039;&#039;&#039; The speed of the oscillation. &lt;br /&gt;
* &#039;&#039;&#039;Amplitude:&#039;&#039;&#039; The maximum range that the value will oscillate to.&lt;br /&gt;
* &#039;&#039;&#039;Dephase:&#039;&#039;&#039; Changes which part of the oscillation cycle that the output will start at.&lt;br /&gt;
* &#039;&#039;&#039;Delay:&#039;&#039;&#039; The amount of time at the start of the modulation that the LFO cycle will be delayed by.&lt;br /&gt;
&lt;br /&gt;
=== Operand ===&lt;br /&gt;
&lt;br /&gt;
A simple value output device. The &#039;&#039;&amp;quot;Input&amp;quot;&#039;&#039; slider at the beginning of the chain is also an Operand device.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-operand.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; The value which will be output.&lt;br /&gt;
&lt;br /&gt;
=== Stepper ===&lt;br /&gt;
&lt;br /&gt;
This device features an envelope that can be customised by placing points onto individual &#039;steps&#039;. Every time a note is played the cursor moves within the envelope, changing the output value. You may find it useful to [https://youtu.be/evvsz6GGX8U watch our video] on this subject.&lt;br /&gt;
&lt;br /&gt;
The cursor can either move forward by a set number of steps or select a step at random. When moving forwards, the stepping &#039;wraps around&#039; once the end of the envelope is reached. If the Length and the Step values are not divisible as whole numbers then the wrap-around will begin at a step other than 0, and the sequence will be different each time.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-stepper.png]]&lt;br /&gt;
&lt;br /&gt;
The main graphical section of this device displays the envelope and the points used to create it. Left-clicking on a point will select it and click-dragging will move it around. Holding down &#039;Left Ctrl&#039; will display the current value of a point and also lock it in place horizontally, allowing you to fine-tune its value vertically. Double-clicking on an empty step will create a new point, while double-clicking on an existing point will remove it. For more advanced editing options, see the [[#Using The External Editor|Using The External Editor]] section.&lt;br /&gt;
&lt;br /&gt;
The following options are directly under the envelope graphic:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Envelope Type:&#039;&#039;&#039; Dictates how the envelope&#039;s value will change over time.&lt;br /&gt;
** &#039;&#039;&#039;Points:&#039;&#039;&#039; Only changes value when a point is encountered.&lt;br /&gt;
** &#039;&#039;&#039;Lines:&#039;&#039;&#039; Initially interpolates in a straight line, but the handles between points can be used to create curves and control their easing.&lt;br /&gt;
** &#039;&#039;&#039;Curves:&#039;&#039;&#039; Interpolates with a smooth cubic curve, easing into and out of points.&lt;br /&gt;
* &#039;&#039;&#039;Length:&#039;&#039;&#039; Number of steps that make up the envelope (1 - 256).&lt;br /&gt;
&lt;br /&gt;
These are the options found on the right side of the device:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ext. Editor:&#039;&#039;&#039; This will open the envelope graphic in the large central section of the Modulation interface, allowing for finer control over details and access to additional tools. For more details, see the [[#Using The External Editor|Using The External Editor]] section.&lt;br /&gt;
* &#039;&#039;&#039;Step:&#039;&#039;&#039; The number of steps forward that the cursor takes every time a note played (0 - 16). Reducing the value below 0 enters Random mode, where new notes will select a step at random.&lt;br /&gt;
* &#039;&#039;&#039;Reset:&#039;&#039;&#039; Returns the cursor to step zero (the start of the envelope). Automating this with [[Sampler#Macros|a macro]] allows the cursor to be moved to a specific step.&lt;br /&gt;
&lt;br /&gt;
=== Velocity Tracking ===&lt;br /&gt;
&lt;br /&gt;
This device alters its output value by responding to the velocity values of notes. We have [https://youtu.be/JkADioMfgps a video available] covering the Key and Velocity Tracker devices in both Modulation and [[Meta_Devices#Modulation_Devices|Effects]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_modulation-velocitytracking.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mode&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Clamp:&#039;&#039;&#039; Note values played outside of the min/max range will be clamped at the min/max values.&lt;br /&gt;
** &#039;&#039;&#039;Scale:&#039;&#039;&#039; The entire [[Playing_Notes_with_the_Computer_Keyboard#Note Velocity|velocity range]] is scaled to fit within this device&#039;s min/max range.&lt;br /&gt;
* &#039;&#039;&#039;Min:&#039;&#039;&#039; The minimum output value.&lt;br /&gt;
* &#039;&#039;&#039;Max:&#039;&#039;&#039; The maximum output value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using The External Editor ==&lt;br /&gt;
&lt;br /&gt;
Pressing the &#039;&#039;&amp;quot;Ext. Editor&amp;quot;&#039;&#039; button will open the envelope graphic in the large central section of the Modulation interface, allowing for finer control over details and access to additional tools. Using the mouse-wheel on the envelope will zoom in/out. Clicking either the top-right &amp;quot;X&amp;quot; or &amp;quot;Ext. Editor&amp;quot; button will remove the larger editor.&lt;br /&gt;
&lt;br /&gt;
Left-clicking on a point will select it and click-dragging will move it around. Holding &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; while moving a point will remove all other points that it touches. Using &#039;&#039;&amp;quot;Left Ctrl&amp;quot;&#039;&#039; will display the current value of a point and also lock it in place horizontally, allowing you to fine-tune its value vertically. Double-clicking in the envelope will create a new point, while double-clicking on an existing point will remove it. Left-click-dragging across the envelope will create a highlighted area and select any points contained within, allowing them to be adjusted all at once.&lt;br /&gt;
&lt;br /&gt;
=== Processing Controls And Options ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_modulation-externaleditor.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Draw:&#039;&#039;&#039; Draw mode allows you to draw points on the envelope with the mouse.&lt;br /&gt;
* &#039;&#039;&#039;Time:&#039;&#039;&#039; The selected point&#039;s location in time.&lt;br /&gt;
* &#039;&#039;&#039;Snap to Grid:&#039;&#039;&#039; Will snap the horizontal creation and movement of points to the current resolution of the grid.&lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039; &#039;&#039;(Only available in Lines mode)&#039;&#039; Controls the easing of the curve between the selected point and next one.&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; The value of the selected point. Left-click to enter a new value.&lt;br /&gt;
* &#039;&#039;&#039;Snap to Value:&#039;&#039;&#039; Will vertically snap points to values of 1/divisor (the divisor is set in the value box).&lt;br /&gt;
* &#039;&#039;&#039;Envelope Type:&#039;&#039;&#039; Dictates how the envelope&#039;s value will change over time.&lt;br /&gt;
** &#039;&#039;&#039;Points:&#039;&#039;&#039; Only changes value when a point is encountered.&lt;br /&gt;
** &#039;&#039;&#039;Lines:&#039;&#039;&#039; Initially interpolates in a straight line, but the handles between points can be used to create curves and control their easing.&lt;br /&gt;
** &#039;&#039;&#039;Curves:&#039;&#039;&#039; Interpolates with a smooth cubic curve, easing into and out of points.&lt;br /&gt;
* &#039;&#039;&#039;Length:&#039;&#039;&#039; Length of the envelope.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_modulation-externaleditor-extra.png]]&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_waveform-cut.png|text-bottom]] - Cut the whole envelope.&lt;br /&gt;
* [[Image:3.5_modulation-copy.png|text-bottom]] - Copy the whole envelope.&lt;br /&gt;
* [[Image:3.5_modulation-paste.png|text-bottom]] - Paste the whole envelope.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_modulation-move.png|text-bottom]] - Move the envelope or selected points to the left/right. Will wrap around the edges.&lt;br /&gt;
* [[Image:3.5_modulation-flip.png|text-bottom]] - Flip the envelope or selected points horizontally/vertically.&lt;br /&gt;
* [[Image:3.5_modulation-humanize.png|text-bottom]] - Humanizes the envelope or selected area by randomly adding or subtracting a small amount to the point values.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_modulation-detach.png|text-bottom]] - Opens the envelope editor in a completely separate window, which can be moved around and resized. There is also an additional maximize button at the window&#039;s top-right corner. Clicking [[Image:3.5_modulation-attach.png|text-bottom]] &amp;quot;Attach&amp;quot; will reattach the window to the main interface.&lt;br /&gt;
&lt;br /&gt;
=== Right-click Context Menu ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut:&#039;&#039;&#039; Cut the points contained within the selection area.&lt;br /&gt;
* &#039;&#039;&#039;Copy:&#039;&#039;&#039; Copy the points contained within the selection area.&lt;br /&gt;
* &#039;&#039;&#039;Paste:&#039;&#039;&#039; Paste the previously copied points into the envelope from the cursor position (left-clicking in the envelope will set the cursor position for pasting operations).&lt;br /&gt;
* &#039;&#039;&#039;Paste Continuously:&#039;&#039;&#039; Paste the previously copied points into the envelope from the cursor position and repeat until the end of the envelope.&lt;br /&gt;
* &#039;&#039;&#039;Insert Paste:&#039;&#039;&#039; Paste the previously copied points into the envelope from the cursor position and move the rest of the envelope to the right. Note that this will not affect the length of the envelope and so any points shifted outside of it will be lost.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut Selected Time:&#039;&#039;&#039; Cut the selected area.&lt;br /&gt;
* &#039;&#039;&#039;Delete Envelope:&#039;&#039;&#039; Delete the whole envelope.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; Applies to the entire envelope or the selected area if there is one.&lt;br /&gt;
** &#039;&#039;&#039;Create Random Points:&#039;&#039;&#039; Create points of random value.&lt;br /&gt;
** &#039;&#039;&#039;Create Exponential Curve:&#039;&#039;&#039; Create an exponential curve rising from 0 to 1. Use the flip buttons to achieve other curves.&lt;br /&gt;
** &#039;&#039;&#039;Create Linear Curve:&#039;&#039;&#039; Create a linear curve rising from 0 to 1.&lt;br /&gt;
** &#039;&#039;&#039;Create Sine Curve:&#039;&#039;&#039; Create a single cycle sine curve.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Sampler_Keyzones&amp;diff=4298</id>
		<title>Sampler Keyzones</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Sampler_Keyzones&amp;diff=4298"/>
		<updated>2025-12-01T21:54:31Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Keyzones =&lt;br /&gt;
&lt;br /&gt;
Each sample has a Keyzone that defines its playback range along Note and Velocity axes. This range initially covers the entire Keyzone grid, so the sample can always be played. By reducing the range, a sample can be restricted to only play on certain notes at certain velocities. Keyzones can be created for both Note-On (key press) and [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) inputs [[#Note_On.2FOff_Layers|via separate layers]].&lt;br /&gt;
&lt;br /&gt;
Multi-sample files (.sfz) can be loaded and saved as presets using [[Libraries#Specific Preset Types|the drop-down menu located at the top-right corner]]. The sfz format is open-source, so you have a huge resource of audio files available to import, especially since the older and very popular Sound Font format of [https://www.polyphone.io sf2 can be easily converted into sfz.]&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/EnOXlgr6azc our Keyzones video.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_keyzone.png]]&lt;br /&gt;
&lt;br /&gt;
The interface consists of a large central grid that displays the Keyzones, with various options above and below. The grid&#039;s note range of C-0 to B-9 is represented horizontally, while the velocity range of 00 to 80 is shown vertically. When a key is pressed, either with the computer keyboard or via a MIDI controller, its note and velocity values are translated into a coordinate on the Keyzone grid. If this co-ordinate is within a Keyzone&#039;s range then it will be activated and its sample is usually played (the [[#Keyzone Options|Overlap mode]] can change this). If the coordinate falls in empty space then nothing happens.&lt;br /&gt;
&lt;br /&gt;
Placing the mouse pointer over the grid and scrolling the mouse wheel will zoom in/out, giving you access to more/less detail horizontally. The scrollbar underneath can be used to move around while zoomed in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating Keyzones ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting &amp;amp; Adjusting the Zones ===&lt;br /&gt;
&lt;br /&gt;
A zone can be selected by left-clicking on it or by selecting a sample from the [[Sampler#Sample List|Sample List]]. This becomes the active zone with a highlighted colour and small squares on all four sides. The active zone&#039;s range is displayed in the Note and Velocity value boxes underneath the grid. You can resize the range of an active zone by click-dragging one of its edges. Click-dragging inside the zone will move it around.&lt;br /&gt;
&lt;br /&gt;
If you hold down &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; and left-click on another zone, both this and the active zone are selected, along with any zones between them on the grid. You can also left-click (anywhere except the active zone) and drag to select a range of zones. Holding &#039;&#039;&amp;quot;Left Ctrl&amp;quot;&#039;&#039; (&#039;&#039;&amp;quot;Command&amp;quot;&#039;&#039; on Mac) and left-clicking on zones will select/deselect them, allowing you to pick any combination from the grid. When multiple zones are selected, any changes made to the active zone will also affect the others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_keyzone-selectandalter.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Double clicking a zone will open the sample in the [[Waveform|Waveform editor]].&lt;br /&gt;
* It is possible to have overlapping zones so that multiple samples are triggered with a single note.&lt;br /&gt;
* If the auto-select option [[Image:dux1.0_sampler-autoselect.png|text-bottom]] in the [[Sampler#Sample List|Sample List]] is enabled, zones will be automatically selected by notes that are played within their range.&lt;br /&gt;
&lt;br /&gt;
=== Inserting &amp;amp; Deleting Zones ===&lt;br /&gt;
&lt;br /&gt;
To create a new Keyzone you can either insert a new sample via the [[Sampler#Controls|Sample List]] or right-click on the grid to open the context menu and choose &#039;&#039;&amp;quot;Insert New -&amp;gt; Load Sample(s)&amp;quot;&#039;&#039;. Alternatively, select one or more samples from the [[Disk Browser]], drag them onto the Keyzone grid and place them where you want (the horizontal size can be adjusted by moving the mouse pointer up and down before letting go of the mouse button).&lt;br /&gt;
&lt;br /&gt;
A zone can be deleted by selecting it and pressing &#039;&#039;&amp;quot;Delete&amp;quot;&#039;&#039; or using the right-click menu and selecting &#039;&#039;&amp;quot;Remove&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Note On/Off Layers ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_keyzone-noteonoff.png]]&lt;br /&gt;
&lt;br /&gt;
At the top-left of the interface are two buttons that switch between creating Keyzones for Note-On (key press) and [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off (key release)]] inputs. To move a sample&#039;s Keyzone to the Note-Off layer, right-click on the zone or its name in the [[Sampler#Sample_List|Sample List]] and select &#039;&#039;&amp;quot;Move to &#039;Note-Off Layer&#039;&amp;quot;&#039;&#039;. Use the same method to move zones back to the Note-On layer.&lt;br /&gt;
&lt;br /&gt;
Check the [[Sampler#Note_On/Off_Layers|Sampler section of the manual]] for information on how samples are restricted in the Note-Off layer.&lt;br /&gt;
&lt;br /&gt;
=== Automatically Distributing Zones ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_keyzones-distributeoptions.png]]&lt;br /&gt;
&lt;br /&gt;
You will find the distribution options at the top-right corner of the Keyzones interface.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Drumkit:&#039;&#039;&#039; This will assign each zone to a single note, starting from the note selected in the value box. Clicking [[Image:3.5_interface-dropdown.png|text-bottom]] will open a drop down menu with two additional options. &#039;&#039;&amp;quot;Use White Keys Only&amp;quot;&#039;&#039; will only assign zones to the white keys, while &#039;&#039;&amp;quot;First Octave for Transposing&amp;quot;&#039;&#039; will assign an entire octave to the first sample of the instrument.&lt;br /&gt;
* &#039;&#039;&#039;Distribute:&#039;&#039;&#039; This evenly distributes all zones across the entire note range.&lt;br /&gt;
* &#039;&#039;&#039;Layer:&#039;&#039;&#039; Every zone will span the full note and velocity range. This causes all of an instrument&#039;s samples to be simultaneously triggered by any note played.&lt;br /&gt;
&lt;br /&gt;
=== Keyzone Options ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_keyzones-options.png]]&lt;br /&gt;
&lt;br /&gt;
These options are located underneath the main central grid.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Note:&#039;&#039;&#039; The note representing the original pitch of the selected zone&#039;s sample. This can also be changed by right-clicking on the note axis along the top/bottom of the grid (the current Base note is shown there as a coloured block). A Base note is automatically assigned to a newly created zone.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The note range of the active zone.&lt;br /&gt;
* &#039;&#039;&#039;KEY-&amp;gt;Pitch:&#039;&#039;&#039; When disabled, the sample will always play at the pitch of the Base note.&lt;br /&gt;
* &#039;&#039;&#039;Velocity:&#039;&#039;&#039; The velocity range of the active zone.&lt;br /&gt;
* &#039;&#039;&#039;VEL-&amp;gt;VOL:&#039;&#039;&#039; When disabled, the sample will always play at full volume. This can be useful for lower velocities when samples have already been recorded at a lower volume.&lt;br /&gt;
* &#039;&#039;&#039;Overlap:&#039;&#039;&#039; This dictates how samples will be played when their zones overlap. The default option, &#039;&#039;&amp;quot;Play All&amp;quot;&#039;&#039; will play all samples simultaneously. &#039;&#039;&amp;quot;Cycle&amp;quot;&#039;&#039; will play each sample in the sequence one at a time. &#039;&#039;&amp;quot;Random&amp;quot;&#039;&#039; will randomly play a sample in a round robin sequence (all samples will be played at least once in the randomised sequence).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using Keyzones with a Sliced Sample ==&lt;br /&gt;
&lt;br /&gt;
With a [[Waveform#Slice Markers|sliced sample]] your options are far more limited: the Note-Off layer is unavailable, zones cannot be adjusted by velocity and (aside from the initial sample) can only be a single note in width. However, the &#039;&#039;&amp;quot;KEY-&amp;gt;Pitch&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;VEL-&amp;gt;VOL&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Drumkit&amp;quot;&#039;&#039; options are still available.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_keyzone-sliced.png]]&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Sampler_Effects&amp;diff=4297</id>
		<title>Sampler Effects</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Sampler_Effects&amp;diff=4297"/>
		<updated>2025-12-01T21:53:59Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Effects =&lt;br /&gt;
&lt;br /&gt;
Adding effects to samples greatly expands the possibilities of their sound beyond the original audio. The way this is achieved is by using various audio effects and other devices to construct an FX Chain, which can affect any number of samples simultaneously. FX Chains (.xrnt) can be loaded and saved as presets using [[Libraries#Specific Preset Types|the drop-down menu located at the top-right corner]].&lt;br /&gt;
&lt;br /&gt;
By default, instruments that make use of FX Chains will only be played in a single [[Pattern Editor#Tracks|track]] in Renoise, or a single [[Plugin#Plugin_Instrument_Properties|output bus]] in Redux.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_effects.png]]&lt;br /&gt;
&lt;br /&gt;
The interface is split into two sections. At the top is the FX Chain list, which also shows some of the devices and [[#Output Routing|output routing]]. The lower section is where the selected FX Chain is constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The FX Chain List ==&lt;br /&gt;
&lt;br /&gt;
An FX Chain is a collection of effect devices. Any number of Chains can be created and each instrument has its own unique FX Chain list. The individual samples of an instrument can be assigned any one of its FX Chains, allowing different samples to be affected in different ways. An FX Chain can also be assigned to multiple samples simultaneously, so any changes made to a Chain will affect all linked samples.&lt;br /&gt;
&lt;br /&gt;
The FX Chain assigned to the current sample is marked with a circle at the list&#039;s left. Clicking on an empty circle slot will assign that FX Chain to the sample. Clicking anywhere else on an FX Chain will select it for editing. Double-clicking on an FX Chain&#039;s name allows you to rename it.&lt;br /&gt;
&lt;br /&gt;
FX chains can be added or removed using the buttons at the bottom left:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_sampler-delete.png|text-bottom]] - Delete the currently selected FX Chain.&lt;br /&gt;
* [[Image:3.5_sampler-insert.png|text-bottom]] - Insert a new blank FX Chain below the currently selected Chain.&lt;br /&gt;
&lt;br /&gt;
To the right of the FX Chain&#039;s name is a minimized view of that Chain&#039;s devices, which you can scroll through using the arrow buttons at either side. Further right is the [[#Output Routing|output routing]] for the Chain, where you can route the audio to a specific track/bus. &lt;br /&gt;
&lt;br /&gt;
Right-clicking on an FX Chain or device will select it and open a context menu with additional options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut:&#039;&#039;&#039; Cut the selected device.&lt;br /&gt;
* &#039;&#039;&#039;Copy:&#039;&#039;&#039; Copy the device.&lt;br /&gt;
* &#039;&#039;&#039;Paste:&#039;&#039;&#039; Paste the previously copied device after the selected device.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Delete:&#039;&#039;&#039; Delete the device.&lt;br /&gt;
* &#039;&#039;&#039;Rename:&#039;&#039;&#039; Rename the device.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bypass/Activate:&#039;&#039;&#039; Enable/disable the device.&lt;br /&gt;
* &#039;&#039;&#039;Open External Editor:&#039;&#039;&#039; If the effect is a non-native plugin, this will open the plugin&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Device&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Copy Settings:&#039;&#039;&#039; Copy the property settings from the device.&lt;br /&gt;
** &#039;&#039;&#039;Paste Settings:&#039;&#039;&#039; Paste the previously copied settings into the selected device. Note that settings cannot be pasted between different types of devices.&lt;br /&gt;
** &#039;&#039;&#039;Init Settings:&#039;&#039;&#039; Reset the device settings to their default values.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Device Chain&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cut:&#039;&#039;&#039; Cut all of the Chain&#039;s devices.&lt;br /&gt;
** &#039;&#039;&#039;Copy:&#039;&#039;&#039; Copy all of the Chain&#039;s devices.&lt;br /&gt;
** &#039;&#039;&#039;Paste:&#039;&#039;&#039; Paste all of a previously copied Chain&#039;s devices (overwrites the selected Chain).&lt;br /&gt;
** &#039;&#039;&#039;Delete:&#039;&#039;&#039; Delete all of the Chain&#039;s devices.&lt;br /&gt;
** &#039;&#039;&#039;Load:&#039;&#039;&#039; Load an FX Chain (will overwrite the selected Chain).&lt;br /&gt;
** &#039;&#039;&#039;Save As:&#039;&#039;&#039; Save the currently selected Chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating FX Chains ==&lt;br /&gt;
&lt;br /&gt;
The method of inserting and connecting devices to create Chains is identical for both sample FX and track effects, so for the sake of efficiency this is covered in one separate section: [[Effect Chains]]. Please refer to it for full details on this subject.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Output Routing ==&lt;br /&gt;
&lt;br /&gt;
When you create an FX Chain within the Sampler, by default, that instrument will then be restricted to playing on a single [[Pattern Editor#Tracks|track]] in Renoise, or a single [[Plugin#Plugin_Instrument_Properties|output bus]] in Redux. However, at the right of each FX Chain is the Output routing option, which can be set to route the audio to a specific track or output bus, and this can be different for each FX Chain.&lt;br /&gt;
&lt;br /&gt;
In Renoise, the default value is ‘Current Track’. When playing the instrument via the keyboard or MIDI controller, this refers to the track currently selected in the [[Pattern Editor]]. When playing back a song this refers to the track that the most recent note was triggered in. If notes are played in more than one track simultaneously, output will be routed to the right-most of those tracks.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/zG1xUambjw8 our video on this subject.]&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Sampler&amp;diff=4296</id>
		<title>Sampler</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Sampler&amp;diff=4296"/>
		<updated>2025-12-01T21:53:32Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sampler =&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_tab-sampler.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redux Note:&#039;&#039;&#039; [[Redux_main_screen#The_Full_Editor|Full Editor mode]] is the Redux equivalent of the Renoise Sampler.&lt;br /&gt;
&lt;br /&gt;
Renoise and Redux have a strong focus on samples and at the heart of this is a powerful built-in Sampler for creating and sculpting sounds. An instrument may contain any number of samples and these are listed in the [[#Sample List|Sample List]] section at the left side of the interface.&lt;br /&gt;
&lt;br /&gt;
New sounds can be recorded directly into the Sampler from external sources, or created by hand with the simple Draw tool. Existing samples can be imported and any changes made are exclusive to each individual song or instrument. The source samples are never modified unless you explicitly overwrite the file by saving it in the [[Disk Browser]]. Besides being non-destructive, the Sampler also supports endless undo/redo-ing of all your actions.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_sampler.png]]&lt;br /&gt;
&lt;br /&gt;
The Sampler is split into five different sections, each devoted to a different aspect of sample-based instrument construction:&lt;br /&gt;
&lt;br /&gt;
* The [[Phrase Editor]] is a scaled-down version of the Renoise [[Pattern Editor]] where you can compose musical phrases that will be activated when specific notes are played.&lt;br /&gt;
* [[Keyzones]] allow different samples to be triggered over a variety of note and velocity ranges.&lt;br /&gt;
* The [[Waveform|Waveform editor]] displays the samples so you can edit them with the provided tools and see the results graphically. It&#039;s also where new samples [[Waveform#Recording New Samples|are recorded]].&lt;br /&gt;
* [[Modulation]] devices form an interactive chain, constructing an envelope to shape a sample directly.&lt;br /&gt;
* Adding various [[Effects]] to samples greatly expands the possibilities of their sound beyond the original audio.&lt;br /&gt;
&lt;br /&gt;
[[Libraries#Specific Preset Types|Specific preset types]] for each of these sections are available from a [[Libraries#Specific Preset Types|drop-down menu at the top-right corner]], where you can load, save, import and export.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample List ==&lt;br /&gt;
&lt;br /&gt;
Located at the left, this section provides a list of the instrument&#039;s samples and is always accessible, no matter what central section you&#039;re working with, allowing you to switch between different samples whenever you wish. To select a sample, left-click on it in the list. This will also show the sample&#039;s name, waveform and assigned Modulation/FX sets at the bottom. When a sample is playing, the playback indicator to the left of its name will light up.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_sampler-samplelist.png]]&lt;br /&gt;
&lt;br /&gt;
=== Selecting Multiple Samples ===&lt;br /&gt;
&lt;br /&gt;
Left-click on a sample to select it. Now if you hold down &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; and left-click on another sample, both samples and any between them in the list will become selected. Holding &#039;&#039;&amp;quot;Left Ctrl&amp;quot;&#039;&#039; (&#039;&#039;&amp;quot;Command&amp;quot;&#039;&#039; on Mac) and left-clicking on samples will select/deselect them individually, allowing you to pick any combination from the list. When multiple samples are selected any changes made to the [[#Sample Properties|Sample Properties]] will affect them all.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_sampler-delete.png|text-bottom]] - Delete the selected sample from the list.&lt;br /&gt;
* [[Image:3.5_sampler-insert.png|text-bottom]] - Insert a new blank sample into the list.&lt;br /&gt;
* [[Image:3.2_sampler-autoselect.png|text-bottom]] - When enabled, a sample from the list will be automatically selected when it is played on the keyboard or by MIDI.&lt;br /&gt;
* [[Image:3.0_sampler-edit.png|text-bottom]] - Open the [[Keyzones]] section. Note that the Keyzone range of each sample in the list is displayed to the right of it.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_sampler-play.png|text-bottom]] - Preview the selected sample. &#039;&#039;Renoise only: The preview track is set in the [[Waveform#Other Controls &amp;amp; Info|Waveform editor]]&#039;&#039;.&lt;br /&gt;
* [[Image:3.0_sampler-edit.png|text-bottom]] - Open the selected sample in the [[Waveform|Waveform editor]].&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_sampler-mod.png|text-bottom]] - Assign a [[Modulation|Modulation Set]] to the selected sample. Pressing Edit will open the [[Modulation]] section.&lt;br /&gt;
* [[Image:3.5_sampler-fx.png|text-bottom]] - Assign an [[Effects|FX Chain]] to the selected sample. Pressing Edit will open the [[Effects]] section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Note On/Off Layers ===&lt;br /&gt;
&lt;br /&gt;
Samples can be triggered for either Note-On (key press) or [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] (key release) inputs. To move a sample to the [[Keyzones#Note_On.2FOff_Layers|Note-Off Keyzone layer]], right-click on its name in the Sample List and select &#039;&#039;&amp;quot;Move to &#039;Note-Off Layer&#039;&amp;quot;&#039;&#039;. Use the same method to move samples back to the Note-On layer. When there are samples using the [[Keyzones#Note_On.2FOff_Layers|Note-Off layer]], tabs will appear at the top of the Sample List allowing you to switch between the layers and view the samples contained within.&lt;br /&gt;
&lt;br /&gt;
The Note-Off layer has some restrictions that you need to deal with:&lt;br /&gt;
&lt;br /&gt;
* The Note-Off layer cannot be used with [[Sampler_Waveform#Slice_Markers|sliced samples]], since they take control of the Sample List to address the slices. An already sliced sample will simply have the option disabled, while attempting to slice a sample in an instrument using the Note-Off layer will inform you and provide the option to back out.&lt;br /&gt;
&lt;br /&gt;
* [[Sampler_Waveform#Loop_Controls|Sample loops]] are disabled, since there’s no way to stop them and they’d just loop forever during song playback. The loop settings are not removed though, they’re simply not used, in case you want to copy or move the sample elsewhere.&lt;br /&gt;
&lt;br /&gt;
* The Note-Off layer activation will always use the velocity of the original note, regardless of any changes you make afterwards.&lt;br /&gt;
&lt;br /&gt;
* A Note-Off sample will only be triggered if a Note-On sample occupying the same Keyzone is still playing. So it’s possible for multiple Note-On samples to trigger the same Note-Off sample simultaneously. Another thing to beware of here is that if the [[Sampler#Sample_Properties|NNA]] of the Note-On sample is set to Continue and there are multiple notes still playing then this will stack the triggering of the Note-Off sample.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Properties ==&lt;br /&gt;
&lt;br /&gt;
Directly under the Sample List, the properties of the currently selected sample(s) are displayed. The [[Image:3.0_downclose.png|text-bottom]] button at the top-right toggles the opening and closing of this section.&lt;br /&gt;
&lt;br /&gt;
[[image:3.5_sampler-sampleproperties.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Volume:&#039;&#039;&#039; The sample playback volume.&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; The panning of the sample.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transpose:&#039;&#039;&#039; Transpose the note playback in semi-tonal increments.&lt;br /&gt;
* &#039;&#039;&#039;Finetune:&#039;&#039;&#039; Fine-tuning of the Transpose value.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beatsync:&#039;&#039;&#039; When enabled, the length of sample playback will be automatically changed so that it lasts for the selected amount of [[Tracker_Interface#Lines|pattern lines]], and this will auto-update to match any changes to the [[Transport Panel|BPM or LPB]]. This is especially useful for syncing drumbeat loops. As an alternative, you can leave the checkbox disabled and instead press the [[Image:3.5_sampler-beatsyncT.png|text-bottom]] button, which will set the Transpose and Finetune values to match the current tempo. Our [https://youtu.be/-GtrYbPm-0U video tutorial] goes into more detail.&lt;br /&gt;
* &#039;&#039;&#039;Mode:&#039;&#039;&#039; When Beatsync is enabled, you can choose how this affects the sample playback from the following three methods:&lt;br /&gt;
** &#039;&#039;&#039;Repitch:&#039;&#039;&#039; The sample is &#039;locked&#039; at the pitch that matches the song’s tempo and you will be unable to use it at other pitches. This also disables the Transpose and Finetune parameters.&lt;br /&gt;
** &#039;&#039;&#039;Time-Stretch (Percussion):&#039;&#039;&#039; The sample can be played at any pitch via time-stretching, with a priority for preserving fast attacks, making it ideal for percussion.&lt;br /&gt;
** &#039;&#039;&#039;Time-Stretch (Texture):&#039;&#039;&#039; The sample can be played at any pitch via time-stretching, with a priority for preserving tonal accuracy, making it ideal for textures.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trigger:&#039;&#039;&#039; When One-Shot is enabled, [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off (key release)]] messages are ignored and the sample continues playing. This will disable any sample loop, but is incredibly useful for triggering samples from external hardware that is not traditionally &#039;held down&#039; &#039;&#039;e.g. drum pads&#039;&#039;. &lt;br /&gt;
* &#039;&#039;&#039;Loop Finish:&#039;&#039;&#039; Toggles whether a sample will instantly stop or finish its current loop after a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] input.&lt;br /&gt;
* &#039;&#039;&#039;Loop Type:&#039;&#039;&#039; When looping is enabled by selecting a loop type from the menu, start and end points are inserted into the [[Waveform]], causing playback to loop between them. The loop points can be moved by click-dragging their tabs at the top/bottom of the waveform.&lt;br /&gt;
** &#039;&#039;&#039;Off:&#039;&#039;&#039; No loop.&lt;br /&gt;
** &#039;&#039;&#039;Forward:&#039;&#039;&#039; Loop playback from start to end.&lt;br /&gt;
** &#039;&#039;&#039;Reverse:&#039;&#039;&#039; Loop playback from end to start once the end point is reached.&lt;br /&gt;
** &#039;&#039;&#039;PingPong:&#039;&#039;&#039; Loop playback from start to end to start to end etc.&lt;br /&gt;
* &#039;&#039;&#039;Mute Group:&#039;&#039;&#039; Samples which are assigned to the same Mute Group will &#039;&#039;&amp;quot;Cut&amp;quot;&#039;&#039; each other off in the same [[Pattern Editor#Tracks|track]]. A sample&#039;s Mute Group number is also displayed to the left of its name in the Sample List. Useful for drum kits built within a single instrument, since different samples of the same drum can realistically interrupt each other without interfering with the others. Our [https://youtu.be/q2IuyBehL7E video tutorial] goes into more detail.&lt;br /&gt;
* &#039;&#039;&#039;NNA:&#039;&#039;&#039; New Note Action. When a note is in the process of playing and a new note is played in the same [[Pattern Editor#Columns|column]], NNA dictates how the previous note will behave. By default, samples will be set to &#039;&#039;&amp;quot;Note-Off&amp;quot;&#039;&#039;, which stops the note and triggers any [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off actions]]. &#039;&#039;&amp;quot;Cut&amp;quot;&#039;&#039; will also stop the note&#039;s playback, but doesn&#039;t trigger [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off actions]], instantly silencing it. To achieve polyphony you normally just use multiple [[Pattern Editor#Columns|note-columns]], but by setting the NNA to &#039;&#039;&amp;quot;Continue&amp;quot;&#039;&#039;, you can create the sustained playback of multiple notes using a single column. You may find it useful to watch [https://youtu.be/KKrpM5inZPk our video covering both Note-Off and NNA.]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playback&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Autofade:&#039;&#039;&#039; Automatically inserts a quick fade at the beginning and end of a sample. Useful for preventing unwanted audio clicks.&lt;br /&gt;
** &#039;&#039;&#039;Autoseek:&#039;&#039;&#039; During song playback, a sample is normally only heard once it has been triggered by reaching its position in the [[Pattern_Editor|pattern]]. Enabling Autoseek allows the sample to be heard at any point during song playback without the need for triggering. Highly recommended for vocals, background ambience and other lengthy recorded audio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Interpolation&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Anti-aliasing:&#039;&#039;&#039; When enabled, interpolation is oversampled and band-limited. This helps to reduce aliasing noise, especially when using wavetable-like waveforms that are not multi-sampled. This increases CPU usage.&lt;br /&gt;
** &#039;&#039;&#039;Quality:&#039;&#039;&#039; The quality of re-sampling used when samples are played at pitches other than the original. &#039;&#039;&amp;quot;Cubic&amp;quot;&#039;&#039; is an excellent default interpolation, offering the best ratio of sound quality and CPU usage. &#039;&#039;&amp;quot;Sinc&amp;quot;&#039;&#039; is more precise but requires more CPU power, while &#039;&#039;&amp;quot;Linear&amp;quot;&#039;&#039; is the opposite and sounds rougher when played at lower pitches. Set to &#039;&#039;&amp;quot;None&amp;quot;&#039;&#039;, samples will sound a bit more metallic and rough, which can be good if that&#039;s the kind of sound you&#039;re after and is also useful when creating wave-table generators with very short sample loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
Macros allow for powerful handling and automation of an instrument&#039;s [[Modulation]] and [[Effects]] parameters. In Renoise this is controlled with the [[Meta Devices#*Instrument Macros|*Instr. Macros]] track effect, while Redux uses the options available within its host DAW.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our [https://youtu.be/7bXxROQAPhE video on this subject.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_sampler-macrosfull.png]]&lt;br /&gt;
&lt;br /&gt;
Pressing the [[Image:3.2_sampler-macros.png|text-bottom]] button at the top-left of the interface will open a panel with eight macros, each of which can be assigned to multiple parameters. To map a macro, press the [[Image:3.2_sampler-macrosmap.png|text-bottom]] button next to it. This opens the mappings list and highlights any mappable parameters (shown here as green, but the highlighted colour may vary according to the [[Preferences#Theme|current interface Theme]]). Clicking on a parameter will add it to the list and allow you to specify its Min/Max values and Scaling. Now altering the value of a macro will change the values of all assigned parameters.&lt;br /&gt;
&lt;br /&gt;
Clicking the X at the right of a mapping will delete it. Closing the mappings list removes the parameter highlighting and returns the interface to normal again. To rename a macro, just click on its name and type one in, finishing with Enter.&lt;br /&gt;
&lt;br /&gt;
Found just to the left of the on-screen keyboard and representing pitch-bend, a mod-wheel and channel pressure, the [[Instruments#MIDI Controllers|MIDI controllers]] can also be mapped as macros.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renoise only:&#039;&#039;&#039; Macros are also available in the [[Instrument_Selector#Instrument_Properties|Instrument Properties section]] under the [[Instrument Selector]], giving you easy access to them while using the Pattern Editor or Mixer.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Recording_and_Editing_Notes&amp;diff=4295</id>
		<title>Recording and Editing Notes</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Recording_and_Editing_Notes&amp;diff=4295"/>
		<updated>2025-12-01T21:52:29Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Recording and Editing Notes =&lt;br /&gt;
&lt;br /&gt;
There are two ways of recording notes in Renoise (Redux only uses Step By Step):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step By Step:&#039;&#039;&#039; Enter and edit notes manually with the [[Playing_Notes_with_the_Computer_Keyboard |computer keyboard]] or a MIDI keyboard, step by step. This can be done while the song/phrase is stopped or while it&#039;s playing back.&lt;br /&gt;
* &#039;&#039;&#039;Live Recording:&#039;&#039;&#039; Record what you are playing &#039;live&#039; as the song is playing back. This is how most sequencers record notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Edit Mode ==&lt;br /&gt;
&lt;br /&gt;
To be able to record anything, first make sure that Edit Mode is enabled by pressing the &#039;&#039;&amp;quot;ESC&amp;quot;&#039;&#039; key on your keyboard. Alternatively, in Renoise you can click the record button in the [[Transport Panel]], while in Redux there are two options in the [[Phrase Editor]]: the [[Phrase_Editor#Phrase_Properties|Edit button]] at the bottom left and the &#039;edit on/off&#039; area at the top-right corner of the phrase.&lt;br /&gt;
&lt;br /&gt;
The red border around the Pattern/Phrase Editor indicates that Edit Mode has been activated and inputs will now be recorded at the cursor position:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_recording-editborder.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entering Notes Step By Step ==&lt;br /&gt;
&lt;br /&gt;
To record notes step by step, simply play notes with Edit Mode enabled. The note will be inserted into the Note column at the current cursor position and the cursor will move downwards within the editor.&lt;br /&gt;
&lt;br /&gt;
The amount of lines that the cursor moves by can be changed with the Edit Step parameter, which can even be set to zero. In the Renoise Pattern Editor the Edit Step value box is found in the [[Pattern Editor#Pattern Editor Control Panel|control panel]] underneath the tracks, while in the Phrase Editor of both Renoise and Redux it&#039;s at the [[Phrase Editor#Phrase Editor Options|bottom-left corner of the phrase]]. The keyboard shortcut to change the Edit Step value is &#039;&#039;&amp;quot;Left Ctrl + 1,2,3,4,5,6,7,8,9,0&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A note can be deleted by pressing the &#039;&#039;&amp;quot;Delete&amp;quot;&#039;&#039; key when the cursor is over it. Pressing &#039;&#039;&amp;quot;Backspace&amp;quot;&#039;&#039; will delete any note or blank space under the cursor, causing all notes and effects in entire [[Pattern_Editor#Track_Types|track]] below this point to move up.&lt;br /&gt;
&lt;br /&gt;
You can also record/delete notes step by step while the song/phrase is playing, though when doing this in the Renoise [[Pattern Editor]], ensure that [[Transport Panel|Pattern Follow]] is disabled to decouple the cursor from the playback position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Live Recording &#039;&#039;(Renoise Pattern Editor Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
To record notes &amp;quot;live&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
# Turn Pattern Follow &#039;&#039;ON&#039;&#039; [[Image:3.2_transportpanel-patternfollowon.png|text-bottom]] in the [[Transport Panel]] (or use the &#039;&#039;&amp;quot;Scroll Lock&amp;quot;&#039;&#039; key), which couples the cursor to the playback position.&lt;br /&gt;
# Start the song playing with Edit Mode enabled.&lt;br /&gt;
# Play notes with the computer keyboard or your MIDI master keyboard.&lt;br /&gt;
&lt;br /&gt;
The played notes will now be recorded into the track at the current playback position in the [[Pattern Editor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* To enable Edit Mode and start playing with a single button press, you can also use the &#039;&#039;&amp;quot;Right Shift&amp;quot;&#039;&#039; key.&lt;br /&gt;
* To just start playing, you can use either the &#039;&#039;&amp;quot;Spacebar&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;Right Ctrl&amp;quot;&#039;&#039;.&lt;br /&gt;
* Pressing the &#039;&#039;&amp;quot;Right Alt&amp;quot;&#039;&#039; key will start playing, but will also loop the current pattern.&lt;br /&gt;
* To enable a count-in for live recording, turn on the Metronome precount via the Options menu in the [[Main Screen#Upper Status Bar|Upper Status Bar]]. You can also adjust the amount of bars the count-in lasts here.&lt;br /&gt;
&lt;br /&gt;
=== Real-time and Manual Quantization ===&lt;br /&gt;
&lt;br /&gt;
When recording notes &amp;quot;live&amp;quot;, by default they will be recorded with the highest possible precision using the [[Pattern_Editor#Columns|Note Delay]] sub-column in the [[Pattern Editor]]. The note delay column allows you to delay notes with a precision of 1/256th of a line.&lt;br /&gt;
&lt;br /&gt;
If you do not want to precisely record your notes, you can let Renoise quantize them either in real-time or after recording something. This is done with the quantize controls in the Pattern Editor control bar:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_recording-quantize.png]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Q&amp;quot; button enables or disables live quantization, while the value box to the right specifies the quantization value in lines. Use the drop down menu next to the value box to manually quantize a range within the current pattern after recording.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_recording-quantize24.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Polyphonic vs. Monophonic Recording ==&lt;br /&gt;
&lt;br /&gt;
Sequential (monophonic) recording can often be better when recording drums or monophonic instruments. The Mono button allows you to toggle between recording a single note at a time or multiple notes simultaneously (chords). This is located in the Instrument Properties panel, found at the [[Instruments#Instrument Properties|top-right of the interface]] in Redux and [[Instruments#Instrument Properties|near the top-right]] while in the [[Sampler]], [[Plugin]] and [[MIDI]] tabs of Renoise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entering Chords with the Computer Keyboard ==&lt;br /&gt;
&lt;br /&gt;
When entering notes step by step with the computer keyboard, they will by default be placed sequentially. If you want to quickly insert chords without live recording, you can do this by holding down &#039;&#039;&amp;quot;Left Shift&amp;quot;&#039;&#039; while entering the notes. This will automatically create new note columns to the right and enter the new notes there.&lt;br /&gt;
&lt;br /&gt;
Note that MIDI keyboards will always record chords when pressing more than one key at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ghost Notes ==&lt;br /&gt;
&lt;br /&gt;
A ghost note is a note in the [[Pattern Editor|Pattern]]/[[Phrase Editor]] that’s had its [[Tracker_Interface#Columns|instrument or sample number]] removed by the user. When played it will retrigger the most recently played instrument or sample in its column, but with some useful differences from the normal behaviour. This concept and its consequences for playback can be quite technical even for advanced users, so it&#039;s strongly recommended that you [https://youtu.be/ZPDcqeWu2qA watch the tutorial video] with its demonstrations to gain a firm understanding.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_recording-ghostnotes.png]]&lt;br /&gt;
&lt;br /&gt;
=== What Is Retriggered? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s incredibly important to wrap your head around exactly what a ghost note will be retriggering, because this can vary depending on the point at which song or phrase playback has begun.&lt;br /&gt;
&lt;br /&gt;
What&#039;s triggered is the previous regular note (one with an instrument/sample number) that has been encountered in this column. So if the song or phrase is started from a point where any ghost notes are played after a regular note was played then this is not a problem. But, if a ghost note is played without having encountered a regular note &#039;&#039;during this playback&#039;&#039; then the instrument or sample triggered will be the last one &#039;&#039;ever played in this column&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This can actually be from a previous playback of the song or phrase, and for the Pattern Editor this also includes any instrument that has since been manually played by the user with the cursor in the same column as the ghost note.&lt;br /&gt;
&lt;br /&gt;
=== Free-Running Modulation ===&lt;br /&gt;
&lt;br /&gt;
Although playback of an instrument&#039;s [[Sampler|samples]] are restarted for a ghost note, the [[Modulation]]s are not; they continue uninterrupted. This affects all of the instrument&#039;s samples with regard to the Modulation Set that they’ve been assigned. If you’d like this modulation benefit to apply to an instrument that’s using phrases, then you’ll need to create the ghost notes within the phrase itself.&lt;br /&gt;
&lt;br /&gt;
=== Volume &amp;amp; Panning ===&lt;br /&gt;
&lt;br /&gt;
The [[Tracker_Interface#Columns|volume and panning]] values of the original note are passed on to the ghost notes if they don&#039;t specify their own values. When a value is specified though, the changes apply to that individual ghost note only, meaning that the values will revert back to the original form for each consecutive ghost note.&lt;br /&gt;
&lt;br /&gt;
None of this applies to delay values, but the other things that are affected are the [[Effect_Commands#Volume_Column|I and O effect commands]], in both the volume and fx columns, and the [[Effect_Commands#Panning_Column|J and K commands]] in the panning column. These will continue fading in or out, or panning left or right without restarting for ghost notes.&lt;br /&gt;
&lt;br /&gt;
Everything mentioned in this section applies to playback within phrases as well, but does not work when ghosting phrases from the Pattern Editor.&lt;br /&gt;
&lt;br /&gt;
=== Phrases – Pitching &amp;amp; Switching ===&lt;br /&gt;
&lt;br /&gt;
While the previous two sections applied to [[Sampler|samples]] only, this one also applies to the [[Plugin]] and [[MIDI]] components of an instrument.&lt;br /&gt;
&lt;br /&gt;
When an instrument makes use of phrases, ghosting it from the Pattern Editor doesn&#039;t restart the phrase playback, but instead it performs the same function as an [[Effect_Commands#Sample_Commands|instant glide]]. While this is convenient by itself, it&#039;s the combination with [[Effect_Commands#Instrument_Commands|phrase switching (Zxx)]] that makes it so powerful. Switching from one phrase to another and continuing from where the previous one left off can normally only be done by inserting that specific line with [[Effect_Commands#Sample_Command_Variations_.28Renoise_only.29|Sxx]]. However, using a ghost note will make this process automatic.&lt;br /&gt;
&lt;br /&gt;
When switching to a phrase that uses ghost notes remember that the sample to be triggered in each column will be the last one that &#039;&#039;ever played there&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Phrase_Editor&amp;diff=4294</id>
		<title>Phrase Editor</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Phrase_Editor&amp;diff=4294"/>
		<updated>2025-12-01T21:51:38Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Phrase Editor =&lt;br /&gt;
&lt;br /&gt;
With the Phrase Editor you can compose musical phrases that will be activated when specific notes are played. While Renoise can use phrases to play [[Sampler|samples]], [[Plugin|plugins]] and [[MIDI]], Redux - as a plugin itself - is restricted to samples and [[MIDI#MIDI_Output|MIDI Output]].&lt;br /&gt;
&lt;br /&gt;
There are two methods of creating phrases. The first uses a scaled-down version of the Renoise [[Pattern Editor]], consisting of just a single track and pattern. Besides that difference though, the [[Tracker Interface]] method of working is still the same. The second method generates phrases through the [[#Phrase Scripting|Phrase Scripting]] engine. With this you script what you want the phrase to be - in as simple or complicated a fashion as you like - and it will be automatically generated.&lt;br /&gt;
&lt;br /&gt;
An instrument can feature up to 120 different phrases, one for each [[#Phrase in keymap mode|available key]]. Phrases are part of an instrument (.xrni) and so are loaded/saved along with any samples and other instrument data. Individual Phrases (.xrnz) and Scripts (.lua) can be loaded and saved as presets using [[Libraries#Specific Preset Types|the drop-down menu located at the top-right corner]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating Phrases ==&lt;br /&gt;
&lt;br /&gt;
If an instrument does not have an existing phrase then the [[Image:3.5_phraseeditor-createphrase.png|text-bottom]] button will need to be pressed &#039;&#039;(holding ‘Alt’ will create a [[#Phrase Scripting|script]])&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the Phrase Editor is open, by default notes played with the computer keyboard will play the instrument as if no phrase exists, allowing you to enter notes and commands as normal without triggering the phrase you&#039;re working on. However, this can be changed by [[Keyboard_Shortcuts#Keyboard_Focus_Concept|focussing]] on the [[Instruments#Keyboard|on-screen keyboard]].&lt;br /&gt;
&lt;br /&gt;
Notes played via a MIDI device or the [[Instruments#Keyboard|on-screen keyboard]] &#039;&#039;will&#039;&#039; trigger the phrase itself. [[Recording and Editing Notes|Recording notes and effects]] is done by the exact same method used for the [[Pattern Editor]]. The [[Tracker Interface#Lines|phrase length (number of lines)]] is changed by altering the value in the box at the top-left corner of the phrase. A phrase can be renamed by double-clicking on its name at the top of the phrase and typing in a new one.&lt;br /&gt;
&lt;br /&gt;
=== Pattern Editor Effect Variations &#039;&#039;(Renoise only)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
A few [[Effect Commands]] will behave differently when used in the Renoise [[Pattern Editor]] to affect a phrase:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;-Bxx&#039;&#039;&#039; - Play phrase backwards (xx = 00) or forwards (xx = 01).&lt;br /&gt;
* &#039;&#039;&#039;-Sxx&#039;&#039;&#039; - Trigger phrase from line xx.&lt;br /&gt;
* &#039;&#039;&#039;-Ixx&#039;&#039;&#039;, &#039;&#039;&#039;-Oxx&#039;&#039;&#039;, &#039;&#039;&#039;-Txy&#039;&#039;&#039; - Will also affect any [[Plugin]] or [[MIDI]] playing in the phrase.&lt;br /&gt;
&lt;br /&gt;
=== Phrase Editor Options ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-options.png]]&lt;br /&gt;
&lt;br /&gt;
These options are found at the bottom of the Phrase Editor interface. The drop down menus can quickly insert notes or commands into the relevant sections, while the sliders will insert values.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit Step:&#039;&#039;&#039; Sets how many lines the cursor should skip down in the Phrase Editor when entering a note or effect.&lt;br /&gt;
* &#039;&#039;&#039;##/Vol/Pan/Dly/FX:&#039;&#039;&#039; Toggles the [[Tracker Interface#Columns|sample/channel, volume, panning, delay and local FX sub-columns]].&lt;br /&gt;
&lt;br /&gt;
=== Automatically Generating A Phrase ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to automatically generate a phrase using notes and effect commands from the Pattern Editor. Right-click on the track/column you would like to source from and choose &#039;Create Phrase&#039; from the Track/Column sub-menu. Alternatively, [[Tracker_Interface#Navigating_.26_Selecting|select an area]] and choose &#039;Create Phrase&#039; from the Selection sub-menu. Note that this method is restricted to sourcing from a single instrument in a single track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phrase Controls ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-controls.png]]&lt;br /&gt;
&lt;br /&gt;
With the controls at the bottom-right of the interface you can select phrases from the grid and preview them with the play and stop buttons. The +/- buttons can be used to insert a new phrase &#039;&#039;(holding ‘Alt’ will create a [[#Phrase Scripting|script]])&#039;&#039; or delete the selected phrase. It&#039;s also possible to duplicate a phrase by right-clicking on it and selecting &#039;Duplicate&#039; from the menu.&lt;br /&gt;
&lt;br /&gt;
The three buttons at the bottom-right are used to either turn phrases off entirely or select the playback method. Program mode is usually a good choice, as it allows unrestricted access to the entire range of the MIDI keyboard. For convenient access to phrases in Program mode, it&#039;s recommended to assign the various programs to separate buttons on your MIDI controller. If your host supports the recording of program changes, it should be possible to capture a performance where you switch programs on-the-fly.&lt;br /&gt;
&lt;br /&gt;
The [[Effect_Commands#Instrument_Commands|Zxx effect command]] or an [[Meta_Devices#.2AInstrument_Macros|*Instrument Macros device]] can be used to automatically change an instrument&#039;s phrase as the song is playing.&lt;br /&gt;
&lt;br /&gt;
=== Phrases in Keymap Mode ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-keymap.png]]&lt;br /&gt;
&lt;br /&gt;
In Keymap mode, phrases can be played across a range of keys and are shown spanning this range above the [[Instruments#Keyboard|keyboard]]. A phrase can be selected by left-clicking on it, making it the active phrase with a highlighted colour and its [[#Phrase Properties|properties]] displayed above the keyboard. You can shrink/expand the range of an active phrase by click-dragging its left or right edge, though phrases cannot overlap each other. Click-dragging the phrase body (not the edges) will move it around.&lt;br /&gt;
&lt;br /&gt;
If you hold down &amp;quot;Left Shift&amp;quot; and left-click on another phrase, both this and the active phrase are selected, along with any phrases between them. When multiple phrases are selected, any changes made to the active phrase will also affect the others. &lt;br /&gt;
&lt;br /&gt;
To insert additional phrases just double-click on a blank space in the phrase area above the [[Instruments#Keyboard|keyboard]]. If there is no blank space, you will need to shrink an existing phrase to make room (phrase ranges cannot overlap). A phrase can be deleted or duplicated by right-clicking on it and selecting the appropriate option from the context menu. Phrases can also be duplicated by holding Ctrl and click-dragging to a blank area of suitable size (the duplication will fail if the area is too small).&lt;br /&gt;
&lt;br /&gt;
=== Changing Triggering Mode ===&lt;br /&gt;
&lt;br /&gt;
For even greater flexibility, you can switch between these behaviours in real-time. The triggering mode is controlled via [[MIDI#MIDI_Messages|MIDI program change events]]. This illustration shows how the values are distributed:&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.0_phrases-triggeringmodes.png]]&lt;br /&gt;
&lt;br /&gt;
0 turns phrases Off entirely. 1-126 is Program Mode, with the value selecting a specific phrase. 127 activates Keymap Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phrase Properties ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_phrases-properties.png]]&lt;br /&gt;
[[Image:dux1.1_phrases-phraseproperties.png]]&lt;br /&gt;
&lt;br /&gt;
These options are found just above the [[Instruments#Keyboard|keyboard]] and can be different for each individual phrase.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit:&#039;&#039;&#039; &#039;&#039;(Redux only)&#039;&#039; Toggle [[Recording_and_Editing_Notes#Edit_Mode|Edit Mode]]. With [[Recording_and_Editing_Notes#Edit_Mode|Edit Mode]] enabled, all notes played via the keyboard are recorded into the pattern/phrase.&lt;br /&gt;
* &#039;&#039;&#039;Beats per Minute:&#039;&#039;&#039; &#039;&#039;(Redux only)&#039;&#039; The current tempo of the phrase, also known as BPM. This value is set by the host DAW.&lt;br /&gt;
* &#039;&#039;&#039;Lines per Beat:&#039;&#039;&#039; This changes the number of lines in the Phrase Editor that make up a musical beat. The higher the LPB, the greater the resolution available to you for editing notes and effects. A phrase&#039;s LPB operates independently from the [[Transport Panel|song&#039;s LPB]].&lt;br /&gt;
* &#039;&#039;&#039;Shuffle:&#039;&#039;&#039; Shifts the playback timing of each alternate line back and forth to create a &#039;swinging&#039; feel. Higher values have a more intense effect, while 0% disables it entirely. The playback style is affected by Lines per Beat values above 4, which groups multiple lines together and delays them as a whole instead of individually. You may find it useful to watch our video, [https://youtu.be/lvTrl0rXzMU Global Groove &amp;amp; Phrase Shuffle.]&lt;br /&gt;
* &#039;&#039;&#039;Autoseek:&#039;&#039;&#039; &#039;&#039;(Renoise only)&#039;&#039; During song playback, a phrase is normally only heard once it has been triggered by reaching its position in the pattern. Enabling Autoseek allows the phrase to be heard at any point during song playback without the need for triggering. Note that [[Sampler#Sample Properties|Autoseeking for samples]] does not function within a phrase.&lt;br /&gt;
* &#039;&#039;&#039;Loop:&#039;&#039;&#039; Toggles whether the phrase will loop upon reaching the end.&lt;br /&gt;
** &#039;&#039;&#039;Start &amp;amp; End Lines:&#039;&#039;&#039; Specifies the start and end lines of the Loop.&lt;br /&gt;
* &#039;&#039;&#039;Key Tracking:&#039;&#039;&#039; Sets the behaviour of the phrase across a key range.&lt;br /&gt;
** &#039;&#039;&#039;None:&#039;&#039;&#039; The phrase is played exactly the same for all keys.&lt;br /&gt;
** &#039;&#039;&#039;Transpose:&#039;&#039;&#039; The pitch of the phrase&#039;s notes are transposed to the key played. The playback speed of the phrase is unaffected.&lt;br /&gt;
** &#039;&#039;&#039;Offset:&#039;&#039;&#039; Different keys will cause the phrase to begin playing from different lines (lower keys from earlier in the phrase, higher keys from later).&lt;br /&gt;
* &#039;&#039;&#039;Base Note:&#039;&#039;&#039; The note representing the original pitch of the phrase when &#039;&#039;&amp;quot;Key Tracking&amp;quot;&#039;&#039; is set to &#039;&#039;&amp;quot;Transpose&amp;quot;&#039;&#039;. This can also be changed by right-clicking a note on the [[Instruments#Keyboard|keyboard]], where the current Base Note is shown as a black circle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phrase Scripting ==&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-script.png]]&lt;br /&gt;
&lt;br /&gt;
To switch from &#039;Pattern Phrases&#039; - the [[Tracker Interface]] method of working - to &#039;Script Phrases&#039;, just toggle the option at the top of phrase panel: [[Image:3.5_phrases-patternscript-script.png]]&lt;br /&gt;
&lt;br /&gt;
The Phrase Scripting engine provides an alternative method of creating phrases. Script what you want the phrase to be in the left panel and it will be automatically generated in the right panel. The right panel shows events generated by the script on the stated line numbers with note, volume, panning and delay values, if any are present. If you need more space to view everything, the left and right panels can be resized by click-dragging the separator between them. By default, the options of &#039;Hover Hints&#039; and &#039;Autocomplete&#039; are enabled: use the right-click menu to disable them. If you find yourself wanting to increase or decrease the text size in the scripting window, then this can be done with &#039;&#039;&amp;quot;Ctrl/Cmd + I&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;Ctrl/Cmd + U&amp;quot;&#039;&#039; when the left panel is [[Keyboard_Shortcuts#Keyboard_Focus_Concept|focussed]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-script-rightpanel.png]]&lt;br /&gt;
&lt;br /&gt;
As with [[Tools]] and the [[Meta Devices#*Formula|Formula]] device, the scripting language used is [https://www.lua.org Lua,] but here you’re able to keep things concise and elegant through the use of mini-notation inspired by [https://tidalcycles.org/docs/reference/mini_notation Tidal Cycles.] Clicking &amp;quot;Read The Docs&amp;quot; at the top of the scripting panel will take you to [https://renoise.github.io/pattrns/ a complete guide,] including a list of the available commands.&lt;br /&gt;
&lt;br /&gt;
To quickly get started with scripting, load in some [[Libraries#Specific Preset Types|Preset examples]] to get an idea of how things work, then try making changes to the script and see what happens to the phrase in the right panel. Creating rhythms, melodic patterns and chords is incredibly easy, while randomisation can be inserted so the phrase plays differently each time.&lt;br /&gt;
&lt;br /&gt;
If you like what you’ve made and want access to the traditional [[Tracker Interface]] style of phrase editing - and the other options - just render the script. You can keep generating new versions of a Script phrase and rendering each one to its own individual Pattern phrase.&lt;br /&gt;
&lt;br /&gt;
=== Input Parameters ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-script-inputparameters.png]]&lt;br /&gt;
&lt;br /&gt;
To make changes while a song is playing, input parameters can be made available to the user for real-time control or automation via [[Sampler#Macros|Macros]]. They can also be assigned to MIDI controllers via [[MIDI Mapping]]. When present, any input parameters will be shown beneath the script (or below the comment if the Edit button is disabled).&lt;br /&gt;
&lt;br /&gt;
=== Script Options ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-scriptoptions.png]]&lt;br /&gt;
&lt;br /&gt;
These options are found at the top of the scripting panel.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edit:&#039;&#039;&#039; When disabled, the script editor will be hidden and replaced by the script’s main comment, if there is one.&lt;br /&gt;
* &#039;&#039;&#039;Commit/Auto-Commit:&#039;&#039;&#039; When Auto-Commit is enabled, script changes will be automatically applied. When disabled, changes must be manually applied by clicking the Commit button or with the shortcut &#039;&#039;&amp;quot;Ctrl/Cmd + Return&amp;quot; (when the scripting panel is [[Keyboard_Shortcuts#Keyboard_Focus_Concept|focussed]])&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Read The Docs:&#039;&#039;&#039; Takes you to [https://renoise.github.io/pattrns/ a complete Phrase Scripting guide], including a list of the available commands.&lt;br /&gt;
* &#039;&#039;&#039;Render:&#039;&#039;&#039; Renders the script into a Pattern phrase, using the LPB and Event Count values. Depending on the script, the render may not exactly match previous script playback. The drop-down menu selection [[Image:3.5_interface-dropdown.png|text-bottom]] sets whether the render will overwrite the [[#Phrase Controls|currently selected phrase]] or create a new phrase.&lt;br /&gt;
* &#039;&#039;&#039;Copy Phrase:&#039;&#039;&#039; Copies the phrase generated by the script into the clipboard, allowing it to be pasted into other phrases or the [[Pattern Editor]].&lt;br /&gt;
* &#039;&#039;&#039;LPB:&#039;&#039;&#039; The number of lines that make up a beat in the generated phrase. Set this below 1 to use [[Transport Panel|the song’s LPB]].&lt;br /&gt;
* &#039;&#039;&#039;Event Count (#):&#039;&#039;&#039; The number of Events &#039;&#039;(something the script will generate on a particular line)&#039;&#039; that are used for the phrase.&lt;br /&gt;
&lt;br /&gt;
=== Script Properties ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_phrases-scriptproperties.png]]&lt;br /&gt;
&lt;br /&gt;
The [[#Phrase Properties|phrase properties]] are more limited when scripting, with BPM for Redux, Autoseek for Renoise and Key Tracking for both.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Mixer&amp;diff=4293</id>
		<title>Mixer</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Mixer&amp;diff=4293"/>
		<updated>2025-12-01T21:50:47Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mixer =&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_tab-mix.png]]&lt;br /&gt;
&lt;br /&gt;
The Mixer is opened with the Mix tab at the top-left of the interface.&lt;br /&gt;
&lt;br /&gt;
If you are familiar with hardware mixer consoles, the Mixer in Renoise will look familiar to you. It provides a quick overview of all available tracks, [[Effect Chains|Track Effects]] and output levels. This is especially useful in the last production stage, when you are finished with the main song structure and need to concentrate on polishing the final mix. The Mixer also allows you to display a subset of track effect parameters which you can customise. Using this, you can prepare your songs for live performance by showing only the parameters you would like to concentrate on adjusting.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mixer.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Detaching The Mixer ==&lt;br /&gt;
&lt;br /&gt;
Near the top-right of the interface and to the left of the [[Track Scopes|Scopes]] options is the [[Image:3.5_modulation-detach.png|text-bottom]] Detach button, which opens the Mixer in a completely separate window that can be moved around and resized. There are also additional buttons at the window&#039;s top-right corner for minimizing, maximizing and closing. Clicking [[Image:3.5_modulation-attach.png|text-bottom]] Attach will reattach the window to the main interface.&lt;br /&gt;
&lt;br /&gt;
Note that the [[Track Scopes#Spectrum|Spectrum]] and [[Effect Chains|Track Effects]] panels and buttons are moved to the Mixer window when it’s detached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pre/Post Volume and Panning Concept ==&lt;br /&gt;
&lt;br /&gt;
Volume and panning controls in the Mixer can be set up to show two different levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0px 0px 12px 0px;&amp;quot; | [[image:3.5_mixer-prepost.png]]&lt;br /&gt;
|style=&amp;quot;padding: 0px 0px 0px 20px;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Pre:&#039;&#039;&#039; Volume and panning levels which are applied after instrument playback, but before [[Effect Chains|Track Effects]] are applied.&lt;br /&gt;
* &#039;&#039;&#039;Post:&#039;&#039;&#039; Volume and panning levels which are applied after all [[Effect Chains|Track Effects]] are applied. This is the final sound leaving the track and being fed into the Master Track.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The idea behind the Pre/Post mix separation is that you should use the Pre levels while composing the song. Automation, like the fade-in of tracks, should be applied here or with a Gainer Device. Post volume and panning levels cannot be automated and should only be used in the final mixing stage to balance the mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Customizing the Mixer Layout ==&lt;br /&gt;
&lt;br /&gt;
At the right side of the Mixer you will notice a set of buttons that allow you to show/hide to some of the components: &lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_mixer-parameters.png|text-bottom]] - Parameter labels above effect sliders.&lt;br /&gt;
* [[Image:3.5_mixer-mute.png|text-bottom]] - Mute and solo track controls.&lt;br /&gt;
* [[Image:3.5_mixer-pan.png|text-bottom]] - Panning sliders.&lt;br /&gt;
* [[Image:3.5_mixer-meters.png|text-bottom]] - VU meters and main volume faders.&lt;br /&gt;
* [[Image:3.5_mixer-vol.png|text-bottom]] - Volume edit box.&lt;br /&gt;
* [[Image:3.5_mixer-delay.png|text-bottom]] - Custom track delays. Entering a negative value will play the track before others, while a positive value will play it after. This is only available for [[Pattern_Editor#Tracks|regular Tracks]]. This can be useful to compensate small latency problems with MIDI and plugin based tracks.&lt;br /&gt;
* [[Image:3.5_mixer-routing.png|text-bottom]] - Audio routing control. Audio routing defines where the track&#039;s final output will be sent to. Selecting &#039;&#039;&amp;quot;Master&amp;quot;&#039;&#039; will send the output to the Master Track and through its effect chain. Selecting a dedicated output of your soundcard will bypass the Master Track, allowing you to separate and mix Renoise tracks with an external mixer console. This is only possible if your soundcard allows the use of multiple channels. To make use of this feature on Windows, you have to use ASIO; on Linux, Jack Audio.&lt;br /&gt;
&lt;br /&gt;
Track colours can be shown or hidden in the Mixer as well. Right-click anywhere in the Mixer effect chain section and select, &#039;&#039;&amp;quot;Show Track Colors&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Working with Effects and Chains ==&lt;br /&gt;
&lt;br /&gt;
[[Effect Chains|Track Effects]] devices are shown in the Mixer rack above the track levels. Right-clicking an effect brings up a set of options for both that specific effect and the whole chain. To show/hide particular effect parameters, right-click on the effect and choose them from the &#039;&#039;&amp;quot;Show Sliders&amp;quot;&#039;&#039; menu option. &lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mixer-contextmenu.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send Devices/Tracks and the Post Mixer ==&lt;br /&gt;
&lt;br /&gt;
To route a track into a [[Pattern_Editor#Send_Tracks|Send Track]], a #Send device is inserted into the original track. For a full explanation of how this works, see [[Routing_Devices#.23Send|#Send device]] in the Routing Devices section of the manual. In the Mixer, the #Send device&#039;s slider controls the amount of audio that is sent to the send track.&lt;br /&gt;
&lt;br /&gt;
When #Send devices use the &#039;&#039;&amp;quot;Mute Source&amp;quot;&#039;&#039; option, the post volume and panning levels will have no effect. That&#039;s because the signal is muted before it reaches post-mixer device. To change the track&#039;s levels in this case, you either have to have to adjust the #Send device&#039;s sliders or use the receiving Send Track&#039;s volume and panning levels.&lt;br /&gt;
&lt;br /&gt;
To visualize this in the mixer, track levels which do not reach the Post volume and panning are shown by a different colour (white by default instead of green, but this may vary depending on the [[Preferences#Theme|current interface Theme]]):&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mixer-send.png]]&lt;br /&gt;
&lt;br /&gt;
(Track with a Send Device using Mute Source)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mixer-sendrouting.png]]&lt;br /&gt;
&lt;br /&gt;
(Send Device Routing in the Mixer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adjusting Level Meters ==&lt;br /&gt;
&lt;br /&gt;
To disable or change the scaling for all meters in the Mixer, right-click on any of them and choose from the first list. This also works for the [[Introduction_To_Renoise#Upper_Status_Bar|master level meter]] at the top of the Renoise interface, and the [[Introduction_To_Redux#VU_Meters,_Help_and_Preferences|meter at the top-right]] of the Redux interface.&lt;br /&gt;
&lt;br /&gt;
To change the vertical size of all the meters in the Mixer, choose from the second list of options.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_mixer-meteroptions.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controlling the Mixer with a MIDI Controller ==&lt;br /&gt;
&lt;br /&gt;
You can attach MIDI controllers to the Pre/Post volume and mute/solo controls, allowing you to comfortably mix a song using the controller. To do so, select &#039;&#039;&amp;quot;View -&amp;gt; Midi Mapping…&amp;quot;&#039;&#039; from the main menu or click on the &#039;&#039;&amp;quot;MIDI Map&amp;quot;&#039;&#039; button at the top of the Renoise interface, next to the main VU meter. &lt;br /&gt;
&lt;br /&gt;
Have a look at the [[MIDI Mapping]] section of the manual for a more detailed description of the available features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drag and Drop, Copy and Paste ==&lt;br /&gt;
&lt;br /&gt;
To copy an effect from one track to the another, simply click and drag it to a new place. Holding &#039;&#039;&amp;quot;Left Control&amp;quot;&#039;&#039; while dropping the effect will create a copy of the device. The standard cut/copy/paste commands also work in the Mixer (&#039;&#039;&amp;quot;Left Control + X&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Left Control + C&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Left Control + V&amp;quot;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
Note: Copying or moving an effect from one track to another will not move device&#039;s Automation(s) as well. When moving a device, the original Automation(s) will be removed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_START --&amp;gt;&lt;br /&gt;
[[Image:3.5_mixer-devicechain.gif]]&lt;br /&gt;
&amp;lt;!-- RENOISE_NO_PDF_STOP --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Meta_Devices&amp;diff=4292</id>
		<title>Meta Devices</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Meta_Devices&amp;diff=4292"/>
		<updated>2025-12-01T21:50:11Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Meta Devices =&lt;br /&gt;
&lt;br /&gt;
Meta Devices are effects that do not directly manipulate audio, but instead modulate or control other parameters. They can even be linked between different tracks/FX Chains, making for complex and powerful routing possibilities. &lt;br /&gt;
&lt;br /&gt;
Common usages for Meta Devices are applying modulations with the [[#*LFO|*LFO device]] or [[#*Signal Follower |*Signal Follower]], controlling plugin instrument automation via the [[#.2AInstrument_Automation_.28Automating_VST_instrument_parameters.29|*Instrument Automation device]], or sending MIDI to plugins using the [[#*Instrument MIDI Control|*Instrument MIDI Control device]]. There are also devices which can use various real-time inputs (notes, velocity, audio output etc.) to guide their behaviour, such as the [[#*Key Tracker|*Key Tracker]] or [[#*Velocity Tracker|*Velocity Tracker]]. Finally, there are devices which can also be used to route and control other meta or audio effect parameters via the [[#*XY Pad|*XY Pad]] and [[#*Hydra|*Hydra]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instrument Devices &#039;&#039;(Renoise only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track Effects:&#039;&#039;&#039; These devices are used to directly control an [[Instruments|Instrument]] through its [[Plugin]] and [[MIDI]] components or by automating [[Sampler#Macros|instrument macros]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sample FX:&#039;&#039;&#039; These devices are unavailable.&lt;br /&gt;
&lt;br /&gt;
=== *Instrument Automation ===&lt;br /&gt;
&lt;br /&gt;
Instead of working through MIDI, the Instrument Automation device sends parameter changes to the [[Plugin]] component of an [[Instruments|Instrument]] directly. The device automatically populates itself with the selected Plugin&#039;s changeable parameters. Since every Plugin is different, the number and function of those parameters can vary wildly. You may find it useful to watch our [https://youtu.be/JGXhbsRtHvg short video.]&lt;br /&gt;
&lt;br /&gt;
[[image:3.5_fx-meta-instrautomation.png]] &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Instrument:&#039;&#039;&#039; The targeted instrument, chosen from those available in the [[Instrument Selector]]. If the instrument has no Plugin component the parameters below will be blank.&lt;br /&gt;
* &#039;&#039;&#039;Parameters:&#039;&#039;&#039; Shows the selected parameter. Left-clicking will open a drop down menu listing of all the Plugin&#039;s available parameters. A parameter can also be selected by enabling the target button [[Image:3.5_fx-meta-instrautomation-target.png|text-bottom]] and clicking directly onto the Plugin&#039;s GUI (if supported by the Plugin). &lt;br /&gt;
* &#039;&#039;&#039;Show/Hide Parameters:&#039;&#039;&#039; The small arrow buttons [[Image:3.5_fx-button-right.png|text-bottom]] in the bottom-right corner allow you to expand/shrink the device to show/hide parameters.&lt;br /&gt;
&lt;br /&gt;
=== *Instrument Macros ===&lt;br /&gt;
&lt;br /&gt;
This device provides a copy of the linked instrument&#039;s [[Sampler#Macros|macro]] controls for altering the assigned [[Modulation]] or [[Effects]] parameters of a linked instrument. The instrument&#039;s [[Phrase Editor|Phrase]] can also be changed with the menu at the top-right. You may find it useful to watch our [https://youtu.be/7bXxROQAPhE video on this subject.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-meta-instrmacros.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Instr.:&#039;&#039;&#039; The targeted instrument, chosen from those available in the [[Instrument Selector]].&lt;br /&gt;
* &#039;&#039;&#039;Phrase:&#039;&#039;&#039; The instrument&#039;s currently selected [[Phrase Editor|Phrase]].&lt;br /&gt;
* &#039;&#039;&#039;MIDI Macros:&#039;&#039;&#039; A copy of the instrument&#039;s [[Instruments#MIDI_Controllers|MIDI Controller]] macros.&lt;br /&gt;
* &#039;&#039;&#039;Macros:&#039;&#039;&#039; A copy of the instrument&#039;s [[Sampler#Macros|macro]] controls.&lt;br /&gt;
&lt;br /&gt;
=== *Instrument MIDI Control ===&lt;br /&gt;
&lt;br /&gt;
The MIDI Control device broadcasts [[MIDI#MIDI_Messages|MIDI pitch bend, channel pressure, control change and program change commands]] directly to the [[Plugin]] and [[MIDI]] components of the selected instrument. You may find it useful to watch our [https://youtu.be/Q1U1icSGNb8 video on this subject.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-meta-instrmidicontrol.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Instrument:&#039;&#039;&#039; The targeted instrument, chosen from those available in the [[Instrument Selector]].&lt;br /&gt;
* &#039;&#039;&#039;Show/Hide Parameters:&#039;&#039;&#039; The small arrow buttons [[Image:3.5_fx-button-right.png|text-bottom]] in the bottom-right corner allow you to expand/shrink the device to show/hide parameters.&lt;br /&gt;
&lt;br /&gt;
All of the other sets of parameters work in exactly the same way with the following options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Custom Name&amp;quot;&#039;&#039;&#039; for CC message types: Allows you to name a control change parameter, describing what the CC number does. In addition to the [https://www.midi.org/specifications-old/item/table-3-control-change-messages-data-bytes-2 standardised Controller Change numbers], Plugin and MIDI instruments often have customised sets of numbers and you&#039;ll typically find information about them in the instrument&#039;s reference manual.&lt;br /&gt;
* &#039;&#039;&#039;On/Off&#039;&#039;&#039; for PB/CP/Prg, &#039;&#039;&#039;a number&#039;&#039;&#039; for CC: Toggles the parameter or specifies the CC number that is sent.&lt;br /&gt;
* &#039;&#039;&#039;MIDI Message Type&#039;&#039;&#039;: Can be PB (Pitch Bend), CP (Channel Pressure), CC (Controller Change) or Prg (Program Change).&lt;br /&gt;
* &#039;&#039;&#039;Parameter Value:&#039;&#039;&#039; The actual value that is sent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affecting Samples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normally this device only affects the Plugin and MIDI components of an instrument, but it is possible to affect samples in a few different ways:&lt;br /&gt;
&lt;br /&gt;
* Program Change messages also affect the instrument’s [[Phrase Editor|Phrase]].&lt;br /&gt;
* If the instrument is purely [[Sampler|sample-based]] then changing the [[MIDI#MIDI_Messages|volume, scale key and scale mode via their CC numbers]] will adjust those parameters in the [[Instruments#Instrument_Properties|Instrument Properties]]. If the instrument contains [[Plugin]] and/or [[MIDI]] components though then the messages will be directed there instead. Scale &amp;amp; Key are covered in-depth [https://youtu.be/Qw0qfj7-1zY in our video.]&lt;br /&gt;
* The [[Instruments#MIDI_Controllers|MIDI controllers]] to the left of the on-screen keyboard are also automated by any Pitch Bend, Channel Pressure or CC 01 messages, making it possible to affect samples through their [[Sampler#Macros|macros]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* MIDI channel numbers are not set with this device; this is handled independently in the instrument&#039;s [[Plugin#Plugin_Instrument_Properties|Plugin]] and [[MIDI#MIDI Input|MIDI]] sections.&lt;br /&gt;
* By default, this device has only one preset, used to quickly start working with a General MIDI instrument. But if you make use of this device a lot, then it&#039;ll be worthwhile [[Effect_Chains#Storing.2FRecalling_Effect_Presets|setting up and saving your own custom presets]] for your favourite instruments.&lt;br /&gt;
* When a song is loaded that contains one or more Instrument MIDI Control devices, they will immediately send out messages from all of the enabled parameters. This is necessary to prepare the song for playing with the correct settings, but it may not be ideal for your particular setup. In this case you should [[Effect_Commands#Device_Commands|use automation]] to initially start with the device disabled.&lt;br /&gt;
* &#039;&#039;(Note that ReWire is not supported in Renoise 3.5+)&#039;&#039; If you’re using [[ReWire]] with Renoise as the master, then this device can be used to control the instruments of other applications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mapping Devices ==&lt;br /&gt;
&lt;br /&gt;
Mapping devices handle parameter modulations across multiple inputs and outputs. As with most effect parameters, the input values of these three devices can be changed through a variety of methods. The user can perform the changes live, or the value can be automated via [[Effect_Commands#Device_Commands|Effect Commands]], [[Graphical Automation]] or by another effect device. It&#039;s this last option of cross-routing multiple effects that makes the Mapping devices so powerful.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/QuCYCWAMFeQ our video on the Mapping Devices.]&lt;br /&gt;
&lt;br /&gt;
=== *Formula ===&lt;br /&gt;
&lt;br /&gt;
The Formula device generates an output value from user-created code and up to three input values. The upper Code Box doesn&#039;t have to be used and is only needed when programming more complex functions that will be called by the Formula below. The language used is [https://www.lua.org Lua.] Opening the External Editor and pressing the Help button brings up the provided variables and math functions.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-meta-formula.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dest.:&#039;&#039;&#039; Destination track/FX Chain, effect and parameter, allowing you to specify the parameter to be modulated.&lt;br /&gt;
* &#039;&#039;&#039;A/B/C Inputs:&#039;&#039;&#039; Inputs to be used in the formula. They can be renamed by double-clicking on them, but they must still be referred to as capital A, B and C when used as variables in your code.&lt;br /&gt;
* &#039;&#039;&#039;Hide/Show Code:&#039;&#039;&#039; Clicking the small arrow button [[Image:3.5_fx-button-left.png|text-bottom]] to the left of the Formula will hide/show the panel containing the Code Box and Formula.&lt;br /&gt;
* &#039;&#039;&#039;Code Box:&#039;&#039;&#039; More complex programming functions are coded here. If your code (either in this box or the Formula) contains an error then the status above the Code Box will show this. Clicking on the warning icon will bring up the full error message.&lt;br /&gt;
* &#039;&#039;&#039;Formula:&#039;&#039;&#039; The formula to be calculated, potentially using the Inputs and any functions called from the Code Box. A new calculation is performed every [[Effect_Commands#Ticks|tick]] or if an Input value is changed (and that Input is used in your code).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ext. Editor:&#039;&#039;&#039; Brings up a new window that can moved and resized. Its contents depend on the option selected at the bottom-right of window:&lt;br /&gt;
** &#039;&#039;&#039;Edit:&#039;&#039;&#039; A much larger version of the Code Box and Formula, making it much easier to write longer and more complex code. By default, the options of &#039;Hover Hints&#039; and &#039;Autocomplete&#039; are enabled: use the right-click menu to disable them. The text size can be in/decreased with &#039;&#039;&amp;quot;Ctrl/Cmd + I/U&amp;quot;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Help:&#039;&#039;&#039; Shows the available mathematical functions and variables. The variables and constants must be written in capital letters, while the math functions must be lower-case.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-meta-formula-exteditor.png]]&lt;br /&gt;
&lt;br /&gt;
=== *Hydra ===&lt;br /&gt;
&lt;br /&gt;
The Hydra device allows the mapping of its Input value toward up to nine different destinations.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-meta-hydra.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Input:&#039;&#039;&#039; The input value.&lt;br /&gt;
* &#039;&#039;&#039;Out 1-9:&#039;&#039;&#039; Each output has its own individual set of parameters:&lt;br /&gt;
** &#039;&#039;&#039;Destination:&#039;&#039;&#039; The first set of three boxes are the destination track/FX Chain, effect and parameter, allowing you to specify the parameter to be modulated.&lt;br /&gt;
** &#039;&#039;&#039;Min/Max:&#039;&#039;&#039; The min/maximum value to be used from the destination parameter&#039;s range.&lt;br /&gt;
** &#039;&#039;&#039;Scaling:&#039;&#039;&#039; The scaling that will be applied to the final output value. By default, the value will be mapped linearly, but you can also select from two exponential and two logarithmic scales.&lt;br /&gt;
* &#039;&#039;&#039;Show/Hide Parameters:&#039;&#039;&#039; The two small arrow buttons [[Image:3.5_fx-button-leftright.png|text-bottom]] in the bottom-right corner allow you to expand/shrink the device to show/hide parameters.&lt;br /&gt;
&lt;br /&gt;
=== *Meta Mixer ===&lt;br /&gt;
&lt;br /&gt;
The Meta Mixer accepts input from up to three sources and combines them to create a new output value, as represented by the meter at the far right.&lt;br /&gt;
&lt;br /&gt;
[[image:3.5_fx-meta-metamixer.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dest.:&#039;&#039;&#039; Destination track/FX Chain, effect and parameter, allowing you to specify the parameter to be modulated.&lt;br /&gt;
* &#039;&#039;&#039;Min/Max:&#039;&#039;&#039; The min/maximum value to be used from the destination parameter&#039;s range.&lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039; The scaling that will be applied to the final output value. By default, the value will be mapped linearly, but you can also select from two exponential and two logarithmic scales.&lt;br /&gt;
* &#039;&#039;&#039;Input A/B/C:&#039;&#039;&#039; The three input values used to create the output.&lt;br /&gt;
* &#039;&#039;&#039;Weight A/B/C:&#039;&#039;&#039; Adjusts how much influence an Input has over the final output value. Each Input&#039;s Weight relative to the others is represented by the graph at the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modulation Devices ==&lt;br /&gt;
&lt;br /&gt;
Modulation Devices, as the name suggests, modulate other effect parameters. They can be triggered and synced by user input, [[Effect Commands]], [[Graphical Automation]], velocity values and even note values and volume envelopes of audio data.&lt;br /&gt;
&lt;br /&gt;
=== *Key Tracker ===&lt;br /&gt;
&lt;br /&gt;
The Key Tracker device works in much the same way as the [[#*Velocity Tracker|Velocity Tracker]], except it adjusts a parameter according to note values instead of velocity. The input value is displayed by the left meter, while the output sent to the Destination - after potentially being changed by the options - is displayed by the right meter.&lt;br /&gt;
&lt;br /&gt;
When a track/phrase has multiple simultaneous key values, the right-most value is used. As a track effect, input values are only accepted from an instrument that is playing in the [[Pattern_Editor#Track_Types|same track]] as the Tracker device. When in a [[Effects|Sampler FX Chain]] values will be accepted from any track. Also note that a sample does not have to be specifically routed through FX Chains in order to trigger any Tracker devices within them.&lt;br /&gt;
&lt;br /&gt;
We have [https://youtu.be/JkADioMfgps a video available] covering the Key and Velocity Tracker devices in both Effects and [[Sampler_Modulation#Key_Tracking|Modulation]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-meta-keytracker.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Input:&#039;&#039;&#039; The instrument/sample to be used for input.&lt;br /&gt;
* &#039;&#039;&#039;Dest.:&#039;&#039;&#039; Destination track/FX Chain, effect and parameter, allowing you to specify the parameter to be modulated.&lt;br /&gt;
* &#039;&#039;&#039;Dest. Min/Max:&#039;&#039;&#039; The min/maximum value to be used from the destination parameter&#039;s range.&lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039; How the input value will be mapped across the chosen input Range. By default, the input is mapped linearly, but you can also select from two exponential and two logarithmic scales.&lt;br /&gt;
* &#039;&#039;&#039;Range:&#039;&#039;&#039; Minimum and maximum note range that will be used for input.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to applying a scaling mode to the Key Tracker&#039;s range, you can also set up how the range will handle notes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clamp:&#039;&#039;&#039; Each note within the range will trigger a different value, while notes outside of the range trigger the Min or Max output value.&lt;br /&gt;
* &#039;&#039;&#039;Soft:&#039;&#039;&#039; Notes outside of the range are completely ignored and no change is made to the output.&lt;br /&gt;
* &#039;&#039;&#039;Octave:&#039;&#039;&#039; Disables the user-selected range, sets the Min note to C, the Max note to B and uses notes from different octaves equally. For example, a C-5 has the same input value as a C-4 or C-3.&lt;br /&gt;
&lt;br /&gt;
=== *LFO ===&lt;br /&gt;
&lt;br /&gt;
The Low Frequency Oscillator generates a signal that cycles through a relatively slow pattern. The signal is constructed by applying the various parameters to a repeating waveform, which can be chosen from four simple shapes or one customised by the user. We have [https://youtu.be/pZcGQp9kDQ8 a video available] covering both this LFO and the [[Sampler_Modulation#LFO|Modulation LFO]].&lt;br /&gt;
&lt;br /&gt;
LFO device using a preset waveform:&lt;br /&gt;
&lt;br /&gt;
[[image:3.5_fx-meta-lfo.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dest.:&#039;&#039;&#039; Destination track/FX Chain, effect and parameter, allowing you to specify the parameter to be modulated.&lt;br /&gt;
* &#039;&#039;&#039;Amplitude:&#039;&#039;&#039; The the maximum range that the value will oscillate to. 100% will modulate the full range.&lt;br /&gt;
* &#039;&#039;&#039;Offset:&#039;&#039;&#039; Offsets the central point of the modulation to a different position. The effect of Amplitude &amp;amp; Offset on the original shape can be seen in the meters at the far right.&lt;br /&gt;
* &#039;&#039;&#039;Frequency:&#039;&#039;&#039; The speed of the modulation in Lines per Cycle. For example, an LPC of eight will cycle the LFO once every eight pattern lines.&lt;br /&gt;
* &#039;&#039;&#039;Reset:&#039;&#039;&#039; Resets the position of the LFO back to the beginning. Renoise Pattern Editor only: See below for more details on syncing modulation.&lt;br /&gt;
* &#039;&#039;&#039;Modulation shape:&#039;&#039;&#039;&lt;br /&gt;
** Sine wave&lt;br /&gt;
** Sawtooth&lt;br /&gt;
** Pulse/Square&lt;br /&gt;
** Random&lt;br /&gt;
** Custom: Allows you to draw a custom waveform. If you set the custom wavelength to match the Frequency value, then one grid line becomes equal to one line in the [[Pattern Editor|Pattern]]/[[Phrase Editor]] line.&lt;br /&gt;
&lt;br /&gt;
LFO device using a custom waveform:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-meta-lfocustom.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Envelope Type:&#039;&#039;&#039; Dictates how the envelope&#039;s value will change over time.&lt;br /&gt;
** &#039;&#039;&#039;Points:&#039;&#039;&#039; Only changes value when a point is encountered.&lt;br /&gt;
** &#039;&#039;&#039;Lines:&#039;&#039;&#039; Initially interpolates in a straight line, but the handles between points can be used to create curves and control their easing.&lt;br /&gt;
** &#039;&#039;&#039;Curves:&#039;&#039;&#039; Interpolates with a smooth cubic curve, easing into and out of points.&lt;br /&gt;
* &#039;&#039;&#039;Envelope Size:&#039;&#039;&#039; Alters the length of the envelope by changing the amount of grid lines.&lt;br /&gt;
* &#039;&#039;&#039;One Shot:&#039;&#039;&#039; When enabled, the envelope will run only once until a &#039;&#039;&amp;quot;Reset&amp;quot;&#039;&#039; command is given.&lt;br /&gt;
* &#039;&#039;&#039;Ext. Editor:&#039;&#039;&#039; This will open the envelope waveform graphic in the large central section of the interface, allowing for finer control over details. This provides additional tools and the &amp;quot;Detach&amp;quot; button in the lower right hand corner. When clicked, this will open the envelope in a completely separate window, which can be moved around and resized. Clicking &amp;quot;Attach&amp;quot; will reattach the window to the main interface. Clicking either the top-right &amp;quot;X&amp;quot; or &amp;quot;Ext. Editor&amp;quot; button will remove the larger editor.&lt;br /&gt;
* &#039;&#039;&#039;Presets:&#039;&#039;&#039; Right-clicking a button will store the current envelope as a preset. Left clicking will recall a previously stored envelope.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syncing LFOs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The LFO runs constantly, even while the song is stopped, so to synchronise the modulation&#039;s cycle to the song&#039;s playback, which will ensure it runs the same way each time, you have to automate the &amp;quot;Reset&amp;quot; button. This is achieved by right-clicking on it, which places a command in the current track&#039;s [[Tracker Interface#Columns|Master FX column]], and can be done while the song is stopped or during playback (this is for track effects, [[Effects|sample fx]] need to be automated through [[Sampler#Macros|macros]]). You can also control the position of the reset by manually entering the [[Effect_Commands#Device_Commands|effect command: x8yy]], where &#039;&#039;x&#039;&#039; stands for the location of the device in the effect chain (1 if it&#039;s the first device, 2 if it&#039;s the second etc.) and &#039;&#039;yy&#039;&#039; is the offset value. For example, if &#039;&#039;yy&#039;&#039; is equal to:&lt;br /&gt;
&lt;br /&gt;
* 00 - The modulation restarts from the beginning.&lt;br /&gt;
* 40 - The modulation restarts from a quarter of the way through the cycle.&lt;br /&gt;
* 80 - The modulation restarts from halfway through the cycle.&lt;br /&gt;
* C0 - The modulation restarts from three quarters of the way through the cycle.&lt;br /&gt;
* FF - The modulation restarts from just before the end.&lt;br /&gt;
&lt;br /&gt;
=== *Signal Follower ===&lt;br /&gt;
&lt;br /&gt;
The Signal Follower measures the volume level at the location that it’s placed in a [[Effect Chains|track or Sampler FX Chain]] and then uses its controls to craft an output signal from that volume input. The output is sent to a destination, which automates the chosen parameter of the chosen effect. You may find it useful to watch [https://youtu.be/VlkcWvtD02M our video about this device.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-meta-signalfollower.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dest.:&#039;&#039;&#039; The destination track/FX Chain, effect and parameter to be modulated.&lt;br /&gt;
* &#039;&#039;&#039;Dest. Min:&#039;&#039;&#039; The minimum value to be used from the range of the destination parameter.&lt;br /&gt;
* &#039;&#039;&#039;Dest. Max:&#039;&#039;&#039; The maximum value to be used from the range of the destination parameter.&lt;br /&gt;
* &#039;&#039;&#039;Dest. Off:&#039;&#039;&#039; Applies an offset to the destination parameter&#039;s min and max values.&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; The speed of the response to the input volume rising.&lt;br /&gt;
* &#039;&#039;&#039;Release:&#039;&#039;&#039; The speed of the response to the input volume falling.&lt;br /&gt;
* &#039;&#039;&#039;Sensitivity:&#039;&#039;&#039; Tunes the responsiveness of the device to the overall amplitude of the input.&lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039; How the final output value will be mapped across its range. By default, this is linear but there also two exponential and two logarithmic scales available.&lt;br /&gt;
* [[Image:3.5_fx-meta-signalfollowerhear.png|text-bottom]] - Listen to how the input is being affected by the LP and HP filters, providing a better idea of exactly what the signal is that&#039;s working through this device.&lt;br /&gt;
* &#039;&#039;&#039;LP/HP Filter:&#039;&#039;&#039; Cutoff frequencies of the Low/HighPass filters applied to the input, which restrict the frequency range that triggers the volume envelope.&lt;br /&gt;
* &#039;&#039;&#039;L/R/L+R:&#039;&#039;&#039; Select which of the stereo channels will be used for the input&#039;s volume tracking: left &#039;&#039;(L)&#039;&#039;, right &#039;&#039;(R)&#039;&#039; or both &#039;&#039;(L+R)&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lookahead:&#039;&#039;&#039; Shifts the envelope back in time relative to the audio playback. Useful to catch very snappy attack rates. Activating it will add some latency to the device, and for it to work [[Preferences#Automatic_PDC|Automatic Plugin Delay Compensation]] must be enabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destination Limitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike the other Meta Devices the Destination cannot be a device that appears before (to the left of) the Signal Follower, and this takes two forms.&lt;br /&gt;
&lt;br /&gt;
When targeting the same track or Sampler FX Chain the device must be after the Signal Follower. This is because effect chains are processed left to right, with each device feeding into the next. Likewise, when targeting another track it must be to the right of the track that the Signal Follower is in. Although tracks don&#039;t feed into each other, unless you&#039;ve set that up, Renoise and Redux do process everything in a strict order to ensure maximum efficiency and as little latency as possible. This is the same for Sampler FX Chains, except it’s applied vertically top-to-bottom.&lt;br /&gt;
&lt;br /&gt;
So if you want to target a device that appears before the Signal Follower, then you&#039;ll need to make changes so that this is no longer true, either by moving the devices around, or reordering the tracks or Sampler FX Chains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips &amp;amp; Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Signal Follower does not actually alter the signal it receives and so the audio leaving this device will be the same as the input, regardless of what you do with the filtering options or any of the others.&lt;br /&gt;
* The Destination device is usually in another track or Sampler FX Chain, since a common reason for inserting a Signal Follower is for it to allow other elements of a song to react to what the audio is doing at its location. You may have realised that this is actually side-chaining, though obviously this is of the modulation variety and we&#039;re not passing along the full audio signal.&lt;br /&gt;
* If you’re looking to use automation to control the general output of this device, then the Dest. Off parameter is the best place to do it.&lt;br /&gt;
* The Sensitivity value applies an inverted gain to the input. At 100% the input gain is reduced to 1/1000th of the original. So generally speaking, if the input is very quiet then low values work best and higher values should be used for louder inputs. But playing around with this value in conjunction with the Output parameters (Min, Max, Offset &amp;amp; Scaling) is the best way to customise how the Destination effect should be controlled.&lt;br /&gt;
* The volume meters at the right of the device are not simply the input and output signals. The left meter shows the value that’s been created from the input once it’s gone through the Input (Attack, Release &amp;amp; Sensitivity) and Filter sections, while the meter on the right is the final value after it’s made its way through the Output parameters.&lt;br /&gt;
&lt;br /&gt;
=== *Velocity Tracker ===&lt;br /&gt;
&lt;br /&gt;
The Velocity Tracker adds another dimension of control by responding to the velocity values of notes. For example, when modulating a Filter&#039;s cutoff value with a Velocity Tracker, the sound of an instrument can then be drastically altered by pressing the keys harder or softer.&lt;br /&gt;
&lt;br /&gt;
When a track/phrase has multiple simultaneous velocity values, the right-most value is used. As a track effect, input values are only accepted from an instrument that is playing in the [[Pattern_Editor#Track_Types|same track]] as the Tracker device. When in a [[Effects|Sampler FX Chain]] values will be accepted from any track. Also note that a sample does not have to be specifically routed through FX Chains in order to trigger any Tracker devices within them.&lt;br /&gt;
&lt;br /&gt;
We have [https://youtu.be/JkADioMfgps a video available] covering the Key and Velocity Tracker devices in both Effects and [[Sampler_Modulation#Velocity_Tracking|Modulation]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-meta-velocitytracker.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Input:&#039;&#039;&#039; The instrument/sample to be used for input.&lt;br /&gt;
* &#039;&#039;&#039;Dest.:&#039;&#039;&#039; Destination track/FX Chain, effect and parameter, allowing you to specify the parameter to be modulated.&lt;br /&gt;
* &#039;&#039;&#039;Dest. Min/Max:&#039;&#039;&#039; The min/maximum value to be used from the destination parameter&#039;s range.&lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039; How the input value will be mapped across the chosen input Range. By default, the input is mapped linearly, but you can also select from two exponential and two logarithmic scales.&lt;br /&gt;
* &#039;&#039;&#039;Range:&#039;&#039;&#039; Minimum and maximum velocity range that will be used for input. Velocities above or below this range still trigger the Min or Max value, as shown on the output meter (right), while the input meter (left) displays the velocity that&#039;s being received.&lt;br /&gt;
&lt;br /&gt;
=== *XY Pad ===&lt;br /&gt;
&lt;br /&gt;
The XY Pad provides a graphical pad that allows the user to perform simple movements and more complex gestures to change two parameters at once. Unlike the other Meta devices, the focus here is on capturing a live performance by the user. You may find it useful to watch [https://youtu.be/GkGxDJ0hbTw our video about this device.]&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_fx-meta-xypad.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;X/Y Axis Setup:&#039;&#039;&#039; Switches between configuring the X and Y axis parameters.&lt;br /&gt;
** &#039;&#039;&#039;Dest.:&#039;&#039;&#039; Destination track/FX Chain, effect and parameter, allowing you to specify the parameter to be modulated.&lt;br /&gt;
** &#039;&#039;&#039;Dest. Min/Max:&#039;&#039;&#039; The minimum/maximum value to be used from the destination parameter&#039;s range.&lt;br /&gt;
** &#039;&#039;&#039;Scaling:&#039;&#039;&#039; The scaling that will be applied to the final output value. By default, the input will be mapped linearly, but you can also select from two exponential and two logarithmic scales.&lt;br /&gt;
* &#039;&#039;&#039;Auto Reset:&#039;&#039;&#039; Toggles whether releasing the mouse button on the XY pad will cause the device to jump back to the specified values, much like an auto-centring joystick.&lt;br /&gt;
* &#039;&#039;&#039;Show/Hide Parameters:&#039;&#039;&#039; The small arrow button [[Image:3.5_fx-button-left.png|text-bottom]] next to the XY pad allows you to show/hide the parameters.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Libraries&amp;diff=4291</id>
		<title>Libraries</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Libraries&amp;diff=4291"/>
		<updated>2025-12-01T21:49:37Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Libraries &amp;amp; Presets =&lt;br /&gt;
&lt;br /&gt;
A library acts as a container for presets, stored in the file format .xrnl, which is easily installed via drag and drop. Once installed, the Library’s contents will be available to use through the preset menus, [[Effect_Chains#Storing/Recalling_Effect_Presets|effect devices]] and [[Preferences#Theme|Themes]]. Since a library’s contents can be many different things, the installer will helpfully tell you what was installed – whether it was a bunch of new instruments, some multi-sample presets, or perhaps a collection of effect chains.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch [https://youtu.be/G4PQ8RLAHEc our video on this subject.]&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.4_presetbrowser.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you save one of your own presets, it’s stored in a special location – the User Library, which is found in the same folder as any installed Libraries. Since this is shared for Renoise and Redux, any preset from one can also be used in the other:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows:&#039;&#039;&#039; HOME/[My ]Documents/Renoise&lt;br /&gt;
* &#039;&#039;&#039;macOS:&#039;&#039;&#039; HOME/Documents/Renoise&lt;br /&gt;
* &#039;&#039;&#039;Linux:&#039;&#039;&#039; HOME/Renoise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Preset Types ==&lt;br /&gt;
&lt;br /&gt;
[[Instruments]] are constructed from a variety of parts: [[Phrase Editor|Phrases]], [[Keyzones]], [[Waveform]], [[Modulation]] and [[Effects]]. Specific preset types for each of these sections are available from a drop-down menu at the top-right corner, where you can load, save, import and export. This allows an existing instrument to load the various presets into their specific sections without overwriting the whole instrument. A library can contain any of the file types associated with these sections:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_specificpresettypes.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phrases&#039;&#039;&#039; - The Phrase Editor uses two different presets, depending on whether the selected phrase’s type is a [[Phrase Editor|Pattern]] or a [[Phrase Editor#Phrase Scripting| Script]]:&lt;br /&gt;
** &#039;&#039;&#039;Phrase Pattern (.xrnz)&#039;&#039;&#039; - A ‘Pattern’ phrase is an .xml file describing the number of lines, columns and other settings – such as loop, tempo etc. – that make up a single phrase.&lt;br /&gt;
** &#039;&#039;&#039;Phrase Script (.lua)&#039;&#039;&#039; - A phrase &#039;Script&#039; preset is simply a .lua file of the script itself.&lt;br /&gt;
* &#039;&#039;&#039;Keyzones (.sfz)&#039;&#039;&#039; - This preset uses the open-source format of .sfz to store both the Keyzones data and all of an instrument’s samples. This provides access to a huge resource, since .sfz files created in external sources can be imported, and the popular Sound Font format .sf2 can be easily converted into .sfz – watch the [https://youtu.be/EnOXlgr6azc ‘Keyzones’ video] for more details.&lt;br /&gt;
* &#039;&#039;&#039;Waveform (.flac)&#039;&#039;&#039; - Waveform presets are just individual samples stored as [https://xiph.org/flac/ .flac] files.&lt;br /&gt;
* &#039;&#039;&#039;Modulation (.xrno)&#039;&#039;&#039; - A Modulation Set preset is an .xml file of the [[Sampler_Modulation|modulation envelopes]] built within the various sample domains: volume, panning, etc.&lt;br /&gt;
* &#039;&#039;&#039;Effects (.xrnt)&#039;&#039;&#039; - An [[Effect_Chains|Effect Chain]] preset is an .xml file of the effect devices and parameter values that make up an effect chain. Note that although the preset menu is for [[Instruments]], the effect chains are compatible with [[Pattern_Editor#Track_Types|track]] effects.&lt;br /&gt;
&lt;br /&gt;
A library can also contain two other file types:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effect-Devices (.xrdp)&#039;&#039;&#039; - An [[Effect_Chains#Storing/Recalling_Effect_Presets|Effect Device preset]] is an .xml file that defines the parameters of a single effect device. This can be any of the singular devices or particular combinations contained within a [[Doofer,_Splitter_%26_Notepad|Doofer or Splitter]].&lt;br /&gt;
* &#039;&#039;&#039;Themes (.xrnc)&#039;&#039;&#039; - Themes are alternative visual styles for the interface and are stored as simple .xml files. New Themes can be created, or existing ones edited, in the [[Preferences#Theme|Themes tab]] of the preferences menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XRNL Library Creation ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to build your own library is to create a copy of an existing user library, save presets to it from inside Renoise and then do the file/folder organisation externally.&lt;br /&gt;
&lt;br /&gt;
=== Build The Collection ===&lt;br /&gt;
&lt;br /&gt;
Libraries are laid out in the same way as the user library. For example, it might have the following structure:&lt;br /&gt;
​&lt;br /&gt;
: + Samples&lt;br /&gt;
: + Multi-Samples&lt;br /&gt;
: + Instruments&lt;br /&gt;
&lt;br /&gt;
Note that these folders are created automatically as you save a preset. It&#039;s possible to move presets around or reorganise them into sub-folders, but this needs to be done from within your OS explorer/finder window. Any changes performed there will automatically be reflected in the Renoise user interface.&lt;br /&gt;
&lt;br /&gt;
So, after a bit of customization your file structure might now look like this (with folders expanded):&lt;br /&gt;
​&lt;br /&gt;
: + Samples&lt;br /&gt;
::  - Ambience&lt;br /&gt;
::  - Channel&lt;br /&gt;
::  - Field Recordings&lt;br /&gt;
: + Multi-Samples&lt;br /&gt;
: + Instruments&lt;br /&gt;
::  - Synth&lt;br /&gt;
::  - Bass&lt;br /&gt;
::  + FX&lt;br /&gt;
::: - Scifi&lt;br /&gt;
&lt;br /&gt;
=== Add A Manifest ===&lt;br /&gt;
&lt;br /&gt;
Once you feel the content is ready to be exported, add a manifest to the root folder (use a basic text editor such as Notepad and copy the following text as a starting point).&lt;br /&gt;
​&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;RenoiseContentLibrary doc_version=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Id&amp;gt;org.username.examplepack&amp;lt;/Id&amp;gt;&lt;br /&gt;
  &amp;lt;Name&amp;gt;Example Pack&amp;lt;/Name&amp;gt;&lt;br /&gt;
  &amp;lt;Author&amp;gt;Username (plus email, link, whatever)&amp;lt;/Author&amp;gt;&lt;br /&gt;
  &amp;lt;Version&amp;gt;1.0&amp;lt;/Version&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;Amazing pack by username for Renoise+Redux&amp;lt;/Description&amp;gt;&lt;br /&gt;
&amp;lt;/RenoiseContentLibrary&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
​&lt;br /&gt;
The only thing that is important to get right is the name - it needs to follow a certain naming convention, in the form `abc.def.ghi`. For example `com.renoise.elements` for one of our Renoise-published libraries, but you can use whatever name you like as long as it has those three parts.&lt;br /&gt;
&lt;br /&gt;
By now the file structure might look like this:&lt;br /&gt;
​&lt;br /&gt;
: + Samples&lt;br /&gt;
: + Multi-Samples&lt;br /&gt;
: + Instruments&lt;br /&gt;
: manifest.xml&lt;br /&gt;
​&lt;br /&gt;
You can even add additional files if you wish to - perhaps a PDF document or a &#039;readme&#039;. These files will not be useful to Renoise, but will still be installed on the user&#039;s machine as part of the library.&lt;br /&gt;
&lt;br /&gt;
=== Creating The Library File ===&lt;br /&gt;
&lt;br /&gt;
Using a zip archive utility (on Windows, [https://www.7-zip.org 7Zzip] is recommended), you first compress the &#039;&#039;inside&#039;&#039; of the root folder, and then assign it the name provided in the manifest plus the Renoise library file extension .xrnl. So, in the case of our example pack, the file name would become `org.username.examplepack.xrnl`&lt;br /&gt;
&lt;br /&gt;
=== Test Install ===&lt;br /&gt;
&lt;br /&gt;
You can now install the library to check that everything has worked by simply dragging the file on top of the Renoise window. To install in Redux either drag the file on top of the plugin window or click the load button [[Image:dux1.0_presetselector-load.png|baseline]] of the [[Instruments#Preset Selector|Preset Selector]].&lt;br /&gt;
&lt;br /&gt;
A successful install should result in a message like this:&lt;br /&gt;
​&lt;br /&gt;
: &#039;&#039;Library &#039;xxx&#039; was successfully installed.&#039;&#039;&lt;br /&gt;
: &#039;&#039;It contains Instrument presets.&#039;&#039;&lt;br /&gt;
​&lt;br /&gt;
If the installer encountered a problem you will be provided with an error message containing information that will be useful in tracking down the problem.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Keyboard_Shortcuts&amp;diff=4290</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Keyboard_Shortcuts&amp;diff=4290"/>
		<updated>2025-12-01T21:49:14Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Keyboard Shortcuts =&lt;br /&gt;
&lt;br /&gt;
Renoise features an enormous amount of keyboard shortcuts, but in the previous topics we often only noted a few of the important ones. Besides those, there are many other shortcuts available and even unassigned shortcuts, which you can customise yourself if they fit well into your work-flow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard Focus Concept ==&lt;br /&gt;
&lt;br /&gt;
Renoise utilises a shortcut Focus system for the keyboard, which means that most keyboard shortcuts only apply to a specific region of the interface. Those are referred to below as &#039;Local&#039;, while the others are &#039;Global&#039;. The currently focused area is indicated by small corners that are coloured orange by default:&lt;br /&gt;
&lt;br /&gt;
[[image:3.2_focusarea.png]]&lt;br /&gt;
&lt;br /&gt;
To change the Focus area, you can either:&lt;br /&gt;
&lt;br /&gt;
* Click anywhere in Renoise with the middle mouse button.&lt;br /&gt;
* Left-click anywhere in Renoise while holding down the &#039;&#039;&amp;quot;Left Alt&amp;quot;&#039;&#039; key.&lt;br /&gt;
* Right-click anywhere in Renoise and choose &#039;&#039;&amp;quot;(Set Keyboard Focus Here)&amp;quot;&#039;&#039; from the context menu.&lt;br /&gt;
* Use the shortcuts &#039;&#039;&amp;quot;Left Control/Command + TAB&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;Left Control/Command + Left Shift + TAB&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Here is a small example on how to use the Focus:&lt;br /&gt;
&lt;br /&gt;
When you start up Renoise, the [[Pattern Editor]] is focused by default. If you use the arrow keys then the Pattern Editor&#039;s cursor will start moving around. Now left-click somewhere in the [[Disk Browser]] while holding down the &#039;&#039;&amp;quot;Left Alt&amp;quot;&#039;&#039; key, which will set the Focus to the Disk Browser. Notice that the orange corners now surround the Disk Browser and the arrow keys move around to select files and folders. &lt;br /&gt;
&lt;br /&gt;
The idea behind this is that the main components of Renoise (such as the Pattern Editor) should always be ready for editing. The keyboard Focus will not move around as you click on different parts of the interface, though you can change this via the &#039;&#039;&amp;quot;View &amp;gt; Lock Keyboard Focus&amp;quot;&#039;&#039; option in the [[Main_Screen#Upper_Status_Bar|Upper Status Bar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Customising Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
Using the menu panel &#039;&#039;[[Preferences#Keys|&amp;quot;Edit &amp;gt; Preferences &amp;gt; Keys&amp;quot;]]&#039;&#039;, you can customise keyboard shortcuts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Important Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the most commonly used keyboard shortcuts (Mac users: Replace &#039;&#039;&amp;quot;Control&amp;quot;&#039;&#039; with &#039;&#039;&amp;quot;Command&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Alt&amp;quot;&#039;&#039; with &#039;&#039;&amp;quot;Option&amp;quot;&#039;&#039; below):  &lt;br /&gt;
&lt;br /&gt;
Renoise also supports most of the common shortcuts that apply to any application: &#039;&#039;&amp;quot;Left Ctrl + X&amp;quot;&#039;&#039; (Cut), &#039;&#039;&amp;quot;Left Ctrl + C&amp;quot;&#039;&#039; (Copy), &#039;&#039;&amp;quot;Left Ctrl + V&amp;quot;&#039;&#039; (Paste), &#039;&#039;&amp;quot;Left Ctrl + Z&amp;quot;&#039;&#039; (Undo), &#039;&#039;&amp;quot;Left Ctrl + Y&amp;quot;&#039;&#039; (Redo).&lt;br /&gt;
&lt;br /&gt;
=== Global ===&lt;br /&gt;
&lt;br /&gt;
==== Panel Switching ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;F1, F2, F3, F4, F5, F6, F7, F8:&#039;&#039;&#039; Activate Window Layout Presets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; You can save and customise the layouts by right-clicking on the &#039;&#039;1, 2, 3, 4, 5, 6, 7, 8&#039;&#039; buttons at the top-right of the Renoise interface. The current keyboard Focus is also saved with the preset.&lt;br /&gt;
&lt;br /&gt;
==== Play and Record ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Space:&#039;&#039;&#039; Start/Stop playing.&lt;br /&gt;
* &#039;&#039;&#039;Enter:&#039;&#039;&#039; Only play the line that the cursor is on (play step by step).&lt;br /&gt;
* &#039;&#039;&#039;Right Alt:&#039;&#039;&#039; Start playing and looping the current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Right Ctrl:&#039;&#039;&#039; Start playing the song.&lt;br /&gt;
* &#039;&#039;&#039;Right Shift:&#039;&#039;&#039; Start playing the song with [[Recording_and_Editing_Notes|Edit Mode]] enabled.&lt;br /&gt;
* &#039;&#039;&#039;Escape:&#039;&#039;&#039; Toggle [[Recording_and_Editing_Notes|Edit Mode]].&lt;br /&gt;
* &#039;&#039;&#039;Numpad Enter:&#039;&#039;&#039; Activate [[Transport Panel#Song Parameters|Block Loop]] and start playing.&lt;br /&gt;
&lt;br /&gt;
==== Instruments ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Numpad / *:&#039;&#039;&#039; Decrease/increase [[Transport Panel#Song Parameters|keyboard octave]].&lt;br /&gt;
* &#039;&#039;&#039;Numpad - +:&#039;&#039;&#039; Decrease/increase slot selection in the [[Instrument Selector]].&lt;br /&gt;
* &#039;&#039;&#039;Numpad 1-9:&#039;&#039;&#039; Select instrument from instruments visible in the [[Instrument Selector]].&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Left/Right Arrow Keys:&#039;&#039;&#039; Jump up/down a page in the [[Instrument Selector]].&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + Up/Down Arrow Keys:&#039;&#039;&#039; Decrease/increase slot selection in the [[Instrument Selector]].&lt;br /&gt;
&lt;br /&gt;
=== Local ===&lt;br /&gt;
&lt;br /&gt;
==== Cut/Copy/Paste ==== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + X:&#039;&#039;&#039; Cut selection to clipboard.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + C:&#039;&#039;&#039; Copy selection to clipboard.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + V:&#039;&#039;&#039; Paste contents from clipboard to target.&lt;br /&gt;
* &#039;&#039;&#039;Backspace:&#039;&#039;&#039; Delete all notes and [[Effect Commands]] at the current line in the track and scroll everything beneath the current line up.&lt;br /&gt;
* &#039;&#039;&#039;Insert:&#039;&#039;&#039; Insert clean row into track and push all notes and effects in current track down.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Left Shift + Delete:&#039;&#039;&#039; Delete note under cursor and scroll column beneath current note up.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Left Shift + Insert:&#039;&#039;&#039; Insert clean row into column and push all data in current column down.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Left Shift + Left/Right arrow:&#039;&#039;&#039; Remove/add [[Tracker Interface#Columns|note or effect column]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Left Shift + F3:&#039;&#039;&#039; Cut current track.&lt;br /&gt;
* &#039;&#039;&#039;Left Shift + F4:&#039;&#039;&#039; Copy current track.&lt;br /&gt;
* &#039;&#039;&#039;Left Shift + F5:&#039;&#039;&#039; Paste current track.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + F3:&#039;&#039;&#039; Cut current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + F4:&#039;&#039;&#039; Copy current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + F5:&#039;&#039;&#039; Paste current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + F3:&#039;&#039;&#039; Cut current selection in pattern.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + F4:&#039;&#039;&#039; Copy current selection in pattern.&lt;br /&gt;
* &#039;&#039;&#039;Left Alt + F5:&#039;&#039;&#039; Paste current selection in pattern.&lt;br /&gt;
&lt;br /&gt;
==== Pattern/Phrase Editor ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl &amp;amp; - +:&#039;&#039;&#039; Decrease/increase the [[Pattern_Editor#Pattern_Editor_Control_Panel|Edit Step]] value.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl &amp;amp; 1-0:&#039;&#039;&#039; Set the [[Pattern_Editor#Pattern_Editor_Control_Panel|Edit Step]] number.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl &amp;amp; Shift &amp;amp; 1-9:&#039;&#039;&#039; Set [[Pattern_Editor#Pattern_Editor_Control_Panel|note quantize]] value.&lt;br /&gt;
* &#039;&#039;&#039;Arrow Keys:&#039;&#039;&#039; Navigate through the [[Pattern Editor]].&lt;br /&gt;
* &#039;&#039;&#039;PageUp/PageDown:&#039;&#039;&#039; Move up/down in pattern.&lt;br /&gt;
* &#039;&#039;&#039;Home/End:&#039;&#039;&#039; Go to start/end line of pattern.&lt;br /&gt;
* &#039;&#039;&#039;F9:&#039;&#039;&#039; Move cursor to line 0.&lt;br /&gt;
* &#039;&#039;&#039;F10:&#039;&#039;&#039; Move cursor 25% of the way down the pattern.&lt;br /&gt;
* &#039;&#039;&#039;F11:&#039;&#039;&#039; Move cursor to the centre of the pattern.&lt;br /&gt;
* &#039;&#039;&#039;F12:&#039;&#039;&#039; Move cursor 75% of the way down the pattern.&lt;br /&gt;
* &#039;&#039;&#039;Caps-Lock/A:&#039;&#039;&#039; Insert a [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Off]] when [[Recording_and_Editing_Notes|Edit Mode]] is enabled.&lt;br /&gt;
&lt;br /&gt;
==== Pattern Sequencer ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Left/Right Arrow Keys:&#039;&#039;&#039; Change number of current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Up/Down Arrow Keys:&#039;&#039;&#039; Move to prev/next pattern in sequence.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Home:&#039;&#039;&#039; Go to first pattern in sequence.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + End:&#039;&#039;&#039; Go to last pattern in sequence.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Insert:&#039;&#039;&#039; Insert new pattern into sequence.&lt;br /&gt;
* &#039;&#039;&#039;Left Ctrl + Delete:&#039;&#039;&#039; Delete current pattern in sequence.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Introduction_To_Redux&amp;diff=4289</id>
		<title>Introduction To Redux</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Introduction_To_Redux&amp;diff=4289"/>
		<updated>2025-12-01T21:48:35Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction To Redux =&lt;br /&gt;
&lt;br /&gt;
Welcome to Redux. This introduction will familiarise you with the main components of the user interface and explain their basic functions. Redux has taken the [[Sampler]], [[Phrase Editor]] and [[MIDI#MIDI_Output|MIDI Output]] features from Renoise and made them available as a plugin. So while there is a lot of crossover between the two programs, not everything in this manual is necessarily relevant to Redux. Use the blue text links on this page to move on to other useful pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compact Mode ==&lt;br /&gt;
&lt;br /&gt;
Redux is significantly different from most other plugins and consequently it also looks different. When launched, Redux will be in Compact mode, which has been designed to take up minimal screen space while still providing access to essential features. Note that in Compact mode, the [[Sampler#Macros|macro control section]] can be shown by clicking on the Macro button and extra phrase options will also be shown when working with a preset that contains [[Phrase Editor|phrases]].&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.4_interface-compact.png]]&lt;br /&gt;
&lt;br /&gt;
=== Interface Controls ===&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_interface-topleft.png]]&lt;br /&gt;
&lt;br /&gt;
At the top-left are the buttons used to expand/shrink the interface. Enabling the Macros button will open the [[Sampler#Macros|macro control section]], while the Editor button will open [[#The_Full_Editor|the full Redux interface]].&lt;br /&gt;
&lt;br /&gt;
=== Loading &amp;amp; Saving Presets ===&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_interface-presetselector.png]]&lt;br /&gt;
&lt;br /&gt;
The [[Instruments|Preset Selector]] is found at the top-center of the interface and is used to load, save, browse, search and filter presets, amongst other things. By default, this will be set to the blank preset, Init (initial values).&lt;br /&gt;
&lt;br /&gt;
=== Instrument Properties ===&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.4_interface-topcentre.png]]&lt;br /&gt;
&lt;br /&gt;
Just to the right of the Preset Selector are the [[Instruments#Instrument Properties|Instrument Properties]], which are global controls used to affect the sound and behaviour of the entire instrument.&lt;br /&gt;
&lt;br /&gt;
=== VU Meters, Help and Preferences ===&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.4_interface-topright.png]]&lt;br /&gt;
&lt;br /&gt;
Found at the top-right of the interface are the VU meters showing the current volume level of Redux, the question button to open the Help menu and the button below it to open the [[Preferences|Preferences menu]]. If you are using multiple instances of Redux, then changes made to the Preferences in one instance will sync with the others.&lt;br /&gt;
&lt;br /&gt;
=== Keyboard ===&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_interface-keyboard.png]]&lt;br /&gt;
&lt;br /&gt;
The keyboard will display any keys pressed on the computer keyboard or played by a MIDI device. You can also use the mouse to click on the keys to play them. Not all of the keys are visible at once, so the arrow buttons at the left and right sides will move the keyboard an octave in that direction. If a key is &#039;greyed-out&#039; then it will not produce a sound, because the key has been restricted in the [[Keyzones]] section or [[Phrase_Editor#Phrases_in_Renoise_and_Redux_Keymap_Mode|Keymap mode]].&lt;br /&gt;
&lt;br /&gt;
=== MIDI Controllers ===&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.4_interface-midicontrollers(compact).png]]&lt;br /&gt;
&lt;br /&gt;
Just to the left of the keyboard are MIDI controllers for mod-wheel, channel pressure and pitch-bend. The controllers will respond to MIDI messages received by Redux, but you can also use the mouse to click and drag on them to change their values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Full Editor ==&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.4_interface-full.png]]&lt;br /&gt;
&lt;br /&gt;
Clicking on the Editor button at the top-left will open the full Redux interface, which can also be resized by click-dragging its lower right corner. The extra options available to you in this mode are almost identical to those in the [[Sampler]], [[Phrase Editor]] and [[MIDI#MIDI_Output|MIDI Output]] sections of Renoise.&lt;br /&gt;
&lt;br /&gt;
=== Disk Browser ===&lt;br /&gt;
&lt;br /&gt;
Found at the very top-right of the interface, clicking the [[Image:dux1.0_opendiskbrowser.png|text-bottom]] arrow button will open the [[Disk Browser]] as an additional method of loading and saving presets.&lt;br /&gt;
&lt;br /&gt;
=== Keyboard ===&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_interface-keyboard(full).png]]&lt;br /&gt;
&lt;br /&gt;
In the full Editor, the keyboard changes to show the specific layout of the notes on the computer keyboard, but otherwise still functions exactly as it does in Compact mode. There are also two additional options at the left:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keyboard Octave:&#039;&#039;&#039; The current octave of both the computer keyboard and external MIDI keyboard. Moving this value up and down alters the octave of the notes played and hence their pitch. For more information, see the section on [[Playing Notes with the Computer Keyboard]].&lt;br /&gt;
* &#039;&#039;&#039;Computer Keyboard Velocity:&#039;&#039;&#039; When enabled, the computer keyboard will play and record notes at the velocity set in the value box. When disabled, only the note itself will be recorded into a phrase, leaving the existing velocity value untouched.&lt;br /&gt;
&lt;br /&gt;
=== MIDI Controllers ===&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.4_interface-midicontrollers(full).png]]&lt;br /&gt;
&lt;br /&gt;
In the full Editor, the MIDI controllers to the left of the keyboard can now be [[Sampler#Macros|mapped as macros]].&lt;br /&gt;
&lt;br /&gt;
=== Phrase Controls ===&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.4_phrases-controls.png]]&lt;br /&gt;
&lt;br /&gt;
With the [[Phrase_Editor#Phrase_Controls|phrase controls]] to the right of the keyboard you can select phrases from the grid, create or delete phrases (+/- buttons), preview them with the play and stop buttons and choose their playback method.&lt;br /&gt;
&lt;br /&gt;
=== Lower Status Bar ===&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_interface-lowerstatusbar.png]]&lt;br /&gt;
&lt;br /&gt;
Only visible at the bottom of the interface in full Editor mode, the Lower Status Bar will display significant information regarding the status and current operations of Redux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guide Yourself Through the Interface: &#039;&#039;Tooltips&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
As you are using Redux, watch out for Tooltips, which can be seen by hovering the mouse pointer over a button or part of the interface for a second. Almost every button in Redux will provide you with a small tip about its function.&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_tooltip.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Redux Work-flow: &#039;&#039;Learning the Keys&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While Redux supports drag&#039;n&#039;drop and mouse gestures, it is primarily a keyboard-based application. As such, there are keyboard shortcuts for practically every function. If you are interested in a shortcut specific to an interface area, you can right-click to open a context menu. The keyboard shortcuts can also be customised in the &#039;&#039;&amp;quot;Edit-&amp;gt;Preferences-&amp;gt;Keys&amp;quot;&#039;&#039; menu.&lt;br /&gt;
&lt;br /&gt;
A list of most important shortcuts can also be found in the [[Keyboard Shortcuts]] section in this manual.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Instruments&amp;diff=4288</id>
		<title>Instruments</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Instruments&amp;diff=4288"/>
		<updated>2025-12-01T21:47:55Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Instruments =&lt;br /&gt;
&lt;br /&gt;
An instrument in Renoise may contain one or any combination of [[Sampler|samples]], [[Plugin|plugins]] and [[MIDI]], and each type can be edited by selecting the appropriate tab from the top-left of the Renoise interface. To edit an existing Renoise instrument or create a new one, select a slot from the list in the [[Instrument Selector]] panel. Changes made to an instrument in the Instrument Editor are applied &#039;&#039;before&#039;&#039; the sound reaches the [[Pattern Editor]].&lt;br /&gt;
&lt;br /&gt;
An instrument in Redux is mostly identical to a [[Sampler|sample-based]] instrument in Renoise, but with more emphasis on the use of the [[Phrase Editor]] to compose musical phrases and then activate them when specific notes are played. Redux can also use [[MIDI#MIDI_Output|MIDI Output]] to send instrument data to its host DAW, with the most obvious use being the direct control of other instruments.&lt;br /&gt;
&lt;br /&gt;
You may find it useful to watch our [https://youtu.be/Ppfz7QcTLHc &amp;quot;An Introduction To Instruments&amp;quot; video.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preset Selector ==&lt;br /&gt;
&lt;br /&gt;
Found at the top-center of the interface, the Preset Selector is used to load, save, browse, search and filter instrument presets, amongst other things. By default, the selected preset will be blank and set to initial values. In Redux, when a preset is loaded in, a short description will be displayed underneath the name.&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_interface-presetselector.png]] [[Image:3.5_instruments-presetselector.png|top]]&lt;br /&gt;
&lt;br /&gt;
=== Preset Browser ===&lt;br /&gt;
&lt;br /&gt;
Clicking on the name (or description in Redux) will open the Preset Browser, which can be resized by dragging its lower right corner. Near this corner is a check-box labelled &#039;Auto-Close&#039;, that, when ticked, will enable the automatic closing of the window after loading a preset. When unticked, the window will remain open while you load in different presets.&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.4_presetbrowser.png]]&lt;br /&gt;
&lt;br /&gt;
==== Browsing ====&lt;br /&gt;
&lt;br /&gt;
The left panel displays the preset folders in a hierarchical tree structure. At the top is the Bundled Content (also known as factory content). These are the presets that come pre-installed and are organized in sub-folders of their own. Below the factory content you may see one or more entries with a similar icon but a different name. These are Content Libraries, which are packs of extra sounds and/or presets that you can be [[Libraries#XRNL_Library_Creation|created and shared]] (registered users can download official Libraries in [https://www.renoise.com/backstage our Backstage area).] If there are no such entries then extra content packs have not been installed. The last entry (with the &#039;user&#039; icon) is the User Library, where any presets you have created, either completely from scratch or by modifying existing ones, will be stored.&lt;br /&gt;
&lt;br /&gt;
The middle panel is where the preset entries are displayed. Whenever you click a folder in the left panel, all of its contents (presets and any sub-folders) are displayed in the middle panel. So in the screenshot above, the top-level folder called Bundled Content is selected, which causes all of the bundled content presets to be displayed. Selecting one of the sub-folders will show its contents only.&lt;br /&gt;
&lt;br /&gt;
==== Searching &amp;amp; Filtering ====&lt;br /&gt;
&lt;br /&gt;
Searching for presets is done by typing text into the search field, found at the top of the middle panel. The search results are updated in real-time, matching the search term against the current list of entries.&lt;br /&gt;
When a search term is entered you are searching not just for file names, but also for folders in which presets are located. So if the search term is &#039;Bass&#039;, you might get a match for a preset called &#039;DigiBass&#039;, but you might also get a match for another preset called &#039;Acoustic Double&#039;, that&#039;s located inside a folder called &#039;Bass&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Preset Descriptions ====&lt;br /&gt;
&lt;br /&gt;
Presets can also contain a brief description, often providing useful information about how it is supposed to be used. This description is shown immediately in the right panel when a preset is clicked on. A description can be created or changed by clicking the [[Image:dux1.0_presetselector-comments.png|baseline]] / [[Image:3.5_presetselector-comments.png|text-bottom]] info icon in the Preset Selector, bringing up an edit box. Any preset can have its description edited, even bundled content, but new versions of those presets must be saved into your User Library.&lt;br /&gt;
&lt;br /&gt;
=== Loading &amp;amp; Saving Presets ===&lt;br /&gt;
&lt;br /&gt;
There are three methods of loading in a preset:&lt;br /&gt;
&lt;br /&gt;
* Open the Preset Browser and double-click on an entry from the list in the middle panel.&lt;br /&gt;
* The arrows next to the preset name allow you to cycle through the available presets by automatically loading them in.&lt;br /&gt;
* &#039;&#039;(Redux only)&#039;&#039; Clicking the [[Image:dux1.0_presetselector-load.png|baseline]] load icon at the bottom right of Preset Selector will open a window where you can load from the file system.&lt;br /&gt;
&lt;br /&gt;
To save a preset to the User Library, click the [[Image:dux1.0_presetselector-save.png|baseline]] / [[Image:3.5_presetselector-save.png|text-bottom]] floppy-disk icon in the Preset Selector. This opens the file browser, where you can choose the location and name of the preset. Type a name and hit Save to store it in your User Library.&lt;br /&gt;
&lt;br /&gt;
=== Organizing Presets ===&lt;br /&gt;
&lt;br /&gt;
To organize the presets in your User Library, just use the file browser of your OS to create folders and move files. Right-clicking an entry in the Preset Browser will open a context menu with the option to &#039;Reveal In Finder/Explorer&#039;. Selecting this will take you directly to that file.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.1_presetbrowser-menu.png]]&lt;br /&gt;
&lt;br /&gt;
Note that folders will only be displayed in the Preset Browser if they contain one or more recognized files. Empty folders will not be shown.&lt;br /&gt;
&lt;br /&gt;
=== Creating Libraries ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to [[Libraries#XRNL_Library_Creation|create a new non-User Library]] yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instrument Properties ==&lt;br /&gt;
&lt;br /&gt;
An instrument&#039;s properties affects the audio produced by all three sources ([[Sampler|samples]], [[Plugin|plugins]] and [[MIDI]]). You will find these options at the top-right of the instrument editor in Renoise. In Redux they found at the top of the interface and are arranged differently.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_instruments-properties.png]]&lt;br /&gt;
[[Image:dux1.4_interface-topcentre.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Key:&#039;&#039;&#039; This option will appear when a native scale is selected, setting the scale&#039;s key.&lt;br /&gt;
* &#039;&#039;&#039;Scale:&#039;&#039;&#039; Playing and recording notes is restricted to a chosen scale by forcing notes that are not part of the scale to play as ones that are (shown [[Preferences#Theme|by default as orange]] on the [[#Keyboard|keyboard]]). Scale &amp;amp; Key are covered in-depth [https://youtu.be/Qw0qfj7-1zY in our video.] Microtuning is supported via [https://oddsound.com/mtsespmini.php MTS-ESP]/[https://surge-synthesizer.github.io/tuning-guide/ SurgeXT] plugins and Scala (.scl) files. Any Scala scales used will be saved with the instrument/song.&lt;br /&gt;
* &#039;&#039;&#039;Quantize:&#039;&#039;&#039; The time resolution of quantization. Choose from Line, Beat or Bar. Quantization is covered in-depth [https://youtu.be/dGkoKWA-2Dg in this video.]&lt;br /&gt;
* &#039;&#039;&#039;Mono:&#039;&#039;&#039; When playing/recording notes, this restricts the instrument to using only a single note at once. Simultaneous notes in the [[Phrase Editor]] will still be played. We have a [https://youtu.be/DM9-oR737cM short video on this subject.]&lt;br /&gt;
* &#039;&#039;&#039;Glide:&#039;&#039;&#039; Only applies when Mono is on. Any value other than &#039;Off&#039; will glide the pitch between held notes without re-triggering the instrument&#039;s [[Modulation]] envelopes. The higher the value, the quicker the glide. GFF will be instantaneous.&lt;br /&gt;
* &#039;&#039;&#039;Pitch:&#039;&#039;&#039; The instrument&#039;s pitch, in semi-tonal increments.&lt;br /&gt;
* &#039;&#039;&#039;Volume:&#039;&#039;&#039; The instrument&#039;s volume.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Renoise only)&#039;&#039; These options are also available in the [[Instrument_Selector#Instrument_Properties|Instrument Properties section]] under the [[Instrument Selector]], giving you easy access to them while using the Pattern Editor or Mixer.&lt;br /&gt;
&lt;br /&gt;
Sample-based instruments can have their volume, scale and key properties [[MIDI#MIDI_Messages|changed via MIDI messages]]. If the instrument contains Plugin or MIDI components then the messages will be directed there instead, leaving the samples unaffected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Detaching The Editor &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Just above the instrument properties and to the left of the [[Track Scopes]] options is the [[Image:3.5_modulation-detach.png|text-bottom]] Detach button. It opens the instrument editor in a completely separate window, which can be moved around and resized. There are also additional buttons at the window&#039;s top-right corner for minimizing, maximizing and closing. Clicking [[Image:3.5_modulation-attach.png|text-bottom]] Attach will reattach the window to the main interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scopes &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The [[Track Scopes]] provide a visual representation of your song, allowing you to examine the frequency and amplitude of the final audio signal or see what&#039;s currently happening in each individual track. The icons for toggling the [[Track Scopes]] can be found near the top-right of the interface:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_scopes.png|text-bottom]] - Show the Track Scopes.&lt;br /&gt;
* [[Image:3.0_spectrum.png|text-bottom]] - Show the Spectrum.&lt;br /&gt;
* [[Image:3.2_downopenclose.png|text-bottom]] - Open or close the Scopes/Spectrum panel. Note you can have them independently open or closed for the [[Main Screen|main interface]] and the Instrument Editor.&lt;br /&gt;
* [[Image:3.2_instrumentselector-visibility.png|text-bottom]] - When the main interface&#039;s right panel containing the [[Disk Browser]] and [[Instrument Selector]] is closed, this icon will appear, allowing you to still view the [[Instrument Selector]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard ==&lt;br /&gt;
&lt;br /&gt;
The keyboard will display any keys pressed on the computer keyboard or played by a MIDI device. You can also use the mouse to click on the keys to play them. If not all keys are visible, the arrow buttons at the left and right sides will move the keyboard an octave in that direction. If a key is &#039;greyed-out&#039; then it will not produce a sound, because the key has been restricted in the [[Keyzones]] section or [[Phrase_Editor#Phrases_in_Renoise_and_Redux_Keymap_Mode|Keymap mode]]. If the keyboard has [[Keyboard_Shortcuts#Keyboard_Focus_Concept|focus]] and the [[Phrase Editor]] is open, this will cause the computer keyboard to play phrases instead of editing the current phrase.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_instruments-keyboard.png]]&lt;br /&gt;
&lt;br /&gt;
==== Redux Full Editor Keyboard ====&lt;br /&gt;
&lt;br /&gt;
[[Image:dux1.1_interface-keyboard(full).png]]&lt;br /&gt;
&lt;br /&gt;
In the full Editor, the keyboard changes to show the specific layout of the notes on the computer keyboard, but otherwise still functions exactly as it does in Compact mode. There are also two additional options at the left:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keyboard Octave:&#039;&#039;&#039; The current octave of both the computer keyboard and external MIDI keyboard. Moving this value up and down alters the octave of the notes played and hence their pitch. For more information, see the section on [[Playing Notes with the Computer Keyboard]].&lt;br /&gt;
* &#039;&#039;&#039;Computer Keyboard Velocity:&#039;&#039;&#039; When enabled, the computer keyboard will play and record notes at the velocity set in the value box. When disabled, only notes will be inserted, leaving the existing velocity value untouched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MIDI Controllers == &lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_instruments-midicontrollers.png]]&lt;br /&gt;
&lt;br /&gt;
Just to the left of the keyboard are MIDI controllers for mod-wheel, channel pressure and pitch-bend. The controllers will respond to [[MIDI#MIDI_Messages|incoming MIDI messages]], but you can also use the mouse to click and drag on them to change their values. They can also be [[Sampler#Macros|mapped as macros]], using the [[Image:3.2_sampler-macrosmap.png|text-bottom]] buttons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Track Selector &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Unless the Instrument Editor has been [[#Detaching_The_Editor_.28Renoise_Only.29|detached]], this option will be present at the bottom left of the interface and allows you to select a track to play sounds on without having to move back to the [[Pattern Editor]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_sampler-trackselector.png]]&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Instrument_Selector&amp;diff=4287</id>
		<title>Instrument Selector</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Instrument_Selector&amp;diff=4287"/>
		<updated>2025-12-01T21:47:08Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Instrument Selector =&lt;br /&gt;
&lt;br /&gt;
Located at the top-right of the Renoise interface, the Instrument Selector lists the [[Instruments]] that are contained within the song. The currently selected instrument is highlighted and will be played back and recorded when [[Recording and Editing Notes|editing or recording notes into patterns]]. Instruments are numbered on the left and this number is used by the [[Pattern Editor]] to refer to each specific instrument during playback. When an instrument is playing, the playback indicator will highlight its number. A chain icon next to the playback indicator shows that this instrument is restricted to playing in a single track. The icons to the right of an instrument&#039;s name show whether it contains [[Sampler|samples]], [[Plugin|plugins]], [[MIDI]] or [[Phrase Editor|phrases]] and clicking on an icon will take you to the relevant section of the Instrument Editor.&lt;br /&gt;
&lt;br /&gt;
You can find out how to create new instruments or edit existing ones in the [[Instruments]] section of the manual.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_instrumentselector.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resizing The Interface ==&lt;br /&gt;
&lt;br /&gt;
The interface can be expanded horizontally by left-click-dragging the left edge of the panel, and vertically by left-click-dragging on the bar between the [[#Instrument Properties|Instrument Properties]] and the [[Disk Browser]]. There are also three options at the top-right corner:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.2_rightcloseopen.png|text-bottom]] - Closes or opens the entire right panel, hiding both the Instrument Selector and the [[Disk Browser]]. Note that when closed, the visibility icon below will move next to the [[Track Scopes]] icons, allowing you to still view the Instrument Selector.&lt;br /&gt;
* [[Image:3.5_instrumentselector-visibility.png|text-bottom]] - Toggles the visibility of the Instrument Selector. When hidden, the current instrument can still be selected with a drop-down menu that appears in the [[Transport Panel]] &#039;&#039;(if the Renoise window is wide enough to allow it)&#039;&#039;.&lt;br /&gt;
* [[Image:3.5_diskbrowser-visibility.png|text-bottom]] - Toggles the visibility of the [[Disk Browser]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instrument Options ==&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.5_instrumentselector-delete.png|text-bottom]] - Removes the selected instrument from the list.&lt;br /&gt;
* [[Image:3.5_instrumentselector-insert.png|text-bottom]] - Inserts a new empty slot below the selected instrument.&lt;br /&gt;
* [[Image:3.5_instrumentselector-size.png|text-bottom]] - Switches the instrument display between three different sizes. The default is the smallest and simply shows the instrument names and relevant icons. The medium and large versions both show these additions: sample playback, a short timeline of played Plugin/MIDI notes, and, at the bottom-right, the last track the instrument was played on.&lt;br /&gt;
* [[Image:3.0_instrumentselector-autoselect.png|text-bottom]] - When enabled, upon changing the [[Pattern_Editor#Patterns|pattern]] or [[Pattern_Editor#Track Types|track]], the instrument under or nearest to the [[Recording_and_Editing_Notes#Edit_Mode|cursor]] will be automatically selected in this list.&lt;br /&gt;
&lt;br /&gt;
Right clicking on the Instrument Selector presents you with some extra options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Duplicate:&#039;&#039;&#039; Creates a new copy of the selected instrument.&lt;br /&gt;
* &#039;&#039;&#039;Clear:&#039;&#039;&#039; Deletes the selected instrument and leaves a blank slot in its place.&lt;br /&gt;
* &#039;&#039;&#039;Rename:&#039;&#039;&#039; Give an instrument/sample a new name.&lt;br /&gt;
* &#039;&#039;&#039;Render Plugin To Instrument:&#039;&#039;&#039; Available for plugin instruments only. This will create a sample-based instrument from the selected plugin instrument. After rendering, the new instrument replaces the plugin, which is also unloaded. Using this method you can share Renoise songs with people who may not have a specific plugin.&lt;br /&gt;
* &#039;&#039;&#039;Render Plugin To New Instrument:&#039;&#039;&#039; Available for plugin instruments only. This will create a new sample-based instrument from the selected plugin instrument. The new instrument is placed into an empty instrument slot, leaving the original plugin untouched.&lt;br /&gt;
* &#039;&#039;&#039;Delete Unused Instruments:&#039;&#039;&#039; Will remove and unload all instruments which are unused, i.e. not played on any pattern within the song.&lt;br /&gt;
* &#039;&#039;&#039;Load Instrument...:&#039;&#039;&#039; Opens a new dialog box to select a file for importing.&lt;br /&gt;
* &#039;&#039;&#039;Save Instrument As...:&#039;&#039;&#039; Export an instrument to a file for later use and importing. This can also be done in the [[Disk Browser]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moving Instruments ==&lt;br /&gt;
&lt;br /&gt;
The list can be reorganized by dragging and dropping instruments in the Instrument Selector. When this is done, Renoise automatically adjusts the numerical reference of instruments within the Pattern Editor, ensuring that the song still plays the same. If you wish to swap or replace one instrument with another, you can do so by copy/pasting it, or by remapping it in the [[Advanced Edit]] panel.&lt;br /&gt;
&lt;br /&gt;
Samples and instruments can be dragged and dropped from the Disk Browser to the instrument list and files can also be dragged and dropped from external Windows Explorer (PC) or Finder (macOS) windows. Note that in this case the currently selected instrument slot will be used, possibly overwriting an existing instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ALT + UP/DOWN:&#039;&#039;&#039; Select previous/next instrument in the list.&lt;br /&gt;
* &#039;&#039;&#039;NUMPAD KEYS -/+:&#039;&#039;&#039;  Select previous/next instrument in the list.&lt;br /&gt;
* &#039;&#039;&#039;ALT + LEFT/RIGHT:&#039;&#039;&#039; Select previous/next page in the Instrument Selector.&lt;br /&gt;
* &#039;&#039;&#039;NUMPAD KEYS 1-9:&#039;&#039;&#039; Select first to ninth instrument currently visible in the list.&lt;br /&gt;
* &#039;&#039;&#039;ALT + SHIFT + UP/DOWN:&#039;&#039;&#039; Scrolls through the [[Sampler#Sample List|list of samples]] contained in the current instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instrument Properties ==&lt;br /&gt;
&lt;br /&gt;
At the very bottom of the Instrument Selector is the Instrument Properties section, which can be opened/closed using the [[Image:3.2_downopenclose.png|text-bottom]] button at the top-right. This is intended to give you quick and easy access to the more common instrument options of the selected instrument without having to open the [[Sampler]], [[Plugin]] or [[MIDI]] tabs. When this section is open, pressing the [[Image:3.5_interface-dropdown.png|text-bottom]] button will open the selection menu, allowing you to choose which options will be shown.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_instrumentproperties-side.png]]&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Disk_Browser&amp;diff=4286</id>
		<title>Disk Browser</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Disk_Browser&amp;diff=4286"/>
		<updated>2025-12-01T21:46:04Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Disk Browser =&lt;br /&gt;
&lt;br /&gt;
The Disk Browser allows you to load and save files, preview samples or instruments, and store your favourite locations for quick access. In Renoise, it is located at the bottom right corner of the interface. It is closed by default in Redux and is opened by clicking the [[Image:dux1.0_opendiskbrowser.png|text-bottom]] arrow button at the very top-right of the interface when in [[Redux_main_screen#The_Full_Editor|full Editor mode]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_diskbrowser.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resizing The Interface &#039;&#039;(Renoise Only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The interface can be expanded horizontally by left-click-dragging the left edge of the panel, and vertically by left-click-dragging on the bar between the [[Instrument Selector#Instrument Properties|Instrument Properties]] and the Disk Browser. There are also three options at the top-right corner:&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.2_rightcloseopen.png|text-bottom]] - Closes or opens the entire right panel, hiding both the [[Instrument Selector]] and the Disk Browser. Note that when closed, the visibility icon below will move next to the [[Scopes]] icons, allowing you to still view the [[Instrument Selector]].&lt;br /&gt;
* [[Image:3.5_instrumentselector-visibility.png|text-bottom]] - Toggles the visibility of the [[Instrument Selector]]. When hidden, the current instrument can still be selected with a drop-down menu that appears in the [[Transport Panel]] &#039;&#039;(if the Renoise window is wide enough to allow it)&#039;&#039;.&lt;br /&gt;
* [[Image:3.5_diskbrowser-visibility.png|text-bottom]] - Toggles the visibility of the Disk Browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loading &amp;amp; Saving Files ==&lt;br /&gt;
&lt;br /&gt;
First choose the appropriate file type using the selector tabs shown below. To load a file simply double-click on it in the file list. To save a file, type the desired name into the text box at the bottom and press the Save button.&lt;br /&gt;
&lt;br /&gt;
=== File Type Selector ===&lt;br /&gt;
&lt;br /&gt;
Using this panel you select what file type to load or save. Note that the File Panel will display all of the files that are capable of being read, but the files which are relevant to the selected file type are highlighted and listed at the top.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_diskbrowser-songs.png]] - &#039;&#039;(Renoise only)&#039;&#039; Load and save Renoise song files (XRNS), or load other song formats that Renoise can import (see below for full list).&lt;br /&gt;
* [[Image:3.0_diskbrowser-instruments.png]] - Load and save [[Instruments]] (XRNI files). Clicking the [[Image:3.2_diskbrowser-instrumentsopen.png|baseline]] arrow to the left of an instrument will show any samples contained within, which can then be loaded individually.&lt;br /&gt;
* [[Image:3.0_diskbrowser-samples.png]] - Load (see below for format list) and save [[Sampler|samples]] (will always save in WAV format).&lt;br /&gt;
* [[Image:3.0_diskbrowser-other.png]] - Load other file types (saving is done [[Libraries#Specific_Preset_Types|by other means]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renoise Only&#039;&#039;&#039; - Depending on the file type selected, Renoise may also show some additional options &amp;amp; buttons at the bottom:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Song:&#039;&#039;&#039; The [[Image:3.5_diskbrowser-render.png|text-bottom]] button will appear, which will open the [[Render_Song_to_Audio_File|render window]] and allow you to render the current song as a .wav file.&lt;br /&gt;
* &#039;&#039;&#039;Instr./Sample:&#039;&#039;&#039; A small preview icon that, when enabled, will play samples when they&#039;re selected (click the [[Image:3.2_diskbrowser-instrumentsopen.png|baseline]] arrow to the left of an instrument to show any samples contained within). Just to the right of that is another icon that allows you to select whether the sample will be played back on the [[Pattern Editor#Master Track|Master Track]] or the currently selected [[Pattern Editor#Tracks|track]] (including all track [[Effect Chains|effects]]). To the right of that is a slider that adjusts the pre-hear volume - double-clicking it will reset the volume to 0dB.&lt;br /&gt;
&lt;br /&gt;
=== Supported Formats For Song Importing ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;.xrns, .rns, .ptk, .ntk&#039;&#039;&#039; - Renoise Songs&lt;br /&gt;
*&#039;&#039;&#039;.xm&#039;&#039;&#039; - FastTracker II&lt;br /&gt;
*&#039;&#039;&#039;.it&#039;&#039;&#039; - ImpulseTracker II&lt;br /&gt;
*&#039;&#039;&#039;.mod&#039;&#039;&#039; - Amiga Mod&lt;br /&gt;
*&#039;&#039;&#039;.mid, .midi&#039;&#039;&#039;  - standard MIDI&lt;br /&gt;
&lt;br /&gt;
=== Supported Formats For Sample Importing ===&lt;br /&gt;
&lt;br /&gt;
==== Lossless ====&lt;br /&gt;
*&#039;&#039;&#039;.aif, .aiff&#039;&#039;&#039; - AIF wave (uncompressed only)&lt;br /&gt;
*&#039;&#039;&#039;.wav&#039;&#039;&#039; - PCM wave (uncompressed only)&lt;br /&gt;
*&#039;&#039;&#039;.fla, .flac&#039;&#039;&#039; - Flac audio&lt;br /&gt;
*&#039;&#039;&#039;.aifc&#039;&#039;&#039; - compressed AIF (requires Quicktime)&lt;br /&gt;
*&#039;&#039;&#039;.au, .snd&#039;&#039;&#039; - rare Mac formats (requires Quicktime)&lt;br /&gt;
*&#039;&#039;&#039;.caf&#039;&#039;&#039; - Core Audio file format used by many Apple apps (requires Quicktime)&lt;br /&gt;
&lt;br /&gt;
==== Lossy ====&lt;br /&gt;
*&#039;&#039;&#039;.ogg&#039;&#039;&#039; - Ogg Vorbis&lt;br /&gt;
*&#039;&#039;&#039;.wma&#039;&#039;&#039; - Windows Media Audio&lt;br /&gt;
*&#039;&#039;&#039;.ac3&#039;&#039;&#039; - Dolby Digital (can be up to 5.1 surround, but only stereo channels will be imported)&lt;br /&gt;
*&#039;&#039;&#039;.mp2, .mp3&#039;&#039;&#039; - standard MP2/3 (requires mpeg123 on Linux)&lt;br /&gt;
*&#039;&#039;&#039;.m4a, .mp4, .mp4a, .aac&#039;&#039;&#039; - new MP4, AAC format (requires Quicktime)&lt;br /&gt;
&lt;br /&gt;
== Folder Panel &#039;&#039;(Renoise only)&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Initially, only the current folder will be shown, with the arrow at the right moving the list to the parent directory. To expand the Folder Panel and show the directory tree, either toggle on the folder icon [[Image:3.3_diskbrowser-directories.png|text-bottom]] or click and hold the bar shown below then drag down:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_diskbrowser-resizefolderpanel.png]]&lt;br /&gt;
&lt;br /&gt;
The Folder Panel gives you an overview of the directory structure. Left-clicking on a folder will display its contents, while double-clicking will enter the folder.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.0_diskbrowser-up.png|text-bottom]] - Go up one level in the directory hierarchy.&lt;br /&gt;
* [[Image:3.0_diskbrowser-down.png|text-bottom]] - Set current folder as new root directory (only show folders below the current position).&lt;br /&gt;
&lt;br /&gt;
Right clicking on a directory within the Folder Panel will also present you with more options:&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_diskbrowser-foldermenu.png]]&lt;br /&gt;
&lt;br /&gt;
To the right of the folder panel are four numbered buttons, which are user-configurable presets that can be assigned to your favourite file locations. Right-clicking a button will store the current File Panel directory as a preset. Left clicking will recall a previously stored location. Each file type (Song, Instrument, Sample and Other) has its own set of four customisable presets. Hovering over a preset button with the mouse will show its full directory path.&lt;br /&gt;
&lt;br /&gt;
Below this are a set of common default locations: your home folder, the default library folder (different for each file type: Song, Instrument, Sample and Other) and a list of all available installed system drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== File Panel ==&lt;br /&gt;
&lt;br /&gt;
The contents of the selected directory are displayed in the File Panel. By default, only files that are readable by Renoise/Redux are shown.&lt;br /&gt;
&lt;br /&gt;
* [[Image:3.3_diskbrowser-directories.png|text-bottom]] - Toggle showing the Folder Panel.&lt;br /&gt;
* [[Image:3.0_diskbrowser-search.png|text-bottom]] - Type in a search phrase to filter the file-list.&lt;br /&gt;
* [[Image:3.0_diskbrowser-showall.png|text-bottom]] - When enabled, all file types are shown, not just the ones readable by Renoise/Redux.&lt;br /&gt;
* [[Image:3.0_diskbrowser-save.png|text-bottom]] - Save a file (the file is named using the text box to the left of the save button).&lt;br /&gt;
&lt;br /&gt;
Right clicking on any file will present more options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;File-Context menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_diskbrowser-filemenu.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Load file with options&amp;quot;&#039;&#039; can be used to specify exactly how a file should be imported. The options available to you change depending on the type of file selected. They are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAV File Import Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_diskbrowser-importaudiofile.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RAW Audio File Import Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_diskbrowser-importrawfile.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI File Import Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_diskbrowser-importmidi.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Device Chain File Import Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:3.2_diskbrowser-importdevicechain.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loading Multiple Entries at Once ==&lt;br /&gt;
&lt;br /&gt;
You can load multiple sample or instrument entries by ctrl-clicking individual files and/or shift-clicking to select a range of them. The selected files can then be loaded using the context menu or dragged into a specific spot. Samples can be dragged into the instrument-list area and have an instrument created for each sample, or dragged into the sample-list area and be loaded into a single instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigating the Disk Browser with the Keyboard ==&lt;br /&gt;
&lt;br /&gt;
The default keyboard focus is set to control whatever you&#039;re working on in the large central section of the interface, but you can also activate other sections for keyboard navigation by any of the following methods:&lt;br /&gt;
&lt;br /&gt;
* Right click on the File Panel or Folder Panel to show the context menu and select &#039;&#039;&amp;quot;(Set Keyboard Focus here)&amp;quot;&#039;&#039;.&lt;br /&gt;
* Navigate the keyboard focus through the various interface areas with the &#039;&#039;[Control/Command + Tab]&#039;&#039;, &#039;&#039;[Control/Command + Shift Tab]&#039;&#039; shortcuts.&lt;br /&gt;
* Click with the middle mouse button on the File Panel or Folder Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Importing Raw Audio Files (Convert Any File to Audio Sample) ==&lt;br /&gt;
&lt;br /&gt;
It is actually possible to load &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; file and use it as an audio sample. In order to do this:&lt;br /&gt;
&lt;br /&gt;
* Select the &#039;&#039;&amp;quot;Sample&amp;quot;&#039;&#039; category in the File Selector.&lt;br /&gt;
* Make sure the &#039;&#039;[[#File Panel|&amp;quot;Show All Files&amp;quot;]]&#039;&#039; option is enabled.&lt;br /&gt;
* Double click a file which is not normally recognized as a sample file (TXT document, JPEG picture, AVI movie etc.)&lt;br /&gt;
* Additionally, right-clicking on the file and selecting &#039;&#039;&amp;quot;Load File with Options&amp;quot;&#039;&#039; gives you additional options for importing (sample rate, bit depth etc.)&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
	<entry>
		<id>https://tutorials.renoise.com/index.php?title=Advanced_Edit&amp;diff=4285</id>
		<title>Advanced Edit</title>
		<link rel="alternate" type="text/html" href="https://tutorials.renoise.com/index.php?title=Advanced_Edit&amp;diff=4285"/>
		<updated>2025-12-01T21:45:36Z</updated>

		<summary type="html">&lt;p&gt;Achenar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Advanced Edit =&lt;br /&gt;
&lt;br /&gt;
To open the Advanced Edit panel, click on the &#039;&#039;&amp;quot;A&amp;lt;&amp;gt;E&amp;quot;&#039;&#039; button at the top-right of the [[Pattern Editor]]: [[Image:3.0_advancededit-open.png|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
The Advanced Edit panel allows you to perform batch operations on pattern and automation data, such as transposing notes, remapping instrument numbers, interpolating effect command values etc. There are multiple sections to the Advanced Edit panel, which can be hidden/shown to either take up less space or to fully reveal their options. Each section deals with a specific topic of modification.&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_advancededit.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Processing Scope ==&lt;br /&gt;
&lt;br /&gt;
The first thing that needs to be set up is what will be edited and where this will take place. This is done with the &#039;&#039;&amp;quot;Section to Process&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Content Mask&amp;quot;&#039;&#039; panes at the top:&lt;br /&gt;
&lt;br /&gt;
=== Section to Process ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_advancededit-sections.png]]&lt;br /&gt;
&lt;br /&gt;
This section is always visible because it applies to all of the other sections beneath it, by defining what part of the song will be affected:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Selection:&#039;&#039;&#039; Perform actions on what is currently selected in the Pattern Editor.&lt;br /&gt;
* &#039;&#039;&#039;Column in Pattern:&#039;&#039;&#039; Perform actions on the note or effect column where the cursor is, in the current pattern only.&lt;br /&gt;
* &#039;&#039;&#039;Column in Song:&#039;&#039;&#039; Perform actions on the current note or effect column where the cursor is, in all patterns.&lt;br /&gt;
* &#039;&#039;&#039;Track in Pattern:&#039;&#039;&#039; Perform actions on the whole track (all columns) in the currently selected pattern only.&lt;br /&gt;
* &#039;&#039;&#039;Track in Song:&#039;&#039;&#039; Perform actions on the whole track (all columns) in all patterns.&lt;br /&gt;
* &#039;&#039;&#039;Group in Pattern:&#039;&#039;&#039; Perform actions on the group in the currently selected pattern only.&lt;br /&gt;
* &#039;&#039;&#039;Group in Song:&#039;&#039;&#039; Perform actions on the group in all patterns.&lt;br /&gt;
* &#039;&#039;&#039;Whole Pattern:&#039;&#039;&#039; Perform actions on the entire current pattern.&lt;br /&gt;
* &#039;&#039;&#039;Whole Song:&#039;&#039;&#039; Perform actions on the entire song; all columns, all tracks and all patterns.&lt;br /&gt;
&lt;br /&gt;
=== Content Mask ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_advancededit-contentmask.png]]&lt;br /&gt;
&lt;br /&gt;
With the Content Mask you can specify what will be processed and what will be ignored. Left-clicking enables/disables a mask. Right-clicking enables a mask, but disables all other masks (solo).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Notes: &#039;&#039;&#039;Apply processing (Cut, Copy, Paste, Flip) on note sub-columns in [[Tracker Interface#Columns|Note Columns]].&lt;br /&gt;
* &#039;&#039;&#039;Instrument:&#039;&#039;&#039; Apply processing (Cut, Copy, Paste, Flip) on instrument sub-columns in [[Tracker Interface#Columns|Note Columns]].&lt;br /&gt;
* &#039;&#039;&#039;Volume:&#039;&#039;&#039; Apply processing (Cut, Copy, Paste, Flip, Interpolate and Modify) on volume sub-columns in [[Tracker Interface#Columns|Note Columns]].&lt;br /&gt;
* &#039;&#039;&#039;Panning:&#039;&#039;&#039; Apply processing (Cut, Copy, Paste, Flip, Interpolate and Modify) on panning sub-columns in [[Tracker Interface#Columns|Note Columns]].&lt;br /&gt;
* &#039;&#039;&#039;Delay:&#039;&#039;&#039; Apply processing (Cut, Copy, Paste, Flip, Interpolate and Modify) on delay sub-columns in [[Tracker Interface#Columns|Note Columns]].&lt;br /&gt;
* &#039;&#039;&#039;Effect Number:&#039;&#039;&#039; Apply processing (Cut, Copy, Paste, Flip) on effect numbers in the [[Tracker Interface#Columns|Effect Columns]].&lt;br /&gt;
* &#039;&#039;&#039;Effect Value:&#039;&#039;&#039; Apply processing (Cut, Copy, Paste, Flip, Interpolate and Modify) on effect values in the [[Tracker Interface#Columns|Effect Columns]].&lt;br /&gt;
* &#039;&#039;&#039;Automation: &#039;&#039;&#039;Apply processing on graphical Automation attached to the tracks. Copy/pasting Automation in general only works when copying patterns or tracks, not selections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Performing Actions ==&lt;br /&gt;
&lt;br /&gt;
All other panels allow you to modify the content you&#039;ve specified in various ways:&lt;br /&gt;
&lt;br /&gt;
=== Cut/Copy/Paste ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_advancededit-cutcopypaste.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cut:&#039;&#039;&#039; Copy then delete the content. Not all selections have clipboards and in those cases the &amp;quot;Cut&amp;quot; button will be changed to &amp;quot;Delete&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Copy:&#039;&#039;&#039; Copies the selected content. Not available for all selections.&lt;br /&gt;
* &#039;&#039;&#039;Paste:&#039;&#039;&#039; Pastes previously copied content.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flip:&#039;&#039;&#039; Reverse the content in place in the time-line (starting content will become ending content). When applying this to selections which cover more than one pattern, the patterns will be flipped one by one.&lt;br /&gt;
* &#039;&#039;&#039;Shrink:&#039;&#039;&#039; Halves the length of time that the content takes to play. Note that if the content does not have enough room to be placed on individual lines after being shrunk, some of the content will be removed.&lt;br /&gt;
* &#039;&#039;&#039;Expand:&#039;&#039;&#039; Doubles the length of time that the content takes to play. This is especially useful when doubling the [[Transport_Panel|Lines Per Beat]] value to add more resolution. If you were to only double the LPB without expanding the content, then it would just play twice as fast as before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mix-Paste:&#039;&#039;&#039; When pasting with mix-paste enabled, empty notes, instruments, effects etc. are not copied. This way you can merge the copied selection with the existing content that you&#039;re pasting on top of.&lt;br /&gt;
&lt;br /&gt;
=== Modifying Notes ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_advancededit-notes.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Safe Mode:&#039;&#039;&#039; Applies transpose settings only when the transposed note does not fall outside of the available octave range in Renoise. With Safe Mode disabled, notes that fall below C-0 or above B-9 will be removed.&lt;br /&gt;
* &#039;&#039;&#039;Apply to:&#039;&#039;&#039; Either apply the following operation to all instruments in the current selection, or just the one specified in the value box.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transpose:&#039;&#039;&#039; Transpose notes by a specific amount with the value box and &#039;Transpose&#039; button, or by a semitone/octave at a time with the four buttons underneath.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mirror:&#039;&#039;&#039; Swaps every note&#039;s height around the specified &#039;&#039;&amp;quot;center note&amp;quot;&#039;&#039;. This can be very useful for creating variations of melodies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Preserve Lengths:&#039;&#039;&#039; When enabled, any [[Playing_Notes_with_the_Computer_Keyboard#Note_Off|Note-Offs]] found within the [[#Processing Scope|processing scope]] will not be quantized.&lt;br /&gt;
* &#039;&#039;&#039;Quantize:&#039;&#039;&#039; Quantize notes by the given sub-line factor (the factor used in the [[Tracker_Interface#Columns|note delay column]]). [[Tracker Interface#Hexadecimal|100 sub-lines]] (256 in decimal) make up one full line. For example, to quantize by 3 lines, you would use 300 sub-lines. Quantization is covered in-depth [https://youtu.be/dGkoKWA-2Dg in this video.]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nudge:&#039;&#039;&#039; Moves notes up/down by the specified amount of sub-lines.&lt;br /&gt;
&lt;br /&gt;
=== Modifying Instruments ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_advancededit-instruments.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Src instr.:&#039;&#039;&#039; Select the instrument number that will be modified.&lt;br /&gt;
* &#039;&#039;&#039;Dest. Instr.:&#039;&#039;&#039; Set the destination instrument number that the source instrument will be transformed into.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Swap:&#039;&#039;&#039; Swap both the source and destination instruments within the selection.&lt;br /&gt;
* &#039;&#039;&#039;Remap:&#039;&#039;&#039; Swap only the source for the destination within the selection.&lt;br /&gt;
* &#039;&#039;&#039;Delete:&#039;&#039;&#039; Delete the source instruments within the selection.&lt;br /&gt;
&lt;br /&gt;
=== Modifying Effects ===&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_advancededit-volpandelfx.png]]&lt;br /&gt;
&lt;br /&gt;
Using these controls you can interpolate, fill in values, create fades for a given effect, or apply mathematical operations on effect values (multiply, divide, sub, add, randomize and humanize).&lt;br /&gt;
&lt;br /&gt;
==== Interpolating Values ====&lt;br /&gt;
&lt;br /&gt;
Suppose you wanted to create a volume fade in a track between the pattern lines 00 and 64. You could type the values in manually, line by line. However, you can instead specify the desired starting and ending values of the fade on lines 00 and 64. Then by selecting the area from 00 to 64 in the appropriate track and using interpolation, the intermediate numbers will automatically and accurately be filled in.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lin:&#039;&#039;&#039; Create a linear range.&lt;br /&gt;
* &#039;&#039;&#039;Log:&#039;&#039;&#039; Create a logarithmic range.&lt;br /&gt;
* &#039;&#039;&#039;Exp:&#039;&#039;&#039; Create an exponential range.&lt;br /&gt;
&lt;br /&gt;
Note that Renoise will require valid starting and ending values in order to perform interpolations. When interpolating effect column values, you must also ensure that the starting and ending effects use the same effect numbers.&lt;br /&gt;
&lt;br /&gt;
To quickly interpolate selections in the Pattern Editor, you can also use the shortcuts, &#039;&#039;&amp;quot;Left Control/Command + I&amp;quot;&#039;&#039; to interpolate linearly and &#039;&#039;&amp;quot;Left Control/Command + L&amp;quot;&#039;&#039; to interpolate logarithmically.&lt;br /&gt;
&lt;br /&gt;
==== Modifying Values ====&lt;br /&gt;
&lt;br /&gt;
[[Image:3.5_advancededit-modifiers.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Apply&#039;&#039;&#039; Perform the following action, modified by the specified value.&lt;br /&gt;
** &#039;&#039;&#039;Set:&#039;&#039;&#039; Set all values in the selection to the specified value.&lt;br /&gt;
** &#039;&#039;&#039;Add:&#039;&#039;&#039; Add the specified value to the existing values.&lt;br /&gt;
** &#039;&#039;&#039;Sub:&#039;&#039;&#039; Subtract the specified value from the existing values.&lt;br /&gt;
** &#039;&#039;&#039;Mul:&#039;&#039;&#039; Multiply the existing values by the specified value.&lt;br /&gt;
** &#039;&#039;&#039;Div:&#039;&#039;&#039; Divide the existing values by the specified value.&lt;br /&gt;
** &#039;&#039;&#039;Humanize:&#039;&#039;&#039; Randomise the existing values by adding or subtracting a number within the specified value range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Humanizing can be used to randomize note delay, volume and panning for instruments. Small variations to such values can create a more human feel.&lt;br /&gt;
&lt;br /&gt;
For example, to humanize drum note delays in a single track for the whole song:&lt;br /&gt;
&lt;br /&gt;
# In &#039;&#039;&amp;quot;Section to Process&amp;quot;&#039;&#039;, enable &#039;&#039;&amp;quot;Track In Song&amp;quot;&#039;&#039;.&lt;br /&gt;
# In the &#039;&#039;&amp;quot;Content Mask&amp;quot;&#039;&#039;, enable &#039;&#039;&amp;quot;Delays&amp;quot;&#039;&#039; only.&lt;br /&gt;
# Set &#039;&amp;quot;10&amp;quot;&#039; as the factor in &#039;&#039;&amp;quot;Modifying Values&amp;quot;&#039;&#039; and select &#039;&#039;&amp;quot;Hum&amp;quot;&#039;&#039; as the processing type.&lt;br /&gt;
# Move the cursor to a drum track in the Pattern Editor.&lt;br /&gt;
# Hit the &#039;&#039;&amp;quot;Apply&amp;quot;&#039;&#039; button in &#039;&#039;&amp;quot;Modifying Values&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can try repeatedly pressing the &#039;&#039;&amp;quot;Apply&amp;quot;&#039;&#039; button, or use values other than &#039;&#039;&amp;quot;10&amp;quot;&#039;&#039; to make the effect stronger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Edit and Pattern Editor Interaction ==&lt;br /&gt;
&lt;br /&gt;
Content Mask settings in the Advanced Edit panel (as well as the mix-paste option) also apply to the Pattern Editor&#039;s regular Cut, Copy, Paste and Flip commands. So you can apply the mask settings and use Pattern Editor shortcuts to quickly affect selections.&lt;br /&gt;
&lt;br /&gt;
Note that neither Drag and Drop of selections in the Pattern Editor, nor any operation in the Pattern Matrix are influenced by the Advanced Edit options.&lt;/div&gt;</summary>
		<author><name>Achenar</name></author>
	</entry>
</feed>